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Blake81

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  1. Like
    Blake81 got a reaction from MyTJ in The Missing Railroad   
    For as long as I've played PZ, I've always used the railroad as the best way to move between Mul, Dixie and WP without having to take as many bites to the buttocks from the Zed. However, since then, it has always been a glaring issue that the railroad itself is broken; right after the Dixie crossing, the railroad ends abruptly, leading to a large patch of forest. After that patch, you'll end up in an empty pathway, that after a long walk, will turn into a railroad again by the time you're close to the WP Picnic Area.
     

     
    The Red line indicates the area without rails, while the Blue one indicates the patch of forest.
     
    So, since Mash is currently working on the maps, adding those new areas south of Mul as well as the bodies of water, I thought this was the best occasion to see if we can get this whole thing fixed. I know it ain't exactly a bug or anything that actually hampers gameplay, but for me, this was always the biggest issue of all with the map.
     
    Hopefully it ain't too hard to patch up.
     
  2. Like
    Blake81 got a reaction from Kuren in The Missing Railroad   
    Yay! New places to explore!
  3. Like
    Blake81 reacted to MashPotato in The Missing Railroad   
    Yes
  4. Like
    Blake81 got a reaction from Jason132 in The Missing Railroad   
    For as long as I've played PZ, I've always used the railroad as the best way to move between Mul, Dixie and WP without having to take as many bites to the buttocks from the Zed. However, since then, it has always been a glaring issue that the railroad itself is broken; right after the Dixie crossing, the railroad ends abruptly, leading to a large patch of forest. After that patch, you'll end up in an empty pathway, that after a long walk, will turn into a railroad again by the time you're close to the WP Picnic Area.
     

     
    The Red line indicates the area without rails, while the Blue one indicates the patch of forest.
     
    So, since Mash is currently working on the maps, adding those new areas south of Mul as well as the bodies of water, I thought this was the best occasion to see if we can get this whole thing fixed. I know it ain't exactly a bug or anything that actually hampers gameplay, but for me, this was always the biggest issue of all with the map.
     
    Hopefully it ain't too hard to patch up.
     
  5. Like
    Blake81 got a reaction from Staina in Small but Important Suggestions Thread   
    35. Make it possible to have power on roofs you can actually access via a staircase (like the one of Mul Warehouse).
    36. Make it possible to place Exit Signs on doorframes (currently, if you remove one from its doorframe, you can't place it back)
    37. Make it possible to open/close shutters and garage doors (More suggestions on this idea HERE)
    38. Give us more paintable signs (More suggestions on this idea HERE)
    39. Make Soda Vending Machines capable of cooling.
  6. Like
    Blake81 got a reaction from Peetfighter in The Missing Railroad   
    For as long as I've played PZ, I've always used the railroad as the best way to move between Mul, Dixie and WP without having to take as many bites to the buttocks from the Zed. However, since then, it has always been a glaring issue that the railroad itself is broken; right after the Dixie crossing, the railroad ends abruptly, leading to a large patch of forest. After that patch, you'll end up in an empty pathway, that after a long walk, will turn into a railroad again by the time you're close to the WP Picnic Area.
     

     
    The Red line indicates the area without rails, while the Blue one indicates the patch of forest.
     
    So, since Mash is currently working on the maps, adding those new areas south of Mul as well as the bodies of water, I thought this was the best occasion to see if we can get this whole thing fixed. I know it ain't exactly a bug or anything that actually hampers gameplay, but for me, this was always the biggest issue of all with the map.
     
    Hopefully it ain't too hard to patch up.
     
  7. Like
    Blake81 got a reaction from Jericoshost in RELEASED: Build 35.26   
    How about making them ''slow'' the Zeds or players instead of outright stopping them? Because I still like to pick those up and surround my farm with them.
  8. Like
    Blake81 got a reaction from Magic Mark in RELEASED: Build 35.26   
    Say, any chance of having those two-squares Metal Shelves to be craftable via Metalwork? I mean, we can already craft the Wooden Table and the Bed, which are also two-squares, so why not that one? They're one of the best storages in the game.
  9. Like
    Blake81 got a reaction from Stephen122334 in RELEASED: Build 35.26   
    Say, any chance of having those two-squares Metal Shelves to be craftable via Metalwork? I mean, we can already craft the Wooden Table and the Bed, which are also two-squares, so why not that one? They're one of the best storages in the game.
  10. Like
    Blake81 got a reaction from Kuren in The Missing Railroad   
    Yay! That's great news.
     
    Btw, if it ain't much of a secret, can we know if any other unfinished parts of the map will be finished besides the Southern Mul areas? No need to show screencaps or any kind of details; just Yes or No.
  11. Like
    Blake81 got a reaction from Geras in The Missing Railroad   
    Yay! That's great news.
     
    Btw, if it ain't much of a secret, can we know if any other unfinished parts of the map will be finished besides the Southern Mul areas? No need to show screencaps or any kind of details; just Yes or No.
  12. Like
    Blake81 reacted to MashPotato in The Missing Railroad   
    Yes, the railroad should be fixed with the next map update   They weren't put down before because the cells weren't done, but with EP's noise generation it should be a-go.
  13. Like
    Blake81 got a reaction from Unghin in The Missing Railroad   
    For as long as I've played PZ, I've always used the railroad as the best way to move between Mul, Dixie and WP without having to take as many bites to the buttocks from the Zed. However, since then, it has always been a glaring issue that the railroad itself is broken; right after the Dixie crossing, the railroad ends abruptly, leading to a large patch of forest. After that patch, you'll end up in an empty pathway, that after a long walk, will turn into a railroad again by the time you're close to the WP Picnic Area.
     

     
    The Red line indicates the area without rails, while the Blue one indicates the patch of forest.
     
    So, since Mash is currently working on the maps, adding those new areas south of Mul as well as the bodies of water, I thought this was the best occasion to see if we can get this whole thing fixed. I know it ain't exactly a bug or anything that actually hampers gameplay, but for me, this was always the biggest issue of all with the map.
     
    Hopefully it ain't too hard to patch up.
     
  14. Like
    Blake81 got a reaction from Kuren in The Missing Railroad   
    For as long as I've played PZ, I've always used the railroad as the best way to move between Mul, Dixie and WP without having to take as many bites to the buttocks from the Zed. However, since then, it has always been a glaring issue that the railroad itself is broken; right after the Dixie crossing, the railroad ends abruptly, leading to a large patch of forest. After that patch, you'll end up in an empty pathway, that after a long walk, will turn into a railroad again by the time you're close to the WP Picnic Area.
     

     
    The Red line indicates the area without rails, while the Blue one indicates the patch of forest.
     
    So, since Mash is currently working on the maps, adding those new areas south of Mul as well as the bodies of water, I thought this was the best occasion to see if we can get this whole thing fixed. I know it ain't exactly a bug or anything that actually hampers gameplay, but for me, this was always the biggest issue of all with the map.
     
    Hopefully it ain't too hard to patch up.
     
  15. Like
    Blake81 got a reaction from DresdenBBQ in The Missing Railroad   
    For as long as I've played PZ, I've always used the railroad as the best way to move between Mul, Dixie and WP without having to take as many bites to the buttocks from the Zed. However, since then, it has always been a glaring issue that the railroad itself is broken; right after the Dixie crossing, the railroad ends abruptly, leading to a large patch of forest. After that patch, you'll end up in an empty pathway, that after a long walk, will turn into a railroad again by the time you're close to the WP Picnic Area.
     

     
    The Red line indicates the area without rails, while the Blue one indicates the patch of forest.
     
    So, since Mash is currently working on the maps, adding those new areas south of Mul as well as the bodies of water, I thought this was the best occasion to see if we can get this whole thing fixed. I know it ain't exactly a bug or anything that actually hampers gameplay, but for me, this was always the biggest issue of all with the map.
     
    Hopefully it ain't too hard to patch up.
     
  16. Like
    Blake81 got a reaction from Keshash in The Missing Railroad   
    For as long as I've played PZ, I've always used the railroad as the best way to move between Mul, Dixie and WP without having to take as many bites to the buttocks from the Zed. However, since then, it has always been a glaring issue that the railroad itself is broken; right after the Dixie crossing, the railroad ends abruptly, leading to a large patch of forest. After that patch, you'll end up in an empty pathway, that after a long walk, will turn into a railroad again by the time you're close to the WP Picnic Area.
     

     
    The Red line indicates the area without rails, while the Blue one indicates the patch of forest.
     
    So, since Mash is currently working on the maps, adding those new areas south of Mul as well as the bodies of water, I thought this was the best occasion to see if we can get this whole thing fixed. I know it ain't exactly a bug or anything that actually hampers gameplay, but for me, this was always the biggest issue of all with the map.
     
    Hopefully it ain't too hard to patch up.
     
  17. Like
    Blake81 got a reaction from EchelontheEyeless in Small but Important Suggestions Thread   
    145. Add the ''Missing Railroad'' to the map. (More info HERE)
  18. Like
    Blake81 got a reaction from NebNebber in The Missing Railroad   
    For as long as I've played PZ, I've always used the railroad as the best way to move between Mul, Dixie and WP without having to take as many bites to the buttocks from the Zed. However, since then, it has always been a glaring issue that the railroad itself is broken; right after the Dixie crossing, the railroad ends abruptly, leading to a large patch of forest. After that patch, you'll end up in an empty pathway, that after a long walk, will turn into a railroad again by the time you're close to the WP Picnic Area.
     

     
    The Red line indicates the area without rails, while the Blue one indicates the patch of forest.
     
    So, since Mash is currently working on the maps, adding those new areas south of Mul as well as the bodies of water, I thought this was the best occasion to see if we can get this whole thing fixed. I know it ain't exactly a bug or anything that actually hampers gameplay, but for me, this was always the biggest issue of all with the map.
     
    Hopefully it ain't too hard to patch up.
     
  19. Like
    Blake81 got a reaction from Zorak in The Missing Railroad   
    For as long as I've played PZ, I've always used the railroad as the best way to move between Mul, Dixie and WP without having to take as many bites to the buttocks from the Zed. However, since then, it has always been a glaring issue that the railroad itself is broken; right after the Dixie crossing, the railroad ends abruptly, leading to a large patch of forest. After that patch, you'll end up in an empty pathway, that after a long walk, will turn into a railroad again by the time you're close to the WP Picnic Area.
     

     
    The Red line indicates the area without rails, while the Blue one indicates the patch of forest.
     
    So, since Mash is currently working on the maps, adding those new areas south of Mul as well as the bodies of water, I thought this was the best occasion to see if we can get this whole thing fixed. I know it ain't exactly a bug or anything that actually hampers gameplay, but for me, this was always the biggest issue of all with the map.
     
    Hopefully it ain't too hard to patch up.
     
  20. Like
    Blake81 got a reaction from Kuren in Small but Important Suggestions Thread   
    145. Add the ''Missing Railroad'' to the map. (More info HERE)
  21. Like
    Blake81 got a reaction from Jericoshost in New Trait: Shut-in   
    This is something that's been floating in my mind for a while now.
     
    Why should we always get Bored when doing stuff inside of a building and not by doing THE SAME THINGS outside?
     
    There should be a Trait to change this, and this is where the ''Shut-in'' Trait comes.
     
    Name: Shut-In
    Type: Positive
    Opposite: Outdoorsman/Claustrophobic
    Points: -2/-3
    Notes: ''Not affected by long periods of indoors inactivity'' (Could use a better description...)
    Effect: Boredom will not increase when inside of a building or when not doing anything.
     
    This way, we'll not have to read a book after a long period of cooking, crafting, sorting stuff around or base or any indoors activity in which you sink plenty of time.
  22. Like
    Blake81 got a reaction from Geras in The Missing Railroad   
    For as long as I've played PZ, I've always used the railroad as the best way to move between Mul, Dixie and WP without having to take as many bites to the buttocks from the Zed. However, since then, it has always been a glaring issue that the railroad itself is broken; right after the Dixie crossing, the railroad ends abruptly, leading to a large patch of forest. After that patch, you'll end up in an empty pathway, that after a long walk, will turn into a railroad again by the time you're close to the WP Picnic Area.
     

     
    The Red line indicates the area without rails, while the Blue one indicates the patch of forest.
     
    So, since Mash is currently working on the maps, adding those new areas south of Mul as well as the bodies of water, I thought this was the best occasion to see if we can get this whole thing fixed. I know it ain't exactly a bug or anything that actually hampers gameplay, but for me, this was always the biggest issue of all with the map.
     
    Hopefully it ain't too hard to patch up.
     
  23. Like
    Blake81 got a reaction from Geras in Small but Important Suggestions Thread   
    145. Add the ''Missing Railroad'' to the map. (More info HERE)
  24. Like
    Blake81 got a reaction from Jericoshost in The Missing Railroad   
    For as long as I've played PZ, I've always used the railroad as the best way to move between Mul, Dixie and WP without having to take as many bites to the buttocks from the Zed. However, since then, it has always been a glaring issue that the railroad itself is broken; right after the Dixie crossing, the railroad ends abruptly, leading to a large patch of forest. After that patch, you'll end up in an empty pathway, that after a long walk, will turn into a railroad again by the time you're close to the WP Picnic Area.
     

     
    The Red line indicates the area without rails, while the Blue one indicates the patch of forest.
     
    So, since Mash is currently working on the maps, adding those new areas south of Mul as well as the bodies of water, I thought this was the best occasion to see if we can get this whole thing fixed. I know it ain't exactly a bug or anything that actually hampers gameplay, but for me, this was always the biggest issue of all with the map.
     
    Hopefully it ain't too hard to patch up.
     
  25. Like
    Blake81 got a reaction from Magic Mark in The Missing Railroad   
    For as long as I've played PZ, I've always used the railroad as the best way to move between Mul, Dixie and WP without having to take as many bites to the buttocks from the Zed. However, since then, it has always been a glaring issue that the railroad itself is broken; right after the Dixie crossing, the railroad ends abruptly, leading to a large patch of forest. After that patch, you'll end up in an empty pathway, that after a long walk, will turn into a railroad again by the time you're close to the WP Picnic Area.
     

     
    The Red line indicates the area without rails, while the Blue one indicates the patch of forest.
     
    So, since Mash is currently working on the maps, adding those new areas south of Mul as well as the bodies of water, I thought this was the best occasion to see if we can get this whole thing fixed. I know it ain't exactly a bug or anything that actually hampers gameplay, but for me, this was always the biggest issue of all with the map.
     
    Hopefully it ain't too hard to patch up.
     
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