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Cutflood

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  1. Like
    Cutflood got a reaction from bl259 in Well Built Walls   
    A tiny mod I made.  
    Uploaded to steam, but I figured I'd add it here for anyone who would want it.  
    DOES NOT ALTER ANY EXISTING CONSTRUCTION ON AN OLD SAVED GAME.
    Any new construction, after the mod is activated, will be "Buffed". 
    Steam description:
     
    A tiny mod with a huge impact.
    Makes the carpentry skills' wall health bonus that is applied to player construction a little beefier.
    Log walls and other constructed items are now harder to destroy.

    -Doubled the Initial health of multistage player construction. 
    -Includes a buff to Metal construction too. (But Log Walls are still the strongest) 

    -Quadrupled the health of Log Walls from 400 to 1600.
    -The health bonus from each level of carpentry is now 250, not 100.
    -The health bonus from the Handy trait is now 1000, not 100. (Makes taking that trait/profession WORTH it)

    The reason I made this mod is simple. It's realistic. There is an old Revolutionary war fort near my hometown.
    It is constructed from felled trees, much like the log walls in PZ. I have seen it and played in the fort as a kid my whole life. NEVER had I thought to myself, "These walls could easily be brought down by headbutting them."

    Possible mod ideas for the future...
    -Make it so that the zombies RECIEVE bash/thump damage from headbutting the walls as well. (Only a fraction)
    As cranial/brain damage to zombies has historically been the #1 way of killing them. And if they spend all day bashing their head against a wall, they are gonna die.
    ---------------------------------------------------------------------------------------------------------------------
    You can edit the files yourself to change the wall health to what ever you like...
    ---------------------------------------------------------------------------------------------------------------------
    In ISBuildUtil.lua
     
    buildUtil.getWoodHealth = function(ISItem)
        local playerObj = getSpecificPlayer(ISItem.player)
        local health = (playerObj:getPerkLevel(Perks.Woodwork) * 250); Change the 250 to a number you feel is more to your liking....
        if playerObj:HasTrait("Handy") then
            health = health + 1000; Same for the 1,000...
        end
     
    In ISWoodenWall.lua
     
    function ISWoodenWall:getHealth()
        if self.sprite == "carpentry_02_80" then -- log walls are stronger
            return 1600 + buildUtil.getWoodHealth(self); Change the 1,600 to a number you feel is more to your liking....
        else
            return 400 + buildUtil.getWoodHealth(self); Same for the 400...
        end
     
    In MultiStageBuild.txt
     
    In the file, find the entry: BonusHealth:###, ### being a number designating the walls base health. Change to anything you like. 
    Each construction has it's own health value, WoodenWindowLvl2, WoodenWindowLvl1, MetalWallLvl2 etc.
    You will have to change each constructed item's bonus health value to alter them.
     
    It's good practice to try and keep the number to a "reasonable level". As making the walls have 919,289,479,198,581,291,546,198,576 health can give the game values that are too high to handle. I played for a good amount of time though (150 hours) with walls that had a base health of 99,999, with perks adding 999 each level, and the Handy trait tacking on another 9999 without problems. Final wall health was about 120,000. 
     
    +++++++++++++++
    WellBuiltWalls.rar
    +++++++++++++++
  2. Like
    Cutflood reacted to Hydromancerx in Hydrocraft Mod   
    Naw I don't mind.
  3. Like
    Cutflood reacted to Hydromancerx in Hydrocraft Mod   
    Hydrocraft v9.0 has been released!
     
    Which includes ...
     
    - Added Beakers to Eydropper Chems
    - Fixed Boiler
    - Fixed Hearing Aid
    - Pond Items can be Composted
    - New Slice Amphibian recipe.
    - Fishing Pond Reworked
    - Lures and Pond require Books
    - Can craft Fishing Basket
    - Bird Call requires Bird Fieldguide
    - Gather Flora and Gather Dung unlocked with books
    - War Dog Armor unlocked with Armor Crafting book
    - Can make Agar
    - Fixed GPS
    - Fixed Hashbrowns and potato pancakes
    - Fixed Cookbooks
    - Can make Bugnet
    - Can make Lighter Fluid
    - Composting gives Farming XP
    - Fixed English Muffin
    - Can make Pipe Bender
    - Flowers can be used to harvest Honey faster
    - Hunting gives Trapping XP
    - Potted Plants and Bee Hives give Farming XP
    - Added more items to Metal Detector
    - Can craft Copper Circuit Board
    - Many Smithing recipes now give Metalworking XP.
    - Added Fishing Kit
    - Added 3 New Post Cards
    - Added Wood Flute
    - Added Croissant, Garlic Bread and French Toast
    - Added Hunting Blind
    - Added 5 new birds and a red feather.
    - Added Gin making from Juniper Berries
    - Added Salt and Pepper Packets
    - Added Napkins and Napkin Holder.
    - Added Plastic Straw
    - Added Gelatin and Gelatin Powder
    - Added 3 new Bags
    - Added 15 Ore Veins! They are admin spawn only and are used to mine a specific mineral only.
    - Thanks to everyone who helped!
     
    Enjoy!
  4. Like
    Cutflood reacted to Hydromancerx in Hydrocraft Mod   
    Hydrocraft v9.0b has been released!
     
    Which includes ...
     
    - Fixed Iron Furnace Recipe
    - Fixed Napkin Holder
    - Fixed Trip Hammer
    - Fixed Compost Bin
    - Sliced Tomato and Onion can now be Composted
    - Added Graphite Powder, Ingot and Rod
    - Added Industrial Press
    - Added Infinite Log Stack (Admin Spawn Only) - Can Make Super Glue!
    - Thanks to everyone who helped!
     
    Enjoy!
  5. Like
    Cutflood reacted to Hydromancerx in Hydrocraft Mod   
    Hydrocraft v9.1 has been released!
     
    Which includes ...
     
    - Fixed Infinite Log Pile
    - Fixed Rose Gold Ingot
    - Fixed Plastic Knife
    - Fixed Cut Amazonite
    - Fixed Agua Ardiente Bottle
    - Fixed Centrifuge
    - Fixed Artichoke Packet
    - Fixed Smoked Salmon Cream Cheese Sandwich
    - Fixed Clay Cauldron with Water
    - Fixed Steam Boiler
    - Fixed Steam Engine
    - Fixed Ginger Seeds and Packet
    - Fixed Pallet of Stone art
    - Fixed Wine Barrel and Vat
    - Recycling Metals give Metalworking Xp
    - Can recycle more items now
    - Making Ingots requires Metalworking
    - Mixed Drinks Updated
    - Added Pallet of Metal Sheets
    - Added Pallet of Steel, Copper and PVC Pipes
    - Added Electric Clamp
    - Added Robotic Assembly Arm (Cannot Craft Yet)
    - Added Motorcycle (Admin Spawn Only)
    - Added Margarita Glass
    - Added Paper Making and Textbook!
    - Thanks to everyone who helped!
     
    Enjoy!
  6. Like
    Cutflood got a reaction from DramaSetter in Making Zeds die from head damage from attacking walls   
    Just a simple idea. Is there a way to make Zed's take a fraction of damage from the thump damage they do to walls?
    Since cranial damage has always been the best was to kill zombies.  I figure, it's only logical that zombies get hurt a 
    little from bashing their heads against a wall. It would make it so there would have to be numerous zombies to 
    bash down a section of wall. Since one could do only so much damage before succumbing to brain damage and another
    having to take it's place. 
     
    I'm no scripter, only an editor.  If there is an entry somewhere in the scripts or lua's, that could be altered or copied to 
    allow for this mod. I think it would make for an interesting tweak. You'd definitely have to watch out for the groups 
    of hundreds. As they would pose a serious threat now. (Not like they don't already.
  7. Like
    Cutflood reacted to DramaSetter in Well Built Walls   
    If talking about realistic - man,even dead can't bust down log wall. Zombies should "dig it out" by their punches. 
    Now this system works like that just because it was in earlier builds ( 2011 ) when game was more arcade.
  8. Like
    Cutflood reacted to Paul Redeker in Well Built Walls   
    I love this mod
  9. Like
    Cutflood got a reaction from grammarsalad in It was so BLACK AND WHITE   
    Ok, so, just an update. This can easily be achieved by tweaking the color setting on my monitor/tv.
    Since I'm using a 1080p HDTV as a monitor, I know I can do this.
    Maybe those with a standard monitor can tweak the digital vibrancy setting in the Nvidia Control panel.
    But that doesn't mean some kind of version of this option couldn't make it's way into the game.
     
    Maybe a black and white mode, where the blood is the only thing still colored.
    And turning off all the color on the display removes any contextual hints from enhanced shaders. (Player is Hot, Cold, Panicked, Hurt.. etc.) 
     
     
  10. Like
    Cutflood got a reaction from grammarsalad in It was so BLACK AND WHITE   
    I did a quick search and saw no one suggesting this, even if it, to me, was so obvious...
    A BLACK AND WHITE MODE.
     
    In the honor of the classic, Night of the Living Dead, the ability to play the game in a Black & White mode would be terrifying. 
    Zed's would be MUCH harder to see. 
    The blood and gore would be presented much more starkly.
    Going out at Night would be only for the insane, or the insanely prepared. 
     
    I removed the color from a screenshot of mine. Already, I can see this is only for HARDCORE players....

  11. Like
    Cutflood got a reaction from Legoland99 in It was so BLACK AND WHITE   
    Ok, so, just an update. This can easily be achieved by tweaking the color setting on my monitor/tv.
    Since I'm using a 1080p HDTV as a monitor, I know I can do this.
    Maybe those with a standard monitor can tweak the digital vibrancy setting in the Nvidia Control panel.
    But that doesn't mean some kind of version of this option couldn't make it's way into the game.
     
    Maybe a black and white mode, where the blood is the only thing still colored.
    And turning off all the color on the display removes any contextual hints from enhanced shaders. (Player is Hot, Cold, Panicked, Hurt.. etc.) 
     
     
  12. Like
    Cutflood got a reaction from Legoland99 in It was so BLACK AND WHITE   
    It could be both, with the trait giving you extra points to spend on character creation.
    The trait could be "Color Blind".
    But it would more than likely be introduced first as a sandbox option. With modders easily attaching the effect to a trait.
    Thanks!  
  13. Like
    Cutflood got a reaction from dnk3912 in It was so BLACK AND WHITE   
    I did a quick search and saw no one suggesting this, even if it, to me, was so obvious...
    A BLACK AND WHITE MODE.
     
    In the honor of the classic, Night of the Living Dead, the ability to play the game in a Black & White mode would be terrifying. 
    Zed's would be MUCH harder to see. 
    The blood and gore would be presented much more starkly.
    Going out at Night would be only for the insane, or the insanely prepared. 
     
    I removed the color from a screenshot of mine. Already, I can see this is only for HARDCORE players....

  14. Like
    Cutflood reacted to JM_Forest_64 in It was so BLACK AND WHITE   
    Ooooooh, makes me want to watch "Night of the Living Dead" again!  This is a great suggestion for a mod, or a sandbox setting, or a trait, or some other mechanic.  Usually it's the little things that make a big difference.
  15. Like
    Cutflood got a reaction from xXxFANCYCAPYBARA36xXx in Thank you George Romero   
    George A. Romero is like that cool grandpa who gave you your first beer.
    Only instead of beer, it was your first horror film. 
    Mr. Romero will always be my favorite director and film maker.  A quote from Slate.com:
     
    "He made Night of the Living Dead as part of a filmmaking collective, Image Ten.
    Each member contributed $600 toward a feature that would help them launch careers as filmmakers.
    Located in Pittsburgh, Image Ten was indie all the way."
     
    I think I see a connection here.  
    The only thing I love more than Zombie Films is Zombie Games.
    And I have Romero to thank for that... 

     
    P.S. - A cool film technique, in Night of the Living Dead, Mr. Romero decided to use Bosco Chocolate Syrup as blood. 
            Since when shooting in black and white, the darker color showed much more contrast. And the Zombies enjoyed
            munching on chocolate syrup much more than the stage blood they had made. 
     
    P.P.S. - Holy crap, a Black and White shader for the game would be AMAZE BALLS. >:) 
  16. Like
    Cutflood reacted to 956Texas in Varied body types   
    I dont think been short is a negative trait, just look at Messi, that guy can outrun any size individual while not loosing the ball. 
    Been tall doesnt generally make you faster, you might have more reach, but one thing for sure alot of them are clumsy while running and maneuvering. At least thats what I remember from track in my high school years 04-07.
     
    Now about body sizes, It be cool to have some overweight zombies, skinny and different heights.
  17. Like
    Cutflood reacted to Liva98989 in Varied body types   
    And I didn't mean the normal skinny, I meant skeletal/malnourished. Most models are just that, malnourished/skeletal.
     
    " The average model stands 177 cm, weighs about 54 kg with a BMI of 17.3. The World Health Organization classifies anyone with a BMI under 18.5 as malnourished. "
  18. Like
    Cutflood reacted to Body Builder in Thank you George Romero   
    Thank you George Romero, and rest in peace, everywhere you are in this moment.
  19. Like
    Cutflood reacted to Fuji in Thank you George Romero   
    I'm really hoping the new music system goes full Subversion
     
  20. Like
    Cutflood reacted to Patrick H in It was so BLACK AND WHITE   
    Why not both? ^^
  21. Like
    Cutflood reacted to TheWraithPlayer in It was so BLACK AND WHITE   
    I'd rather it be a sandbox option
  22. Like
    Cutflood reacted to Patrick H in It was so BLACK AND WHITE   
    This would be a great negative trait.
  23. Like
    Cutflood reacted to Legoland99 in It was so BLACK AND WHITE   
    Love it!
  24. Like
    Cutflood got a reaction from tommysticks in It was so BLACK AND WHITE   
    I did a quick search and saw no one suggesting this, even if it, to me, was so obvious...
    A BLACK AND WHITE MODE.
     
    In the honor of the classic, Night of the Living Dead, the ability to play the game in a Black & White mode would be terrifying. 
    Zed's would be MUCH harder to see. 
    The blood and gore would be presented much more starkly.
    Going out at Night would be only for the insane, or the insanely prepared. 
     
    I removed the color from a screenshot of mine. Already, I can see this is only for HARDCORE players....

  25. Like
    Cutflood got a reaction from Tails in It was so BLACK AND WHITE   
    I did a quick search and saw no one suggesting this, even if it, to me, was so obvious...
    A BLACK AND WHITE MODE.
     
    In the honor of the classic, Night of the Living Dead, the ability to play the game in a Black & White mode would be terrifying. 
    Zed's would be MUCH harder to see. 
    The blood and gore would be presented much more starkly.
    Going out at Night would be only for the insane, or the insanely prepared. 
     
    I removed the color from a screenshot of mine. Already, I can see this is only for HARDCORE players....

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