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gta111

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Posts posted by gta111

  1. 13 hours ago, Patrick H said:

    That would actually be an amazing idea for metalworking. 
    Welding spikes on your door, so Zombies will kill themselves when they bash your door.
    I wonder how they would balance something like that..

    Could make zeds stuck on the spikes, so if there is more behind it they will destroy it. Or you can remove one zed at a time to keep it deadly for the next zeds to come

  2. 2 hours ago, Soul Filcher said:

    Hi all survivors,

     

    I've been uploading small mods to the Steam workshop and one of them is about adding more carpentry and masonry options. I'd like some feedback on what I should add, and how I should balance everything. Masonry is supposed to allow for stronger walls, but it shouldn't be easy to acquire all the materials. So far all the options make use of a full bucket of concrete and some bricks.

     

    So I'd like to know: How much stronger brick walls should be? How rare the materials should be?

    I would love the option the create the prison doors, the metal bars one. 

  3. 2 hours ago, Queen Glory said:

    Well I dont know the names off the top of my head but if you join the Deadpixel server and download their mods, i know there is one that allows you to build doors and if using a screwdriver on the doorknob you can bind it to a key?

     

    Thanks il check it out C: 

  4. Hey! so i am looking for a mod that lets me build more stuff, there is already a few out there but its not cutting it. For example the ability to make the doors from prisons etc. Any help would be great! C:

  5. 55 minutes ago, zoeyflower said:

    theres a similar mod for gta five too where your last selected 2 rifles would be holstered to the back and your last selected pistol strapped to your thigh, it just looks so badass.

    i also remember a roblox game called apocalypse rising had a feature for a while where your special items would show up on your backpack, if you had a map for example it would stick out off a pocket and if you had a gps it was attached to the bottom, its all these little things and details that make everything look and feel so much more awesome

    I have that mod and played arround with it, from having the pistol in the back of the pants, in a shoulder holster. A belt holster etc. Would be awesome if they could do it :D Maybe holsters would be another "layer"  on your character

  6. 20 hours ago, zoeyflower said:

    yeah i was excited for the dead linger and pretty disappointed when they ended and just disappeared like that but i guess thats the harsher side of early access backing

    I also backed the game, and it was not cheap just to get a broken game and they running off. As someone who does not have their own job ect this was a lot of money for me back in the day when i backed it

  7. On 2/12/2017 at 8:04 PM, trombonaught said:

    I don't know about changing it back, but I do know it can be picky about where you click. Zoom in all the way and make sure you a right clicking on the fence or window you want to hop over. I find clicking at the base/bottom of the surface is most reliable.

     

    On 2/12/2017 at 5:23 PM, Butter Bot said:

    Any specific reason to as to why it doesn't? Not asking to defend the change, as it's not my favorite solution, but am curious if there's something other than preference going on.

    First off, i was trying to run away multiple times and the clicking didnt work at all. And yeah i guess it is preference too but for me i struggle to jump over them. Just dosnt seem like it does the job for me and would love an option to how it was before, but i will try the option you said and click and the bottom and i will see how it goes!

  8. 39 minutes ago, trombonaught said:

    You have to right click the fence and select "climb over." This was done to prevent accidentally falling from high places when using the action button for other things.

    Thanks! but that still dosnt work for me, any way to change it back to how it was? kind of frustrating 

  9. I just thought of a small thing with the animation stuff. If we could drop stuff lets say bags or guns and stuff like that from windows or if its higher up than just the normal ground. Now that the update with the weight and jumping from windows this would be really neat to have so you don't break your leg or drop all of your stuff. (Sorry for bad English, i wasn't quite sure how to explain it 

  10. 14 hours ago, Paul Redeker said:

    Which lights?

     

    Normal lights from outside houses. Have the same ones at the other end of my base and a generator there, they work

  11. 1 hour ago, Hydromancerx said:

    What are you trying to do? Charge batteries or power a base? The Solar Park only works for charging batteries. The Solar Generator only works for powering a base.

    Trying to power a base. I plug it in. Set down the lights i have. Add the light bulb. I dont get the option to turn the lights on so i think it might be the generator not acting like a generator

  12. 289.? Another thing that would be sweet is different clothing and small stuff. Like other types of watches. Pocket watches, the analog watches, ect. 

     

    290. The chance of stumbling when in panic. Lets say you are panicked/in shock and you are running and dodging zombies and you fall. As of right now you can run around in circles around alot of zeds and be safe. 

  13. 285. Option to chamber a bullet without a magazine.

     

    286. A easier way to reload multiple magazines for guns, example handgun.

     

    287. A option to turn off the highlighting thing, for those who dont like it.

    This is just some small stuff that i think of now and then :)

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