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  1. Like on the old forums people can post their requests for lua additions in this thread. Please just post requests here and don't debate about the ones made. The devs are perfectly capable of deciding what to add and what not to add Anyway, here we go: New / Changed Events: EveryMinute: Self explanatory.EveryHour: Self explanatory.OnUnequip: When Item is unequipped from the primary or secondary slot.OnItemUse: When item is used in the inventory. (E.g. "Eat Food" or "Bandage Wound")OnContainerUpdate: When the item containers are updated (parameters: table of contained items, getType() of the u
  2. I know its like weeb mod But i want this mod I try to make this mod not only change texture but when i replace femalebody.x but its failed
  3. It looks cool in the challenge: House in the Woods - Last Stand Accumulator Anyone can make it as a watch like items?
  4. Hello Devs and Community! I'd like to request you to add / discuss these features: "Take All" "Transfer All" Hotkey Binding It is already possible to batch transfer items between storages and inventory. Kudos for that, devs. But the implementation of this feature is very cumbersome. In my case it's very tiring for the wrist to aim for the buttons often. It's also mentally uncomfortable. It somehow "mentally feels" very wrong. Instead, I would prefer to press a key to "take all" or "transfer all" to empty or fill the selected inventory. It should also easily be able to i
  5. Itemcontainer.class has a getcapacity method to get capacity, but it does not have setcapacity method, capacity is hard coded Can developers add a setCapacity method? This will be very useful.
  6. Hi. I'm thinking about the creation of a mod for our roleplay PZ server : an icon showing on the character while its player is typing something in local chat. Being aware that another player is currently typing could be very useful on a roleplay server. I'm looking for solutions, as no Lua event is linked to this specific situation. As for now, I have tried to simply capture the "OnKeyPressed" event for the "Return" key (I know it's not either an elegant or a pro approach as keybinding could change.) But I can't even manage to capture the event... Is the return key out of "O
  7. Just a random list of things who I want to see if you modders can do or just for something else -Possible to use knifes, spoons and forks for better consuming. . Also, consuming with only hands could open a chance of food poisoning. -Wash hands on sinks and rivers and needing to dry them using towels of any class (even dirty). Using soap can increase the cleaning. -Possible to use toilets and showers when your character needs it. Mostly, yo
  8. So I realized this is probably not a very big priority for inclusion in the main game since it's fairly trivial, so I figured it'd be better suited for a mod. Basically, it's what the title says. Different models for player characters based on body type-based traits, like Athletic, Stout, Underweight, Overweight, etc, but of course since I'm not really sure how this works, this could either just be a few changes with new models, or it could require entirely new animations for all actions, so this could either be a small idea or a massive and unreasonable job. It's just a bit of det
  9. I am someone who loves the rain. Ever since I moved to Arizona, I spend 10 months out of the year craving the rain that almost never comes. Arizona is the 3rd driest state in the country, behind Utah and Nevada, and my 11 inches a year comes mostly from monsoon season. Whether rainless overcast, light drizzle, medium soak, heavy rain, or monsoon downpour, I can't get enough of it, in reality or in video games. Heavy rain is better. I'm always cranking up the rain values in games I play if they allow it. Which is why I would like to request some kind of mod to add in intense thunder
  10. As the title says, sometimes you want to make it quick to read the text of a sheet of paper or more specifically the post-it notes without having to right click- left click on read and wait for the windows to appear. The tooltip might not show the whole text but a portion. No need to create a whole "tooltip class object" but to reuse the existing one. I would kindly try to make a mod out of it.. But I would need some kickstarter tips Regards
  11. Contrary to the inventory and loot windows, the map window (when you read a map) cannot be resized. this is really annoying even if you pin it (whenever you mouse out of the windows it foldes back up, when you mouse over it, it unfolds down). Also Consider that the Map UI window is really big ( it takes more than half the area of the game's HUD). Is it possible that one can convert that window to something like the inventory or loot one (so you can resize it ) through some minor modding? I will happily try to do it.. but I need some major guidance for it. Regards
  12. If possible - only the breaking of walls/houses, while leaving the grass/trees/vines overgrowing.
  13. Hello everyone, I haven't visited the Forums properly for quite some time. But, I have recently updated the game and found the addition of "Safehouse" and "Faction" creation to be really interesting. Sadly though there is one thing I dislike about said "Safehouse" creation, it doesn't work on non-residential buildings. It also doesn't work when you have zombies set to "0", in an attempt to setup a Faction stronghold for possible Roleplay. Anyway, I thought to myself that there wouldn't be a better place than the Forums to ask for such a Modification. Any help is appreciated, thank you for your
  14. English is not my native language so bear with me. The sad truth about the game is it really bores us after surviving 6 months due to lack of presence of zeds. So i came with this chopper idea to lure them but in return it will drop supply crates. Every week a chopper arrives to search for remaining survivor. If you let it spot you, it will hover and drops supplies like canned food, guns, ammo or medicine near you (and also lure zombie near you). If you hide the chopper leaves immediately and will not drop supply Or you can paint a helipad sign in par
  15. I almost feel guity posting this, considering how short it is. I've talked with a couple of people, and what I find always lacking is a visual indicator of stamina. I know we have moddles for that, but it'd be nice to have a little white bar pop up near the player when you run / swing your weapon, and so forth. After two or three seconds, if you aren't doing anything strenuous, the stamina bar would vanish. What do you think people? Is it doable? Who else wants this mod?
  16. Hey any modders here, capable of making a simple mod, wich contains a usable football? Just as an Item with option to interact with, so when you press e next to it, it moves a few squares? xD Would be a funny addition to the game, since now the european cup is going on. And I would love to have a nice little kick at the muldraugh football pitch with my undead friends xD Thanks, and keep up the hustle, dear modders!!
  17. Guys, I have a bit of a garbage problem so to speak. I believe the image clarify my problem. Can't even fight zeds anymore because they are hard to see. In case you did not noticed, are living zeds down there... I use the Cremation Mod, but to carry and burn 6000+ corpses takes away the fun. Not to mention that there will always be more zeds spawning and moving towards my base. It becomes tedious very fast. Anyway, maybe someone can make a mod that makes the corpses to decay naturally after a while. I know I can add at properties of CorpseMale and CorpseFemale "DaysTotallyRotten", bu
  18. It'd be pretty nice late-game to have a glass skylight to light up your house/room on sunny days and moonlight nights. Problem is, so far as I've seen there's no way to remove glass without breaking it. So why not change that? Bring knife, cut polyurethane/tar free, receive Glass Sheet ready for use. Maybe require more than one sheet for skylights like the one on the Convenience Store near the medical office.
  19. Long-term survival is a tricky proposition. Doubly so in that you can't preserve an enormous number and variety of foods-yet. Jars and Jar Lids are way rarer than they have any business to be. There's dozens of things that come in glass jars in even the most basic kitchen-pickles, salsa, premade pasta sauce, olives, applesauce, sauerkraut-and my mother's home canning business buys jars in bulk from K-Mart and the local hardware store. Furthermore, despite being in a farming state, nobody appears to can their own fruit-no jam, no jellies, no preserves, no marmalade. On top of that, there's no
  20. With Build 32, it's virtually impossible to burn corpses without destroying the entire known world. So I'd like a fix to this. Maybe something that just takes the sheet of paper, lighter and gas and uses them appropriately, but just transform the corpse into the ash pile, skipping the fire part altogether. Or perhaps just a right-click and "delete corpse" option. Really need this for my role-playing game I'm doing. Thanks to anyone who shows interest!
  21. I know hauling furniture around will be possible sometime in the future, but i've been looking at the code for generator interaction and it seems (to a layman) it would be pretty simple to "reverse engineer" it to work with other objects (mini-fridges please). Am i underestimating this? Would anyone be interested in cutting our wait short and modding this? EDIT: Ooops, i just noticed there's several other posts requesting some form or another of getting more fridges on your base... Sorry for doubleposting! My only saving grace is, seeing that there is indeed a lot of interest in this, reit
  22. I am with an idea for a mod, but I need to know if any modder has the script of the refrigerator, if you could please send me? thank you.
  23. Hi all, I was wondering if the following would be within the abilities of the modding community. Fort building is becoming a fun pasttime. However, a quick slip of the wrist can put many hours of intense effort to waste. For instance, while trying to get a wall in place, my fingers transposed I fell from a fourth floor balcony. Had I been carrying enough potatoes, I might have survived. However, I did not. This wastes in essence 20 hours of labor on that char. Whoops. My request would be for a toggleable option where I could temporarily turn off fall damage for heavy construction task
  24. Hey Guys so I'm kinda new on the forum, but i have a great idea for a Pz mod. My idea is all those shiny silver trashcans you see around Pz have now been transformed into zombie calling death traps. Pretty much meaning that when your attempting to break into that house now you must walk carefully and make sure to avoid the trashcans. My idea was that if a player comes in contact with the trashcan, depending on their speed, there is a chance that the trashcan will fall over making all sorts of unneeded noise. Later improvements would include things like: zombies knocking over trashcans, items s
  25. Anyone working on some new player clothes? I love my sweater and everything, but I think it'd be neat if someone added new variations on clothes, and maybe some special items i.e. a trenchcoat for rain and protection, boots that give you additional rain protection(and maybe even a stomp ability ), a vest/jacket with a bunch of pockets to increase personal storage space, etc. Function is priority, but it would also be nice to have a little more customization. I would do this myself, but I know zip about modding...
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