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dannyisdude

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  1. Like
    dannyisdude got a reaction from Kuren in New Metalworking (spoiler) from RJ   
    The same thing in build 34.25. http://steamcommunity.com/sharedfiles/filedetails/?id=683649194
  2. Like
    dannyisdude got a reaction from critical jim in New Metalworking (spoiler) from RJ   
    The same thing in build 34.25. http://steamcommunity.com/sharedfiles/filedetails/?id=683649194
  3. Like
    dannyisdude got a reaction from Kuren in New Metalworking (spoiler) from RJ   
    Just for shits and giggles; Here are some things I found in build 34.24. 
    http://steamcommunity.com/sharedfiles/filedetails/?id=683033424
     
    http://steamcommunity.com/sharedfiles/filedetails/?id=682648014
  4. Like
    dannyisdude got a reaction from hunger john in New Metalworking (spoiler) from RJ   
    Just for shits and giggles; Here are some things I found in build 34.24. 
    http://steamcommunity.com/sharedfiles/filedetails/?id=683033424
     
    http://steamcommunity.com/sharedfiles/filedetails/?id=682648014
  5. Like
    dannyisdude got a reaction from pzdan in New Metalworking (spoiler) from RJ   
    Just for shits and giggles; Here are some things I found in build 34.24. 
    http://steamcommunity.com/sharedfiles/filedetails/?id=683033424
     
    http://steamcommunity.com/sharedfiles/filedetails/?id=682648014
  6. Like
    dannyisdude got a reaction from thesandersdeath in Radio Talking in SP   
    It would be cool to talk to other people over the radio in SP. I'm not talking about NPC voices either. There should be a sandbox option the when, switched on, looks for other people in SP games around the same date and time after the apocalypse (say, within a week or two), and if you are both on the radio on the same channel, you can talk to random people in the their SP games from your SP games. So this way the radio could feel more alive by sometimes having conversations with random survivors. Also, it should restrict people from talking on the news networks, so that if someone wants to follow the lore, they can.
  7. Like
    dannyisdude got a reaction from grammarsalad in Radio Talking in SP   
    It would be cool to talk to other people over the radio in SP. I'm not talking about NPC voices either. There should be a sandbox option the when, switched on, looks for other people in SP games around the same date and time after the apocalypse (say, within a week or two), and if you are both on the radio on the same channel, you can talk to random people in the their SP games from your SP games. So this way the radio could feel more alive by sometimes having conversations with random survivors. Also, it should restrict people from talking on the news networks, so that if someone wants to follow the lore, they can.
  8. Like
    dannyisdude got a reaction from Mr_Sunshine in Radio Talking in SP   
    It would be cool to talk to other people over the radio in SP. I'm not talking about NPC voices either. There should be a sandbox option the when, switched on, looks for other people in SP games around the same date and time after the apocalypse (say, within a week or two), and if you are both on the radio on the same channel, you can talk to random people in the their SP games from your SP games. So this way the radio could feel more alive by sometimes having conversations with random survivors. Also, it should restrict people from talking on the news networks, so that if someone wants to follow the lore, they can.
  9. Like
    dannyisdude got a reaction from Jericoshost in Radio Talking in SP   
    It would be cool to talk to other people over the radio in SP. I'm not talking about NPC voices either. There should be a sandbox option the when, switched on, looks for other people in SP games around the same date and time after the apocalypse (say, within a week or two), and if you are both on the radio on the same channel, you can talk to random people in the their SP games from your SP games. So this way the radio could feel more alive by sometimes having conversations with random survivors. Also, it should restrict people from talking on the news networks, so that if someone wants to follow the lore, they can.
  10. Like
    dannyisdude got a reaction from Batsphinx in Radio Talking in SP   
    It would be cool to talk to other people over the radio in SP. I'm not talking about NPC voices either. There should be a sandbox option the when, switched on, looks for other people in SP games around the same date and time after the apocalypse (say, within a week or two), and if you are both on the radio on the same channel, you can talk to random people in the their SP games from your SP games. So this way the radio could feel more alive by sometimes having conversations with random survivors. Also, it should restrict people from talking on the news networks, so that if someone wants to follow the lore, they can.
  11. Like
    dannyisdude got a reaction from Jericoshost in Making Lore Relevant   
    I think that things like meta sounds should correspond with the lore. For example, during the first week or so of the apocalypse, there should be distant gunshots on a fairly regular basis, as well as distant helicopter sounds, when the military is surrounding the exclusion zone. On the day when the dead break through the exclusion zone, a very high amount of distant gunfire should be heard from the direction of the checkpoint that was overrun. This would add more depth to the game and make the lore reflects the actual world rather than just a cool story with nothing to go with it, at least until NPCs.
  12. Like
    dannyisdude got a reaction from Geras in Making Lore Relevant   
    I think that things like meta sounds should correspond with the lore. For example, during the first week or so of the apocalypse, there should be distant gunshots on a fairly regular basis, as well as distant helicopter sounds, when the military is surrounding the exclusion zone. On the day when the dead break through the exclusion zone, a very high amount of distant gunfire should be heard from the direction of the checkpoint that was overrun. This would add more depth to the game and make the lore reflects the actual world rather than just a cool story with nothing to go with it, at least until NPCs.
  13. Like
    dannyisdude got a reaction from Zorak in Making Lore Relevant   
    I think that things like meta sounds should correspond with the lore. For example, during the first week or so of the apocalypse, there should be distant gunshots on a fairly regular basis, as well as distant helicopter sounds, when the military is surrounding the exclusion zone. On the day when the dead break through the exclusion zone, a very high amount of distant gunfire should be heard from the direction of the checkpoint that was overrun. This would add more depth to the game and make the lore reflects the actual world rather than just a cool story with nothing to go with it, at least until NPCs.
  14. Like
    dannyisdude got a reaction from Mr_Sunshine in Urban areas stop being urban over time   
    The mod that the game came from eroded EVERYTHING, and never stopped. It was awesome. I wished they kept it like that.
  15. Like
    dannyisdude got a reaction from Lumbo in Urban areas stop being urban over time   
    Right now, erosion has a cap. I don't like this because after a month or two, all of the erosion is done (If you start on the first day of the apocalypse anyway). I want to watch the town of West Point become a forest by setting the erosion to happen as fast as possible, and increasing the sim speed a lot with cheats and stuff.  Unfortunately, I can't do this because erosion has this cap, which it reaches on default settings after about two months.
  16. Like
    dannyisdude got a reaction from CzarUltra in Urban areas stop being urban over time   
    That's one thing I REALLY want. I just want to watch the towns become forests by speeding up the game.
  17. Like
    dannyisdude got a reaction from Mr_Sunshine in Urban areas stop being urban over time   
    Right now, erosion has a cap. I don't like this because after a month or two, all of the erosion is done (If you start on the first day of the apocalypse anyway). I want to watch the town of West Point become a forest by setting the erosion to happen as fast as possible, and increasing the sim speed a lot with cheats and stuff.  Unfortunately, I can't do this because erosion has this cap, which it reaches on default settings after about two months.
  18. Like
    dannyisdude got a reaction from Kuren in Sand, Gravel, and Charcoal Water Filters   
    There are also biosand filters which some people in some third world countries use to get safe drinking water.  http://knowledgeweighsnothing.com/make-a-diy-bio-sand-water-filter-for-safe-drinking-water/
  19. Like
    dannyisdude got a reaction from Kuren in Sand, Gravel, and Charcoal Water Filters   
    Here is a better video showing sort of what I'm talking about, but it doesn't have the gravel. https://www.youtube.com/watch?v=wsaBIOrjvW4&ab_channel=SAWBO%E2%84%A2ScientificAnimationsWithoutBorders
    You wouldn't need to boil rainwater however because there would not be bacteria in it.
  20. Like
    dannyisdude got a reaction from Kuren in Sand, Gravel, and Charcoal Water Filters   
    You can use sand, gravel, and charcoal to filter rainwater.  Something like this; https://www.youtube.com/watch?v=J-IqOqZUras&ab_channel=technowisdomgeek, except adding another filter with charcoal in it makes it even more clean and safe to drink. These can be built in a few ways. The way I think would be best to implement into the game, is taking or building a 55 gallon drum, make a hole with wire or something at the bottom for water to get through but not gravel, fill the bottom with gravel, then the top with sand, and then have a tube filled with charcoal coming out from the hole in the drum, with a sock filter at the end. You could have a pipe that goes from a water collector and pours water into the top of this drum so rain water is automatically filtered. You can then have the tube with the charcoal and the sock run into another tube with fills up a storage drum of water with a lid and a makeshift faucet. This way you wouldn't have to cook the rain water you collect. You could even hook a sink up to the storage drum for easy access in your base/house.
  21. Like
    dannyisdude got a reaction from Mr_Sunshine in More Erosion   
    I think it would be cool to get rid of the erosion cap and to make stuff erode faster than the fastest setting.
  22. Like
    dannyisdude got a reaction from Foulmouth in Don't make vehicles super rare   
    I hope the streets are generally clogged with cars, so it would be hard to drive one, but I also hope that every car can be pushed even if they can't be driven. So eventually you could push most cars off the road so you have space to drive. Obviously pushing every car would be slow, but what else would you be able to do? Also the could be pushed to make barricades to block off roads and stuff.
  23. Like
    dannyisdude got a reaction from Geras in Radio Talking in SP   
    It would be cool to talk to other people over the radio in SP. I'm not talking about NPC voices either. There should be a sandbox option the when, switched on, looks for other people in SP games around the same date and time after the apocalypse (say, within a week or two), and if you are both on the radio on the same channel, you can talk to random people in the their SP games from your SP games. So this way the radio could feel more alive by sometimes having conversations with random survivors. Also, it should restrict people from talking on the news networks, so that if someone wants to follow the lore, they can.
  24. Like
    dannyisdude got a reaction from Magic Mark in Radio Talking in SP   
    It would be cool to talk to other people over the radio in SP. I'm not talking about NPC voices either. There should be a sandbox option the when, switched on, looks for other people in SP games around the same date and time after the apocalypse (say, within a week or two), and if you are both on the radio on the same channel, you can talk to random people in the their SP games from your SP games. So this way the radio could feel more alive by sometimes having conversations with random survivors. Also, it should restrict people from talking on the news networks, so that if someone wants to follow the lore, they can.
  25. Like
    dannyisdude got a reaction from CaptKaspar in Cigarettes - Debuff Adjustment   
    I honestly have no clue what a withdrawl from smoking is like. As I've never smoked and I'm not planning on it. So maybe it could make you very unhappy, stressed, and feel a bit crappy, whatever the moodle for that is.
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