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WrittenInBlood

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  1. Pie
    WrittenInBlood reacted to arkahys in Exhausted, tired. What is the difference ? Sleep or coffee for all.   
    A post make me reacting to some moods.
    Actually exhausted and tired have same solution : sleep or drink coffee. With impact of working by night, This make play unrealistic for  players who know PZ.
    With point 635 in small suggestion topic, this can balance night working. But there is always a problem with night cycle, stamina and moods !
    Should add a mood : Exhausting and tiring should be separated.
    Exhausted, link with calories, strengh activity : Increase with physical activity, run, heavy load, etc... decrease by eating, vitamine, ginseng, and not too physical activity, so indirectly by rest and sleep. have to give the possibilty to rest even when not out of breath. more depending of strengh effect : slower mouvement,cosntruction , transferts. less carrying.... so more strengh effect than perception. Coffee only bypass effect but not the exhaust itself. Tired : Link with difficulty, numbers of task and focus : Increase with numbers and difficulty of actions, mass transferts, sighting, reading, etc..  exponential time from the last sleep and his duration. decrease by sleep, coffee (so with the exponential malus of sleep, can't only drink coffee !). better sleep by night. less tasks so indirectly by physical activity. more depending of fitness (because there is no smart skill).  effect : reduce sight range, shadow, reduce chance to repair and quality of contruction ! so more perception effect than strengh ! vitamine only bypass effect but not tiring itself.  
    All are possible balance, but I found all this complementarity really interresting (coffee/vitamine, rest/physical, etc...)
     
    Could add fun in game result (but not when sustained) and very realistic if :
    I build a lvl 2 wall (with players saying : "oh, I'm really tired" ) while I'm lvl 10 because i'm too tired.  can't repair a car and broke the piece again and again (with players saying : "I may go to sleep" ) because too tired even if I got the good level. getting tired because i transfert 2000 nails one by one instead of making box before. Being exhausted by too heavy load during farming (with players saying : "exhaustation plays trick on me" ), then have to drop object because the load seems more and more heavy. take double time to make a wall at the end of the day (with players saying : "I'm fed up" ) because I do that all the day.  If I snipe or read all the day, I will not be exhausted but very tired. If I build walls all the day, I will not really be tired but very exhausted. Give a solution to the actual exploit bug : carrying more than 50. Players will quiclky unload to not be exhausted !  
    With that , further kind of night cycle could be easily be implemented. 
  2. Pie
    WrittenInBlood reacted to Kedryn in Instant exhaustion foraging 'feature'   
    I use foraging as a poor man's sleeping pill. "Oh, it's almost midnight and I'm not sleepy yet. Guess I'll go forage." It's a little silly.
  3. Like
    WrittenInBlood got a reaction from myhappines in Carrying big & small   
    Dismantling and carrying big things, e.g. popsicle fridge makes a little sense. It seems normal to dismantle e.g a couch (yet IMHO process should spawn more "pieces" than just 1 for every tile)
    Wouldn't it be better to add option to push and pull objects in "Furniture movement" menu? They would work only in long axis of an object.  Also, moving 1x1 object should occupy both hands, like moving a generator. No way putting wooden crates in trash bags. (And it would be nice to have an emergency "let go" button somewhere.) And here I've stumbled on another issue. No way picking up whole big-ass fridge by your hands, they need a strict limit of Strength factor.
     

     
    That's for big stuff, now look at all these tote bags full of 15 pillows... How to tell which objects are too big for which containers? It needs adding only a single number in items and object stats. Let's call it "cubature" and define as "the longest dimension of an object". If object's cubature is equal to container's capacity, it fills it entirely and nothing else can be put in there; if bigger, there's simply not enough space for it. If cubature is smaller than capacity, you can stuff it up to it's weight limit. I suggest using a book and medkit as a base of "1".
     
    How does it sound for you?
  4. Like
    WrittenInBlood got a reaction from EchelontheEyeless in Something Easier to Carry Bodies   
    Couldn't wheelbarrows and shopping carts be some kind of simplified vehicles, basically trunks on wheels? Would be great not only for bodies, but other stuff as well.
  5. Like
    WrittenInBlood got a reaction from Shnider in Accidents - self inflicted wounds   
    Self-inflicted wounds, that can happpen when using a tool. Cuts from knives, saws (hands or arms), screwdrivers (hands only), and hatchets (legs or head), burns from welding torch (limbs), bruises - new kind of injury, not needing any treatment and healing quickly - from hammers (hands or arms) and sledge (legs or head). When sleepy, ill, drunk, panicked, heavily stressed, and having "All thumbs" or "Unlucky" traits - chance of accident increases. Staying home away from zombies will not guarantee you not seeing any blood anymore.
  6. Like
    WrittenInBlood got a reaction from Octopus in Carrying big & small   
    Dismantling and carrying big things, e.g. popsicle fridge makes a little sense. It seems normal to dismantle e.g a couch (yet IMHO process should spawn more "pieces" than just 1 for every tile)
    Wouldn't it be better to add option to push and pull objects in "Furniture movement" menu? They would work only in long axis of an object.  Also, moving 1x1 object should occupy both hands, like moving a generator. No way putting wooden crates in trash bags. (And it would be nice to have an emergency "let go" button somewhere.) And here I've stumbled on another issue. No way picking up whole big-ass fridge by your hands, they need a strict limit of Strength factor.
     

     
    That's for big stuff, now look at all these tote bags full of 15 pillows... How to tell which objects are too big for which containers? It needs adding only a single number in items and object stats. Let's call it "cubature" and define as "the longest dimension of an object". If object's cubature is equal to container's capacity, it fills it entirely and nothing else can be put in there; if bigger, there's simply not enough space for it. If cubature is smaller than capacity, you can stuff it up to it's weight limit. I suggest using a book and medkit as a base of "1".
     
    How does it sound for you?
  7. Like
    WrittenInBlood got a reaction from YourRussianZombieFriend in Carrying big & small   
    Dismantling and carrying big things, e.g. popsicle fridge makes a little sense. It seems normal to dismantle e.g a couch (yet IMHO process should spawn more "pieces" than just 1 for every tile)
    Wouldn't it be better to add option to push and pull objects in "Furniture movement" menu? They would work only in long axis of an object.  Also, moving 1x1 object should occupy both hands, like moving a generator. No way putting wooden crates in trash bags. (And it would be nice to have an emergency "let go" button somewhere.) And here I've stumbled on another issue. No way picking up whole big-ass fridge by your hands, they need a strict limit of Strength factor.
     

     
    That's for big stuff, now look at all these tote bags full of 15 pillows... How to tell which objects are too big for which containers? It needs adding only a single number in items and object stats. Let's call it "cubature" and define as "the longest dimension of an object". If object's cubature is equal to container's capacity, it fills it entirely and nothing else can be put in there; if bigger, there's simply not enough space for it. If cubature is smaller than capacity, you can stuff it up to it's weight limit. I suggest using a book and medkit as a base of "1".
     
    How does it sound for you?
  8. Like
    WrittenInBlood got a reaction from Faalagorn in Small but Important Suggestions Thread   
    569.
    It's weird that books and gazettes disappear after reading. I think they should be treated as canned food - read a bit, or a whole if you like, and then be left with paper block that won't give you fun anymore, so you can throw it in the fire as well.
     
    570.
    Any crafted electric device should need a battery to work (and they are kinda too quick to build).
     
    571.
    Zombies are better at dismantling doors than a player - they always leave a perfect set of hinges, doorknob and boards. That amazes me.
     
    572.
    I totally dont get how I can pass the zombie in the window. It should be a guaranteed bite, or just block ability to go through currently used window.
     
    573.
    How does one disinfect internal broken bone and how exactly does it help? Weird.
  9. Like
    WrittenInBlood got a reaction from RealHumanBeing in Accidents - self inflicted wounds   
    Self-inflicted wounds, that can happpen when using a tool. Cuts from knives, saws (hands or arms), screwdrivers (hands only), and hatchets (legs or head), burns from welding torch (limbs), bruises - new kind of injury, not needing any treatment and healing quickly - from hammers (hands or arms) and sledge (legs or head). When sleepy, ill, drunk, panicked, heavily stressed, and having "All thumbs" or "Unlucky" traits - chance of accident increases. Staying home away from zombies will not guarantee you not seeing any blood anymore.
  10. Like
    WrittenInBlood got a reaction from Spikelord in Accidents - self inflicted wounds   
    Self-inflicted wounds, that can happpen when using a tool. Cuts from knives, saws (hands or arms), screwdrivers (hands only), and hatchets (legs or head), burns from welding torch (limbs), bruises - new kind of injury, not needing any treatment and healing quickly - from hammers (hands or arms) and sledge (legs or head). When sleepy, ill, drunk, panicked, heavily stressed, and having "All thumbs" or "Unlucky" traits - chance of accident increases. Staying home away from zombies will not guarantee you not seeing any blood anymore.
  11. Like
    WrittenInBlood got a reaction from EchelontheEyeless in Small but Important Suggestions Thread   
    569.
    It's weird that books and gazettes disappear after reading. I think they should be treated as canned food - read a bit, or a whole if you like, and then be left with paper block that won't give you fun anymore, so you can throw it in the fire as well.
     
    570.
    Any crafted electric device should need a battery to work (and they are kinda too quick to build).
     
    571.
    Zombies are better at dismantling doors than a player - they always leave a perfect set of hinges, doorknob and boards. That amazes me.
     
    572.
    I totally dont get how I can pass the zombie in the window. It should be a guaranteed bite, or just block ability to go through currently used window.
     
    573.
    How does one disinfect internal broken bone and how exactly does it help? Weird.
  12. Like
    WrittenInBlood got a reaction from DramaSetter in Small but Important Suggestions Thread   
    569.
    It's weird that books and gazettes disappear after reading. I think they should be treated as canned food - read a bit, or a whole if you like, and then be left with paper block that won't give you fun anymore, so you can throw it in the fire as well.
     
    570.
    Any crafted electric device should need a battery to work (and they are kinda too quick to build).
     
    571.
    Zombies are better at dismantling doors than a player - they always leave a perfect set of hinges, doorknob and boards. That amazes me.
     
    572.
    I totally dont get how I can pass the zombie in the window. It should be a guaranteed bite, or just block ability to go through currently used window.
     
    573.
    How does one disinfect internal broken bone and how exactly does it help? Weird.
  13. Pie
    WrittenInBlood got a reaction from Snorrsenkel in Accidents - self inflicted wounds   
    Self-inflicted wounds, that can happpen when using a tool. Cuts from knives, saws (hands or arms), screwdrivers (hands only), and hatchets (legs or head), burns from welding torch (limbs), bruises - new kind of injury, not needing any treatment and healing quickly - from hammers (hands or arms) and sledge (legs or head). When sleepy, ill, drunk, panicked, heavily stressed, and having "All thumbs" or "Unlucky" traits - chance of accident increases. Staying home away from zombies will not guarantee you not seeing any blood anymore.
  14. Like
    WrittenInBlood got a reaction from trombonaught in Accidents - self inflicted wounds   
    Self-inflicted wounds, that can happpen when using a tool. Cuts from knives, saws (hands or arms), screwdrivers (hands only), and hatchets (legs or head), burns from welding torch (limbs), bruises - new kind of injury, not needing any treatment and healing quickly - from hammers (hands or arms) and sledge (legs or head). When sleepy, ill, drunk, panicked, heavily stressed, and having "All thumbs" or "Unlucky" traits - chance of accident increases. Staying home away from zombies will not guarantee you not seeing any blood anymore.
  15. Like
    WrittenInBlood got a reaction from Jason132 in Accidents - self inflicted wounds   
    Self-inflicted wounds, that can happpen when using a tool. Cuts from knives, saws (hands or arms), screwdrivers (hands only), and hatchets (legs or head), burns from welding torch (limbs), bruises - new kind of injury, not needing any treatment and healing quickly - from hammers (hands or arms) and sledge (legs or head). When sleepy, ill, drunk, panicked, heavily stressed, and having "All thumbs" or "Unlucky" traits - chance of accident increases. Staying home away from zombies will not guarantee you not seeing any blood anymore.
  16. Like
    WrittenInBlood got a reaction from DramaSetter in Accidents - self inflicted wounds   
    Self-inflicted wounds, that can happpen when using a tool. Cuts from knives, saws (hands or arms), screwdrivers (hands only), and hatchets (legs or head), burns from welding torch (limbs), bruises - new kind of injury, not needing any treatment and healing quickly - from hammers (hands or arms) and sledge (legs or head). When sleepy, ill, drunk, panicked, heavily stressed, and having "All thumbs" or "Unlucky" traits - chance of accident increases. Staying home away from zombies will not guarantee you not seeing any blood anymore.
  17. Like
    WrittenInBlood got a reaction from jakeythesnake04 in Accidents - self inflicted wounds   
    Self-inflicted wounds, that can happpen when using a tool. Cuts from knives, saws (hands or arms), screwdrivers (hands only), and hatchets (legs or head), burns from welding torch (limbs), bruises - new kind of injury, not needing any treatment and healing quickly - from hammers (hands or arms) and sledge (legs or head). When sleepy, ill, drunk, panicked, heavily stressed, and having "All thumbs" or "Unlucky" traits - chance of accident increases. Staying home away from zombies will not guarantee you not seeing any blood anymore.
  18. Like
    WrittenInBlood got a reaction from Octopus in Accidents - self inflicted wounds   
    Self-inflicted wounds, that can happpen when using a tool. Cuts from knives, saws (hands or arms), screwdrivers (hands only), and hatchets (legs or head), burns from welding torch (limbs), bruises - new kind of injury, not needing any treatment and healing quickly - from hammers (hands or arms) and sledge (legs or head). When sleepy, ill, drunk, panicked, heavily stressed, and having "All thumbs" or "Unlucky" traits - chance of accident increases. Staying home away from zombies will not guarantee you not seeing any blood anymore.
  19. Like
    WrittenInBlood got a reaction from trombonaught in About Electricity   
    I've found home alarm exactly once. IMO it would be cool if home alarm was an object (spawning in alarmed houses and maybe possible to spot through the window) not just lootable item.
  20. Like
    WrittenInBlood got a reaction from Octopus in About Electricity   
    I've found home alarm exactly once. IMO it would be cool if home alarm was an object (spawning in alarmed houses and maybe possible to spot through the window) not just lootable item.
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