Kurruk Posted February 25, 2014 Share Posted February 25, 2014 Watch out - someone's spying on you and trying to get all your secrets (with 5? clones moving down the tracks) http://pzmap.crash-override.net/#0.5230730267562782,0.2426574113765328,498.66666666666674 EDIT: with half of a different one over here (sneaky):http://pzmap.crash-override.net/#0.444170998880733,0.23105616709463808,498.66666666666674 EDIT2: see through wall:http://pzmap.crash-override.net/#0.7640134955384882,0.10405708621228493,498.66666666666674 EDIT3: see through wall segment:http://pzmap.crash-override.net/#0.7879836659930372,0.13216746388608203,498.66666666666674 EDIT4: question marks:http://pzmap.crash-override.net/#0.794459236076671,0.13560152568023945,498.66666666666674 EDIT5: ton of question marks:http://pzmap.crash-override.net/#0.8314161211033992,0.14177214733799387,498.66666666666674 EDIT6: half a person again:http://pzmap.crash-override.net/#0.44339807297505746,0.0778475149850533,498.66666666666674 Link to comment Share on other sites More sharing options...
blindcoder Posted February 26, 2014 Author Share Posted February 26, 2014 The question marks won't go away until a new version of the Tiles for the World Editor appears.Also, the persons (and IIRC one zed) will go away gradually as the map is being updated. Link to comment Share on other sites More sharing options...
Kurruk Posted February 26, 2014 Share Posted February 26, 2014 Great to hear ... don't mind me pointing the fingers - just trying to make your project even better than it already is blindcoder 1 Link to comment Share on other sites More sharing options...
blindcoder Posted February 27, 2014 Author Share Posted February 27, 2014 UPDATE I've just updated the changed cells from .23 to .24. I haven't seen any notable changes in the cells, so I guess it's "just" fixes to walls and interiors. If you find something interesting, though, report it here Link to comment Share on other sites More sharing options...
unsaved_progress Posted February 28, 2014 Share Posted February 28, 2014 Floating brick column?http://pzmap.crash-override.net/#0.3862959310075398,0.2299588652819511,284.8515765597235 Thank-you so much for all of your hard work! Link to comment Share on other sites More sharing options...
blindcoder Posted February 28, 2014 Author Share Posted February 28, 2014 the warehouse out of town (here http://pzmap.crash-override.net/#0.3777211047229246,0.2208725922657034,137.37055196745928) is not a warehouse. I believe it is a lumber mill that happens to have a good number of crates in it, or something like that. I'll have a look and change the overlay accordingly. Floating brick column?http://pzmap.crash-override.net/#0.3862959310075398,0.2299588652819511,284.8515765597235 Thank-you so much for all of your hard work! That should go into the Map bugs thread. Link to comment Share on other sites More sharing options...
unsaved_progress Posted February 28, 2014 Share Posted February 28, 2014 Whoops, sorry, didn't know if it was an error in the mapping project or in the actual map. Again though, great work man, and to think you coded the whole map blind too! Link to comment Share on other sites More sharing options...
Evergreen City Posted March 12, 2014 Share Posted March 12, 2014 Could this be used to map RingoD123's mod map, Bedford Falls? I'm doing some bug hunting and a nice detailed map would help greatly. Link to comment Share on other sites More sharing options...
blindcoder Posted March 12, 2014 Author Share Posted March 12, 2014 Could this be used to map RingoD123's mod map, Bedford Falls? I'm doing some bug hunting and a nice detailed map would help greatly.In theory, yes. But it'll take a bit, because:- I'm busy fixing things in the main Survival map which will take another 2 weeks at least- RingoD said that that map will change quite often, so I want to wait until things settle down a bit. Link to comment Share on other sites More sharing options...
blindcoder Posted March 20, 2014 Author Share Posted March 20, 2014 Short update on the mapping progress:I'm also finished stitching a remapping of Muldraugh to update it to current quality levels and build number, the same you already see in West Point. I'm about 8 hours of stitching, 4 hours of uploading and 16 hours of tiling away, so if all goes well, there'll be a huge quality update sometime in the middle of next week. After that's done, I'll start with Bedford Falls, which will probably take another week or two. Link to comment Share on other sites More sharing options...
syfy Posted March 20, 2014 Share Posted March 20, 2014 don't know if it has been said in this thread before, but thank you for doing this. LeoIvanov and blindcoder 2 Link to comment Share on other sites More sharing options...
blindcoder Posted March 20, 2014 Author Share Posted March 20, 2014 don't know if it has been said in this thread before, but thank you for doing this. Often, but I like to hear / read it every time Link to comment Share on other sites More sharing options...
blindcoder Posted March 20, 2014 Author Share Posted March 20, 2014 UPDATE So, yeah, I had a bit of spare time and finally got around to implementing coordinate viewing. I took Robomats Coordinate Viewing mod as a reference and PZMap now shows you:Coords: 10860x9894These are the absolute tile coordinatesCell: 36x33Obvious, this is the cell you are inRel: 60x240This is the tile relative to the cell you are currently in. Check it out: http://pzmap.crash-override.net/ Link to comment Share on other sites More sharing options...
Kurruk Posted March 21, 2014 Share Posted March 21, 2014 If there would be a way to by clicking locking the cell information (in case someone would like to copy it to clipboard) then I think it would be even better. For the time being you have to right click to bring up browser context menu, then move mouse away to the site menu on left and hit LMB to close browser context menu and have an option to copy text with data still pointing to the old cursor location (kind of hacking the system, but it works ). For example to show you the big stitch:Coords: 11118x10113Cell: 37x33Rel: 18x213 Unless you can't reverse it easily, so here you go:http://pzmap.crash-override.net/#0.5155167306726005,0.2298998710757186,455.4900095147479 blindcoder 1 Link to comment Share on other sites More sharing options...
blindcoder Posted March 22, 2014 Author Share Posted March 22, 2014 If there would be a way to by clicking locking the cell information (in case someone would like to copy it to clipboard) then I think it would be even better. For the time being you have to right click to bring up browser context menu, then move mouse away to the site menu on left and hit LMB to close browser context menu and have an option to copy text with data still pointing to the old cursor location (kind of hacking the system, but it works ). For example to show you the big stitch:Coords: 11118x10113Cell: 37x33Rel: 18x213 Unless you can't reverse it easily, so here you go:http://pzmap.crash-override.net/#0.5155167306726005,0.2298998710757186,455.4900095147479 Noted, I'll add an option to 'lock' the coords.Also, I'm currently upgrading the map anyway, so this'll be fixed soon(-ish). Kurruk 1 Link to comment Share on other sites More sharing options...
Kurruk Posted March 22, 2014 Share Posted March 22, 2014 Brilliant - the reason I mentioned the stitch, was that I read somewhere that you used the new tiles and updated Muldraugh ... guess my memory plays tricks on me Link to comment Share on other sites More sharing options...
123Imirish Posted March 22, 2014 Share Posted March 22, 2014 do you have an estimated time for a bedford falls map? Link to comment Share on other sites More sharing options...
blindcoder Posted March 23, 2014 Author Share Posted March 23, 2014 Brilliant - the reason I mentioned the stitch, was that I read somewhere that you used the new tiles and updated Muldraugh ... guess my memory plays tricks on me No no, that's correct. I've just finished it yesterday or so and will upload it tomorrow, finishing everything around Wednesday. But there'll certainly be new errors to tend to do you have an estimated time for a bedford falls map?If all goes well, around April 1st or 2nd. But you know how it is with ETAs Link to comment Share on other sites More sharing options...
123Imirish Posted March 23, 2014 Share Posted March 23, 2014 Brilliant - the reason I mentioned the stitch, was that I read somewhere that you used the new tiles and updated Muldraugh ... guess my memory plays tricks on me No no, that's correct. I've just finished it yesterday or so and will upload it tomorrow, finishing everything around Wednesday. But there'll certainly be new errors to tend to do you have an estimated time for a bedford falls map?If all goes well, around April 1st or 2nd. But you know how it is with ETAs thanks Link to comment Share on other sites More sharing options...
Kurruk Posted March 23, 2014 Share Posted March 23, 2014 do you have an estimated time for a bedford falls map?If all goes well, around April 1st or 2nd. But you know how it is with ETAs April Fools' Day? Link to comment Share on other sites More sharing options...
blindcoder Posted March 24, 2014 Author Share Posted March 24, 2014 April Fools' Day? Hah, didn't even think of that. Nope, no April Fools Day joke here. Link to comment Share on other sites More sharing options...
Kurruk Posted March 24, 2014 Share Posted March 24, 2014 April Fools' Day? Hah, didn't even think of that. Nope, no April Fools Day joke here. Link to comment Share on other sites More sharing options...
blindcoder Posted March 24, 2014 Author Share Posted March 24, 2014 UPDATE I've just pushed a minor code update to the map that finally fixes POIs "wandering" around. They should now be pin-point exact on the spot they're on.This does not affect minor "wobbling" when panning the map, but rather the POI moving down-right when zooming in or out. Link to comment Share on other sites More sharing options...
blindcoder Posted March 25, 2014 Author Share Posted March 25, 2014 If there would be a way to by clicking locking the cell information (in case someone would like to copy it to clipboard) then I think it would be even better. For the time being you have to right click to bring up browser context menu, then move mouse away to the site menu on left and hit LMB to close browser context menu and have an option to copy text with data still pointing to the old cursor location (kind of hacking the system, but it works ). For example to show you the big stitch:Coords: 11118x10113Cell: 37x33Rel: 18x213 Unless you can't reverse it easily, so here you go:http://pzmap.crash-override.net/#0.5155167306726005,0.2298998710757186,455.4900095147479 This is now fixed with todays... UPDATE All of Muldraugh has now been recreated using screenshots from the PZWorldEd. That means that there should (SHOULD!) be no more stitching errors and no more survivor or zombie artifacts in the map.You might need to force refresh (Ctrl-R in FF). http://pzmap.crash-override.net/ Kurruk 1 Link to comment Share on other sites More sharing options...
Kurruk Posted March 26, 2014 Share Posted March 26, 2014 So where do we send issues related to map now, here or straight to TIS? Some weird issue with road:http://pzmap.crash-override.net/#0.5418196045488127,0.24002484016009787,455.4900095147479http://pzmap.crash-override.net/#0.5416020221334091,0.23730839649132238,455.4900095147479 Some line in here:http://pzmap.crash-override.net/#0.4627042836069622,0.23200657493680657,455.4900095147479 What about westpoint - still in ToDo? (question marks and missing wall)http://pzmap.crash-override.net/#0.8314054323385024,0.1415991751617342,455.4900095147479http://pzmap.crash-override.net/#0.7641078994632651,0.10400123807799098,455.4900095147479 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now