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Posts
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Reputation Activity
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Pandorea got a reaction from trombonaught in IWBUMS 41.47 released
This is not a bug. Only Vans with windows on their sides have seats in them. All other Vans are 2-seaters for now. On the other hand, their Trunk capacity has gone up.
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Pandorea reacted to modernrocko in Mapping error on the roof of his house
I'm not OP but I recognized this as the three houses by the lake west of West Point so I thought I'd chime in with a link. This error is visible on the PZ map as well (set level to 1 or more to view it)
https://map.projectzomboid.com/#0.6619350517168122,0.21171136975131744,410.1862702460018
EDIT: Cell 33x22, Coords 10110x6635 through 10110x6638
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Pandorea reacted to iamzid in Curious Case of the Creeping Cars
I've come to notice that vehicles with the small trailer attached slowly creep towards the upper right over time. if i had to guess i'd say that they move about 1 tile width per jump. this seems to only happen when a trailer is attached and only when moving out of frame of the vehicle. i have not tested this extensively but i have seen it to occur regularly with both the Bulldriver and Franklin all-terrain. so far this hasn't broken my game in anyway but it is kind of annoying that my vehicles keep trying to run away from me.
i've attached a screen shot to show the direction and extent of movement. they always move from lower left to upper right. the police truck was parked on the sidewalk in front of the building and the fossoil truck was parked at the gas pumps at an earlier time.
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Pandorea reacted to Dachre in Bars of Soap seem to be infinite for washing yourself.
I've noticed an issue with bar soap. When washing yourself at a water source with the soap present in your inventory, the soap will be consumed, but not completely. A pixel or so of the soap's "remaining" bar will never disappear, no matter how many times I use it; and even with such a small quantity present, I still receive the speed bonus for self-washing. I've been using the same one pixel of soap for about three in-game months now, and it's never consumed.
Unfortunately, I don't have any more concrete data to provide, only anecdotal data. I've washed both with the sliver of remaining soap, and without, and it is, indeed, significantly faster with the one-pixel soap sliver present. I've washed with minor body dirt, and with major, week-long body filthnastiness present. The last pixel of bar soap seems to be infinite, but remains effective.
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Pandorea reacted to Kuren in Hotwire Broken
Never mind, I'm pretty sure I'm just dumb and forgot and then misread the tooltip forgetting that you need both the Electrical and Mechanics levels. My apologizes! I've been busy with work and haven't played in a few months lol
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Pandorea reacted to vegetablegardener in Fanny pack BUG
BUG: Cannot transfer items from inventory to equipped fanny packs.
Workaround: drop or transfer items outside character and then transfer back into selected container>fannypack.
Not sure if I can drag and drop items in fanny pack from inventory with a mouse, but with a controller using item menu's to transfer > into inventory or backpack - fannypack option does not show up even though it is equipped and has space for it.
Maybe the game doesn't recognise this extra storage yet IDK..
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Pandorea reacted to Banjo in [41.33] Can't write with crayons, blue pens or red pens
I don't know if this is strictly classed as a "bug", but it is not possible to write journals, etc. using blue pens, red pens or crayons. Only black pens ("pens") and pencils can be used.
I took a look at the code and I think it might be because "ISInventoryPaneContextMenu.lua" contains the following line:
local editable = getSpecificPlayer(player):getInventory():contains("Pencil") or getSpecificPlayer(player):getInventory():contains("Pen")
... that should be...
local editable = getSpecificPlayer(player):getInventory():contains("Pencil") or getSpecificPlayer(player):getInventory():contains("Pen") or getSpecificPlayer(player):getInventory():contains("BluePen") or getSpecificPlayer(player):getInventory():contains("RedPen") or getSpecificPlayer(player):getInventory():contains("Crayons")
???
Currently, I use a modded version of "ISInventoryPaneContextMenu.lua" to fix this, but it wold be great to have it fixed officially, if possible. It doesn't make sense if I can't write with a blue pen but can with a black one, surely?
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Pandorea reacted to Chugawuga in Fog Issues with Remote Play
We had a threesome last night using remote play.
I've attached a screenshot showing how each person saw the fog.
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Pandorea reacted to Dachre in Glove Box Inaccessible on Dash Elite After Update
After creating a new save on 41.46 I can say with reasonable certainty that all Dash Elites have properly working glove box containers. The issue seems to be related to updating the 41.45 save to 41.46.
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Pandorea got a reaction from Faalagorn in Log Stack Rope Bug/Dupe
This should be fixed in the next update.
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Pandorea reacted to Dachre in Glove Box Inaccessible on Dash Elite After Update
The container itself is not present when sitting inside the car. The Glove Box item is still present in Vehicle Mechanics.
I've had more time to play test since my original post, and I haven't encountered this problem in any other type of vehicle yet—just the Dash Elite. But I haven't checked them all. A few of the sportier models usually only spawn up in Riverside, and I'm pretty much on the opposite end of the map. Heh.
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Pandorea reacted to EnigmaGrey in What the fuck is this?
Can confirm. I was totally wasted, my bad. /s
They were exported by mistake.
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Pandorea got a reaction from Andreu in Bye sugar!
Becoming drainable and back has changed the nature of Sugar and Coffee items in game. Unfortunately, that means that previous "type" no longer exists in the world and that is what causes a de-spawn (hope this makes sense )
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Pandorea got a reaction from TrailerParkThor in Sewing Machines
Tailoring skill expansion is planned for one of later Builds. What we have at the moment is sort of "taster" of things.
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Pandorea got a reaction from TrailerParkThor in Blur while being drunk
This has been removed for the time being because it caused more problems then it aded to the game. Will be back once it's ready.
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Pandorea got a reaction from Faalagorn in Sewing Machines
Tailoring skill expansion is planned for one of later Builds. What we have at the moment is sort of "taster" of things.
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Pandorea got a reaction from Sedgwick in Sewing Machines
Tailoring skill expansion is planned for one of later Builds. What we have at the moment is sort of "taster" of things.
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Pandorea reacted to Sedgwick in Sewing Machines
Good day survivors!
A nifty feature I felt was missing from Knox county was the classic sewing machine. Hand stitching is one thing, but tailors should be able to operate in style! I figure there would be two version:
An antique sewing machine that operates slowly. Uses thread more efficiently than by hand.
A powered, more modern sewing machine that operates with electricity. This model would be faster than an antique sewing machine, and use thread slightly more efficiently than an antique sewing machine.
A boost to helping those long tailoring levels out would be a blessing. While thread would still be hard to come by, or take a lot of work from killing and ripping up clothes, a sewing machine would let you more efficiently use what you find in the slow grind that is tailoring. Good luck out there in the apocalypse!
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Pandorea reacted to Nebula in Meditation as an addition to the Fitness system.
Add the ability to meditate (lotus position for example) to your fitness system ... to reduce depression. Perhaps in conjunction with a yoga book ... to get that skill.
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Pandorea reacted to spyboy in "Set Alarm" doesn't work when you do it for clocks in a container
What it says on the tin. When I click on "Set Alarm" on a clock that is inside a container, the clock does get transferred to my inventory but the pop-up for setting the alarm doesn't show up.
I am playing on the latest beta version, IWBUMS 41.45.
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Pandorea reacted to spyboy in Sound problem attacking with umbrellas
When I attack with a closed umbrella equipped in both hands, there is a significant (1-2 second) lag in the "death" sound after I kill a zombie. So the zombie dies, after 1-2 seconds, the "death" sound plays.
I am playing on the latest beta version, IWBUMS 41.44.
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Pandorea got a reaction from trombonaught in Blur while being drunk
This has been removed for the time being because it caused more problems then it aded to the game. Will be back once it's ready.
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Pandorea got a reaction from Arseniy_Kotikov in The trunk of the van cannot be opened from the controller.
While this is being looked at internally, I can recommend using Radial menu to open the trunk without entering the van.