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SurvivingTestSubject

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  1. Like
    SurvivingTestSubject reacted to syfy in Make up an odd reason to ban the person above you   
    ok..........as you wish
     
    Banned for making a thread about Banning people that could potentially go bad
  2. Like
    SurvivingTestSubject got a reaction from sardaukar11 in All the hate bandits get   
    I think its apart of the challenge, fun, and charm of the game. Its sort of like you see the bridge is now a fort manned by Russian players who speak only a bit of English. They say 'I not shoot you okay?' then they shoot! 'Sorry English not so good. Thought you might be turning zombie. You are welcome.'
     
    'Хорошо наши планы двигаться вперед!'
     
    'Путин будет рад!'
     
    'Так грустно, они не понимают нас.'
     
    'What are you guys saying?'
     
    'Nothing. Honest mistake.'


    Who couldn't be charmed by that?
     
  3. Like
    SurvivingTestSubject got a reaction from lucy the axe in All the hate bandits get   
    I think its apart of the challenge, fun, and charm of the game. Its sort of like you see the bridge is now a fort manned by Russian players who speak only a bit of English. They say 'I not shoot you okay?' then they shoot! 'Sorry English not so good. Thought you might be turning zombie. You are welcome.'
     
    'Хорошо наши планы двигаться вперед!'
     
    'Путин будет рад!'
     
    'Так грустно, они не понимают нас.'
     
    'What are you guys saying?'
     
    'Nothing. Honest mistake.'


    Who couldn't be charmed by that?
     
  4. Like
    SurvivingTestSubject got a reaction from rabidbadger in All the hate bandits get   
    I fully understand why people don't like pkers.

    In a game that is very deliberately more about survival than it is killing it seems odd to me at least that some 'other' people get such a thrill out of killing other players. Its also that some people are there to enjoy the game for all the features that it supplies and promises that there are some 'other' people who comes for nearly the singular purpose for sabotaging and ruining that. These some 'other' people who have nearly unlimited free time to establish themselves in-game competing against people who have just spawned into the game who may have enough time to play for 30 minutes every few days. These some 'other' people may say that they can just go elsewhere but there really isn't many servers to go to, the project zomboid community is still somewhat small, and the requirements for multiplayer still somewhat daunting.

    With all of this being said going to be really candidly honest it seems like this is much less about the game is about survival (again survival, not killing) and much more about how certain people have fun (or whatever they are doing is called). Which even if it is permissible there seems something not of the very best mental health about this attitude or approach or at least it isn't the most sociable. Which why it surprises me none when these people turn out to be immature, trash talking, whining, pompous, victim playing, victim blaming, no attempt at sensible conversation, and otherwise backwards thinking people out there.

    Because the purpose of multiplayer gaming is you know... enjoyable social time in a game you enjoy... and then get offended when somehow doing the opposite and sabotaging it for others somehow gets dislikes.
     
    "Yeah I killed you while you weren't looking just after you spawned, but that isn't my fault, you don't like it go somewhere else." Except if it was that polite it would be a moderate annoyance at most when in reality its more like "LOL. U lozr. I rul. haha. i far ur mom. hahaha. you suks. me so good. u mad? go cry u tard. haha'
     
    It happens in a lot of games and its regretful that there are certain people out there who don't seem to understand basic decency and civility in online gaming. A certain sportsmanship that is praised and sought in the real world that is lost on some 'other' people. You just have to sort of navigate around them...
  5. Like
    SurvivingTestSubject got a reaction from lerk in Climbing Trees and Tree Houses Brainstorm   
    Climbing Trees and Tree Houses Brainstorm.

    ... really... thats it.
  6. Like
    SurvivingTestSubject got a reaction from Gustav in Climbing Trees and Tree Houses Brainstorm   
    Climbing Trees and Tree Houses Brainstorm.

    ... really... thats it.
  7. Like
    SurvivingTestSubject got a reaction from Ivanhoe in Hearing loss from gun usage   
    I sort of like the idea of a hearing loss moodle... maybe even a background ringing noise... for short-term hearing impairment. Lots of things can affect a person's hearing briefly to temporarily.
     
    However I was always taught with firearms, it seems more here have better experience than I, that hearing damage from firearm discharge takes a long while for it to accumulate. At all the shooting ranges I have been they explained their excessive concern about it as more a liability issue than an immediate danger.

    With that being said if this is going to be added into the game ear plugs please. Also the earplugs could have other applications... like with rest... or... ... ...
  8. Like
    SurvivingTestSubject got a reaction from Magic Mark in Disinfectant property of cologne   
    If there is chlorine gas in the game... yes it is better to avoid it as it would be quite toxic and dangerous... even deadly if inhaled.
    Bleach irritates the skin (most people may experience a drying sensation from chlorine such as in pools or after using it to wash clothes) and in more intensive contact can damage the skin. Bleach is not recommendable for wound care as a result... if it is it should be rinsed out with clean water as to minimize contact.
     
    Accidental bleach contact from washing clothes through the smell and/or skin contact is one of the most common "Poison Control" question/concern... for most people rinsing thoroughly the affected area and moving to fresher air is more than enough with the advise avoid contact or keep from inhaling it as it might indicate a particular sensitivity... but likely they were not in too much danger anyways.
     
    Vinegar doesn't clean well enough but has been used for thousands of years, mostly ineffectually, to treat infections in and out of the body. Before the advent of antibiotics persons with infections shouldn't be too surprised to be treated with alcohol and vinegar. Though less likely alcohol as too much alcohol can be quite intoxicating and obviously dangerous.
    Vinegar compared to alcohol though... alcohol just works a lot better on killing more infections while not causing much irritation or damage to the skin. There really is not much difference between medical alcohol and alcohol for drinks except that one has been made quite nauseating and dangerous to drink (this is hypothetically to keep people from drinking what is supposed to be set aside for medical purposes)... but if the percentage is high enough a bottle of spirits could be just as effective.
     
    Regarding water purification, YES bleach can be used to purify water, however it doesn't clean it.
    http://water.epa.gov/drink/emerprep/emergencydisinfection.cfm
    http://www.doh.wa.gov/Emergencies/EmergencyPreparednessandResponse/Factsheets/WaterPurification
    Notice that for 2 liter it advises 2 drops... It is potent stuff.
     
    But bleach typically IS chlorine so yeah... releasing or IS... maybe there is a point of chemistry or grammar there that is flying over my head but I would accept either as true enough... chlorine is typically found in most tap water for the same reason. Chlorine (base) is also used in pools to purify the water there along with soda ash (acid).
    Vodka could be used to disinfect though some would say the vodka has a higher calling than disinfecting a wound...
     
     
     
    I don't want to steal the spotlight though.... I was hopeful that cologne was a product I was unfamiliar with or that I somehow missed in the game. http://pzwiki.net/wiki/Upcoming_Features/ja
    Apparently it is an upcoming feature from what I can read of the Japanese... actually no I just looked at the pictures... i am unfamiliar with the claim of cologne as a disinfectant or cleanser. Some colognes contain a varying amount of alcohol (this is so it will evaporate faster, thus for that cologne affect) but I doubt any of them are high enough to be useful for wound care.
  9. Like
    SurvivingTestSubject got a reaction from Cykodelik in Disinfectant property of cologne   
    Vinegar and bleach should be made to be a disinfectant as well... because it can be. Vinegar and bleach may not be as effective as alcohol, also bleach (base) and vinegar (acid) can agitate the skin... but if you have nothing else it should be usable I say. If you don't have what is most ideal its better to use what is less than ideal than die of an infection?
  10. Like
    SurvivingTestSubject got a reaction from CaptKaspar in Disinfectant property of cologne   
    Vinegar and bleach should be made to be a disinfectant as well... because it can be. Vinegar and bleach may not be as effective as alcohol, also bleach (base) and vinegar (acid) can agitate the skin... but if you have nothing else it should be usable I say. If you don't have what is most ideal its better to use what is less than ideal than die of an infection?
  11. Like
    SurvivingTestSubject got a reaction from Warfire300 in Tables/Hidden Slot Brainstorming   
    Can tables be used to store items at this time? Seems like there should/could be some benefit there.

    Also what if you could hide (to varying effectiveness) items around the game in slots. Like say a couch has spots you could hypothetically hide something, so this hidden slot would store said items, known only to your char (since they hid it) or upon a successful 'search' of the couch.

    But say you hid something behind/around a television stand, well that is pretty easy to find, so lets say that this would somehow be easier to find and the slot smaller?
  12. Like
    SurvivingTestSubject reacted to Reblar in Hold E to Jump over fences   
    I suggested beforehand they should make vaulting an entire different key, there's no reason to keep it on the same as an "interact" button, let alone one so close to a movement key. It just causes unneeded headache.
  13. Like
    SurvivingTestSubject reacted to Svarog in Hold E to Jump over fences   
    There is only so many times you can die or have broken legs by accidentally pressing E and jumping over a fcking fence on the second+ floor and not explode with fury.

    At the very least it should be Press and Hold when the player's Z coordinate is not Ground Level, it's beyond infuriating.
  14. Like
    SurvivingTestSubject got a reaction from Fryhizzle in More Books   
    I like the idea. Using books as a reference guide of sorts. Though perhaps it should have to be in hand or minimally not in a bag for it to have benefit. Maybe it should be even needed, I know I keep a book open while I do things from cooking to otherwise.
    Brainstorming a little bit over here...
    Spoiler Though this whole beginner, intermediate, advanced, expert, and mastery skill book leveling is not as imaginative as it could be. Sure it suits its basic purpose but perhaps someone could think of some creative titles for these books.
    Currently the skills that exist are Agility (sprinting, light-footed, nimble, sneaking), blade (accuracy, guard, maintenance), blunt (accuracy, guard, maintenance), crafting (carpentry, cooking, farming, first aid), firearm (aiming and reloading), and survivalist (fishing, trapping, foraging). Of these cooking, carpentry, fishing, farming, and trapping have skill books.
     
    Just a few more thoughts outside of the strictly speaking skills there could be books on strength conditioning, item use, trait managment, moodle management (stress/fear reaction for example)...
    Perhaps its an excellent place to inject unique content into literature from newspapers and magazines that can have smaller temporary bonuses... since unless the newspaper and magazine delivery is so committed they deliver by helicopter during the apocalypse all of these will be outdated for any sort of in-game narrative. For entertainment and positive moodle purposes it could also have quasi-easter egg story headlines as a hovertext over the item or as apart of the item's name... sort of a random variable number that is added onto the items in game.
    Cook books would also be nice... a way for the player to learn new recipes which presumably will be added into the game eventually... unless we are all doomed to eat healthy snacks for the remainders of the apocalypse. An apple, an orange, some water, and some yogurt! Though... I sort of like the healthyish food placement... Which makes me wonder if the actual player's weight will ever change due to eating through the game... is that too much?

  15. Like
    SurvivingTestSubject reacted to Demonic_Kat in More Books   
    Did anyone suggest books for other skills like foraging and first aid?
  16. Like
    SurvivingTestSubject reacted to Fryhizzle in More Books   
    I also wondered about this.  It would be really simple to add into the game.  
     
    I would also like to see temporary bonuses from carrying certain items.  An example would be a temporary bonus point to first aid when carrying a book like Gray's Anatomy or something similar.  Once you dropped the book, you'd lose the bonus.
  17. Like
    SurvivingTestSubject reacted to TheGrifter in SPAM (Don't knock it, it's got it's own key)   
    I've noticed a lack of any canned goods with their own pull tabs. Why is it that there's none of them in game?
     
    For example, in real life, most sardine cans have a pull-tab, and don't need can openers.. Some potted meat products don't.
     
    I'm just saying, it'd be a realistic thing for some, not all cans, to be openable without a can opener.
  18. Like
    SurvivingTestSubject reacted to Trojan_Turps in thunder and lightning very very frightening   
    Thunder is very loud
     
    Lighting is very bright 
     
    I think storms should make zombies go crazy!
     
    basically they could move around a lot in random directions making storms very very frighting....
    similar to helicopters and gun shots but it lasts for the length of the storm.
     
    also in horror movies thunder and lighting always = Certain Death  
      
  19. Like
    SurvivingTestSubject reacted to Lucius_5 in A little Tip for item window   
    Hay duz! Long time no see. Glad to come back! 
     
    As I was playing the latest release, I found that there's still a fery fery old small defect what exist in item windows.
     
    So that is, when point to an item, it will show u its imformations like name, weight, but just no full pixel icon instead of a miniature one.
     
    Commme on, we wanna see their full face not just some liitle lumps!
     
    So, what we can do by now to check up full icon of items are equipping them up ( not all items can be equipped like foods books ) n using some concerned mods ( but not official ).
    All u developers can do now like ↓
     

     

     

     
     
     
    Looks more eye-pleasing huh?
     
     
    I think this tiny improvement should be add to offlcial must-list!
     
     
     
    Anyway thx for reading.  
  20. Like
    SurvivingTestSubject got a reaction from Trojan_Turps in Feedback/Brainstorming Organization   
    I was thinking that perhaps a means to improve organization, productivity, task-orientation, and reduce redundancy by making a sub-forum here of ideas that have been accepted or the game designers/modders would like further explored/expanded with feedback/brainstorming.

     
  21. Like
    SurvivingTestSubject reacted to Maxso in Happiness Moddle?   
    The title says, it could also give a small boost on strength
  22. Like
    SurvivingTestSubject got a reaction from Dragonbahn in Feedback/Brainstorming Organization   
    I was thinking that perhaps a means to improve organization, productivity, task-orientation, and reduce redundancy by making a sub-forum here of ideas that have been accepted or the game designers/modders would like further explored/expanded with feedback/brainstorming.

     
  23. Like
    SurvivingTestSubject got a reaction from Svarog in Torch?   
    I sort of thought that was the point?
    Forgive me if I am wrong but I thought this game was trying to be an unwinnable and realistic game. One person vs zombie apocalypse realistically isn't going to end well for anyone.
    Which is why I like the game. It isn't another 'lets kill as many zombies as we can' or 'I'm a complete mastermind and ultimate survivalist' or 'preppers dream come true'...
    Just being forwardly candid here.
  24. Like
    SurvivingTestSubject reacted to Svarog in Increase fire damage?   
    The only thing worse than a horde of zombies is a horde of zombies on fire.

    I honestly want to believe that devs are trolling us by adding molotovs and such so we'll all kill ourselves by using them.
  25. Like
    SurvivingTestSubject reacted to Rathlord in Commonly Suggested Suggestions   
    Heya guys, I'm going to throw together a quick list of things that are commonly suggested and whether they've been mentioned by devs as tentative or no's. I'm going to be basing this off of a few threads in the old forum and the top of my head. If I miss any please mention it in the thread and I'll add it to the list.
     
    Key
    [n] - This is a confirmed 'No' from the development team. Please don't waste your time or ours reposting unless there's something relevant and new about it
    [y] - This is confirmed 'Yes' from the development team. This is something the definitely want to see in the game, but this does not constitute a guarantee. Please don't post about it unless you have something new or relevant to add.
    [m] - This is a 'maybe' from the dev team. It's something they've mentioned that they were interested in but we still don't know if it's a confirmed feature. Please don't post about it unless you have something new or relevant to add.
    Everything else - everything not marked would be something overwhelmingly decided by the community or that's self-evident. If you feel it needs discussion bring it up here or in a thread if there's not already one out there.
     
    The Big No's!
    These are a list of things that are either vehemently opposed by the majority of the community, confirmed "no's" by the dev team, or impossible within the game as it is. I'm going to try to make this completely unbiased, but if you disagree with anything posted feel free to mention it. The most important ones are highlighted in red. If you take nothing else from this thread, please pay attention to these.
     
     
             Aerosol Can + Lighter = Flamethrower
    [n]    Beginning the game before the infection
    [n]    Children or babies
    [n]    An ending or any game over other than death
    [n]    First Person or other viewpoint changes including camera rotation
    [n]    Immunity/Cure
    [n]    Military Aid
            Mini Maps
    [n]    Morality or Karma meter
              Nudity
              Nukes
    [n]    Overpowered weapons/specific firearms
              Overpowered Vehicles/Tanks
    [n]    Personal Hygiene (going to the bathroom, etc.)
              Playing as a zombie
    [n]    Random generated maps
    [n]    Rape
    [n]    Respawning/Quicksaving
    [n]    Sex
    [n]    "Special" Infected or any type of superhuman zombies
              Specific named weapons (such as AK47, M14, etc.)
    [n]    Unlimited/large amounts of ammo and weapons
    [n]    Voiceover
    [n]    Zombie Beasts or Infected Animals
    [n]    Zombie Camo, or Using Zombie Guts as a Disguise
     
    Tentative Yes's
    These things are things that either the devs have expressed interest in adding. Please note that this list does not mean these will be in the game at release, nor does it mean the devs will ever add them. It's solely a list of features that at some point they expressed interest in. These things do not need further threads, so please refrain.
     
     
    [Added]     Ability to lock doors
    [m]  Amputation
    [Soon]   Animals
    [Soon]   Hunting
    [m]    Porting/Console Version (Depending on Things)
     
    [m]   Armor
    [y]    Barricading with furniture
    [Added]   Bodies of water 
    [y]    Bows and Crossbows
    [y]    Cauterizing wounds
    [y]    Car Batteries
    [y]    Chainsaw
    [Added]    Cleaning up corpses/blood
    [Added]    Crawling Zombies
    [y]    Dogs
    [Added]   Electronics
    [Soon]   Feral Animals
    [Added]    Generators
    [y]    Walkmans
    [Added]    Malnutrition
    [Added]    Area Maps (no location marker)
    [In Progress]    More animations
    [In Progress]    More map content
    [In Progress]    More weapons
    [Added]    More jobs
    [Added]    More sprites
    [Soon] More Baldspot and Kate
    [Added]    More/Different sneaking animations
    [Added]    Movable items (such as wheelie bins)
    [Soon] NPC's (of all types, good and bad)
    [Soon] NPC relationships
    [Soon] NPC companions
    [Soon] NPC infection
    [Soon] NPC management
    [Added]    Online Multiplayer
    [y]    Passing out
    [y]    Profanity Filter
    [Added]    Rain Barrels
    [Added]    Suicide
    [y]    Sadist Movie Director (in progress) aka The Governor
    [Added]   Sleep quality
    [Added]    Sleep in Multiplayer
    [m]    Sewers and basements
    [Added]    Traps
    [Added]    Unarmed combat
    [Added]    Vehicles
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