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Phuket

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About Phuket

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  • Birthday 10/18/1992

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  1. So after the ground was all ready to go, would you just pick the chickens up and move them to a new pen? I like the idea. I mean I'm down for anything that adds more realism and emersion into the game. My only question really is: How would one put together and program the game so this were the case? Maybe after a certain amount of days say (90) or something. The ground automatically displays some type of color or turns a darker brown representing the ground is ready to plant?
  2. A sawed off shotgun is not more accurate... And I'm not sure why it gets that benefit in the game. Best use of a sawed off shotgun is simply because it's easier to clear corners of a crowed house with a something that is 14 inches then say a Remington that's 18-20 inches. Maybe the devs were trying to simulate the advantage of clearing tight spaces by increases accuracy? I'm not really sure.
  3. I mean I could see maybe implementing where you could get 1 charge out of using the back if a toilet to knock out a zed. But at that point your still screwed if there's more then one outside the bathroom door. Now you could say "atleast it'd be good if there was one zed" but that's what the (very in effective, however useful) melee ability comes in. Use your hands to push a zed over. Stomp on it's face.
  4. It's been brought up several times now. The idea of a global chat has pretty much been shut down. No one wants to hear people complain that they were "just killed unfairly" and "want there stuff back" over and over. It ruins immersion and any attempt at role playing. Now maybe the ability to find a radio and use it as a way to "establish" communication with other survivors across the world could work. Which I believe is something that has also already been brought up. Your best chance as of now? If communicating with friends (Skype, Teamspeak, mumble) if not. Maybe set a keyboard macro up to say "Hey, I'm friendly" or "are you friendly?" So it's just one simple key press and your good. Don't know how to set up macros? Googles your best friend
  5. Kajin is correct. There's planned to be a huge aiming overall that will address these issues. Head seeking missles I'm sure are not what the devs had In mind and I take full trust in the fact that it'll be fixed in time. For now I'm just happy the weapons are in the game rather then not. Even if it's in there simpelest form.
  6. I could see something like this in game. A trap door you can build and put over stairs would make choosing a safe house even more intresting. Plus zombies breaking them down just like doors would be fun. This is something I could see myself doing in a zombie apocalypse. Large sheet of plywood, some hindges, a padlock and lock. Place over stairs. Enjoy extra safety!
  7. More... for the love of god! GIVE ME MORE! Haha great tutorial I really hope to see some more lessons from you
  8. Oh yeah, I totally forgot about this! It's quite annoying not knowing how many rounds you have left, but I guess it's somewhat realistic... Giving you the occasional "oh shit" moment when running out of ammo if you're not counting Maybe you should only see the amount of rounds in the gun when it's unequipped? Ya its kinda tricky to tackle that one! Part of me is like "I really wish I knew how many rounds I had in a weapon" but at the same time I enjoy the thought of just spontaneously running out during mid fire fight. Maybe have a way where you can right click your weapon and click *Check ammo* or something? Then you could have weapons that spawn with various amounts of ammo in them. For example, you find a pistol and your like "YES!" but then you get all nervous because your like "What if there's no ammo..." And you slowly slide the clip out and peer in to see... 5 rounds! Yay!
  9. You work is amazing! I especially enjoy all of the military buildings you have made! Motivates me to try and get as good as I possibly can with the the building editor so I can make some awesome things like this! Ill be looking forward to using alot of these in some future mapping plans I have! Keep up the work!
  10. Sounds like fun! Look forward to seeing some pictures. Maybe soon?
  11. Don't take my word for it, but I'm pretty sure KY has a law where a weapon can have a limited amount of rounds in it (AR I believe is 10) if that weapon is stored somewhere for quick self defense. I could google it... im to lazy Either way, I agree that if a zombie apocalypse broke out a few people would have had weapons armed, loaded, and ready to go! However (And correct me if I'm wrong) is there anyway to see how many rounds are in a weapon currently? Because now that I recall I don't remember seeing anything that showed me if a weapon was loaded or not?
  12. I throw some time down later today to help out with the wiki. Also would like to maybe write up and add a few more guides to the page!
  13. I feel if we put our heads together we could crack this code. Though a modding tool for 3D animations would be nice and super convenient, I really just want to be the typical person I am and jump the gun rushing head on into something I barely understand in an attempt to accomplish it! But really there's some 3D models I want to add in a mod I plan on working on and I'm inpatient. There must. be. a way! Ill keep looking into it
  14. A whole list of really good ideas! Hell if this doesn't get added at some point I would have no problem trying to make it into a mod!
  15. I can only imagine walking into my safehouse and there's just piles of zombies in all the rooms "Damn it not again!"
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