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juto

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  1. Hello! I have been out of the community for a long time, but i have read this topic and im very exited becouse of the modding opportunities. I wanna upload some model i had worked on the last year hoping for a possiblility of implementation without substituding the models. I hope someone can implement them in-game (i dont have a lot of time to figured out how right now, but i could try by myself if anyone wants to) Models and textures in .txt and .blend http://www.mediafire.com/download/hd8fzv3pvvo2hmf/Blender_models.rar
  2. I think so, that's why i ask for making some "empty" model that the game load. To allow us to use it in our model, That doesnt have to be difficult. lol It might just mean that whatever you created will be nullified by whatever changes in the future. Not necessary, they implement 5 "empty" models called weapon_1.txt, weapon_2.txt etc... and they game load them, so we can use to reamplace for our custom modesl. Then devs implement the rifle model and its called weapon_rifle.txt. Nothing is nullified there.
  3. I think so, that's why i ask for making some "empty" model that the game load. To allow us to use it in our model, That doesnt have to be difficult. lol
  4. Look for jabbs awsome script for blender here is the URL http://theindiestone.com/forums/index.php/topic/12864-blender-3d-model-import-export-scripts-274-wip/
  5. juto

    [HELP] Vehicle mod

    Hello, i have been playing again to PZ the last month and i have been working in a weapon mod, (WIP) that create and sapwn along the map some new weapons. I have also chage the models so you actually see ingame the weapon you are carrying. (AK-47 / MAC / crossbow / katana / M107 / SPAS-12) I will upload to this forum. Now im thinking i making a new mod for vehicles. It doesnt actually allow to drive vehicles. My idea is to edit the map importing a new sprite of a car and place a few of them along the map (one in mouldraug, other in westpoint and perhaps in some custom map) and add them a script that teleport the player from one car to another (It will be more like a fast travel betwen cities) The problem is that im more experienced in the visual part of moding like models and textures and i dont have any clue on how to start scripting this mod (actually i have only write scripts to create and spawn items) So i will be very gratefull if someone help me on how to start working on this. THAKS!!
  6. Hello! i have been modding the game and making models for new weapons and clothing, the problem is that we can't load new model or textures so i have to remplace the vanilla ones for the new (i remplace in items.txt the sprites of golf club, spiked baseball bat, poll cue etc.. for the baseballbat so i have some "free" models to use mines by sacrificing those) My suggestion is to change that kind of coding to be able to load all models that we have in the folder media/model and the same goes for textures. I think this woul increase the amont of mods (that devs would be able to use for future items, just like erosion mod) something that i personally loves. I dont know if this is a very hard work for devs... becouse it could be necesary a big change in the code structure. A less difficult solution could be introducing some empty files that the game load like 1.txt, 2.txt etc... for models and 1.png 2.png... for textures that allow us to load some stuff for our mods I really like this game and has a very good inmersion but sometimes i feel like having more variety of weapons and vanity items would be much more inmersive. Please consider it for the next build. It will be awsome and a lot of players modders and not modders will apreciate it.
  7. Hello i'm making some model for this mod replacing some in-game model like spikedbat and pool cue for katana crosbow etc... (thats becouse of the hard-code models) But then i have see your comment that @Antize has use your icon without permission. Do any of you have any problem with my mod if i do it using you code and icons? i would mention in the mod that i'm using your work. If you dont want i will keep the mod for me and my friends, but i would like to share it with all the community... An other option is making my own mod from 0. But i think that sharing our work would make moding more easy.
  8. I wrote this using 2.73, so I'll have to update the scripts soon. Thanks for the answer i will download the 2.73 this afternoon
  9. Hello, i have a problem with importing the male.txt, im using blender 2.74 and inporting the models from PZ 31.6. When i import the male .txt some kind of problem appears (something like "unable to set posX, posY....") the armature loads but when i export the cloth that im editing and start the game it crash. i got no problem with weapons models or the clothes itself its only the male.txt If anyone can help me it would be awsome thanks!
  10. Sorry but i haven't been active in the zomboid moding for a very long time and i want to resume my "work". I know the sprites are hard-coded so you can only remplace the pre-exitent models same as textures. what i wanna know is what Jab's Import & Export script for Blender do. Is simply a easier way to do it. or it actually load the model without remplacing the in-game ones. Thanks a lot!! Jab would be better at explaining it, but here's my understanding of it:It's currently the easiest way of getting a 3D model into Project Zomboid. You can use the import.txt in Jab's thread to import a model from the game (Project Zomboid > media > models > .txt files) into Blender. You can then use these to model something else to replace it, as well as get the scale and rotation matched up. You can then delete the imported PZ model and, with your custom model selected, you can use the export script to export your model into PZ's native .txt file. The way it currently works means you can't have custom items with custom 3D models. You need to replace something that is already in the game (Poolcue, Baseball Bat, Shotgun, etc) otherwise it won't work. That's the basic rundown of it, but I suggest reading through Jab's thread here to get a better understanding of it. OK! thank for the answer, i had figured out reading more related post. But thanks for confitming it. i got two question for moders used to work with blender and jab's script:-1º If i move the initial object or rotate in any direction y changing coordinates and it wont work, right? -2º i have to unify all objects in one? I have been testinga little bit (i dont have a lot of time right now) and it didnt work. All meshes that make up your object must be merged into one, yes. Also, when you've done that and your custom object has been rotated to match one in the game, you need to select your object in object mode then select Object > Apply > Rotation & Scale. I'll try and make a quick video on it soon. Thanks!! Im thinking in making a weapon mod. I told you my idea to have another opinion: - Spiker bat and plank has their own models and textures. I dont mind in changing this to the not spiked versions having 2 free models to use. And the same goes for the pool cue that can use the baseball bat. that leave 3 models to change without changing it for something ridiculous. - So i will make an assault rifle working over the vanilla rifle (in the resolution that use the game putting a magazine and altering the grip i could be enougth) - Another model easy to make could be a katana and i can take the measures easily from the pool cue. - What i really dont know if it will be possible to upload a jacket model with a backpack with the name of a weapon model. Becouse a think that this, could make the game crash or perhaps dont work. I dont like to chage the clothing texture and see all fucking zombies wearing the same clothes as me. I would apreciate any info about this. -My doubts are about the model i dont have any problen on spawning iteam along the world, changing the item sprite in inventory and changing stats. And there are a lot of mods to work over (with the corresponding gratitude to the creator) XP EDIT: i got another question, i havent found a download for your models, are they released? it will be awsome to remplace the vanilla rifle, pistol, and shotguns for your! thanks!
  11. Sorry but i haven't been active in the zomboid moding for a very long time and i want to resume my "work". I know the sprites are hard-coded so you can only remplace the pre-exitent models same as textures. what i wanna know is what Jab's Import & Export script for Blender do. Is simply a easier way to do it. or it actually load the model without remplacing the in-game ones. Thanks a lot!! Jab would be better at explaining it, but here's my understanding of it: It's currently the easiest way of getting a 3D model into Project Zomboid. You can use the import.txt in Jab's thread to import a model from the game (Project Zomboid > media > models > .txt files) into Blender. You can then use these to model something else to replace it, as well as get the scale and rotation matched up. You can then delete the imported PZ model and, with your custom model selected, you can use the export script to export your model into PZ's native .txt file. The way it currently works means you can't have custom items with custom 3D models. You need to replace something that is already in the game (Poolcue, Baseball Bat, Shotgun, etc) otherwise it won't work. That's the basic rundown of it, but I suggest reading through Jab's thread here to get a better understanding of it. OK! thank for the answer, i had figured out reading more related post. But thanks for confitming it. i got two question for moders used to work with blender and jab's script: -1º If i move the initial object or rotate in any direction y changing coordinates and it wont work, right? -2º i have to unify all objects in one? I have been testinga little bit (i dont have a lot of time right now) and it didnt work.
  12. Right now the only way to import your models to the game is remplacing in-game item model for yours. this is becouse its hard-code, the same for textures. Its a shame but i hope this changes soon.
  13. Sorry but i haven't been active in the zomboid moding for a very long time and i want to resume my "work". I know the sprites are hard-coded so you can only remplace the pre-exitent models same as textures. what i wanna know is what Jab's Import & Export script for Blender do. Is simply a easier way to do it. or it actually load the model without remplacing the in-game ones. Thanks a lot!!
  14. If you figured out how to do it please tell me how, I will do the same XD
  15. -A long(or not so long XD depend on the price) range scope installed with a screwdriver, sometimes some hunting rifle have it installed already, but yo can change it very easily they can be found in any armory ot even mall. -A flashider its not only military but the weapon has to be compatible. -Imprvised camo for a rifle with rags and grass. -In walcking dead they improvised a supressors XP, it can be done with pvc pipes glue tape and some inches. -An shell holder for the shotgun or a butt stock rifle pouch will increase the reload speed (could be imbrovised or boughted in a weapon store) -A stock that reduces the recoil found in weapon store you will also need screwdriver and not compatible with all weapons usually are for precision rifles. And there must be hundred attachment more XP good luck -A long(or not so long XD depend on the price) range scope installed with a screwdriver, sometimes some hunting rifle have it installed already, but yo can change it very easily they can be found in any armory ot even mall. -A flashider its not only military but the weapon has to be compatible. -Imprvised camo for a rifle with rags and grass. -In walcking dead they improvised a supressors XP, it can be done with pvc pipes glue tape and some inches. -An shell holder for the shotgun or a butt stock rifle pouch will increase the reload speed (could be imbrovised or boughted in a weapon store) -A stock that reduces the recoil found in weapon store you will also need screwdriver and not compatible with all weapons usually are for precision rifles. And there must be hundred attachment more XP good luck
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