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fluffe9911

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  1. Like
    fluffe9911 got a reaction from lucy the axe in Make up an odd reason to ban the person above you   
    Ban Asparagus for his profile picks eyes not being wide
  2. Like
    fluffe9911 got a reaction from Man_In_The_Purple_Hat in Looking for Artists for Hydrocraft Mod!   
    Thank you guys both DeadlyStr1ke Man_In_Purple_Hat and everybody else who ever worked on art for helping hydro with art! (to bad im terrible at it lol)
  3. Like
    fluffe9911 got a reaction from DeadlyStr1ke in Looking for Artists for Hydrocraft Mod!   
    Thank you guys both DeadlyStr1ke Man_In_Purple_Hat and everybody else who ever worked on art for helping hydro with art! (to bad im terrible at it lol)
  4. Like
    fluffe9911 reacted to Hydromancerx in Looking for Artists for Hydrocraft Mod!   
    Cool thank you. I was not planning on metal mugs, but now I am.
     Holy smokes!! Thank you so much!!
  5. Like
    fluffe9911 got a reaction from Z3759xy in Downtown(On Hold)   
    You should upload that as a standalone building once steam workshop comes out in build 33 
  6. Like
    fluffe9911 got a reaction from EchelontheEyeless in Who else hate Five Nights at Freddy's?   
    Fine Nights at Freddys? yay I hate that but Five Nights at Freddys I think is kinda cool
  7. Like
    fluffe9911 got a reaction from Adamiks in Who else hate Five Nights at Freddy's?   
    Fine Nights at Freddys? yay I hate that but Five Nights at Freddys I think is kinda cool
  8. Like
    fluffe9911 got a reaction from ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    better add that Hk Caws thing to the no list then lol
  9. Like
    fluffe9911 got a reaction from kaizokuroof in [Free To Use/Enjoy] Glass Bank   
    This is my first every try in building editor so tell me any tips/what you think about it your also free to use it for whatever you want so enjoy! just tell me if your going to use it on a map
     
    Download Link
     
     
     

     
    First Floor Entrance
     
    Second Floor Bank Area
     
    Third Floor Wealthy Bank Area
     
    Fourth Floor Resort Area
     
    Fifth Floor Rooftop Garden
    P.S This is roughly based around the now torn down glass bank that used to be in Coco Beach Florida
  10. Like
    fluffe9911 got a reaction from Hydromancerx in [Free To Use/Enjoy] Glass Bank   
    This is my first every try in building editor so tell me any tips/what you think about it your also free to use it for whatever you want so enjoy! just tell me if your going to use it on a map
     
    Download Link
     
     
     

     
    First Floor Entrance
     
    Second Floor Bank Area
     
    Third Floor Wealthy Bank Area
     
    Fourth Floor Resort Area
     
    Fifth Floor Rooftop Garden
    P.S This is roughly based around the now torn down glass bank that used to be in Coco Beach Florida
  11. Like
    fluffe9911 got a reaction from Necromatic_Corgi in Using a crowbar to open doors and locked containers.   
    Probably but for now there is a lockpicking mod by robomat which you can crowbar doors (lol we posted at same time)
  12. Like
    fluffe9911 got a reaction from ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    Love the poster just needs a Spas 12 and something that says Made by Doge Co and its perfect lol
  13. Like
    fluffe9911 got a reaction from NoMiS Plays in Hydrocraft Mod   
    Cause there is no way to put on hats atm aka no slot for it also for blackteapie 1.no the animals wont move around and just be a item moving animals will have to wait until moddable npcs
    2.He would but Hydro dosnt want to add 3d models if it changes base game files which atm it does
  14. Like
    fluffe9911 got a reaction from Svarog in Item and Recipe Script Variables + Brief Description   
    I think the Head Body Location doesn't work yet
  15. Like
    fluffe9911 got a reaction from Elizabeth Bailey in Hydrocraft Mod Erro - Help   
    switch to the IWBUMS build lol
  16. Like
    fluffe9911 reacted to Svarog in [Suggestion] Let's Make Modding Easier!   
    1: Give Recipes IDs
     
    Why? Because replacing a vanilla recipe is impossible without replacing the entire recipes.txt file. Let's say I change the functionality of a Base item like the Count value of Nails, it will break the recipe of Open Box of Nails by giving too much or too little and the only way to make it work right would be to replace the entire recipes file.

    Not to mention being able to make make some recipes NeedToLearn in a mod or removing that restriction would be nice.

    Or there are many cases where I would like to add some OnCreate lua functionality to base recipes and I can't because I won't make mods that replace base game's files.

    Recipes Displayed Name could be defined by DisplayName = Make Stuff, like it is for items.

    2: Add a Type = xxxx, for items.
     
    What? Type = ExampleType, where ExampleType would be used in recipes and .lua it would help streamline some recipes and add many variants of the same item, with the same functionality without the need to make a ton of recipes. Like an alternative for nails that doesn't require modding or remaking the entire Build menu lua code.
     
    3: New Category: Drinks
     
    What? Why? A combo between Food and Drainable, items like that would have a straight up UseDelta instead of using Hunger value as UseDelta, would make using liquids more straightforward in recipes as well as being able to remove the Hunger buff from them which doesn't make sense anyway and keep the other stuff. Drinking All\1/2\1/4 would just use 1 0.5 or 0.25 of it, regardless of UseDelta value while recipes would use them up like regular UseDelta.

    4: ReplaceOnRot or ReplaceOnAge = X
     
    Why? Because it would be nice to have a way to turn some items into different items after they rot or if some item passes (Items Age reaches a certain level) I believe HydromancerX once suggested something like this with the idea of turning a living Rabbit into a Dead Rabbit

    Or just make something through crafting that you then have to leave be so you can get the final product like, idk, various alcoholic beverages.

    5: ReplaceOnBreak and DestroyOnBreak
     
    Why? Because some weapons can't be repaired and just remain broken forever while they could be simply removed or replaced by some base material after they break (Eg. get a stone after your stone hammer breaks)
     
    6: RottenHunger, RottenThirst, RottenUnhappines, RottenPoisonPower etc.
     
    Having a way to control the item's base stats after it rots would be cool, or making them poisonous over time, yeah.
     
    7: EffectiveOver and EffectiveAfter
     
    Why? Because it would enable creation of edible stuff (or simple medicine) where the Hunger, Happiness, Boredom effects are applied over a certain amount of time (Preferably In-Game Hours) and\or after a certain time has passed.
     
    8: RottenNamePrefix
     
    Why? Because imagine Molten Icecream done in a simple way without tooling around with temperature.

    9: AlcoholPower stat that affects how quickly the given drink get's the character drunk.
     
    Because all it does is effect how effective it is as a disinfectant. Or it could be used make an item that reduces drunknes (Realism be damned)
     
    Edit: 10: Renameable = True\False
     
    Why? Why not? Add it to any item to give players an option to name their favorite plushie or weapon, for fun and roleplaying. It's one option I really wish I had sometimes.

    ----------
     
    I believe having those would make things a lot easier for modders as well as open the possibility for them to create some really fun mods without having to know .lua much.

    And I think it would add some neat functionality to the game itself.
  17. Like
    fluffe9911 reacted to Jab in [Abandoned] [Java] ModelLoader 1.16_02   
    Will get it later today. 
  18. Like
    fluffe9911 got a reaction from ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    SO MMUCH AWSOMNESSS MY BRAIN CANT HANDLE IT FSADASGSDAGGCSXCDSADSA
  19. Like
    fluffe9911 got a reaction from Hydromancerx in The Lone PufferFish Mod   
    Ever felt like the sea life In your world just needed one more fish to be perfect well say no more! introducing the Lone PufferFish Mod! this mod adds only one new fish at the moment known as the MilkSpotted Pufferfish legend has it he is filled with candy why not take a bite  Also im open to fish suggestions and if I can I will try to add it so go ahead and suggest a fish if you want
     
    Download The Mod Here http://pz-mods.net/other/TheLonePufferFishMod/
     
    What This Adds
    To Do
    Hall Of Helpfulness
     Permission Statues
  20. Like
    fluffe9911 got a reaction from ORMtnMan in The Lone PufferFish Mod   
    Ever felt like the sea life In your world just needed one more fish to be perfect well say no more! introducing the Lone PufferFish Mod! this mod adds only one new fish at the moment known as the MilkSpotted Pufferfish legend has it he is filled with candy why not take a bite  Also im open to fish suggestions and if I can I will try to add it so go ahead and suggest a fish if you want
     
    Download The Mod Here http://pz-mods.net/other/TheLonePufferFishMod/
     
    What This Adds
    To Do
    Hall Of Helpfulness
     Permission Statues
  21. Like
    fluffe9911 got a reaction from tommysticks in Named Weapons   
    This is a random suggestion that doesn't effect anything but maybe some easter egg mods in there that may or may not be useless like Axe of the tommystick or Spoon of the Doge lol
     
    These Easter Egg Mods also could be rarer than legendary mods like 1/10 chance
  22. Like
    fluffe9911 got a reaction from Twister in Hydrocraft Mod   
    To Twister (Sorry looked at the wrong name derp) I would say yes cause because Hydrocraft adds so many items the spawning tables are getting filled with Hydrocraft items a lot more then reg items but you can still find reg items just a bit harder
  23. Like
    fluffe9911 got a reaction from tommysticks in Named Weapons   
    1.Where be the Download link 2.This Sounds Amazing 3.Would this work with guns modded guns and modded weapons?
  24. Like
    fluffe9911 reacted to tommysticks in Named Weapons   
    Download Link
    http://pz-mods.net/weapons-items/NamedWeapons/

    I would like to thank RoboMat for helping me out with learning LUA. He once said something along the lines of "It doesn't matter if the code is pretty, as long as it works." Thanks.

    Also I used your rounding function.

    This mod adds incentive to hold onto weapons and repair them.
    After a certain number of kills a weapon will get a prefix that adds stats. After a second certain number of kills the weapon will get a suffix.
    These numbers are based off of the weapon's durability and are all different (thanks to ZombRand).
    For example: A spoon will require approximately 5 kills to get a prefix whereas an axe will be somewhere around 50.
    These two numbers are printed in the console and your player will announce it when he realizes the weapon he's using has been good to him.

    WEAPON MODS

    Durability is increased and condition restored when you hit the kill limits.
     
    This was inspired by Diablo 1.
  25. Like
    fluffe9911 reacted to Blasted_Taco in Is it possible to make a gas chamber?   
    I don't think zombies give 2 fucks about gas at all, they are walking corpses, maybe for NPC suvivors it would be a great idea to wait till they are asleep, put a generator inside their safehouse and start it.
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