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  1. DavidBlane

    Raven Creek

    ---Raven Creek--- This adds the city of Raven Creek to the vanilla game world. The map has the following parameters - size 8*8 (64 cells) - more than 1400+ buildings (WorldEd), and most of them are multi-storey - more than 23000+ rooms (WorldEd) _____________________________________________________ There are three zones of different difficulty on the map. Each zone has its own characteristics, number of infected and amount of loot. Also affects how long you survive (standart +50%), there will be more zombies every day (unless you cha
  2. Hello, I am having a problem regarding chain link fences in the most recent patch of Build 41(and have been since the B41 update). I've noticed as of Build 41 that it is very janky now trying to shoot zombies that are close to the chain link fences, as it'll not target them even if they are the only zombie there. I had no problem shooting any zombies not sharing the same tile as the chain link fence and those attacking the fence on the tile. Below are some screenshots to show you what I mean. As you can see, I am aiming at the zombie that is walking along the fence(Inside my cheated in b
  3. Hi guys, I am facing an issue. When on the main screen And I click on "continue" Then the loading screen appears And and error pop-up is shown in the bottom-right corner And the game is stuck there Attaching the debuglog.txt there is some NullPointerException in some point that seems to be messing around. Let me know if you need something else. Thanks! 18-06-21_15-49-51_DebugLog.txt
  4. Hello Ladies and Gentleman, I've read and heard from people that gas station no longer have unlimited fuel. But what amount we are talking about? Is there a fixed amount or can I read the amount of one with a tool or just a console command? Thanks in advance
  5. Starting A new topic in hopes of getting some attention, as the old thread has had no replies from the Dev team for nearly a year. https://theindiestone.com/forums/index.php?/topic/26192-no-textures-on-player-or-zombie-models-osx-versionbuild-41/page/2/&tab=comments#comment-290466 While i understand that it is likely less than 1% over PZ players that are simply too poor to afford new machines and will be left behind once build 41 becomes the next stable build. It's still disheartening to see that the team has seemingly shelved the issue. I come with a suggestion that may or may
  6. Cheat Menu V2.9.1 As all of the other cheat menu mods that do this kind of thing are horribly outdated, I decided to have a shot at making my own. All of the features are toggleable and can be turned off/on at any time however many times you want. These are also compatible with any existing saves. It will also work on multiplayer, but it will only show up and function for server admins (meaning it is safe for multiplayer) I will try to help the best that I can with any issues you may have, and I am open to any suggestions with two exceptions explained later below. To use
  7. Just found a bug where if you hold spacebar, shift and mash W you can effectively increase your acceleration to ludicrous amounts (I was using the speed demon trait). I don't have any mods that I think would interfere with the handling of vehicles but I'm not really sure.
  8. Playing build 41.44 right now, and i'm outside of town trying to boil water on a burning campfire. The water is in two bottles sitting inside the fire, and I've waited three full hours and it still hasn't boiled. I even tried pouring out, refilling, putting the bottles back in, adding more fuel, etc, and they still would not purify.
  9. If you load ammo into a magazine, it will increase its weight per bullet. However, if you put the loaded magazine into a container and leave the area and return, the magazine will return to its unloaded weight but still have the bullets in it.
  10. Im making a mod , and when i try to load it into the game it crashes on reloading the lua , this is my first time making a mod and i cant figure what im doing wrong , i attached the mod zip so anyone can check and see what im doing wrong. Armored_contact.zip
  11. When using functions getFileReader, getFileWriter, getModFileReader, getModFileWriter in lua, national (no-ascii) characters are lost (more precisely, they turn into question marks when writing and into an unprintable character when reading). In the original game (without mods) this is manifested when saving/loading character settings or sandbox settings: Try to read a corrected file: It is not very critical in this particular place, but sometimes creates problems in mods (both when writing and when using). In this regard, the sugges
  12. ok so. both the MSR rifles are basically never used by anybody... why? well they both have a 3 round external magazine (which isn't practical or make any sense) and are very loud firearms, by the time you have fully loaded or put a new mag in hordes of infected will be on you, and with only 3 shots available you might as well just kill yourself. the MSR rifles should be changed in the way their magazines work. (personal preference) make them like what the firearms they are based off of (Winchester hunting rifles) and make them have internal magazines (meaning no magazine
  13. Hello ! First of all, sorry for my bad english. I'm a french guy. I can't play on Ubuntu 18.04 since the patch 41.38 has released. I'm facing with error 1091, 1092 or 1093. So why I can't play ? As you can see on the image below the character seems not to appear. Like if the rendering don't want to show. And then, when I begin the game, even my character created doesn't show. No character, some HUD isn't there... well that's odd. I can't move !
  14. so ok get this. blood on cars is not linked to zeds... but to damage done whilst driving, our good old game breaker hurley figured that out while testing his supra mod's new blood textures. he hit a tree and blood started developing on the car. i can't test it myself but from what hurley's said it is infact a vanilla issue.
  15. Hello there I've been playing pz for hundreds of hours and enjoyed every second of it... Well until wbums 41 happened. I'll try to explain what's going on with my game at this moment and I mean try because English is actually not my first langauge. At the beginning of 41 build my game started to crash for the first time of my life, game worked perfectly in previous builds no crashes no bugs nothing. So I thought that it's the issue that'll be fixed over time with next iwbum versions and so I waited and well, I was wrong it keeps crashing usually between 10-30 minutes of gameplay or even
  16. Hi , i upload a swat & riot pack to workshop MOD Only For BUILD IWBMS 41.37 this mod also needs to install files manually, Please read the mod install instrucctions below in Install section . -------------------------------------------------- -------- 5/22 – Update to Version 2.2 SwatBalaclava error on Ground and crash FIXED SwatGasMask Error on Ground and crash FIXED Added Swat Frag Grenade Added Swat Smoke Grenade Added Swat Stun Grenade -------------------------------------------------- -------- 5/19 - Up
  17. Hello dev team and forum community! So, here's a small list of some ideas I've had for small details. -Choosing "short sighted" gives you glasses by default. That pair, and only that pair, negates the effect of the perk, if they're kept clean and not broken. If lost/broken, too bad. -Pain tolerance traits (increases/decreases pain moodle amounts) -Noisy clothing (like those pants that, no matter how you walk, always go "SHZWEP SHZWEP SHZWEP" when they move) -Different footwear should affect climbing ability and stamina drain -Gas masks should provide face p
  18. I think many already about the need to fix the weapon, but I still did not see the answer of the developer about whether they know about this problem and whether they will fix it. There is no word about this in the news posts, and it seems to me that this does not go beyond the discussion of the players themselves. If you combine all the requirements, you get something like this : 1) accuracy. It doesn’t even immediately hit (With a police officer perk). 2) Ammunition weight. Huge, 100 grams in a game versus 4 in reality. 3) Speed recharge. With the same policeman perk, h
  19. Hi, I did post about this bug and provided a 'fix' here: https://www.reddit.com/r/projectzomboid/comments/dvolm4/unofficial_fix_for_painting_walls_in_iwbums/ but I suppose I shouldn't expect you to see everything posted on reddit, or it's probably more likely that this isn't a priority at all. As said in the reddit post, painting walls is totally broken, painting symbols on walls does work however. It'll just error at you. Steps to reproduce: 1) Get Paint 2) Get Paint Brush 3) Try to paint either player constructed wall or standard house wall 4) Realize it's fucked
  20. I noticed that whenever you fish with a spear, once it breaks it remains in your off-hand until you equip something else in it. And so, to avoid this bug, I equipped a spear in ONE hand. Once I tried fishing that way, however, my character acted like he was holding an ordinary fishing rod. It was odd at first, until it opened up the error menu (or whatever F11 is in Debug Mode). Then once I closed it, my character was frozen in place, just holding his spear like it was a fishing rod. I couldn't move, couldn't even budge an inch. Only thing I COULD do was turn around. To f
  21. hello, i was wondering if anyone else has their game crash when trying to sleep (dont know if it is related but i am playing the kingsmouth challenge map and my char has 2 sleep related traits Wakeful and Night Owl) logs_16-11.rar
  22. This might be already on the dev's to-do list, but I thought it would be good to put it here in-case it isn't yet. It'd be really great to actually have our characters to visibly use the furniture they sleep and rest with. What brought this idea on for me is that I noticed that I could sit on the floor and read my book at the same time, effectively resting and reading at the same time. I know that just sitting on the ground isn't as effective as resting with furniture, so it'd be great if we had sit/lay down options with them instead so we aren't just awkwardly standing next to our beds and ch
  23. Zombie groans and screams and also the sound of jogging/sprinting plays out at normal volume whilst everything else is subdued noise. Edited as I had put deaf instead of hard of hearing
  24. Hi Indie Stone! Great work on pushing out a new update! I'll be playing it for the next while, hopefully have some more bugs to keep you all busy :). I really like how now I can replace my starting schoolbag with say a dufflebag I found, however when I do so I naturally assume the game is smart enough to know this also means I want to transfer all items. Can you please make the game smart enough to know? Thank you for reading.
  25. I think that was a hot fix?)) Now on Mac OS game works stably. Big tnx to Support Team. But there are still a lot of bugs in the game. Especially with clothing textures.
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