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PlasticandRage

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  1. Like
    PlasticandRage got a reaction from tripa in Zeds carrying turned on radios attracting other zeds   
    Yeah, no arguments here. As radios are now, after doing some extensive experimenting trying to use two walkie talkies as a lure, Id think the whole system would need a bit of an upgrade for my suggestion to work in a way that makes sense. Just their range alone. IRL they make walkies you can go buy in a store thatre good as far as a mile away, but the ones in game seem to reach only about 20 paces. If that. The whole survivors trying to reach out to other survivors thing wouldnt make any logical sense working within those proportions.
  2. Like
    PlasticandRage got a reaction from Jason132 in SPOILERS – Rosewood and March Ridge Community Discovery thread!   
    Anyone know if there's a hardware store or warehouse in the Rosewood area? I need an axe and a trowel in the worst way. If not, and I guess also, how exactly do I get back to Muldraugh from here? Right now I'm based up in the suburby area of houses with black iron fences north of the strip mall type area. Just as reference point if you're going to try to give me directions.
     
    Also, haven't found the prison yet. Is that Rosewood or March Ridge? From what I gather it's somewhere south/westish from where I am. Am I correct in that assumption?
  3. Like
    PlasticandRage got a reaction from CaptKaspar in The Silver Lining of NPC Delays Etc   
    They are generally super accessible too. I always tell people that when I recommend this game to them. It's insanely cool to be able to sit and have a conversation with the devs of a game you love, and make suggestions and constructive criticisms, and actually see them impact the game. Can't say I've had that experience with anything else.
     
    ..although I am still impatiently waiting for my trusty crowbar to look like a crowbar.
  4. Like
    PlasticandRage got a reaction from Leith McLean in Share your safehouse!   
    Check it out. All finished:
     
    http://s18.postimg.org/iis8283tl/PZ_Roof_Base_1.jpg
     
    http://s23.postimg.org/kdimfkwuz/PZ_Roof_Base_2.jpg
     
    http://s28.postimg.org/5debxkm4d/PZ_Roof_Base_3.jpg
     
    My original plan was to just build a structure on top of the bridge, but evidently those buildings are already as tall as the world allows. The game would only allow me to build half a stairwell up there. So I figured I'd go for the under-hanging deal instead. Think I might like it better this way anyway. Also thinking about doing a 4x4 opened platform hanging under that so that I can see what's going on around my front door before I climb down there. Both buildings have had their first and second floor stairwells destroyed too, so it's totally safe up there, and depending on traffic I can use either one to get in and out. Think this might be the safest fortress I've ever built. It'd be ideal also if I were playing multiplayer. There's literally 12 complete places to live inside of it. I'm digging it anyway.
  5. Like
    PlasticandRage got a reaction from wanderinbilly in Share your safehouse!   
    It's just like Christmas IRL! He's sad, nobody's around, and there are dead bodies in the yard.
  6. Like
    PlasticandRage got a reaction from Kuren in Share your safehouse!   
    Check it out. All finished:
     
    http://s18.postimg.org/iis8283tl/PZ_Roof_Base_1.jpg
     
    http://s23.postimg.org/kdimfkwuz/PZ_Roof_Base_2.jpg
     
    http://s28.postimg.org/5debxkm4d/PZ_Roof_Base_3.jpg
     
    My original plan was to just build a structure on top of the bridge, but evidently those buildings are already as tall as the world allows. The game would only allow me to build half a stairwell up there. So I figured I'd go for the under-hanging deal instead. Think I might like it better this way anyway. Also thinking about doing a 4x4 opened platform hanging under that so that I can see what's going on around my front door before I climb down there. Both buildings have had their first and second floor stairwells destroyed too, so it's totally safe up there, and depending on traffic I can use either one to get in and out. Think this might be the safest fortress I've ever built. It'd be ideal also if I were playing multiplayer. There's literally 12 complete places to live inside of it. I'm digging it anyway.
  7. Like
    PlasticandRage got a reaction from ShuiYin in Fire is ridiculous   
    Yeah asphalt definitely doesnt burn. It melts.
    Ive actually been trying to get a fire started in a certain part of my world. Its wall to wall zeds in there, easily the most I've ever seen in one place, its pretty far from my safehouse, and theres a building in the general direction I've been trying to get into. I figured starting a fire nearby and maybe firing off a couple rounds in that direction would do the trick, but I cant for the life of me get one started. Theres like 5 houses over there thatve had the stoves on for days and nothing.
  8. Like
    PlasticandRage got a reaction from Zombadger in Easily Digestible List of Trait Balance Issues   
    This has been said already, but I'll throw my hat into the ring that there should either be some +1/-1 traits added, or that they should all be either odd or even. Honestly I think some +1/-1 traits would be a more enjoyable way to address the issue though. I generally use the same setup every time I play, and it always leaves me with a +1 with nothing to do with. If I had a pool of marginal +1/-1 traits to choose from there Id definitely either just be adding a +1 trait, or taking a marginal -1 trait in order to go for something else thats positive. Thus far all I ever end up with now is stout, hemophobic, and slow reader.
     
    I think at the moment the detriments of the negative traits far outweigh the benefits of the positive ones for the most part too. At least for the point values of each. There isn't much in the positive pool that I'm willing to take such a negative hit for. If there were either some positive traits with lesser point hits or some better positive traits, I'd probably be more willing to take the trade-off for beneficial traits. At the moment there isn't much there that I see that I can't live without or even really even care about.
     
    Maybe the addition of some traits that allow you to level in specific skills more quickly would be good, as opposed to just traits that start you with +1's in those skills. I'd probably take a negative hit for a skill that allowed me the increased carpentry experience the way the carpenter profession does. That way you could choose a profession and then pick up a trait or two that allows you to say, be trained in a couple of other things as well. In fact I'd definitely take 1 or 2 higher impact negative traits for something like that, and it'd probably make each game that much more interesting.
  9. Like
    PlasticandRage got a reaction from Geras in Sprinting Zombies Shamble when Idle   
    Im 100% for this. Their sprinting a couple feet in place when idle is really silly looking, especially in the juxtaposition of how downright terrifying sprinter games can be. Even if they just stayed put when idle thatd be better than what they do now. Like World War Z style. When theres no stimulus they just stop.
    Kind of off-topic here, and this may well have been addressed already, but the last time I played with sprinters the crawler mechanics needed some attention too. Couple of times I had zeds on the ground, get up and sprint at me only to lay down again and crawl after me once they caught up. Made no sense at all.
  10. Like
    PlasticandRage got a reaction from CaptKaspar in Sprinting Zombies Shamble when Idle   
    Im 100% for this. Their sprinting a couple feet in place when idle is really silly looking, especially in the juxtaposition of how downright terrifying sprinter games can be. Even if they just stayed put when idle thatd be better than what they do now. Like World War Z style. When theres no stimulus they just stop.
    Kind of off-topic here, and this may well have been addressed already, but the last time I played with sprinters the crawler mechanics needed some attention too. Couple of times I had zeds on the ground, get up and sprint at me only to lay down again and crawl after me once they caught up. Made no sense at all.
  11. Like
    PlasticandRage got a reaction from Atoxwarrior in Share your safehouse!   
    Check it out. All finished:
     
    http://s18.postimg.org/iis8283tl/PZ_Roof_Base_1.jpg
     
    http://s23.postimg.org/kdimfkwuz/PZ_Roof_Base_2.jpg
     
    http://s28.postimg.org/5debxkm4d/PZ_Roof_Base_3.jpg
     
    My original plan was to just build a structure on top of the bridge, but evidently those buildings are already as tall as the world allows. The game would only allow me to build half a stairwell up there. So I figured I'd go for the under-hanging deal instead. Think I might like it better this way anyway. Also thinking about doing a 4x4 opened platform hanging under that so that I can see what's going on around my front door before I climb down there. Both buildings have had their first and second floor stairwells destroyed too, so it's totally safe up there, and depending on traffic I can use either one to get in and out. Think this might be the safest fortress I've ever built. It'd be ideal also if I were playing multiplayer. There's literally 12 complete places to live inside of it. I'm digging it anyway.
  12. Like
    PlasticandRage got a reaction from Demonic_Kat in Zeds carrying turned on radios attracting other zeds   
    Yeah, no arguments here. As radios are now, after doing some extensive experimenting trying to use two walkie talkies as a lure, Id think the whole system would need a bit of an upgrade for my suggestion to work in a way that makes sense. Just their range alone. IRL they make walkies you can go buy in a store thatre good as far as a mile away, but the ones in game seem to reach only about 20 paces. If that. The whole survivors trying to reach out to other survivors thing wouldnt make any logical sense working within those proportions.
  13. Like
    PlasticandRage got a reaction from syfy in Share your safehouse!   
    Check it out. All finished:
     
    http://s18.postimg.org/iis8283tl/PZ_Roof_Base_1.jpg
     
    http://s23.postimg.org/kdimfkwuz/PZ_Roof_Base_2.jpg
     
    http://s28.postimg.org/5debxkm4d/PZ_Roof_Base_3.jpg
     
    My original plan was to just build a structure on top of the bridge, but evidently those buildings are already as tall as the world allows. The game would only allow me to build half a stairwell up there. So I figured I'd go for the under-hanging deal instead. Think I might like it better this way anyway. Also thinking about doing a 4x4 opened platform hanging under that so that I can see what's going on around my front door before I climb down there. Both buildings have had their first and second floor stairwells destroyed too, so it's totally safe up there, and depending on traffic I can use either one to get in and out. Think this might be the safest fortress I've ever built. It'd be ideal also if I were playing multiplayer. There's literally 12 complete places to live inside of it. I'm digging it anyway.
  14. Like
    PlasticandRage got a reaction from Hydromancerx in Share your safehouse!   
    Check it out. All finished:
     
    http://s18.postimg.org/iis8283tl/PZ_Roof_Base_1.jpg
     
    http://s23.postimg.org/kdimfkwuz/PZ_Roof_Base_2.jpg
     
    http://s28.postimg.org/5debxkm4d/PZ_Roof_Base_3.jpg
     
    My original plan was to just build a structure on top of the bridge, but evidently those buildings are already as tall as the world allows. The game would only allow me to build half a stairwell up there. So I figured I'd go for the under-hanging deal instead. Think I might like it better this way anyway. Also thinking about doing a 4x4 opened platform hanging under that so that I can see what's going on around my front door before I climb down there. Both buildings have had their first and second floor stairwells destroyed too, so it's totally safe up there, and depending on traffic I can use either one to get in and out. Think this might be the safest fortress I've ever built. It'd be ideal also if I were playing multiplayer. There's literally 12 complete places to live inside of it. I'm digging it anyway.
  15. Like
    PlasticandRage got a reaction from zomboid123 in Zeds carrying turned on radios attracting other zeds   
    If this doesnt happen already it could be pretty fantastic. I thought it happened to me just now. I was fighting off a zombie halfway up a stairwell and started seeing buzzes coming from a part of the building Id already explored, and knew there was nothing in there that could be making that noise. Turns out it was a tv on the upper floor. The mechanic could make things like defending your safehouse a lot more intense. Single zombie comes in and draws more, and more.
     
    It could facilitate some pretty awesome radio stories too. Survivors looking for other survivors and things like that.
  16. Like
    PlasticandRage got a reaction from CaptKaspar in Zeds carrying turned on radios attracting other zeds   
    ^ You have to place it, not drop it. Get one in your inventory, then open the same toolbar you would if you were moving furniture, and choose place. Then you'll get the little square with the walkie talkie in it, and you can place it where you want it. Then once it's down you can right click for device options. Same way you set up the big HAM radios.
     
     
    HAH! It absolutely works! I just tried it. You place the one, like I said above, then go into device options, tune it to a specific frequency, I used 0.2, just because it's all the way at the left for the slider and I was busy running from a herd I brought in to test it out. Then I took off, equipped the other, set it to the same frequency, and started hitting Q. The radio on the ground started spouting the same stuff my character was yelling with the Q's, and part of the herd broke off to check it out. Such potential there.
     
    You have to be really close to the other walkie for it to work though, otherwise it'll just say '...' which I take as meaning you're out of range. Way closer than I thought you'd have to be. I don't think it has to do with my choice of walkies either, because I'm using 2 military models. I think it may have to be within your vision cone too. That kind of limits things.
     
    Yeah, you have to be so close that I can't see it being very useful as it is now. You have to be so close to the other when you hit Q that the zeds come for you mostly anyway. Maybe if you were inside a building and it was outside, and you were looking at it through a window or something? I just tried it outside.
  17. Like
    PlasticandRage reacted to Sieben in Okay, you'll get cars, but what about bicycles?   
    What?! And what about your fresh looted magazines?
     

  18. Like
    PlasticandRage got a reaction from CaptKaspar in Zeds carrying turned on radios attracting other zeds   
    You cant hear anything when you hit Q either, but it still makes in-game sound.

    If you hit Q in the woods and nobody is around does it make it sound?
     
    I wouldn't be surprised if both of those things were on a list of things to be addressed at some point anyway though. I can't see them wanting Q to remain silent, and if they were to address that, I could only assume they'd want to address the silent radio/tv noises as well.
  19. Like
    PlasticandRage got a reaction from CaptKaspar in Zeds carrying turned on radios attracting other zeds   
    This game takes place in 1993.
    And police and emergency services radios can easily be as loud as a normal speaking voice. If you were out walking around a street with other people around and spoke with your regular speaking voice it'd be heard. Yeah, not through closed doors or walls, but if you were in a room with someone, or on the same floor, or outside within a certain distance, I'd say at least 20 feet, itd be heard. Im not saying I think they should make loud enough noise to draw zombies across the map or anything. More like the kind of draw you get when you hit Q. Speaking voice level.
    Also the majority of the 1 way radios in the game are not big old timey radios. Theyre small handheld radios. In the 90s people did use stuff like that. Not to mention that during a cataclysmic world event people stay glued to their media sources to hear whats going on. It wouldn't be unrealist to think if someone had a radio in their possession during the ending of the world that theyd be carrying it and listening to it to hear whats going on. Its already been said that if a player can die holding a radio, why not a zombie? The fact that you can set the date to be anything you want is kind of a moot point. The core game is intended to be set in the 90s.
  20. Like
    PlasticandRage reacted to EnigmaGrey in Zeds carrying turned on radios attracting other zeds   
    EnigmaGrey likes this.
  21. Like
    PlasticandRage reacted to CaptKaspar in Alcohol Wipes Weigh 0.3 ?!?!?!   
    I propose an organized movement to reduce the weight of alcohol wipes!
     
    Right now they are a staggering 0.3! Or the equivalent of 6 ripped sheets.
     
    From the sprite icon the alcohol wipes look like those little square packs. Those weigh practically nothing and you can fit them easily in just about anything. So why the 0.3 weight?
     
    All in favor of ending this oppression of alcohol wipes, support this thread with your likes!
  22. Like
    PlasticandRage got a reaction from CaptKaspar in Zeds carrying turned on radios attracting other zeds   
    ^ yeah battery life would really be the only issue. Itd have to be something that only really happened prevalently the first week of 2. Or once NPCs are implemented, finding the ocassional freshly dead zed with one.
    Id think a 2 way could potentially last a while if it wasnt being used too too often, but I know like emergency service 2 ways will scan channels and thatd probably hurt battery life.
  23. Like
    PlasticandRage reacted to CaptKaspar in Zeds carrying turned on radios attracting other zeds   
    Why not? If a player could die with one turned on and in their possession, why wouldn't others as well? The police officer, fire fighter, construction worker, soldier, or plain old survivor with a radio could all plausibly have died with a walkie talkie in their possession that was on (maybe why they died in the first place ). Question is how long that battery from 1993 would last. A few hours? maybe a day or two?
     
    It would at least give a purpose for having the walkie talkies in game.
     
    Right now I don't see the point except as a source for electronic parts. I don't need them to communicate between players (in game server-wide text chat, Steam voice chat, etc negates that need). I can't seem to place one on the ground and have it remain on. Furthermore, I don't think they continue to work when they are out of the players field of view. I just don't see the point in having them. I've asked a few times here on the forums what people are doing with them, and it seems like the vast majority of people either ignore them, or scrap them for parts.
     
    I'd love to be able to place them a decent distance away from the walls of my base on the ground and transmit noise through them to attract zombies away from my walls, but I can't seem to do that.
     
    Other than catching a very rare survivor radio broadcast, what good can they do?
  24. Like
    PlasticandRage got a reaction from CaptKaspar in Zeds carrying turned on radios attracting other zeds   
    Whats unrealistic about it? 1 and 2 way radios exist in the game. How is it a stretch to think people may have died with them turned on?Like if a survivor died with a 2 way radio on them, that they had on them because they were communicating with other survivors, I wouldnt think itd be a stretch to think those survivors might try to radio that person when they didnt come back.
    Or that a survivor was listening to a 1 way radio and was then killed. I dont see how any of that is unrealistic.
  25. Like
    PlasticandRage got a reaction from deprav in Zeds carrying turned on radios attracting other zeds   
    If this doesnt happen already it could be pretty fantastic. I thought it happened to me just now. I was fighting off a zombie halfway up a stairwell and started seeing buzzes coming from a part of the building Id already explored, and knew there was nothing in there that could be making that noise. Turns out it was a tv on the upper floor. The mechanic could make things like defending your safehouse a lot more intense. Single zombie comes in and draws more, and more.
     
    It could facilitate some pretty awesome radio stories too. Survivors looking for other survivors and things like that.
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