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Posts
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Reputation Activity
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EnigmaGrey reacted to Aricane in Auto generated maps
This is awesome. Can't wait to see if anyone can manage to extend the "mad" generator and include houses
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EnigmaGrey reacted to Rathlord in Steam Release - 16th Feb 2014 - Build 23
Just to be clear- you mean the latest as in 10.9 Mavericks, right?
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EnigmaGrey reacted to hyansith in Steam Release - 16th Feb 2014 - Build 23
yes..... mac.... :/ Both EVE Online patch and Zomboid patch have not worked today which all directs me to one thing..... buy a PC.
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EnigmaGrey got a reaction from Jatta Pake in Using real life floor plans with BuidlingEd, best estimate of one tile's size?
I figure a good estimate is around a meter, but somewhere around ~2.5ft is probably closer.
Guessing, what fun.
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EnigmaGrey got a reaction from Cpt.Flapjack in Simple Root Cellars and Food Preservation
Not that there aren't 12v fridges available.
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EnigmaGrey reacted to bvhv in Steam Release - 16th Feb 2014 - Build 23
Would asking for a description of how multiplayer is going be a ETA? Like how its running and stuff
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EnigmaGrey got a reaction from umoito in Steam Release - 16th Feb 2014 - Build 23
Now, everybody hug and let's never speak of this again.
Hug, or else.
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EnigmaGrey got a reaction from beelees in Steam Release - 16th Feb 2014 - Build 23
Now, everybody hug and let's never speak of this again.
Hug, or else.
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EnigmaGrey got a reaction from DareDunk in Steam Release - 16th Feb 2014 - Build 23
Now, everybody hug and let's never speak of this again.
Hug, or else.
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EnigmaGrey got a reaction from PintLasher in Steam Release - 16th Feb 2014 - Build 23
Now, everybody hug and let's never speak of this again.
Hug, or else.
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EnigmaGrey got a reaction from Waib in Sleeping in multiplayer?
The more you repeat this, the more I want the ability to create a server that'll force kick someone for the in-game period of time they're supposed to be sleeping.
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EnigmaGrey reacted to Manux2 in Steam Release - 16th Feb 2014 - Build 23
Thanks did not see the suggestion section before
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EnigmaGrey got a reaction from Strider in Forcing Windows
Robomat has made a mod for doing this -- it's to be added to the game.
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EnigmaGrey got a reaction from Wiggins in Forcing Windows
Robomat has made a mod for doing this -- it's to be added to the game.
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EnigmaGrey got a reaction from Rathlord in Fitness / Obesity / Strength
And somewhat implemented (losing the Strong trait) in some versions of the game. -
EnigmaGrey got a reaction from trombonaught in PZ Source Code Spelunking, Debugging, and Decompiling
It's easier to pick a source file and clean out all errors introduced by the decompilation process (garbage bridge methods, unnamed constructors, references to anonymous inner classes that have been revamped into outer classes, exploded switch statements, illegal legal accessors, and lost access types) and use the current zombie class files to assist in the recompile.
JavaDoc is invaluable for this work.
In NetBeans, this is as simple as adding the entire Project Zomboid directory to your project and building the worked-on class there.
It's a long process, though. I only made it through the first 200-odd classes before I went a bit insane.
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EnigmaGrey got a reaction from Fj45 in "Member Titles" - How do i change mine ?
Only that it was suitably edited to include those dots.
As to the previous-previous title,
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EnigmaGrey got a reaction from ApolloDiaspora in Darker Zomboid
Welp, I think I've just been sold on this form of 'darker' being something that should be avoided at all costs . . .
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EnigmaGrey got a reaction from TheCenturion in Darker Zomboid
Welp, I think I've just been sold on this form of 'darker' being something that should be avoided at all costs . . .
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