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Woldren

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  1. Woldren

    2019doid

    Hi! I am testing my new map "Hashima Island". I wanted to report a bug in WorldEd. -We can't place broken windows. A broken window will return unbroken after we smash it.
  2. Hi guys! This is my new map: Hashima Island. https://steamcommunity.com/sharedfiles/filedetails/?id=1600890711 This map is located in Japan. The Island is also called Battleship Island. You can find more infos here: https://en.wikipedia.org/wiki/Hashima_Island And you can take a look on the map here: https://www.google.it/maps/place/Hashima/@32.6277314,129.7360418,568m/data=!3m1!1e3!4m5!3m4!1s0x3515469d4b782379:0xa8d331536ecbeea4!8m2!3d32.6278328!4d129.7385884
  3. Hi guys, I wanted to show you my new map: Fort Knox. https://steamcommunity.com/sharedfiles/filedetails/?id=1414568604 This is a faithfull reproduction of 140 cells, of the area that you can see here https://www.google.it/maps/place/Fort+Knox/@37.9084019,-85.9554899,5481m/data=!3m1!1e3!4m5!3m4!1s0x8868e0330aff8a8b:0xc5d7fc857ced68c6!8m2!3d37.9161043!4d-85.9562469 I used google maps to recreate every building, every road, but I also added new buildings and area, to fill the many empty spaces that we can see in the real version. In the left corner I added a part of Quitman, Georgia, to fill that big green space with a playable zone and, on the other corner I added a train station and a tunnel. For the main buildings of Fort Knox I used the pictures from google, in order to replicate something even inside them. I placed two spawn point for multiplayer purposes, two No-PvP zones where players can spawn. On the streets you could find some barricates, some destroyed buildings. I will add more and more during this weeks, as further details. But this is it for now, take a look! And if you want to test it in multiplayer, join us on The Walking Dead Project server, where the map is uploaded. ip: 138.201.56.35
  4. go in Tilesets, you selected the folder 2x, but instead you have to select the folder "Tiles"
  5. To be residential a building must have all the internal rooms definitions of a normal house. livingroom diningroom bathroom bedroom and nothing else like gunstorage or something like that
  6. Hi guys, i was trying to add some generators on my map with tilezed but it appears to be just a picture. If i go near it, in game, it doesn't show up. How can i fix it?
  7. ah, lev 0 is the ground!...ok thank you. Sorry for the stupid question :/
  8. What is the level of the objects? On the Objects list, on WorldEd I can see: Lev 0, Level 1,2,3,4 ecc with all the models of the cars.... For foraging zones I always used Lev 0. But what level should I use for cars?
  9. Hi guys. I am trying to host a multiplayer server but when i run with my character it shows red squares with numbers in the right corner. This is what I can see in the console: 1510496755804 1510496755804 ----------------------------------------- 1510496755805 STACK TRACE 1510496755805 ----------------------------------------- 1510496755805 function: removeGridSquare -- file: ZombieBehaviour.lua line # 65 nov 12, 2017 3:26:01 PM zombie.GameWindow run GRAVE: null java.lang.RuntimeException: Stack underflow at se.krka.kahlua.vm.Coroutine.popCallFrame(Coroutine.java:90) at se.krka.kahlua.vm.Coroutine.cleanCallFrames(Coroutine.java:302) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1755) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at zombie.ui.UIElement.onMouseMoveOutside(UIElement.java:908) at zombie.ui.UIManager.update(UIManager.java:1330) at zombie.GameWindow.logic(GameWindow.java:613) at zombie.GameWindow.run(GameWindow.java:1277) at zombie.GameWindow.maina(GameWindow.java:1053) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180) 1510496761823 ------------------------------------------------------------- 1510496761830 attempted index: moving of non-table: null 1510496761830 1510496761830 ----------------------------------------- 1510496761830 STACK TRACE 1510496761830 ----------------------------------------- 1510496761830 function: removeGridSquare -- file: ZombieBehaviour.lua line # 65 java.lang.RuntimeException: attempted index: moving of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at zombie.ui.UIElement.onMouseMoveOutside(UIElement.java:908) at zombie.ui.UIManager.update(UIManager.java:1330) at zombie.GameWindow.logic(GameWindow.java:613) at zombie.GameWindow.run(GameWindow.java:1277) at zombie.GameWindow.maina(GameWindow.java:1053) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180) 1510496761830 1510496761830 ----------------------------------------- 1510496761830 STACK TRACE 1510496761831 ----------------------------------------- 1510496761831 se.krka.kahlua.vm.LuaCallFrame@3d51f06e 1510496761831 function: removeGridSquare -- file: ZombieBehaviour.lua line # 65 1510496761831 ------------------------------------------------------------- 1510496761831 attempted index: moveWithMouse of non-table: null 1510496761831 1510496761831 ----------------------------------------- 1510496761831 STACK TRACE 1510496761831 ----------------------------------------- 1510496761831 se.krka.kahlua.vm.LuaCallFrame@647e447 java.lang.RuntimeException: attempted index: moveWithMouse of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at zombie.ui.UIElement.onMouseMoveOutside(UIElement.java:908) at zombie.ui.UIElement.onMouseMoveOutside(UIElement.java:917) at zombie.ui.UIManager.update(UIManager.java:1330) at zombie.GameWindow.logic(GameWindow.java:613) at zombie.GameWindow.run(GameWindow.java:1277) at zombie.GameWindow.maina(GameWindow.java:1053) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180) 1510496761832 1510496761832 ----------------------------------------- 1510496761832 STACK TRACE 1510496761832 -------
  10. Woldren

    Project CarZ

    Hi guys, thank you for mentioning me
  11. Hi everyone, i have noticed that, the thumbnail of California shows the Whole map, and I was trying to do the same, but I don't know how. Can someone explain it to me? Cause it shows only green squares....
  12. hi, is there a way to zoom less then 6% on Tilezed/Worlded? I would to see all the map
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