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Found 6 results

  1. I would like to start off by saying that PZ has come so far in the last few years. Indie Stone have done a fantastic job, so thanks for all the hard work, so please do not think my suggestion is a criticism. So my suggestion (or plea) is to add a colour blind option/mode. It does not need to be for the entire game, just for the Protection/Temperature pictures in the info panel would be nice. I have Achromatopsia, that is to say I do not see any colours at all so I have to ask my wife or son what colour body parts are as I find it very hard to tell them apart. It doe
  2. Automatically Click to start option in the settings I don't think I need to say more to describe this addition, this is more of a quality of life addition. Better for recurring players and especially modders when they would like to check if their mod is functional. The implementation would be simple. Settings screen Accessibility tab: Automatically click to start Checkbox = true/false When game is loaded: Automatically send click (or just start, however the game is coded after the loading screen of THIS IS HOW YOU
  3. Hello Devs and Community! I'd like to request you to add / discuss these features: "Take All" "Transfer All" Hotkey Binding It is already possible to batch transfer items between storages and inventory. Kudos for that, devs. But the implementation of this feature is very cumbersome. In my case it's very tiring for the wrist to aim for the buttons often. It's also mentally uncomfortable. It somehow "mentally feels" very wrong. Instead, I would prefer to press a key to "take all" or "transfer all" to empty or fill the selected inventory. It should also easily be able to i
  4. I've already posted it on reddit, but I was in doubt if it would reach the devs there, so I'm posting it here. How I think the condition of items in primary/secondary/hotbar should appear in UI to be easy to see the condition of the items on hotbar and primary/secondary slots. Note: today (build 41) the game use a Star next to the item to represent the condition on items (I removed that on the image above). I think it's not a good way to represent that, it's not easy to see nor obvious for some players. The suggestion is to replace the "Star" with the above a "
  5. Quite often in PZ, being able to hear your surroundings is much more important than hearing the music. Having to go into the options to change the volume to zero is inconvenient at best; In MP, it's potentially fatal. The player would be able to mute/unmute the music at the press of a button (Ideally something unlikely to be pressed accidentally by default, eg. numpad *), and unmuting would put it back at the volume it was in the first place.
  6. One thing I felt was very unrealistic is how a person has to go through the GUI to equip different items. If I have a flashlight in my pocket, I am going to know its on my pocket. I am not going to root through different items in alphabetical order to reach it. Introducing the Holster System + Gear Wheel. The Holster System The Holster System consists of 4 variations 2 - 1 handed slots 1 - 2 handed slot 2 - 2 handed slots 4 - 1 handed slots The speed and amount equipable of holster and equipment switching is based on what you
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