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ChatNoir

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  1. Like
    ChatNoir got a reaction from Ohbal in RELEASED: Build 34.10 - Food Tracker Build   
    Another 14 days of survival in my approach to collect data from the beginning to the late game. I have survived 3 months now in survival mode and I could increase weight by 28 days of constantly eating. I literally spend most of the time with cooking, foraging, hunting and farming to stay well fed all the time and get some weight back. My weight is stable around 35 kg it seems I can't get higher with that diet but it is much better than the 29 kg 14 days ago. (see also the previous reports about 1.5 months and 2 months of survival.
    Further stats:
    averageCalories=775.3112
    caloriesMax=2946.7148
    caloriesMin=-3500.0

    totalFedPercentage=43
    totalStarvingPercentage=2
    totalNormalHungerPercentage=55

    totalExoPercentage=13
    totalSleepPercentage=1
    totalNormalPercentage=90

    survivalTime=2231.7559553153114
     
    And I also found a bug: If I eat some frozen ice cream it is replaced in the freezer by a box of melted icecream. So you can literally eat 2 box of icecream. And after the electricity shut down the food in the freezer never get unfreezed. My freezers are still in use although I have no electricity since 6 weeks now.
  2. Like
    ChatNoir reacted to RobertJohnson in RELEASED: Build 34.10 - Food Tracker Build   
    Mmh ok, thanks a lot, gonna look into this.
     
    I nerfed a bit the calories reduction/weight reduction as it's main people problem, even tho I think it's gonna create problem for those who live only from looting/canned food (which is often high calories), but it should be rather ok...
     
    I really want people to fear the starvation.. But not at start...
     
    Even tho you try to live in the forest from day 1, so it maybe should be rather normal... Maybe I should increase a bit the nutrition given by the fishes/foraging goods...
  3. Like
    ChatNoir reacted to RobertJohnson in RELEASED: Build 34.10 - Food Tracker Build   
    I'm also worried by that, and because calories is capped, weight loss/gain is also capped.
     
    What build do you use to live in the forest from day 1 and loose weight like this?
    If you're only "average" or less in foraging/fishing/trapping i won't bet on you for survival! But a full outdoor man should be able to survive yes, I'll try that tomorrow, if not I'll increase nutrition values for those foods.
     
    You already need less calories if you're underweight to start to loose weight, but I should increase that cap, so even if you're down to 50kg then you'll be stable, and develop your skills to start gaining weight again.
  4. Like
    ChatNoir reacted to RobertJohnson in RELEASED: Build 34.10 - Food Tracker Build   
    Update 9!
     
    Fixed some items typo Lowered a tad the calories and weight loss Weight loss is now tied to your weight, so if you're underweight you'll start to loose weight after -400 calories instead of 0, etc... Can't go under 35kg, at this point you'll start to loose health Reduced the minimum calories cap to 2800 (from 3500) so it'll be easier to gain weight after a long diet Fixed general freezing problem (age, stopping the freezing update after no electricity..) Added nutritionist trait (you can see every nutritional values on any food, fitness instructor have it for free) Can now split pasta/rice pot into bowls Fixed spawn points debug code Added freezer to big fridge Can now use bolognese in recipes
  5. Like
    ChatNoir got a reaction from EnigmaGrey in RELEASED: Build 34.10 - Food Tracker Build   
    Well actually I live in the warehouse south of the center of Muldraugh. Right in the beginning I ate all the food found in fridges and stock up the non-perishables for the winter. However, I suffered from an early electricity shut down so I had to switch to farming, foraging and trapping. Since 4 weeks I am eating 1.5-2 stir-fries a day (bird/ rabbit meat and vegetables (cabbages, tomatoes, potatoes, carrots, radish, mushrooms), each 75-110 hunger reduction). Additonally, I eat berries between the large meals if I got some from foraging. Usually I stay well fed all the time interrupted only by 1-2 days of loot runs within 14 days of survival. If I am on a loot run I just try to eat 3 times a day a portion of stir-fry with 40-50 hunger reduction.
     
     
    I started the game with Build 34.8. I had a tough start with early electricity shut down so I had some hungry days till I managed to set up my safehouse, traps and a farm. After 1.5 months I started to try to gain weight back and I managed to get some weight with just eating a lot of food that I got by trapping, farming and foraging.
     
    I'm now loosing weight again. Currently I am at 32.5 kg. I just had one day when I was very hungry cause a horde delayed my retourn to my home. As you can see below I could increase the percentage of beeing well fed but the average calories dropped from 775 to -1070. And this is probably the reason for the weight loss I am experiencing now (3.5 months of survival).
     
    averageCalories=-1070.5956
    caloriesMax=2946.7148
    caloriesMin=-3500.0
    totalFedPercentage=44
    totalStarvingPercentage=0
    totalNormalHungerPercentage=56
    totalExoPercentage=15
    totalSleepPercentage=1
    totalNormalPercentage=88
    survivalTime=2552.222505834594
  6. Like
    ChatNoir reacted to ShuiYin in RELEASED: Build 34.10 - Food Tracker Build   
    is it even possible for a normal sized adult to weigh under 30kg (im really not sure about this too but i cant imagine that its possible)? maybe put a bottom cap or something. similarly to overweight i think should have a cap too
  7. Like
    ChatNoir got a reaction from NagashUD in RELEASED: Build 34.10 - Food Tracker Build   
    I've played another 14 days with my character (see this post). I tried to survive with hunting, farming and foraging and since I constantly lost weight I tried to stay well fed during the last 14 days. However, I was still losing 10 kg during that time from 38.99kg at 1months and 18 days to 29.00kg at 2 months and 2 days. Now it seem to be stable. I definetly think the weight reduction should be lower.
     
    Further stats:
    averageCalories=-1368.5958
    caloriesMax=1978.907
    caloriesMin=-3500.0

    totalFedPercentage=39
    totalStarvingPercentage=1
    totalNormalHungerPercentage=60

    totalExoPercentage=12
    totalSleepPercentage=1
    totalNormalPercentage=92

    survivalTime=1570.4018049277947
  8. Like
    ChatNoir got a reaction from Jeffrey Diggs in Poison berries experiment   
    I guess irl it depends on the amount of berries you have eaten, but I'm afraid you are dead.
     
    The third from the left is the right one.
  9. Like
    ChatNoir got a reaction from Jeffrey Diggs in Poison berries experiment   
    I think it is fine for blueberries to be sometimes poisonous. It might not be that easy to identify blueberries in the woods. There are some similar looking ones and all of them are poisonous. But check for yourself:

    Just one of the pictures above show blueberries that are safe to eat.
  10. Like
    ChatNoir got a reaction from ShuiYin in Wiki :-)   
    Try this tool: PZUnpacker. Happy New Year!
  11. Like
    ChatNoir reacted to lemmy101 in do you guys think survival is too hard?   
    There's no such thing as a too hard hardest mode as long as there's less hard modes too.  Otherwise all its doing is cutting out all the people who have put hundreds or thousands of hours into the game and don't find it a challenge otherwise.
  12. Like
    ChatNoir reacted to Footmuffin in Ask Project Zomboid Developers TIS Anything 5!   
    Will we get to see simple, domestic social interactions between NPCs? Like the group having dinner and discussing things or some survivors bonding over barricading, Zafehouse Diaries-style? I'd love to see interaction on that level.
  13. Like
    ChatNoir reacted to RoboMat in Ask Project Zomboid Developers TIS Anything 5!   
    Will there ever be legit ways of opening locked doors and windows (e.g. with a crowbar)?
  14. Like
    ChatNoir reacted to Joshnpk in Ask Project Zomboid Developers TIS Anything 5!   
    In the future will Farming be made more difficult, i.e reducing the amount available to harvest at lower farming levels and crops dying off if they get a disease?
  15. Like
    ChatNoir got a reaction from Joshnpk in Ask Project Zomboid Developers TIS Anything 5!   
    I was wondering what features the developers themselves miss most in PZ?
    And beside this: Will there be a way to dry towels in future?
  16. Like
    ChatNoir got a reaction from Atoxwarrior in Ask Project Zomboid Developers TIS Anything 5!   
    I was wondering what features the developers themselves miss most in PZ?
    And beside this: Will there be a way to dry towels in future?
  17. Like
    ChatNoir got a reaction from Footmuffin in Ask Project Zomboid Developers TIS Anything 5!   
    I was wondering what features the developers themselves miss most in PZ?
    And beside this: Will there be a way to dry towels in future?
  18. Like
    ChatNoir got a reaction from lucy the axe in Ask Project Zomboid Developers TIS Anything 5!   
    I was wondering what features the developers themselves miss most in PZ?
    And beside this: Will there be a way to dry towels in future?
  19. Like
    ChatNoir got a reaction from Talksintext in Ask Project Zomboid Developers TIS Anything 5!   
    I was wondering what features the developers themselves miss most in PZ?
    And beside this: Will there be a way to dry towels in future?
  20. Like
    ChatNoir got a reaction from Teesee in Ask Project Zomboid Developers TIS Anything 5!   
    I was wondering what features the developers themselves miss most in PZ?
    And beside this: Will there be a way to dry towels in future?
  21. Like
    ChatNoir reacted to blindcoder in Do I Have A Key For This? - Show if you have a key for a knob in the tooltip - v3.0.0   
    After stumbling over this thread http://theindiestone.com/forums/index.php/topic/13649-serious-problem-with-the-new-keys-and-lockable-doorknobs/ I realized that I actually do have that implemented already.
     
    What's this mod do?
    It shows you a short info in a doorknobs tooltip if you have a key for this specific knob in your keyring.
    Also, when you right-click on doors, you get an option to drop one key for this door to the ground.
     

     
    Where do I get this mod?
    On github: https://github.com/blind-coder/pz-dihakft/releases
     
    How do I install it?
    Like any other mod, download and extract to Zomboid/mods, then enable it in the Mods section.
     
    Does this mod have tiny_avc support?
    Yes!
     
    What is the license of this mod?
    It's Free For All!
  22. Like
    ChatNoir reacted to agreubill in Ask Project Zomboid Developers TIS Anything 5!   
    1) Do you plan to make some change on rope/sheet rope durability based on some suggestions done by the community ?
    2) Do you plan to adjust HOW the cold/heat works, based on some suggestions done by the community (this could be related to some rework on health system) ?
  23. Like
    ChatNoir reacted to Yolan in Ask Project Zomboid Developers TIS Anything 5!   
    My question would also have to be concerning food. As far as zombie behavior it seems to me like the +30 versions are now nicely difficult, in line with the devs stated goal of making survival times of several months an impressive feat. But right now we don't have a realistic eating/nutrition system. Are we going to see some kind of overhaul to this system in the near future?
     
    I'd like to see something like the Unreal World system, where fullness and nutrition are differentiated. A low nutrition character will be weaker, as they are slowly starving. You can fill your stomach will berries and chips so you aren't hungry, but it won't be enough in the long term to sustain you.
  24. Like
    ChatNoir reacted to Teesee in Ask Project Zomboid Developers TIS Anything 5!   
    Questions from DarkWeed, from the French community forum :
     
    - Are you going to put some character customisation/visual stuffing from crafts? For instance, trash bags used as raincoats (and seen on the character).
    - Will we be able to see the "health" of breakable objects again? Will any option to repair damaged barricades before they actually break be added?
  25. Like
    ChatNoir reacted to f3rret in Ask Project Zomboid Developers TIS Anything 5!   
    Are there any plans to get rid of floating buildings? Either player-constructed ones, or existing buildings where the entire first floor was destroyed?
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