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Mezanor

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  1. Like
    Mezanor got a reaction from geronimo553 in Axe/Hammer   
    A small idea . wouldn't it make sense that we could use small axes as hammers? so you wouldn't always have to look for a hammer to barricade.
    Greetings Meza 😁
  2. Like
    Mezanor reacted to lemmy101 in IWBUMS 41.27 released!   
    41.27 Changelist
    - Reverted (for now) the attack cancel fix while we work out a more elegant solution for next week's patch.
    - Added missing Melee Movement Disruption option to sandbox options.
    Changes to Foraging UI:
    - Fixed some typos.
    - Forage Action wil now continue until you stop it or the zone is empty.
    - Show current zone's loot abundance
    - Only one instance of UI can be opened.
    - Lowered amount of stones found.
    - You can now select one of your equipped bags to directly drop foraged items into. If bag is full, it will go into main inventory, or ground.
    - Fixed items in bags not being used when doing carpentry.
    - Changed "Drop items near square center" default to false, so items are dropped under the player's feet as before.
    - Fixed not being able to click on carpentry containers to display their contents in the loot window, if the container was more transparent due to being in front of the player.
  3. Like
    Mezanor reacted to nasKo in Alertoid   
    Hello all! Small Thursdoid this week with just a little progress update, everyone’s very tied up today with various things both Zomboid and non-Zomboid, so we’ll just cover a few points.
    NEXT BUILD
    We’re currently hard at work on the next IWBUMS build, 41.24. Fixes and additions in the build include: combat changes to stop zombies standing up if the player is standing on them as well as general fixes to swinging distances for weapons, stopping players climbing through windows with a zombie on the other side (instead the player falling back into the room), shooting at windows, quality of life additions or pouring dirt/gravel/sand, balance changes for falling out of upstairs windows, changes to the weight system, and various zombie AI fixes when dealing with fences and windows.
    Another thing that’s been added in finally is the zombie alert animation which we demoed a long while back but was faulty, now issues with it have been resolved. This should make zombies reaction times a little more realistic, as well as provide a bit more of a spooky atmosphere when a zombie notices you. A little sneak peek at it follows:
    BEYOND

    Meanwhile we still are trying to get the last few bothersome issues with the zoom build sorted, we apologize its taking so long but it is quite a significant change to how the entire game world is rendered and whenever we think we’re ready to go, lingering issues keep cropping up. When this is sorted, we hope it will go some way to ease the out of memory crashes some low end GPUs are seeing. To those who can’t run the IWBUMS properly, you’re not forgotten and we’re working on it.

    Multiplayer is still some way off with the devs able to work on the revamp preoccupied with more immediate compatibility concerns with people not being able to run the game, the zoom build needs to be polished off before we can dedicate the resources to the multiplayer systems. It’s coming though! And we will get the first MP tests in the new year.

    Looking further ahead, Lemmy meanwhile has been continuing his eternal work on REDACTED (you know what) and has been sharing some really cool progress videos within the team that, due to us learning our lessons from the past of showing progress prematurely in that department, we’re forbidding ourselves sharing at this point until they are more imminent (despite us really wanting to!)
    However with the new animation system in-place, progress has been great and sexy looking, and things are looking really exciting and progress has been very swift due to leveraging the animation overhaul’s data driven systems. We can’t wait to share once build 41 hits stable!
    This week’s image by Tiarv. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too!
  4. Pie
    Mezanor got a reaction from Pandorea in Fog in Buildings 41.22   
    Here's a little bug. Fog in 2 floor visible in some buildings. No mods. Greetings Meza


  5. Spiffo
    Mezanor reacted to Misha in IWBUMS 41.21 RELEASED   
    And the vision also buggers.
  6. Pie
    Mezanor reacted to Geras in IWBUMS 41.21 RELEASED   
    They can climb those, but it takes some manoeuvring and effort to make them do it. I've experienced this as well.
  7. Spiffo
    Mezanor reacted to lemmy101 in IWBUMS 41.18 released!   
    Next time if you'd prefer you can wait until MP is released and not be able to play SP at all in the meantime.  Your call.
  8. Like
    Mezanor got a reaction from Magic Mark in smoker meat/fish   
    Hey. I would like to see a smoker ingame so we could make our meat and fish longer edible. (Without Electricity)   greeds meza
  9. Like
    Mezanor got a reaction from Blyatman in smoker meat/fish   
    Hey. I would like to see a smoker ingame so we could make our meat and fish longer edible. (Without Electricity)   greeds meza
  10. Like
    Mezanor reacted to Unghin in RELEASED: Build 35.26   
    I have remembered one more question - what I can do with empty tin can? I tried to fill water in - but I can't. I expected that it's one more container for water - it is planned?
     
    And pleeeeeeeeeease, Developers, fix replacing of office water dispencer - what about to make it like propane BBQ replacing? We able to remove/install big 'bottle' and fill/drink it. And we able to bring new bottles from other dispencer. Just small suggestion.

    Steal new bottles for dispancer every night.
     
    Also recently I found new bug with SunStar motel back doors - I found a key and was able to lock and unlock this door but it don't work - door was actually locked in anyway.
     
    Oh sorry, but I experienced forum bug - My field of uploaded images is empty. I can't remove duplications.  YEAH I SOLVED IT!
  11. Like
    Mezanor reacted to morninam in RELEASED: Build 35.26   
    i can confirm this. It's been an issue for the past few iwbums releases. i was just to lazy to report it
  12. Like
    Mezanor reacted to NagashUD in Health condition and infection improve   
    Well i'm sure this have been talked about alot but here is my ideas that would improve a bit the immersion :
    - Infections : should last longer (a week desinfecting correctly, twice a day with clean bandages) bad treatment would hold the infection longer. Can cause fever, weakness and tiredness.
    -Cold : can give fever and lungs infection.
    - Antibiotics : should be more commun; also helps against infections and cold (already ingame i think).
    - New item : morphine pills: remove fever and every pain even agony, boost of happyness but make you exhausted.
    -Boost of doctor skill, give a boost to the healing process if he cared about the injury.
    - Bleeding wound : bleeding wound without Bandage shared with zombie blood splatters give a high risk to be contaminated, disinfect within an hour reduce the risk to normal.

    hope you enjoy, i'm totally open to talk about balance as always ! thanks for reading !!
  13. Like
    Mezanor reacted to RobertJohnson in RELEASED: Build 35.26   
    Released a fix (build 35.17d) for this invincible bug.
  14. Like
    Mezanor reacted to RobertJohnson in RELEASED: Build 35.26   
    Hey guys, released a 35.17c with this host thing (packet 6 delayed) fix! Big thanks to EasyPickin' who pointed me to the right direction
  15. Like
    Mezanor reacted to RobertJohnson in RELEASED: Build 35.26   
    Ok, thanks a lot, gonna check
  16. Like
    Mezanor reacted to Ditto8353 in RELEASED: Build 35.26   
    Oh good, it looks like we're getting the same error which means it's most likely not something that we screwed up, lol.
  17. Like
    Mezanor got a reaction from Ditto8353 in RELEASED: Build 35.26   
    Here is my Coop Log also
     
  18. Like
    Mezanor reacted to RobertJohnson in RELEASED: Build 35.26   
    Ok, fixed the invis zombies, update coming, tell me if save are compatible, if not or if anything weird happens, put console log, thanks
  19. Like
    Mezanor got a reaction from Marco1 in RELEASED: Build 35.26   
    Coop not even startable game crashes after loading screen. And yes Zombies are invisible

  20. Like
    Mezanor reacted to Blasted_Taco in RELEASED: Build 35.26   
    Unless he means the casings to reload ammo.
     
    But still i am quite curious if he meant taking the literal bullet from a corpse.
     
    Either way, you can found ammo in zombies in rare occasions, so go and scavenge. 
  21. Like
    Mezanor reacted to Rathlord in RELEASED: Build 35.26   
    That's uh... no. That's not how bullets work lol
  22. Like
    Mezanor reacted to RobertJohnson in RELEASED: Build 35.26   
    Basically, put a bowl and a cooking pot outside, after 1h, you'll have more water inside your cooking pot than the bowl, logical because bowl is smaller.
     
    So, it means that the bowl will get water less quickly than a cooking pot (because of it size/his width) but also be full faster than the cooking pot (again, because of the size)
     
    Make sense? :/
  23. Like
    Mezanor reacted to RobertJohnson in RELEASED: Build 35.26   
    Cyan could work, I could give it a try, RGB pickup, why not, tho intensity won't work, i'm not applying a mask over the item, i'm just changing it's rendering color.
     
    Will try to see to setup your own RGB
     
    As for addiction to smoking, I kinda wanted to do it, but then ppl would want quitting tobacco too and it vary for all people, so could be hard to simulate...
  24. Like
    Mezanor reacted to NagashUD in RELEASED: Build 35.26   
    yeah it's coal here, so maybe a string problem,
    yeah it's not fixed a 100% but also better than the past version
     
    smithing is delayed for a while, no ETA of it, but good things have been done already on the IWBUMS 35, you should enjoy this
  25. Like
    Mezanor reacted to Blasted_Taco in RELEASED: Build 35.26   
    Can we please dont use those types of colors? It kinda hurts the eyes when you are reading in the dark and they are kinda annoying to read.
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