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chthonic

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  1. Like
    chthonic reacted to Rathlord in RELEASED: Build 30.12   
    I think heal time across the board needs to be vastly longer. Making a mistake should be of huge cost. If you don't have friends around- probably the ultimate mistake. After all, that's what PZ is about. Reward people for being prepared who might have somewhere to lay low until they heal and have a plethora of medical and food supplies to see them through. Don't have that? As good as dead.
  2. Like
    chthonic reacted to Blasted_Taco in Operation Fix Late Game By Killing You Before You Get There   
    Dont get me hyped again lemmy, i want to fear the night in PZ again, i want to feel the brutal expirence that alpha gave me, hope you guys find a way to do it.
  3. Like
    chthonic reacted to Madigari in RELEASED: Build 30.12   
    Sounds cool, buuuut...
     
     
    Will there be ways to pick locks now, or ways to prevent damage climbing through a broken window? If I don't take the Strong perk, this sounds like I'm going to be picking glass out of my character with almost any building that has few windows for entry, or breaking down doors/walls to get in more safely (albeit more loudly).
  4. Like
    chthonic reacted to Suomiboi in RELEASED: Build 30.12   
    Water and electricity shutoff is always random, it just chooses at what timescale the randomness ends and they shut off if they haven't yet. Can't say anything for the stat decrease, since I haven't tested it.
     
    What I did notice is that the 'closed houses' thing doesn't affect windows! I think it should. I personally would like to have to break in almost every house and only rarely encounter a window that could be opened with hands and feel 'Yes!! Finally!'
     
    EDIT: or if it does work for windows, it's not nearly pronounced enough!
    EDIT2: Ok, after some more testing the windows setting does work, but as above it's nearly not hard enough on the most difficult level. The difference between sometimes and very often is much too little.
  5. Like
    chthonic reacted to Rathlord in Mommy, Where do Zombies Come From?   
    Doctor Kelthorn

     

    Research Notes: The Zombie Pathogen

     

    Summary

    10 patients infected by the pathogen. I will observe the progression of the disease, study the subjects in detail, and obtain as much information as possible about the pathogen itself. This will not be a study of zombie behavior; we’ve all experienced that first hand.

     

    Moment of Infection

    Patients infected with the pathogen. Appears to spread by exposing any infected bodily fluid to a human’s circulatory system. Trials with Patient 1 showed that amputation is not sufficient to stop the infection, as expected. In a single heartbeat, the pathogen is already well beyond the area of infection and past stopping. Trying to amputate someone to save them will just end in them being dead much quicker.

     

    Progression of Infection

    The most incredible thing about the infection, really, is the extraordinary speed at which it propagates. This has led me to an initial supposition that it is viral or bacterial in nature, as I can’t imagine any other pathogen reproducing this rapidly while simultaneously accomplishing what this one does.

     

    It takes about 2 hours for the pathogen to fully circulate through the body. This time does seem to vary quite largely. I don’t have a large enough test group to be sure, but it appears to multiply more rapidly in more physically fit humans. This suggests that the body is utterly incapable of even slowing down the disease; instead, the pathogen is using the body’s own resources against it to reproduce even faster. This points to a viral infection. 

     

    Symptoms and Treatment

    Symptoms are quite easy to see. A massive fever spikes almost instantly to levels nearly high enough to kill and stay there until the patient dies. Vasodilation is also instantaneous and noteworthy, as the heart rate skyrockets simultaneously. I believe this may be related to the reproduction of the pathogen- carrying it around the body more rapidly with dilated blood vessels and extreme heart rate. This would kill a person within a day or so normally, but the pathogen doesn’t have to worry about that. The fever, I believe, is not because the body is trying to fight off the infection, but because so much energy is being expended by the reproduction of the pathogen that it causes the heat.

     

    I’ve attempted to treat Patients 2 through 7 with a variety of drugs in an attempt to slow down or kill the infection. Patients 2 and 5 got various antibiotics, Patients 3 and 6 got a cocktail of anti-viral agents, and Patients 4 and 7 got simple anti-inflammatory drugs such as ibuprofen.

     

    Unsurprisingly, none of the treatments were able to kill the pathogen. The antibiotics and antiviral treatments were, as I fully expected, completely ineffective. However, as I suspected, the anti-inflammatory drugs were able to slow the infection rate. Patients 2, 5, 3, and 6 all died within 3 hours, with most of the results favoring about 2 hours. However, Patient 4 lasted 12 hours before giving in, and Patient 7 could have lasted much longer if I hadn’t stopped treating her. This seems to suggest that with copious amounts of anti-inflammatory drugs, a person could reasonably aim to delay the effects of the infection by as much as a week by my projections (not that it would do them any good in the end).

     

    Death

    Eventually, the high fever and rapid pulse cause the body to simply shut down. Once dead, it takes about 7 minutes for reanimation to take place. From my cellular analysis and tests, it appears that much of the two hours the patients spend alive but infected is used to rewrite the genetic code of the body. Once reanimated, the body functions incredibly different than that of a normal human, which could only truly be accomplished by the addition of extra RNA to cells. This almost certainly confirms my theory that it is, indeed, a virus.

     

    It appears that the pathogen makes use of the extra electrical gradient left within the human body after death. As the body begins to fully shut down, it kickstarts the brain with the leftover electrical energy. However, only a few small parts of the brain are restarted. The brain stem, for one, is returned to full function which allows the zombie to theoretically do anything a human can physically. The hypothalamus is not only restored to full function, but is completely overworked, causing the characteristic aggressive behavior. The hypothalamus also controls hunger, and even though it’s disconnected from anything that should be signaling hunger, it gives the overwhelming feel of hunger to the patient. The occipital lobe continues to function to register hearing and seeing, as well.

     

    No parts of the brain capable of logic, reasoning, or empathy is restored. This is so consistent that it appears something the virus does makes it physically impossible for these parts of the brain to function. As such, that tissue dies within minutes of the zombie being reanimated. This confirms my suspicions that no cure will ever be found for already zombified zombies.

     

    Restored Functions

    Contrary to popular belief, most of the zombie’s body continues to function and work in a “living” way. Here’s a quick reference of parts of the body that continue to function:

     

    *Some parts of the brain (as above)

    *Eyes and optic nerves

    *Ears and auditory nerves

    *All muscles

    *Salivary glands

     

    And parts that cease completely:

     

    *The rest of the brain

    *The circulatory system

    *The respiratory system

    *Most of the exterior nerves (more on this later)

     

    It appears that the pathogen rewrites the body to continue to function in two different ways; the parts of the body exposed to air (mostly skin tissue) begin to respirate much as plants do- they take oxygen from the air. On the inside of the body, cells use anaerobic respiration to reproduce without oxygen (unless they become exposed to air). Anaerobic respiration is highly inefficient and can’t be used to sustain complex life for long periods of time.

     

    However, the zombie is much less of a complex life form than its human counterpart. When not affected by stimuli, it spends large amounts of its time stationary. Since it neither breathes nor circulates blood, very little energy is actually being used.

     

    When the cells inside the body run out of energy, they begin digesting other cells around them for energy (with the exception of muscles, ligaments, and tendons, which are prioritized beyond everything else to be kept alive). This gives zombies the appearance of decomposition. It is not, however, the kind of decomposition that happens to corpses. It is actually that the cells are being digested and repurposed to give energy to the rest of the body.

     

    Due to the copious amounts of blood splatter that tend to happen when killing a zombie, my colleagues had once posited that blood continues to flow in the zombie. That is, however, untrue. With only a few minutes of death and then the restoration of oxygen and energy to blood, most of it doesn’t die. It just doesn’t circulate, either. It coagulates a small amount- only enough to make it a bit clingy and thick, it still remains a liquid. From there, it is largely used by the zombie to fuel muscles and other vital cells. Hence, the longer a zombie has been zombified, the less blood remains intact within it.

     

    Most of the nerves in the body, also, are used for energy. With the exception of those closely connected to or in the brain (such as the auditory and optic nerves), the nerves are broken down and die. Thus, zombies feel no pain and get no stimulus from any sense of “feeling.”

     

    Transmission

    Transmission of the pathogen occurs when any part of infected tissue (that remains alive) or fluid enters the body. This most often comes from either a bite or a scratch. Biting, obviously, imparts both blood and saliva into the victim.

     

    My comrades were, for a while, baffled by scratching infections. They thought at the time that somehow the pathogen collected under the fingernails and was transmitted that way; this is preposterous. Transmission through scratching happens because most zombies have stripped the skin off of the end of their fingers. Whether it be clawing doors, windows, barricades, or anything else in an attempt to get to their victims, they have no sense of self preservation or pain. This leads them to ripping large amounts of flesh from their hands, leaving bone and tissue exposed. The sharp edges of broken fingernails and jutting bone cut the victim, and the zombie’s blood is quickly sucked into the victim’s bloodstream.

     

    There are some less common ways of transmission as well. One occasional occurrence is blood splatter while killing a zombie. This is much less frequent than biting or scratching but can happen. There is much less blood splatter from hitting a zombie than there is from hitting a human due to the zombie blood being partially coagulated, but keep your mouth closed if you’re killing one. It’s also a bit thicker, so it tends not to get into superficial cuts in the skin like some diseases can. Still, caution should be taken to not let zombie blood get into open wounds or other orifices.

     

    Finally, it should be noted that ingesting zombie flesh does not infect the individual; it instantly kills them. Instead of digesting the pathogen, it is quickly transmitted across the body and causes such shock that the victim is killed in mere moments. This is not enough time for the pathogen to spread and do the necessary work in the body, and by the time it’s ready to there’s not enough electrical gradient remaining to revitalize the person.

     

    Un-reanimation

    Patients 8, 9, and 10 were used to see what effective methods there were of killing them.

     

    Patient 8 had parts of the body ripped off until only the head and spinal cord remained. It remained alive all the way until the end; zombies can live on without any part of their torso intact for a time. However, they quickly run out of food and the brain begins to digest itself, causing a fairly quick (2 days) death.

     

    Patient 9 was dealt massive trauma to the spinal cord. This was enough to “kill” it eventually. Most of the lower spine was damaged with no effect (other than paralyzing parts of the zombie), but once the brain stem was damaged it fell to the floor. Unable to move, the zombie remained “alive” and probably would continue to even if the entire brain stem was removed. However, it is completely incapable of taking any action. The only threat that remains is that if one were to trip over it or otherwise injure oneself upon it, you could still be infected by it.

     

    In Patient 10 I dissected the brain. Destroying the hypothalamus was an interesting experiment; without the hunger and aggressiveness, the zombie did nothing. Nothing at all. It stood in place and didn’t react to a single stimulus. A zombie like this is completely harmless. However, actually disconnecting the hypothalamus is something that could only be done in a laboratory like this one.

     

    After disconnecting the hypothalamus, I disconnected the occipital lobe, once again with very interesting results. The zombie fell to the floor, no longer receiving any stimulus- audio, visual, or other. With no impetus to act or ability to perceive, it just lay on the ground. It was still capable of moving- the brain stem was intact- but had no reason to. As such, if any of the facets of the brain are damaged or destroyed the zombie, while not technically dead, becomes a complete non-threat and for all intents and purposes is put down.

     

    Conclusion

    The pathogen behind the zombies is almost certainly some kind of virus. Because of it’s make-up, current test results, and my experiments I firmly believe that no cure, antivirus, or vaccine will ever be plausible. There is no way a zombified individual could ever be cured. Any kind of passive immunity appears to be impossible- from what we can tell, it affects 100% of the human population. One final sidebar is that the pathogen does not effect other animals. Something about the differences in brain makeup make the pathogen incompatible- it causes the same symptoms (fever, heart rate, death) but no reanimation. God help us all.

  6. Like
    chthonic reacted to PlasticandRage in Mommy, Where do Zombies Come From?   
    You see, when undead mommy's and daddy's love each other very much..
  7. Like
    chthonic reacted to lordixi in [16/01/17] Russian Translation [Build 35]   
    LeoIvanov, для экономии нашего времени: если ты с чем-то согласен - ок, если не согласен - ок, настаивать не собираюсь.
    перевод скачал по ссылке из первого сообщения в теме.

    ContextMenu_RU.txt
    ContextMenu_Light_fire_with_kindling = "Расжечь костер лучиной" --> "Разжечь костер лучиной"
    ContextMenu_Light = "Расжечь" --> "Разжечь"

    Farming_RU.txt
    Farming_Receding = "Убыв." --> "Завядающее"
    Farming_Fully_grown = "Довольно выращено" --> "Зрелое" (голову с супругой сломали, но ничего лучше на ум не пришло)

    IG_UI_RU.txt
    ты назвал раздел скиллов "Рукопашный бой", а в нём присутствуют "Меткость" и "Перезарядка", которые к рукопашному бою не относится. поэтому:
    IGUI_perks_Combat = "Рукопашный Бой" --> "Оружие"
    IGUI_perks_Blunt = "Тупое Оружие" --> "Дробящее"
    IGUI_perks_Blade = "Лезвие" --> "Режущее"
    IGUI_perks_Aiming = "Меткость" --> "Огнестрельное"

    Items_RU.txt
    DisplayNameSteel_Knuckle = "Стальной Кастет" --> "Стальная Пластинка" (используется в кэмпинге, не в оружии; другие значения Knuckle: "ножка, зуб"; есть рецепт "Огниво = SteelKnuckle + Кремень")
    DisplayNameFlint_and_Steel = "Кремень и Сталь" --> "Огниво"
    DisplayNameBacon_Bits = "Куски Бекона" --> "Кусочки Бекона" (насыщают меньше "Bacon_Rashers")
    DisplayNameBottle_with_Mayonnaise = "Бутылка с Майонезом" - эта строка встречается в файле два раза
    DisplayNameWater_bottle = "Бутылка с Водой" - эта строка встречается в файле четыре раза
    DisplayNameAxe = "Топор" - эта строка встречается в файле два раза
    DisplayNameSawn_Off_Shotgun = "Короткоствольный Дробовик" - "Обрез"
    DisplayNameSledgehammer = "Молот" --> "Кувалда" (молот имхо боевой термин)
    DisplayNameSock = "Носок" - эта строка встречается в файле два раза
    DisplayNameEmpty_Bottle = "Пустая Бутылка" - эта строка встречается в файле четыре раза
    DisplayNameGrilled_Cheese_Sandwich = "Бутерброд с Жареным Сыром" --> "Горячий Бутерброд" (сыр не жарят, т.к. он плавится)
    DisplayNamePop = "Газировка" - эта строка встречается в файле три раза
    DisplayNameWallet = "Бумажник" - эта строка встречается в файле четыре раза
    DisplayNameWedding_Ring = "Обручальное Кольцо" - эта строка встречается в файле два раза
    DisplayNameBerry = "Ягода" - эта строка встречается в файле восемь раз
    DisplayNameCereal = "Каша" --> "Сухой завтрак" (манку, ячневую крупу, гречку и т.д. невозможно есть сухими; гугль на Cereal выдаёт картинки с сухим завтраком)
    DisplayNameMushroom = "Гриб" - эта строка встречается в файле семь раз
    DisplayNameCube = "Кубик Рубик" --> "Кубик Рубика"
    DisplayNameDuct_Tape = "Липкая Лента" --> "Изолента", кроме того эта строка встречается в файле два раза
    DisplayNameDigital_Watch = "Цифр. Часы" --> "Электрон. часы"

    Recipes_RU.txt
    по всем несъедобным рецептам: для единообразия использовать либо "Создать", либо "Сделать" (у тебя в одних случаях "Создать", в других "Сделать").
    по всем рецептам с едой: в игре под "Приготовить" подразумевается "Положить в духовку/микроволновку/огонь". поэтому рекомендую использовать "Сделать" в рецептах, выдающих сырой продукт требующий температурной обратоки, и использовать "Приготовить" в рецептах, которые выдают уже готовый для поедания продукт.
    Recipe_GetSteelAndFlint = "Получить Сталь и Кремень" --> "Сделать Огниво"
    Recipe_Make_Mildew_Cure = "Сделать Средство от Милдью" --> "Сделать Средство от Муч.Росы"
    Recipe_Sawn-off = "Распилить Дробовик" --> "Спилить Ствол Дробовика" (распиливать - неоднозначная трактовка, т.к. распиливать можно по-разному)
    Recipe_Saw_Logs = "Распилить Дрова" --> "Распилить Бревна" (до этого "Log" переводил как "Бревно")
    Recipe_Make_Bowl_of_Soup = "Сделать Миску Супа" --> "Налить Суп в Миску", кроме того эта строка встречается в файле два раза
    Recipe_Make_Grilled_Cheese_Sandwich = "Сделать Бутерброд с Жареным Сыром" --> "Приготовить Горячий Бутерброд"
    Recipe_Make_Broccoli_Chicken_Casserole = "Сделать Поднос с Курицей в Брокколи" --> "Приготовить Курицу в Брокколи"

    Tooltip_RU.txt
    для единообразия убрать лидирующие пробелы, завершающие пробелы и завершающие точки в некоторых фразах
  8. Like
    chthonic reacted to Aricane in How do you edit the mod picture at pz-mods.net?   
    It was not possible to edit mod images before, but I've now made it possible to upload a new image for mod updates.
     
    Thanks for asking
  9. Like
    chthonic got a reaction from Sheamus in Employ more people already? Aint you got the money?   
    @Rathlord
    PZ is 2 years 7 months old + the time it took to develop the first tech demo
    PZ is special, unlike the faceless games you mentioned. I personally haven't heard about them once, being an experienced gamer.
    PZ is not just a random indie game that's gonna fade in time. PZ is a monster, who, if fed correctly, will grow into a gigantic insatiable money-making machine. The zombie rave makes it even more promising. 
    Invest into it -> get money, that's what I mean
  10. Like
    chthonic got a reaction from harakka in NPC MOD version snapshot   
    it's chinese, not japanese
  11. Like
    chthonic reacted to Skallagrim in The glorious return of the PZ screenshot competition   
    A little much gardening:
    But the neighborhood came to help out:
  12. Like
    chthonic reacted to Walther in BETA BRANCH RELEASED : 07/12/13   
    harblgarbl y u no releze yet!? nah I'm coo. looking forward to the update.
     
  13. Like
    chthonic reacted to Brick in Complete Loss of Dignity.   
    you can light cigarettes? #gamechanger
  14. Like
    chthonic reacted to kaf in Complete Loss of Dignity.   
    EATING cigarettes for more than a month without realizing that its possible to light them up with matches/lighter .... -.-
  15. Like
    chthonic reacted to Herdestruction in Complete Loss of Dignity.   
    1. Getting the moodlet that told me I was cold. Scrounging around for a blouse instead of a vest. Finally finding a sweater in one of the houses. Being so incredibly excited about said sweater, thinking I would finally be warm! Put the sweater on and I was still cold. Started to get sick. Started to complain to my friends over Skype. WHY WASN'T THE SWEATER HELPING?! Realizing I was not wearing any pants... >.<
     
    2. During the demo I was upset that my wife was injured and went through the cabinets looking for bandages. Found what I needed as well as a pillow. Went to the bed and bandaged my wife. Tried to offer her the pillow for her head, maybe to elevate her leg? I don't know. I wanted her to be comfortable. Accidentally smothering my wife with said pillow and receiving a picture of her in my inventory. I remember yelling, "OH MY GOD!" and covering my face with my hands. I felt so bad. lmao
  16. Like
    chthonic reacted to Dmansuperfly in Complete Loss of Dignity.   
    I, drunk in the real world, was hungry and decided to cook a pizza. In the game, I returned from a day of scavanging, and thought my character must be hungry. Such hard work deserved a feast,so I put a pot of tasty soup in the oven. While it was cooking I began unpacking my spoils for the day. Drunkenly forgetting the soup, I sent my character to bed. Awaking consumed in flames, my character attempted to flee the burning safe house. In his final breaths, he realized he was a bit peckish. I didn't learn my lesson. In the real world I forgot the pizza. For the second time that day, flames consumed my endeavors.
  17. Like
    chthonic reacted to Torn in Bathrooms   
    Rule #3 of Zombieland: Beware of bathrooms
     

  18. Like
    chthonic reacted to PlasticandRage in Share your safehouse!   
    It's just like Christmas IRL! He's sad, nobody's around, and there are dead bodies in the yard.
  19. Like
    chthonic reacted to jgxxxx in Share your safehouse!   
    Merry Christmas
    Christmas eve and I'm all alone, haven't even seen a zombie in months, it's like I'm playing the sims.
    location: http://pzmap.crash-override.net/#0.8227333641499182,0.13144526349513547,144.2901234567902
     

  20. Like
    chthonic reacted to Rebomonkey in Who Else Would Like Multiplayer Before Anything Else Really?   
    *I know this will probably be removed due to spam, or people have heard it before, like, a lot, but I backed this game up at 2011 (or when ever this game was started) I would MUCH RATHER have my friend and I desperately trying to get out of a second story window when a horde is coming at us, then wait ANOTHER year or two just to be able to also drive a car, and get killed by competent npcs. 
     
        My Point is,  My friend and I, and inevitably a few other people that may or may not orbit the sun, suggest that you bump up the date of multiplayer SLIGHTLY!  You don't have to go out of your way, you don't have to even acknowledge this post, but yea, let me know what you think BEFORE you delete this, and may the schwartz be with your team of hard workers (I hope)
     
     

    Also probably should have put this into suggestions  XD
  21. Like
    chthonic reacted to k12314 in A way of jailing people?   
    Or lock up a bunch of zombies and have a death room. You fuck up, you get eaten alive in said death room. And I get to watch.
     

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