Wasteland Posted June 14, 2015 Posted June 14, 2015 Still not sure about Phoenix? Have a little peek at blindcoder's PZ map of Phoenix here! Points of Interested added for your convenience! Could you intagrate it to some part of vanilla map? The would be awsome addition
MonolithicBacon Posted June 14, 2015 Author Posted June 14, 2015 Still not sure about Phoenix? Have a little peek at blindcoder's PZ map of Phoenix here! Points of Interested added for your convenience! Could you intagrate it to some part of vanilla map? The would be awsome addition This is planned once we hit beta, which is a few weeks away I'm afraid. I also need to find a spot that it can go in!
Wasteland Posted June 14, 2015 Posted June 14, 2015 Still not sure about Phoenix? Have a little peek at blindcoder's PZ map of Phoenix here! Points of Interested added for your convenience! Could you intagrate it to some part of vanilla map? The would be awsome addition This is planned once we hit beta, which is a few weeks away I'm afraid. I also need to find a spot that it can go in! If i were you - this or this place might work you can connect it ti the road so it will look like if it always were there
MonolithicBacon Posted September 7, 2015 Author Posted September 7, 2015 Phoenix is in the Workshop! http://steamcommunity.com/sharedfiles/filedetails/?id=514427485 Please go ahead and subscribe to this much more user-friendly version! Also, I may have been quiet over these past few months, but updates are coming! Man_In_The_Purple_Hat 1
Man_In_The_Purple_Hat Posted September 8, 2015 Posted September 8, 2015 Phoenix is in the Workshop! http://steamcommunity.com/sharedfiles/filedetails/?id=514427485 Please go ahead and subscribe to this much more user-friendly version! Also, I may have been quiet over these past few months, but updates are coming! AH, I'm excited! I love to have a variety of city's to go to, would you happen to be including Phoenix into the main map? (maybe to the left of muldraugh and a bit higher and further left than where Bedford Falls is?) if not maybe you could make two different releases? one as a stand alone and one connected? I don't know if that requires a lot of work to do but I figured it could please both parties. EDIT : Whoops I didnt see that you already answered my question right above, my bad!
MonolithicBacon Posted September 8, 2015 Author Posted September 8, 2015 Haha, yeah it's already planned! However, if anybody happens to know exactly how to integrate a map into the wider world, please let me know! This is the next major step I would like to take, alongside allowing foraging (which I am still unsure of how to do!). Nevertheless, thanks for the comments!
MonolithicBacon Posted September 11, 2015 Author Posted September 11, 2015 Bump for the Alpha 2.0 update! Woo!
Insidiousness Posted September 11, 2015 Posted September 11, 2015 I may be a total scrub but I have no idea what to do to be able to play this map let alone host a server with it for my friends after subscribing to it in the workshop.It doesn't show up in my mods folder nor does it show up in the workshop folder?
MonolithicBacon Posted September 11, 2015 Author Posted September 11, 2015 I may be a total scrub but I have no idea what to do to be able to play this map let alone host a server with it for my friends after subscribing to it in the workshop.It doesn't show up in my mods folder nor does it show up in the workshop folder? It may need time to actually download first. Check Steam to see if it's trying to download the map. It should eventually appear on the Mods tab in-game, and so long as you tick it, it's playable.
MonolithicBacon Posted September 12, 2015 Author Posted September 12, 2015 Apologies! I stated the changes on the front page: - Minor changes to buildings to ensure that loot is associated.- All cells now have foraging (objects.lua have been added).- All areas of trees now offer foraging options.- Motel updated in East Road.
Geras Posted September 12, 2015 Posted September 12, 2015 This map looks epic. Great work! Can't wait till it's integrated.
Maclore Posted September 14, 2015 Posted September 14, 2015 Are there any chance that you'll upload a download that's not on Steam?
MonolithicBacon Posted September 14, 2015 Author Posted September 14, 2015 I can certainly try to make a non-steam version, but the last time I tried (for testing purposes), I couldn't even get it to work on my own system. Is there any particular reason why you don't want a steam version?
daMastaChef Posted September 22, 2015 Posted September 22, 2015 Hello, I am looking for a download for version 2.0 that's not from the Steam workshop. Doesn't seem to be downloading from there whenever I subscribed.
MonolithicBacon Posted September 22, 2015 Author Posted September 22, 2015 I'm afraid that the only version available at the moment is via steam. Since the steam workshop went live, posting mods manually doesn't seem to work. Unless somebody happens to have a fix, I'm afraid that we're stuck!
MonolithicBacon Posted October 19, 2015 Author Posted October 19, 2015 Beta 1.0 is released! We finally have map integration with Muldraugh! Happy hunting! Man_In_The_Purple_Hat and Geras 2
Man_In_The_Purple_Hat Posted October 20, 2015 Posted October 20, 2015 ohh, uh oh, Should let ya know it does cut off half of bedford falls in-case anyone wants to try playing with both maps bummer
Guest Posted October 20, 2015 Posted October 20, 2015 ohh, uh oh, Should let ya know it does cut off half of bedford falls in-case anyone wants to try playing with both maps bummerYep, got to alter the filenames to nudge it over a bit . . . Still have to do that for Proving Grounds.
Man_In_The_Purple_Hat Posted October 20, 2015 Posted October 20, 2015 ohh, uh oh, Should let ya know it does cut off half of bedford falls in-case anyone wants to try playing with both maps bummerYep, got to alter the filenames to nudge it over a bit . . . Still have to do that for Proving Grounds. Is there a thread that shows you how to do that exactly? I've wanted to learn how to do that for quite sometime now so I could put the vinegrove map and downtown into Muldraugh for a new SP game. (and so I can fix this issue with phoenix & bedford lol).
MonolithicBacon Posted October 20, 2015 Author Posted October 20, 2015 ohh, uh oh, Should let ya know it does cut off half of bedford falls in-case anyone wants to try playing with both maps bummerYep, got to alter the filenames to nudge it over a bit . . . Still have to do that for Proving Grounds. Is there a thread that shows you how to do that exactly? I've wanted to learn how to do that for quite sometime now so I could put the vinegrove map and downtown into Muldraugh for a new SP game. (and so I can fix this issue with phoenix & bedford lol). I wouldn't worry about the merging of Bedford and Phoenix. When I had planned the integration, I didn't realise that it would cause a merge (especially not with Bedford!). My fault for adding extra length to Phoenix! I will work on moving Phoenix further up the road tonight and reduce and cutoff. Man_In_The_Purple_Hat and Z3759xy 2
Man_In_The_Purple_Hat Posted October 21, 2015 Posted October 21, 2015 Awesome, thanks! I did happen to make a quick fix for the overlay issue and its very easy. I just installed all my downloaded maps manually and made sure to install phoenix BEFORE Bedford Falls, doing this over wrote the extra length you added onto the map and actually made the ending of phoenix meld straight into the beginning of Bedford, so no need to move it, id just trim off that extra bit to the east
MonolithicBacon Posted October 21, 2015 Author Posted October 21, 2015 Great work! I have however updated Phoenix to start further up the road and prevent the cutoff. In the future, this open area to the East of Phoenix will be occupied, so for the long run, this is a must! Either way, I hope you enjoy! Man_In_The_Purple_Hat 1
Man_In_The_Purple_Hat Posted October 23, 2015 Posted October 23, 2015 Highly appreciated! I'm all about having as many player made maps in my SP games, it just adds so much more to the world. I Was thinking when build 33 hits Id like to combine all player made maps (including those that are not apart with the main map, such as downtown and vinegrove) into one huge map, I think that would be quite awesome haha. However, when the allusive build 33 comes out I'm going to be creating my own map recreating Carroll County Maryland (my home town) as well as other surrounding counties, and i'm going to need help with buildings, ill be making a thread about it tonight or so and if your interested to help id highly appreciate it .
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now