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BetaSpectre

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  1. Like
    BetaSpectre got a reaction from Crossbow7734 in Items need more features: crowbar, bleach, berries, clothing, rotten food, ...   
    I think clothes ought to be more than just heat, but it should reduce your speed, and have a protection factor for both the enviroment and against scratches/zeds
     
    I would like more clothing options like wearing jewlery and such. Also more containers you could wear. Having two backpacks one up front and one on your back should be doable.
     
    Wagons/luggage bags/etc
  2. Like
    BetaSpectre got a reaction from The Good Noob in Hiding inside and under things.   
    I think it should be double blind so you can't see while hiding inside of box, but you can hear things like the door, also I think you should be revealed when a person checks the container.
  3. Like
    BetaSpectre got a reaction from Jether in Hiding inside and under things.   
    I think it should be double blind so you can't see while hiding inside of box, but you can hear things like the door, also I think you should be revealed when a person checks the container.
  4. Like
    BetaSpectre reacted to CaptKaspar in Extension Cords   
    How about adding extension cords that you could run from a generator to lights, fridges, radios, etc? Maybe power tools if they are added someday.
    Feel free to correct me, I don't often use generators in game, but generators need to be placed adjacent to a pre-existing building to work the electrical demands of that building. What if you built your own safe house and want to power a fridge that you dragged over with the upcoming furniture moving update? What if I want to power the lights that I put up on my catwalk? What about that radio that I grabbed?
    Currently, it's unrealistic how placing a generator next to a building powers that building anyways. This may be a gameplay design simplicity sort of thing, but it doesn't reflect reality. In the real world you would need to connect your devices to it, at the least have an electrical panel that you connect the generator to.
    This would require the player to do more looting, thus making the game more difficult and risky. It would also make it more realistic. Double win IMO.
  5. Like
    BetaSpectre got a reaction from Kuren in Broken Weapons Should Disappear   
    I think they ought to turn into useable scrap, instead of poof. Like you could burn wood, or turn metal into something.
     
    Broken knives IMO should still be useful as metal scrap, like if you could melt it down, or just sharpen the blade.
     
    For the most part I'd like it if items could be repaired or used to make new ones. Like Axe heads.
  6. Like
    BetaSpectre got a reaction from The Good Noob in Herbicides.   
    Sometimes I wish I could just salt the ground and make a direct road to my base without having to cut down every tree by hand.
     
    Or to keep existing roads free of trees.
     
    Herbicides would be common place in America, especially since I'd be the only one with an interest in such things after people are reduced to scavenging and eating one another.
  7. Like
    BetaSpectre got a reaction from uberevan in Hitting zombies with cars should make you loose velocity   
    It depends on speed though, we've got cars that get total'd from hitting deers, it doesn't matter if it was a bag of water, or a concrete wall if you move fast enough. Like if you jump from a cruise ship or a bridge into the water you get paste'd from the impact.
  8. Like
    BetaSpectre got a reaction from uberevan in Zombie slaves   
    Wagons make more sense zombies IMO would make horrible slaves, they also smell bad, if zombies can attract other zombies then they'd be useless also  you could shoot them easily.
     
    All in all it wouldn't be something I'd see esp if we have cars 
  9. Like
    BetaSpectre reacted to Geras in Death From Medical Problems   
    Or non-lethal conditions like:
     
    "Chronic Pain" - maximised pain moodle 24/7 unless on painkillers.
    "Insomniac" - can't go to sleep unless sleeping pills are taken.
  10. Like
    BetaSpectre reacted to CaptKaspar in Hitting zombies with cars should make you loose velocity   
    Bingo!
     
    This is the number one thing that is going to stop your car. Its not the tires, the suspension, the frame, the transmission, the engine (directly) etc. Its the radiator. Go ahead a fortify your windows, you're gonna need it
     
    I can not think of a single common civilian vehicle from the 90's that does not have a front mounted radiator. They are also not the most durable of things.
     
    Speaking of the deer discussions; I used to live in a rural part of NY (during the 90s) that has a lot of deer. During that time I worked part-time in an auto-body/collision shop. I can not remember a single car that came in after a full frontal deer collision that did not require replacing the radiator. Based on my experience, I can only assume that hitting a zombie or two will have the same effect.
     
    It won't stop your car immediately, but it won't last for long. This will probably fall in the realism vs game-play argument.
  11. Like
    BetaSpectre got a reaction from OprahWinfrey in Hitting zombies with cars should make you loose velocity   
    Honestly I think that hitting zombies ought to damage the car, and lower speed, but the biggest problem would be zombies breaking the windows causing you to bleed, then pulling you out.
  12. Like
    BetaSpectre got a reaction from EnigmaGrey in Hitting zombies with cars should make you loose velocity   
    Cars = Noise = Zombies
    Cars + Glass = Low ramming capability
     
    Most roads are blocked by hordes so IMO you would only be able to use a car once or twice to go from town to town, unless you manage to wall off the roads, and keep the zed count low. 
     
    Now I wouldn't mind it if you could increase the durability with welded sheet metal, and such. As well as perform repairs.
  13. Like
    BetaSpectre got a reaction from Kuren in Hitting zombies with cars should make you loose velocity   
    It depends on speed though, we've got cars that get total'd from hitting deers, it doesn't matter if it was a bag of water, or a concrete wall if you move fast enough. Like if you jump from a cruise ship or a bridge into the water you get paste'd from the impact.
  14. Like
    BetaSpectre got a reaction from Kuren in Hitting zombies with cars should make you loose velocity   
    Honestly I think that hitting zombies ought to damage the car, and lower speed, but the biggest problem would be zombies breaking the windows causing you to bleed, then pulling you out.
  15. Like
    BetaSpectre reacted to EnigmaGrey in Desensitization   
    Could also make the case for the player becoming unhinged over time, instead of iron-brained.
  16. Like
    BetaSpectre reacted to OprahWinfrey in Desensitization   
    I have seen people talk about this before, but I don't think it has ever had its own post.
     
    The panic system needs to be revisited. Things like killing zombies and escaping hordes, successfully performing first aid, and other survival moments should contribute towards the overall acclimation of the character to the new, dangerous environment.
     
    Just like strength and fitness, gaining a level in this category should take a long time. Eventually, someone starting out with no mental conditioning should end up the same as someone with the veteran profession (desensitized).
     
    In my opinion, desensitization should occur much more quickly than gaining fitness or strength levels; the mind adapts much more quickly than the body.
     
    Either way, after my character has killed hundreds of Z's and survived broken bones and mega hordes, he/she shouldn't be panicking at the sight of five zombies.
  17. Like
    BetaSpectre got a reaction from The Good Noob in New Moodle: Suffocation   
    Basically this Moodle will let someone know they're in an area without breathable air. Such as if they're too close to fires inside of buildings, too close to generator traps inside of buildings, or were poisoned by toxins in the air, or after eating poisoned food.
     
    During this people will begin to lose health depending on the concentration of toxins, and the lack of breathable air.
     
    People can survive 3 minutes IRL, in game it might be good at 30 seconds, chances are you'll realize oh snap I'm choking I should go.
  18. Like
    BetaSpectre got a reaction from The Good Noob in Chef, Foraging, and Medical Herbs - Suggestion   
    IRL
    Farming > Foraging
     
    If any herbs can be foraged they should be farmed, now that said to farm you need initial items, which would be nice to find via foraging.
     
    Chefs shouldn't get buffed IMO good food isn't as important as keeping an anti zombie fence. The game is supposed to be realistic so no reason to have balanced stats.
  19. Like
    BetaSpectre got a reaction from PintLasher in New Moodle: Suffocation   
    Basically this Moodle will let someone know they're in an area without breathable air. Such as if they're too close to fires inside of buildings, too close to generator traps inside of buildings, or were poisoned by toxins in the air, or after eating poisoned food.
     
    During this people will begin to lose health depending on the concentration of toxins, and the lack of breathable air.
     
    People can survive 3 minutes IRL, in game it might be good at 30 seconds, chances are you'll realize oh snap I'm choking I should go.
  20. Like
    BetaSpectre reacted to Batsphinx in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    http://projectzomboid.com/blog/2015/10/mod-spotlight-real-guns/
     

  21. Like
    BetaSpectre reacted to Geras in Zombie Rally Group size range, instead of one static number.   
    +1 to that, also random timing for cell repopulation/migration
  22. Like
    BetaSpectre got a reaction from Aniketos in Power Sub-stations/Water Distribution Stations   
    I think that when NPC's are added it'd be nice if this place was defended then abandoned, one person can't supply all the labor needed to keep both of these locations running, but it would be interested to loot.
     
    IMO players should only be able to provide local utility support like a hand made piping system for a single building attached to lots of water tanks.
     
    Or generators with lots of Gas.
  23. Like
    BetaSpectre got a reaction from LogicalKip in New Moodle: Suffocation   
    Basically this Moodle will let someone know they're in an area without breathable air. Such as if they're too close to fires inside of buildings, too close to generator traps inside of buildings, or were poisoned by toxins in the air, or after eating poisoned food.
     
    During this people will begin to lose health depending on the concentration of toxins, and the lack of breathable air.
     
    People can survive 3 minutes IRL, in game it might be good at 30 seconds, chances are you'll realize oh snap I'm choking I should go.
  24. Like
    BetaSpectre got a reaction from uberevan in New Moodle: Suffocation   
    Basically this Moodle will let someone know they're in an area without breathable air. Such as if they're too close to fires inside of buildings, too close to generator traps inside of buildings, or were poisoned by toxins in the air, or after eating poisoned food.
     
    During this people will begin to lose health depending on the concentration of toxins, and the lack of breathable air.
     
    People can survive 3 minutes IRL, in game it might be good at 30 seconds, chances are you'll realize oh snap I'm choking I should go.
  25. Like
    BetaSpectre got a reaction from Livio Persemprio in Pipes are common.   
    Pipes are in plumbing which every house presumably has. They're also used in fences, it'd be nice if these could be "harvested" or scavanged. Like door nobs from doors.
     
    Bricks and concrete would be nice if they could be fire resistant building materials. Rare enough where wood would still be a main building material, but present enough to be used, perhaps to store high value equipment in case of a fire.
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