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Footmuffin

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  1. Like
    Footmuffin reacted to Sooner535 in Ask Project Zomboid Developers TIS Anything 5!   
    2 Qs:
    1. On the topic of multiplayer sleep, are we any closer to implementing it? Also would it be possible to add as a server option so you can sleep just like in SP (everyone sleeps it speeds up) as a server option for us private server runners?
    2. When the military are added at FK will they be sending out patrols to kill zombies near them so trying to get in good with them would be a safe thing to do?
    That bring up a third question sorry:
    3. With military added it only makes sense to add more gun types, will you be pulling ORTMan's Gun mod in or making it similar? (I know a lot of people use it and hydrocraft) that way the military will have SMGs, Snipers, LMGs, and the likes?
    Brings up a forth and final Q:
    If I pick veteran will I have a choice to spawn inside the FK military base as a active duty soldier? Or will things like that never happen?
  2. Like
    Footmuffin reacted to DuB in Ask Project Zomboid Developers TIS Anything 5!   
    in the mondoid post lemmy explained there are some things holding the animation system back, I wonder what it is, technically?
  3. Like
    Footmuffin reacted to Teesee in Ask Project Zomboid Developers TIS Anything 5!   
    Question from myself : if you're not going to add health bars on breakable objects, would you create new damaged sprites hinting that the object, whatever it is, needs repairs or is in bad condition? Of course it would be different from erosion.
  4. Like
    Footmuffin reacted to adelt in Ask Project Zomboid Developers TIS Anything 5!   
    Very important question!!!!!!!!!!!!!!!!
     
     
     
     
     
     
    do you guys like turtles?
  5. Like
    Footmuffin reacted to BrokenMnemonic in Ask Project Zomboid Developers TIS Anything 5!   
    The new creative mode that's been demonstrated in a number of Mondoids looks very cool - I was excited at the thought of being able to steal furniture/carpets/windows from existing buildings and add them to other buildings, but I never expected to be able to do things like build entire maps. I was wondering if you could give us an idea of how easy it will be to do things like integrate player made maps into the existing main game map - what kind of things will it be possible to do straight from creative mode, compared to what will remain the province of those who can learn how to use the existing creative tools to make maps and buildings. Will there by any kind of plug-and-play option for dummies like me to attach maps together, either to the existing map or to other player-generated maps, or will the maps by default be individual isolated map sets?
    Will there be an option for people to create their own map objects through creative mode? For example, the Hydrocraft mod has been adding some nice, large objects like rabbit hutches, washing lines, showers and windmills - will there be an option to map graphics made by players onto tiles that can then be added to the creative mode library of scenery and furniture items, so that they'd act like the existing furniture or constructed items?
  6. Like
    Footmuffin reacted to ChatNoir in Ask Project Zomboid Developers TIS Anything 5!   
    I was wondering what features the developers themselves miss most in PZ?
    And beside this: Will there be a way to dry towels in future?
  7. Like
    Footmuffin reacted to Decay in Ask Project Zomboid Developers TIS Anything 5!   
    Will there be changes to melee combat? it seems once you knock a zombie down and just keep hitting it with any melee weapon anywhere even its foot it still counts to beating its head. Will there be any way to signify what part of the body you're hitting maybe you could hit a leg and cripple it and turn it into a crawler?
  8. Like
    Footmuffin reacted to Teesee in Ask Project Zomboid Developers TIS Anything 5!   
    Questions from Eqinox on the French forum :
     
    - How far do you think you're going to push PZ's price along with the game's development?
    - Will map sub-levels (sewers, player-dug tunnels, etc) be implemented and when? Would it be "1.0" or is it planned as an additional feature past 1.0?
  9. Like
    Footmuffin got a reaction from Suomiboi in Ask Project Zomboid Developers TIS Anything 5!   
    Will we get to see simple, domestic social interactions between NPCs? Like the group having dinner and discussing things or some survivors bonding over barricading, Zafehouse Diaries-style? I'd love to see interaction on that level.
  10. Like
    Footmuffin got a reaction from ChatNoir in Ask Project Zomboid Developers TIS Anything 5!   
    Will we get to see simple, domestic social interactions between NPCs? Like the group having dinner and discussing things or some survivors bonding over barricading, Zafehouse Diaries-style? I'd love to see interaction on that level.
  11. Like
    Footmuffin got a reaction from Joshnpk in Ask Project Zomboid Developers TIS Anything 5!   
    Will we get to see simple, domestic social interactions between NPCs? Like the group having dinner and discussing things or some survivors bonding over barricading, Zafehouse Diaries-style? I'd love to see interaction on that level.
  12. Like
    Footmuffin got a reaction from Migoxiss in Ask Project Zomboid Developers TIS Anything 5!   
    Will we get to see simple, domestic social interactions between NPCs? Like the group having dinner and discussing things or some survivors bonding over barricading, Zafehouse Diaries-style? I'd love to see interaction on that level.
  13. Like
    Footmuffin got a reaction from Johnny Fisher in Ask Project Zomboid Developers TIS Anything 5!   
    Will we get to see simple, domestic social interactions between NPCs? Like the group having dinner and discussing things or some survivors bonding over barricading, Zafehouse Diaries-style? I'd love to see interaction on that level.
  14. Like
    Footmuffin reacted to Yolan in Ask Project Zomboid Developers TIS Anything 5!   
    My question would also have to be concerning food. As far as zombie behavior it seems to me like the +30 versions are now nicely difficult, in line with the devs stated goal of making survival times of several months an impressive feat. But right now we don't have a realistic eating/nutrition system. Are we going to see some kind of overhaul to this system in the near future?
     
    I'd like to see something like the Unreal World system, where fullness and nutrition are differentiated. A low nutrition character will be weaker, as they are slowly starving. You can fill your stomach will berries and chips so you aren't hungry, but it won't be enough in the long term to sustain you.
  15. Like
    Footmuffin reacted to Swagger in Ask Project Zomboid Developers TIS Anything 5!   
    I'll just be cheeky and ask 4 in the hope one might get answered
    Will we get the chance to ride a horse!??? Will the forests mechanics ever change to allow it to be more easily traversed and used more as a way of sneaking past zombies Will we see more combat mechanics?  i.e space bar to foot stamp, alt+ space to stab the zombie with a knife in the second hand. Will we ever get the chance to crawl so zombies can't see us in buildings when we don't have sheets on the windows etc
  16. Like
    Footmuffin reacted to nasKo in Ask Project Zomboid Developers TIS Anything 5!   
    Factory New
  17. Like
    Footmuffin reacted to Teesee in Ask Project Zomboid Developers TIS Anything 5!   
    Questions from DarkWeed, from the French community forum :
     
    - Are you going to put some character customisation/visual stuffing from crafts? For instance, trash bags used as raincoats (and seen on the character).
    - Will we be able to see the "health" of breakable objects again? Will any option to repair damaged barricades before they actually break be added?
  18. Like
    Footmuffin reacted to Trojan_Turps in Ask Project Zomboid Developers TIS Anything 5!   
    What Dragon lore are you going to be using? Which films, books & mythology are you taking your inspiration from?
  19. Like
    Footmuffin reacted to jewstinian in Ask Project Zomboid Developers TIS Anything 5!   
    Overall, how do you feel about the product of Project Zomboid now than it was a year ago? Was there a moment where you really felt you had made serious progress on this game?
  20. Like
    Footmuffin reacted to tommysticks in Ask Project Zomboid Developers TIS Anything 5!   
    Is the aiming system final (for ranged weapons)? I originally didn't like it, but now I get along with it and it makes sense for the game style. I think I remember someone saying it was going to get redone...
    Any plans for adding additional weapons?
    Is the turn based system still gonna happen as a side project? I remember someone saying they were kickin around that idea and I see some files laying around that kinda hint that it's still a go.
    What games do you guys play?
  21. Like
    Footmuffin reacted to Talksintext in Ask Project Zomboid Developers TIS Anything 5!   
    Regarding NPC meta population:
     
    1)  How is the number, spawning, and caching of NPCs going to be handled? I mean, are all NPCs going to be spawned at world initiation as unique objects that build up histories and stats, OR are they going to be handled more like zombies currently (ie interchangeable, randomized at cell load, and otherwise static or abstracted when not loaded)? Are these going to be Dwarf Fortress NPCs or more like GTA NPCs? If the former, can you tell us more about how their lives will be abstracted?
     
    2)  How adjustable will starting NPC population counts be? Also, how will the NPC population interact with the zombie population? For instance, I would love to start a world with 99:1 NPCs:zombies and watch as the NPCs are slowly killed off or zombified during play, ending up with like 1:99 NPC:zed.
     
    3)  Will new NPCs be spawned after world initiation, like zombies are now, or will you be able to effectively depopulate the map of all NPCs? Will we be able to adjust this to our liking, ala the current zombie population system?
     
    4)  How moddable is the NPC system going to be for us?
  22. Like
    Footmuffin reacted to EUDOXIO in Ask Project Zomboid Developers TIS Anything 5!   
    I love the map of this game, so my questions are: Having planned Louisville and Fort Knox, about how many (x,y) tiles we can expect to be the full already planned map?. And further than LV and FK have you targeted any other town around to be the next in a far future?
  23. Like
    Footmuffin reacted to Blasted_Taco in Ask Project Zomboid Developers TIS Anything 5!   
    Are there any plans to revamp the hunger system? A system that is not too complex that you have to count calories (The Long Dark) but a system that is not as easy as just eating a 1/4 of whatever and having everything in order (Project Zomboid as now), and if you do, are there any plans to change it soon sometime after build 33? Or you see it as something that doesn't need priority right now? Can you guys give any details of how you imagine that system?
  24. Like
    Footmuffin reacted to CaptKaspar in Ask Project Zomboid Developers TIS Anything 5!   
    How are the animations coming along? Will we have animations for various tasks such as sitting, sleeping, eating, reading, rummaging through containers, visible backpacks, etc?
     
    Also are there any plans to allow us to use tents to avoid the rain?
  25. Like
    Footmuffin reacted to daylanb in Ask Project Zomboid Developers TIS Anything 5!   
    Not exactly a directly zomboid question but..... kinda.
    TIS has been working on this game for a very long time, and feels to me like your not taking many vacations. What do you do to stay motivated or what motivates you to work on the game?
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