Suomiboi Posted March 27, 2014 Share Posted March 27, 2014 Hi! I'm welcoming you to join the first unofficial real world map expansion for Project Zomboid! Community project:RadcliffNow in blindcoder's PZ Map project!http://pzmap.crash-override.net/?desc=Radcliff0dot2L0 Map description:Radcliff, KYRadcliff - Population 21961 Radcliff is a small city in the outskirts of Elisabethtown and south of the impassable Fort Knox. Despite the rural prerequisite, the city center's slow streets and small boulevards are surprisingly alive. Just east of Radcliff lies the small town of Vine Grove, which can be described just as quaint and quiet. These lovely suburbs are the home of few and hold a place for those seeking a rural setting with a steady pace. But even there, not all is as quiet as one would presume... ''''''''''''''''''''''''''''''''''' Radcliff Beta v0.2Disclaimer:I can not and will not support any MP versions of the map and can not commit bug fixes in the forseeable nearTM future. The map is a beta version and does have bugs. If you're willing to live with this knowledge without complaint here's something for you: DOWNLOAD Installation directions: just extract the files in your %username%/zomboid/mods -folder and enable the mod from the pz mods options window (you might have to restart the game). ''''''''''''''''''''''''''''''''''''' As many of us know the developers have been hard at work with the mapping and Mash is pounding away in secrecy and deciding what will be the next big things added to the map. Also much hasn't been confirmed about how big the map will actually be and what it will eventually cover. We have had word that the map will be expanded, and some rumors that we'll likely see the impassable Fort Knox and the swarming city of Louisville implemented in the future. That is all we know. This project is here with that knowledge to be added south of the future Fort Knox and maybe even work as an encouragement for Mash and TIS on their great work. So, what is this about? I am creating (with hopefully some help ) a 10x10 cell map with accurate (as close to real life size and placing, as I have the fortitude) road mapping, forests, rivers, railways, paths and buildings of the town of Radcliff which is south of Fort Knox. Where do I fit in? Your job, if you wish to join and/or contribute to the project, is quite simple at the moment. I will need hundreds of buildings for this project and you as a budding Zob the Builder shall do my bidding , wait... no... can help <3 by making as real life accurate buildings as you can in the style of what is already existing in game (ie.no own tilesets, at least for now). More accurately, you can check google maps for the area covered and try to copy buildings as good as you possibly can. We are also trying to imitate the style that has already been established in the game by our wonderful MashPotato. If you wish to do more than that, have some mapping required (simple) skills and are ready to dedicate yourself, you can contact me by PM and we'll discuss your future role on the project. (Read on for more accurate info on the buildings...) Why are you doing this? Because, I love Project Zomboid and the community and wish to help make this the best zombie survival game it already is! Also I have been doing a fairly large project on my own which includes my home city, but I have decided to put it on the background for a while and do something where the whole community will benefit. As to the purpose of this map, it is to be as good as (or even better ) than the original, existing map, expanding the playable area enormously and maybe even be incorporated to the vanilla map when it is fully fledged out. Only TIS knows! When will this be out? I wan't to play! I'm sorry to say that this being such a huge and intricate project, you're going to have to wait quite a while until it will be in any fully playable state. As in the Indie Stone fashion: No ETAs! That being said the ones contributing most can of course always make test versions for themselves and with agreement, share some versions with friends and others for testing/streaming etc. purposes. Once we get there I will publish larger alpha/beta tests for the public, but I'll say that as I'm quite the perfectionist, the map should be very much near completion at that point. Mainly this is a slow and steady project and I'm in no rush of finishing it tomorrow or the day after. Questions, comments, ideas? Post them below or PM me personally, but as always keep it civil, constructive and lovely, above all! Ok! to the pics yayyyy!!!: Full map plus roads: Here's the first picture of the map when I finished with making the roads. I've made the base map from a mash of google map screenshots and tilted them slightly. This is, because of the roads being only possible to draw in two directions. Also the original Muldraugh map is slightly tilted so it should fit right in. the roads are highlighted as red so you can see how well it corresponds with the RL roads. If you don't agree with some of the choices I've made in this or have good ideas on how to improve them, please post below or PM me. Note this is not the finished road map and some minor changes have already been made to it. Roads:The largest roads are 14px wide without and 12px (6px/direction=2lanes/dir) with a mid gap, medium roads are 9px, small 2way roads 6px. and the driveways / small country roads are 3px (I might increase some to 4px depending on your views). A finished cell (1,3):Here's what I call a "finished" cell. The mapping is complete and it looks fairly good on the WorldEd. This is a point where I'll start adding buildings to the area and adding more detailed vegetation. The most typical buildings in the area:This, as the topic says, is a representation of what the most typical of the houses look like in the Radcliff area and around it. Small white buildings are the most common. Also many of the buildings have some sorts of garages or shelters for cars. These are what the map will need the most and is what should be done first, as I've started the finishing on the west side of the map and they are most abundant there. png map:Here's the full size png of the roads, rivers, fields etc in the area. It is still heavily WIP and should be treated as such. (for example I accidentally marked the railway in the middle as sand road ) As you see I'm starting to get finished on the left side of the screen which has a lot of fields and especially empty areas, which seem to be the hardest to pull off looking good in game. Updated:28.4.2014 _veg map:Here you can see how the forests, bushes and grass will be laid in the map. I've tried to correspond the forests with the real world ones as closely as I can, but due to the squareness of the roads I've had to take some liberties to keep my sanity. Again the left side is more finished and detailed atm. I will try to make this map as accurate as possible before moving into the tilezed editing. This will not be the finished vegetation since the buildings etc. will require further editing when I can see exactly how they fit in with the map. Updated: 28.4.2014 Plan:Here's the plan for now. I will start finishing cells the png and _veg maps and once satisfied with a few, I will start adding my own made buildings and those that you've sent. After we've gotten a few cells roughly finished we'll start testing and fixing those cells while adding more, slowly. We're aiming for near flawless execution and things like wrong spawn in container etc. shouldn't happen. This is a point where we'll be needing some closed testers to tell what's going on with the maps. After that, slowly expand until we've covered most of the cells and are pretty stable, with hopefully no walkthrough walls, accurate loot etc. This is the point where the first test maps will be released for the full public as a beta release. Cross your fingers. And please be lovely towards me/us . At the same time as I assume Mash is fully at work with new areas and therefore new tilesets, we'll do some needed upgrading and correspond to feedback accordingly. Lastly after extensive tweaking, drawing, building, releasing and re-releasing we'll release the final version on the mapping section. After this? life as we now it, is over... no? maybe something bigger? *looks south of Radcliff with glaring manic eyes* Finished areas, buildings etc:I'll somewhat try to keep up on the stuff as it gets finished and update it here whenever I have some extra time. Mapped "finished" cells:0,20,30,40,50,60,71,21,31,41,51,61,72,22,32,42,52,62,73,13,23,33,43,53,63,74,24,34,44,54,64,7total 31 cellsupdated 6.4.2015 Finished/submitted buildings:(note not all of these are yet included in the map but approx. 98% are) 35 garages147 tiny houses205 small houses118 medium houses2 apartment blocks3 medium blocks1 small block2 large houses21 trailers1 medium warehouse14 construction sites118 custom buildings(including schools, baseball fields and basketball courts, a town hall, library, a gazebo, chicken coop, a full golf course with apartments etc.etc)638 buildings in totalupdated 6.4.2015 Completely finished cells (with buildings/tiles):0,20,30,40,50,61,21,31,41,51,62,22,32,42,52,63,23,33,43,53,6that's 20 cells if you don't wanna count it yourselfupdated 6.4.2015 Important for sending houses:I would like to recieve all your buildings preferably via PM as to not clog up the topic, but I won't mind if you prefer to post them here. Name your buildings as followed:Your initials followed by _RC_ building type _ size _ and number of the building in mentioned type and size category. This helps me to keep the files organized, follow where I've placed them and help with debugging. For example: SB_RC_House_Tiny_001SB_RC_House_Small_001SB_RC_House_Small_002SB_RC_House_Medium_001SB_RC_Garage_SmallClosed_001SB_RC_Garage_SmallOpen_001SB_RC_Garage_SmallClosed_002SB_RC_Garage_SmallOpen_002etc. Contributors, thanks and active members:We now have a working team of 5 members! Yayy! Members:Suomiboi (mapping, buildings, oversight)Clarkimedes (buildings)AliceCooper (buildings)Fetti (buildings)Phuket (buildings)Valindil (buildings, furnishing) Contributors:Pridelost (buildings) Check out his awesome map project Dreadwood!Sieben (buildings) Sieben's got some great buildings going on in here. More than sieben!Jela331 (buildings) Check out his WIP "Rebuild" projectDoctahWong (buildings) He has a nice lil' variety of buildings here.updated 6.4.2015 Thanks:Special thanks for the whole TIS crew for making a project like this at all possible and such an enjoyable waste use of free time! Stay lovely <3 Nero, Packbat, Sieben and 9 others 12 Quote Link to comment Share on other sites More sharing options...
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