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Everything posted by dannyisdude

  1. dannyisdude

    In My Garage

    I hope damage models are coming. It would be kind of boring and immersion breaking if the car is missing three wheels and has been beat to shit, yet still visually looks like it was purchased new yesterday.
  2. I was thinking less, "extra model for each car", but rather models that can be attached to the car. So we can put whatever we want onto maybe different slots or something over each window. For example - Front of Vehicle slot can have - plow, chain link fence, spikes, sheet metal, makeshift metal grate One Slot Over Each Window can have - sheet metal, chain link fence, makeshift metal grate Each Wheel can have - different types of tires (snow, offroad, road, etc.) One Slot Over Each Wheel can have - sheet metal covering wheel Pickup Bed can have - makeshift sheet metal sides, bed cap And more customization options like these. I would love to be able to fully customize and fortify vehicles in any way I want. This could allow you to essentially build different vehicles for different purposes. This is why I love C:DDA's vehicle system; it lets you build whatever the hell you could possibly want.
  3. Congrats on the baby RJ! I hope that we are able to customize vehicles. Ideally, I would love a Cataclysm: Dark Days Ahead level of vehicle building/customization, but since that is obviously not going to happen, some heavy customization options like being able to put things on vehicles like a chain link fence or sheet metal would be awesome too. I want to be able to put a plow on the front of a truck and drive it through tons of abandoned cars in Louisville.
  4. Congrats Kajin! That's awesome!
  5. Strange. I've always had that glitch.
  6. I assume you mean deaths from wild dragons, because those are easy to see and avoid. But what about deaths from failed attempts to train them?
  7. See what I did? My ruining your fun payed off in the long run. Got your forum pinned, and now you have over 100 responses. :3 I planned this all along, obviously.
  8. Spawning fake zombies wouldn't be hard at all. What would be hard is having an entire 'fake' world which resets when you die in the dream. That'd be more than a bit ridiculous.
  9. Whoops, I meant trait points. And you understood me perfectly.
  10. Right now, death has no real consequence. People will kill themselves just to get rid a broken leg. One change that could give people more a reason to not die, is giving people less skill points each time they die. The first character (the one made when creating a world) should have the default amount of 8 skill points. After a player dies, the next character they create in this game should have 6 points. The next after that should have 4 points. Each character should have 2 less points than the one before. This should cap off at -10 skill points. This would give players a very good reason to try to survive whatever is thrown at them and to keep pushing on, rather than just looking for some bleach because they fell off of the second floor.
  11. You need to fill out the Google Form for each death. You should probably only do it for the ones you can recall the best.
  12. Nah. That'd require a dream system. Eh. One of the current sleep event already has you wake up with one or two zombies spawned in your house. I'm saying just have this but with the fake zombies instead of real ones.
  13. I know the devs already have insanity planned. Another symptom of the trait could be having the "zombies in your house" sleep event, where you wake up in the middle of the night with some zombies in your house, happen with the fake zombies. This would reduce the amount of sleep you get if it happened occasionally, as well as possibly screw up sleeping habits because you need to sleep longer. This could be a starting trait (quite a negative one), and maybe it could also develop if you get depressed enough for a very long time. You would gradually begin to notice the fake zombies, and if you aren't prepared, having your friend shoot at you could really make both of you lose trust in each other. Also, certain pills could be used to make the symptoms go away for awhile (24 hours?). In MP, this could make it important for you to make sure your buddy stays on his psych meds, so that he doesn't shoot at you randomly.
  14. I agree. I like it just the way it is now. No need to make it more complex or easier.
  15. Not exactly what you want, but I think that the bags, specifically the hiking bag, big hiking bag, and duffel bag are getting different looks with the new animations.
  16. That's sort of what I'm talking about. You carry around a useless object, like a ball or a Spiffo or something, and your character starts to talk to it. This could provide a happiness boost. However, once you get attached to one object, it should be really hard to get attached to another, so it gives you reason to try to rescue Wilson from the horde that destroyed your home. However I don't think this should happen with object that have function, like weapons or clothes. Getting attached to a weapon or an article of clothing just to have it break or rip would be pretty annoying. Also, being separated from the object should provide a sadness increase. This would give an incentive not to leave Wilson at home while you are out.
  17. Another cool thing could be, having a certain item in your main inventory for a long time could provide a constant happiness boost, and while you have it on you, the character could talk to that occasionally. Some text in different colors (one for volleyball, one for character) could come up. I'M SORRY WILSON!!
  18. Yeah, it didn't work for me either when I did that. Only when I offset it.
  19. It doesn't matter if the sink has been moved, it works either way. You just need to offset the barrel by one tile.
  20. dannyisdude

    I thee Zed

    Congrats guys!
  21. Or you could ignore that entirely. All you would really have to account for is that everyone is playing the vanilla game. If looking at what generally kills people in the game, regardless of play style, all you need to do is have a bunch people play the game a bunch times, and record the deaths.
  22. Well, stats can be fun too, however not so much when the results are already coded into the game. One thing that would be very interesting to look at is the top causes of death on survival. Like starvation vs killed by zombies vs burned alive vs normal infection vs zombification. That would be quite the interesting group study.
  23. Swearing uncontrollable is actually not that common with Tourette's. Generally Tourette's only gives people small, uncontrollable tics. Like making weird noises (rarely yelling), throat clearing, bodily movements, twitches, and many people with Tourette's can suppress their tics at places like school and work. I'm sure if it came down to life and death, they would probably be preoccupied with something else (like killing zombies) and suppression of tics would be extremely easy. It would barely affect survival, unless a facial twitch is somehow going to result in your death.
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