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Pwnlord

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  1. Pwnlord

    Hydrocraft Mod

    Is there an IRC channel for this mod? I'd love to discuss it with people.
  2. Greenhouses are in, and work. All that needs to happen is that they be player-craftable.
  3. Necroing to ask a few questions. Do greenhouses work for growing crops during the winter, as implied here? And are there any plans to add lootable glass to the world? I'd like to be able to build my own greenhouse if it works as well as it does here. The other nice thing about greenhouses is that they're nice and warm inside-which means you could grow tropical fruit! Bananas, pineapple, oranges, lemons, avocado...sure, you'd need starters. Sure, you'd need a lot of work. Sure, you'd need dedicated heaters in the winter. But you could do it!
  4. It'd be nice if in one of the more urban areas you could find a plant nursery with seedlings, saplings, cuttings, and all the other sources of rare fruit you could want. The catch? You'll need to get there before the power gets shut off, because the automatic watering system will only last so long, and allll those rare plants will die without water. You'll never taste a banana, orange, pineapple, lemon, or avocado again...unless you can get in, get the sprouts and seedlings, and load them into your car before the zed get there. It'd also have big stocks of seeds, shovels, trowels, watering cans, spray bottles, fertilizer, pre-made mildew and bug spray, and everything else you could want to stock your little backyard garden. Planting trees would take a year before you'd see any result, and you'd need to plant the tropical trees inside a two-storey greenhouse for them to survive, let alone thrive. But you could stay a happy gourmand, with the last banana palms in the Continental US.
  5. Personally I'd love to see some "Gather seeds" recipes. Oranges, apples, watermelons, hell even strawberries-lose the food item, get (food) Seeds. Prereq Farming 1, use any knife and a piece of fruit? In the case of pineapples, just cut off the top and stick it in rich soil, keep it warm and you're set!
  6. More interaction with the helicopter in the Helicopter Event would be nice. At a bare minimum, being able to tell WHAT KIND would be nice-the average schmuck could say "colorful helicopter, drab helicopter, helicopter with guns, big helicopter, little helicopter"; a Park Ranger could say "military helicopter, news helicopter, transport chopper, private helicopter", a Veteran could say "Boeing AH-64 Apache, Bell OH-58 Kiowa, Bell 206A JetRanger, Baby Belle" so forth and so on. Being a Veteran, Park Ranger, or similar profession might let you tune in with a Walkie-Talkie and address the pilots-for good or ill-and at the very least, get them to move away before they attract the zed. In certain cases, maybe even get them to scout the area for you? I don't really expect them to be able to fly you to safety-that's not really in the name of the game-but hell, just being able to learn where other settlements of survivors are and maybe establish trade would be nice.
  7. I just want the ability to maintain and (effectively) repair tools. Hopefully that gets added with blacksmithing, like the ability to make a new handle to repair the head of an axe.
  8. I think this calls for a Magazine, like the other classes' MP-exclusive abilities. Alternately, the ability to survive eating a poisonous berry. Say, eat only a small piece of a given berry and wait for symptoms if well fed otherwise, and that marks that berry as safe thereafter.
  9. I made a post about food preservation, but ultimately it comes down to what the devs implement next. I agree with you about how bullshit jars+jar lids are.
  10. Compare your inventory weight before and after foraging; that ought to tell you.
  11. How hard would it be to make Neo Scavengoid once NPCs are added? I like a lot of things about Neo Scavenger, and I like nearly everything about Project Zomboid except the infection. So, instead of making this game's default mechanic nil, why not turn the game into something else? Make the excellent healing system and okay combat work with a game with a (slightly) higher tolerance for failure? A procedurally generated map would be nice, but not strictly necessary. Hostile and friendly NPCs, especially nonhuman ones, are necessary. New recipes would be called for, and possibly some altered mechanics. Finally, a wide variety of ruins would be called for, and the addition of rubble objects. Is it feasible? And if so, how difficult would it be?
  12. Honestly? I shut the infection off. It is a game. I play it to have fun, and losing my character (I play SP only) to random chance ruins the time and effort I've put into said character. The granularity of this game and the time required to heal wounds make it fun, not the perpetual threat of looming death. Whine about badwrongfun all you like, I don't care. Ultimately, it's entertainment, and ending a perfectly good story because the dice fell in the wrong direction? Fuck that.
  13. It'd be pretty nice late-game to have a glass skylight to light up your house/room on sunny days and moonlight nights. Problem is, so far as I've seen there's no way to remove glass without breaking it. So why not change that? Bring knife, cut polyurethane/tar free, receive Glass Sheet ready for use. Maybe require more than one sheet for skylights like the one on the Convenience Store near the medical office.
  14. Well the problem is once NPCs are on, the balance would be thrown out of the window since SP is going to have NPCs with that kind of profession that will help with that thing. God, I hope so.
  15. The wiki doesn't agree with itself on a few points, so I'm a touch annoyed to grind to Farming 4 and still not be able to craft Fly Spray or Mildew Spray. I'll be equally annoyed if I can't make the Aerosol Bomb once I grind up to Electronics 1. I'm aware these are to balance multiplayer, but making these available in single-player would be nice.
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