Z3759xy Posted December 24, 2014 Share Posted December 24, 2014 (edited) Hello Community, Some time ago, I started looking into/playing with the Maptools, in my spare time. After I made my first building, "it" evolved into a whole cluster of buildings. This "cluster of buildings" looks very close to an area where I grew up (althrough a bit modified, to fit the PZ-universe). For now, there are 2 Cells (not complete). But I like to expand it a little further, by making it a 4 Cell city. There are some buildings I used/adjusted, made by other community members: - DoctahWong_cortman-medical - Doublebrain_ abandoned-factory - Jinja_house-1 and house-2 - mendonca_modern-villa-R - Phex_garages - Veged_small-house Many thanks, to those(and all the other) members for sharing. Downtown Mod-folder: Dropbox or Zippyshare Instructions: Spoiler =place=> the "Downtown" folder =into=> C:/users/.../Zomboid/mods =open=>ProjectZomboid and =click=> Mods (left lower corner) =double-click=> Downtown and then =click=> Done (right lower corner) Now "Downtown" will be available for FirstBite, Custom Sandbox and Survival. No 'custom'-sprites are used. I tested the mod on version 32+ . Special thanks to The_Indie_Stone, and all who made it possible, for releasing the Maptools! Suggestions, ideas or critism are welcome. If you find any bugs or issues: please do reply or send a pm, thanks. Kind regards, Z3759xy Edited October 13, 2016 by Z3759xy Dragonbahn, RobertJohnson, DresdenBBQ and 13 others 16 Link to comment Share on other sites More sharing options...
Dragonbahn Posted December 24, 2014 Share Posted December 24, 2014 Nice looking! Z3759xy 1 Link to comment Share on other sites More sharing options...
nasKo Posted December 24, 2014 Share Posted December 24, 2014 Sweet! Keep it up Z3759xy 1 Link to comment Share on other sites More sharing options...
Z3759xy Posted December 26, 2014 Author Share Posted December 26, 2014 Thanks, for the comments and the like's.I will post an update, when there is more to see. Link to comment Share on other sites More sharing options...
Z3759xy Posted December 28, 2014 Author Share Posted December 28, 2014 Dec 28th: Update 01: As the holidays are "flying by like a bullet", I updated some area's: - Random appartment-building: changed the lay-out of the garage-boxes,- Jinja_house-1: exterior,- mendonca_modern-villa-R: exterior,- Farms: 1 for crops + 1 for cows,- Food Market: lay-out + exterior,- Soccerclub parking-area: trees, trash and some lightning,- Added a firestation: interior + exterior (not sure if it looks like one),- Cemetery: added the other half (and left one spot open),- (7)Random houses: some interior and/or exterior,- Some minor changes. I've also updated the download-files and the picture, in the OP. Kind regards,Z3759xy Atoxwarrior, nasKo and Suomiboi 3 Link to comment Share on other sites More sharing options...
Suomiboi Posted December 30, 2014 Share Posted December 30, 2014 Cool stuff! I really like the graveyard! Z3759xy 1 Link to comment Share on other sites More sharing options...
Z3759xy Posted December 30, 2014 Author Share Posted December 30, 2014 Thanks, Suomiboi. I'm happy to read that you like it so far. Link to comment Share on other sites More sharing options...
Atoxwarrior Posted December 31, 2014 Share Posted December 31, 2014 Your work is going on track, this spectacular graveyard, luck still well Z3759xy 1 Link to comment Share on other sites More sharing options...
Z3759xy Posted December 31, 2014 Author Share Posted December 31, 2014 Thank you, Atoxwarrior. After the 30.12 update, I'm going to need all the luck I can find (or updated sprites within the map-tools), because althrough the vegetation looks nice and random in some area's, in other area's the vegetation does not show up or there is to much and/or the wrong color .Also, I will need to re-do the lightning, the (street)lights seem to have a bigger ligtning-radius now.And in some parts of the town, when playing at night, it looks like clear daylight now. Atoxwarrior 1 Link to comment Share on other sites More sharing options...
TheDanishCorgi Posted January 2, 2015 Share Posted January 2, 2015 Any chance this could be released as a survival/sandbox map? (not connected to the main one of course) Z3759xy 1 Link to comment Share on other sites More sharing options...
Z3759xy Posted January 2, 2015 Author Share Posted January 2, 2015 Hello, TheDanishCorgi.I'm a little surprised by your question, but as for now (as your can see in the OP) the map is still a heavy WIP.Releasing it already as a survival/sandbox -map (stand-alone or connected), in it's current state, would do the PZ-Universe no good, I think. But in the future, it's possible that the map will become available for all game-modes.(can't make any promises at this point, as I still have a long way to go).I hope the above answers your question. Link to comment Share on other sites More sharing options...
Z3759xy Posted January 4, 2015 Author Share Posted January 4, 2015 Jan 04th Update02: A new year, new challenges and a new update. - Soccerclub: main-building, a small parking-area and more trees+fencing added,- FamilyFashion store added,- FoodMarket interior added,- Pile-o-Crepe added,- Policestation: interior added,- PizzaWhirled: updated, (highlighted tile provides an extra escape-route now, if you climb through the window from the outside)- Doublebrain_abandoned-factory updated, (the stairs+roof where giving the character some fractures)- More random houses added,- Adjusted the zombies/wave, so the character wouldn't feel so overwhelmed at the beginning,- Some minor changes. Known issues/bugs:- collision bug inside the P-o-C: if you climb through some windows, your are stuck inside the table(fixed for now, by replacing some blue benches with chairs)-invisible wall inside the T.I.S.-Construction container and the P-o-C diningroom(fixed for now, by adjusting the "Challenge1.cratepositions" line)- erosion/vegetation: some of the sprites do not show in-game, althrough they sometimes slow the character down (show the animation) and play the "tree"-sound.I did some experimenting and the problem seems to occur mostly, when 2 sprites are placed on the same tile. For example: a tree and some curbs. - when your character dies, the "survived-time" is always '0hours 0mins'regardless of your play-time.I did not edit my LastStandsetup-file, but I tried an older Challenge1.lua(version 29.4,I think)and when my character died, the following appeared.I updated the files and the picture in the OP.The next update will take a longer time, as I have to resume my daily job again. Kind regards,Z3759xy Atoxwarrior 1 Link to comment Share on other sites More sharing options...
Z3759xy Posted January 7, 2015 Author Share Posted January 7, 2015 Jan 07th Update02.1: Sorry for the fast update already, but I made it so you don't have to do 'the-copy-and-paste-process'. The map is now a downloadable mod folder called "Downtown".As a mod it adds a new challenge for the LastStand-mode. And as you can read, I have chosen the working-title to be "Downtown". The OP is updated, with the link towards the mod folder.The download also includes a small bonus: the townhall (same building as the policestation) has been added. Kind regards,Z3759xy Suomiboi 1 Link to comment Share on other sites More sharing options...
Z3759xy Posted January 25, 2015 Author Share Posted January 25, 2015 Jan 25th Update03: Hello again,I found some spare time to:- complete 30+ buildings (mostly house-interiors),- add the McCoying co. logging-site,- start working on the forrest+lake area- and changing some minor things. The Build30.14-update fixed the erosion/vegetation issue. Thanks.Updated the picture and the files in the OP. Kind regards,Z3759xy Sieben, Jela331 and Suomiboi 3 Link to comment Share on other sites More sharing options...
Jela331 Posted January 25, 2015 Share Posted January 25, 2015 That looks horrib-ly good, great job. Z3759xy 1 Link to comment Share on other sites More sharing options...
Doublebrain Posted January 25, 2015 Share Posted January 25, 2015 Damn thats some nice detail you got on your buildings! Z3759xy 1 Link to comment Share on other sites More sharing options...
Z3759xy Posted January 25, 2015 Author Share Posted January 25, 2015 Thank you, Jela331 and Doublebrain.I'm doing the best I can to stay on the thin line between "to much" and "to little". Link to comment Share on other sites More sharing options...
Z3759xy Posted February 28, 2015 Author Share Posted February 28, 2015 Feb 28th Update04: While we wait for Build31 to unfold, I thought it would be nice to give another update again, I first have to correct myself on update02: "the invisible wall" inside the TIS-construction container, was caused by wall_grime/wall_overlay I placed on the inside of the container and not the "Challenge1.cratepositions". I changed the mod so Downtown is also available for the beginner-, survival- and the sandbox-Mode (connected: cell 29_23, 29_24, 30_23 and 30_24). There now is content enough for a playthrough or two ... and there are already 50+ spawnpoints. 50+? Yes, 59 to be accurate, I like the randomness it offers and will make every 'normal' house a spawnpoint to increase it even further. Sadly the objects.lua is not there (so "foraging" and "trapping" is not possible for now), but I gave the zombie spawnmap the correct color. I'm unsure how Build31 will change the LastStand-Mode or the menu for it, but I updated the files, the description and the spawnpoint. Please keep in mind that Downtown is still a WIP, but if you encounter any game-breaking issues, please reply to this topic. Updated the picture, download-link and the instructions in the OP. EDIT: added also a Zippyshare.com download-link (maybe more easy than Dropbox) Kind regards, Z3759xy Atoxwarrior 1 Link to comment Share on other sites More sharing options...
KorruptkSwades Posted July 1, 2015 Share Posted July 1, 2015 I will try this soon I like the houses SE of your map. I will give some feedback eventually. Z3759xy 1 Link to comment Share on other sites More sharing options...
XxZeraphinexX Posted July 3, 2015 Share Posted July 3, 2015 Any chance to get an Update on that with foraging fishing etc. working? Z3759xy 1 Link to comment Share on other sites More sharing options...
Z3759xy Posted July 4, 2015 Author Share Posted July 4, 2015 @KorruptkSwades :The houses SE of Downtown (I think you mean the brick houses) are placeholders for now, only 2 of them have some content in it. Any feedback is appreciated, small, big, possitive and negative. @ XxZeraphinexX : Because I changed my job, I did not have enough spare time to make any changes. But this month I will start working on it again, to update Downtown. Kind regards,Z3759xy Link to comment Share on other sites More sharing options...
XxZeraphinexX Posted July 4, 2015 Share Posted July 4, 2015 Thank you for all the work and effort and the quick respons Z3759xy 1 Link to comment Share on other sites More sharing options...
KorruptkSwades Posted July 19, 2015 Share Posted July 19, 2015 Hi Z3759xy I said I would try the map...I have it loaded.. Producing a video that should be posted here by tomorrow Sunday 19th evening you can count on that ! 19-07-15-EDIT: I had a malfunction with a recording where it did not save properly and the file got corrupted. I fixed the issue and am starting a new recording ... Z3759xy 1 Link to comment Share on other sites More sharing options...
KorruptkSwades Posted July 20, 2015 Share Posted July 20, 2015 I did a double post ONLY so that Z3759xy can be alerted in his notifications Here it is !! *bows thankin' the aplaudin' crowd....* "oh wait.... you're not human ! no.... back off nooooooooo arghhhhhhttttt" *the crowd munches on the bowing man..* Z3759xy 1 Link to comment Share on other sites More sharing options...
Z3759xy Posted July 20, 2015 Author Share Posted July 20, 2015 Thank you for the recording, KorruptkSwades! It's nice to see/hear that you like the little details inside Downtown. For the moment I'm working on a new version:Updating Downtown towards Build32+, adding some new locations and filling the old one's with some more content. Kind regards,Z3759xy KorruptkSwades 1 Link to comment Share on other sites More sharing options...
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