Golde Posted March 27, 2015 Share Posted March 27, 2015 Well I've found my new profile image...i'm so done.... Kitt Frostpaws 1 Link to comment Share on other sites More sharing options...
Kitt Frostpaws Posted March 27, 2015 Share Posted March 27, 2015 Noob question here guys: could you give me a run-down on how to texture objects?I've forgotten how and my blender tutor has vanished. Link to comment Share on other sites More sharing options...
Golde Posted March 27, 2015 Share Posted March 27, 2015 Noob question here guys: could you give me a run-down on how to texture objects?I've forgotten how and my blender tutor has vanished. Kitt Frostpaws 1 Link to comment Share on other sites More sharing options...
WolfeClaw Posted April 2, 2015 Share Posted April 2, 2015 I apologize on behalf of Razer for their inability to make good headset microphones. Hydromancerx, mads232 and Suomiboi 3 Link to comment Share on other sites More sharing options...
mads232 Posted April 3, 2015 Share Posted April 3, 2015 I apologize on behalf of Razer for their inability to make good headset microphones. Hey man! Thanks for doing this tutorial! You're saying that everything has to be "combined". What do you mean by this? Does it has to be ONE mesh like this? Or do you mean, I have to combine the faces, like this? I'm guessing the last one, but I just wanted to make sure Link to comment Share on other sites More sharing options...
WolfeClaw Posted April 3, 2015 Share Posted April 3, 2015 Basically, you need it so that when you select it in Object mode, you can select any part of it and it selects the whole thing. One whole object, rather than multiple objects. mads232 1 Link to comment Share on other sites More sharing options...
Jab Posted April 3, 2015 Author Share Posted April 3, 2015 Added the tutorial in the OP. WolfeClaw 1 Link to comment Share on other sites More sharing options...
Jab Posted April 3, 2015 Author Share Posted April 3, 2015 It really sucks working with decompiled code, trying to see what it is doing (Matrix manipulation in global space), and trying to work with Blender, with the bone system (Which has object and global space matrix) being the way it is. I'm almost at the point of straight-up asking for help on what I need to do (step-by-step) in order to position rotations properly. I really want to get animation importable and exportable. I feel that this feature is very important, and have spent countless hours picking at this problem, but it won't budge. WolfeClaw, fluffe9911 and Golde 3 Link to comment Share on other sites More sharing options...
juto Posted April 6, 2015 Share Posted April 6, 2015 Hello, i have a problem with importing the male.txt, im using blender 2.74 and inporting the models from PZ 31.6. When i import the male .txt some kind of problem appears (something like "unable to set posX, posY....") the armature loads but when i export the cloth that im editing and start the game it crash. i got no problem with weapons models or the clothes itself its only the male.txt If anyone can help me it would be awsome thanks! Link to comment Share on other sites More sharing options...
Jab Posted April 6, 2015 Author Share Posted April 6, 2015 Hello, i have a problem with importing the male.txt, im using blender 2.74 and inporting the models from PZ 31.6. When i import the male .txt some kind of problem appears (something like "unable to set posX, posY....") the armature loads but when i export the cloth that im editing and start the game it crash. i got no problem with weapons models or the clothes itself its only the male.txt If anyone can help me it would be awsome thanks! I wrote this using 2.73, so I'll have to update the scripts soon. WolfeClaw 1 Link to comment Share on other sites More sharing options...
juto Posted April 7, 2015 Share Posted April 7, 2015 Hello, i have a problem with importing the male.txt, im using blender 2.74 and inporting the models from PZ 31.6. When i import the male .txt some kind of problem appears (something like "unable to set posX, posY....") the armature loads but when i export the cloth that im editing and start the game it crash. i got no problem with weapons models or the clothes itself its only the male.txt If anyone can help me it would be awsome thanks! I wrote this using 2.73, so I'll have to update the scripts soon. Thanks for the answer i will download the 2.73 this afternoon Link to comment Share on other sites More sharing options...
Jab Posted April 9, 2015 Author Share Posted April 9, 2015 The scripts have been updated for 2.74. I didn't see any problems. I will also note that I added code to import models into the "Z-UP" as Blender wants, and export models back as "Y-UP" as the model format / game wants. mads232 and WolfeClaw 2 Link to comment Share on other sites More sharing options...
Jab Posted April 11, 2015 Author Share Posted April 11, 2015 Actually made progress on the animation loading portion. It seems that I need to apply the rotations on the rest pose of the bone when creating it too.. I just need to figure out if I need to calculate the bone rotations on each animation frame with the parent rotation. mads232, DIrtbag, WolfeClaw and 1 other 4 Link to comment Share on other sites More sharing options...
WolfeClaw Posted April 11, 2015 Share Posted April 11, 2015 Good to know progress in that area is actually being made. Must feel good to actually get somewhere after so much confusion. mads232 1 Link to comment Share on other sites More sharing options...
tommysticks Posted May 6, 2015 Share Posted May 6, 2015 This thread is epic. Can't wait to try this out. I have PZ dry spells, but something always draws me back in. You're a king Jab. mads232 and Jab 2 Link to comment Share on other sites More sharing options...
mads232 Posted May 6, 2015 Share Posted May 6, 2015 Hey man, how's it going? Making any progress, or taking a break from it? Haven't heard from you in a while Link to comment Share on other sites More sharing options...
Jab Posted May 11, 2015 Author Share Posted May 11, 2015 Hey man, how's it going? Making any progress, or taking a break from it? Haven't heard from you in a while It's been a busy month or so, and with PZ changing things like animations and possibly formats, Im not sure if it is worth pushing beyond what this script can already do. (Hint: I need to know what PZ is planning to do time-wise before i continue on the animation portion.). mads232, WolfeClaw and SIGILODARK 3 Link to comment Share on other sites More sharing options...
Fuji Posted May 19, 2015 Share Posted May 19, 2015 I'm not sure if its a game-end issue, or a bug in the script, or if I'm just bad at modeling, but models appear to be flipped along the X-axis, left is right and so on. For example, when importing a model, weights on the right side of the body will appear to be on the left side, yet be correctly animated according to the correct right side in-game. Any input on this? Link to comment Share on other sites More sharing options...
Jab Posted May 19, 2015 Author Share Posted May 19, 2015 I'm not sure if its a game-end issue, or a bug in the script, or if I'm just bad at modeling, but models appear to be flipped along the X-axis, left is right and so on. For example, when importing a model, weights on the right side of the body will appear to be on the left side, yet be correctly animated according to the correct right side in-game. Any input on this? sounds weird, but I did notice it. The format itself is weird as heck. About the format for the game changing or not, I still am in the dark as to whether or not major changes are coming. If that changes, I want to be able to get that format working with Blender as soon as I get either the format, or a model for it. WolfeClaw 1 Link to comment Share on other sites More sharing options...
lemmy101 Posted May 19, 2015 Share Posted May 19, 2015 Hi Jab, it's still up in the air for us too but we've not started any file format changes as of yet. At present its using the existing system, but separating the geometry from the anim data in the files into model + animation .txt files (one anim per file). There are so many things on our plate that its not known when we'd make any file format changes, so your tools are of huge potential to modders and ourselves. Jab and WolfeClaw 2 Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted May 19, 2015 Share Posted May 19, 2015 Great work man, If this helps for modders to add weapons, vehicles and other 3D models I cant wait! Link to comment Share on other sites More sharing options...
Jab Posted May 20, 2015 Author Share Posted May 20, 2015 Hi Jab, it's still up in the air for us too but we've not started any file format changes as of yet. At present its using the existing system, but separating the geometry from the anim data in the files into model + animation .txt files (one anim per file). There are so many things on our plate that its not known when we'd make any file format changes, so your tools are of huge potential to modders and ourselves. Thanks for letting me know that further work on interpreting this format isn't a possible waste. The main hurdle that's stalled the completion of this script is simply the animation interpretation. It's most-likely a compound problem between what I know Blender is trying to do with the data I feed it, and what I know or don't know about the data I am feeding. The best course of action for me to completely render the animations properly is to write a animation player for this format in Java. This will allow me to see what is going on with the format myself, and to give some clarity to the animation before I try to implement the animations in Blender again. The amount of hours I've put into these 2 scripts to get this working right is just too much for me to abandon. Also, seeing that this tool may be helpful to your team is another good reason to finish it. Maybe completing the script might open the door for a better model format to be produced so that both modder and artist can work with less complication, as it is currently. Suomiboi, Burianu and Dr_Cox1911 3 Link to comment Share on other sites More sharing options...
tommysticks Posted May 31, 2015 Share Posted May 31, 2015 Jab, just wanted to let you know this shit is awesome. Just updated my mod with 3-D models. Much love. Jab 1 Link to comment Share on other sites More sharing options...
Jab Posted June 4, 2015 Author Share Posted June 4, 2015 I am finally working on this again. Right now I am looking at making a model viewer in Java based off of an example OpenGL program I found to save some time, and focus on importing the model in Java first, before I attack the Blender scripts again. tommysticks, mads232 and Break-Off 3 Link to comment Share on other sites More sharing options...
Fuji Posted June 4, 2015 Share Posted June 4, 2015 I am finally working on this again. Right now I am looking at making a model viewer in Java based off of an example OpenGL program I found to save some time, and focus on importing the model in Java first, before I attack the Blender scripts again.If you can figure out how to add in an optional dither/pixelate effect in the model viewer, it will become incredibly useful. Trying to gauge what details will be lost in-game is difficult at best. Jab 1 Link to comment Share on other sites More sharing options...
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