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Found 21 results

  1. If you load ammo into a magazine, it will increase its weight per bullet. However, if you put the loaded magazine into a container and leave the area and return, the magazine will return to its unloaded weight but still have the bullets in it.
  2. Im making a mod , and when i try to load it into the game it crashes on reloading the lua , this is my first time making a mod and i cant figure what im doing wrong , i attached the mod zip so anyone can check and see what im doing wrong. Armored_contact.zip
  3. When using functions getFileReader, getFileWriter, getModFileReader, getModFileWriter in lua, national (no-ascii) characters are lost (more precisely, they turn into question marks when writing and into an unprintable character when reading). In the original game (without mods) this is manifested when saving/loading character settings or sandbox settings: Try to read a corrected file: It is not very critical in this particular place, but sometimes creates problems in mods (both when writing and when using). In this regard, the suggestion: if the files are badly read from lua, then read them in java, and transfer a table of strings to lua. And vice versa - transfer to functions a table with strings, which will be written to the file in Java. That is, add something like this: // in addition to getFileReader() @LuaMethod(name = "ReadFileToTable", global = true) public static KahluaTable ReadFileToTable(String param1String, boolean param1Boolean) { ... } // in addition to getModFileReader() @LuaMethod(name = "ReadModFileToTable", global = true) public static KahluaTable ReadModFileToTable(String param1String1, String param1String2, boolean param1Boolean) { ... } // in addition to getFileWriter() @LuaMethod(name = "WriteTableToFile", global = true) public static void WriteTableToFile(KahluaTable param1KahluaTable, String param1String, boolean param1Boolean1, boolean param1Boolean2) { ... } // in addition to getModFileWriter() @LuaMethod(name = "WriteTableToModFile", global = true) public static void WriteTableToModFile(KahluaTable param1KahluaTable, String param1String1, String param1String2, boolean param1Boolean1, boolean param1Boolean2) { ... }
  4. DavidBlane

    Raven Creek

    Raven Creek This adds the city of Raven Creek to the vanilla game world. The map has the following parameters - size 6*4 (24 cells) - more than 1200+ buildings, and most of them are multi-storey - more than 19000+ rooms Urban zone (red) - A lot of loot (max) - a lot of zombies (max) - a lot of weapons and ammo (max) - little space, alleyway tight (especially in buildings) - better not to shoot, no matter how much ammo u have - stealth can help a lot here - a lot of traffic jams(car will useless here) - high difficulty Residential zone (green) - medium loot - medium zombies - medium weapons and ammo - almost empty roads (you can use the car) - medium difficulty Port zone (yellow) (for PVP) - A lot of loot (high) - low-medium zombies - a lot of weapons and ammo (high-max) - difficult to get here - on this side of the coast there are several secret places with awards - low difficulty (the main threat in this zone is other players) - most loot in containers (you need a sledgehammer and luck) The main point of creating the city was to gain a different experience. Vanilla PZ is more based on survival where it's hard to find weapons, food, etc., but I tried to add more action - there is a lot of loot in Raven Сreek, a lot of weapons, but the difficulty is in the number of infected. There are a lot of narrow lanes where you will be eaten no matter how much loot you have, if you get too much attention. This requires a different approach. Therefore, the original idea of the city was in a huge number of everything, from weapons to the infected. Another reason why there is so much loot on the map. I don’t know about you, but I didn’t like empty towns in multiplayer, when after a short time of creating a server there was nothing left on the map, I hope that Raven Creek will improve this situation. In any case, the city was created specifically for multiplayer, where the city will have a lot of loot, a lot of zombies, and a lot of players (not always friendly). _________________________________________________________________________________________________________________________ This map project uses some buildings from the Forum so I have got to give credit to the amazing people who upload their buildings. Atoxwarrior BeastlyBean Blackbeard06 cmseter dko112 DoctahWong Doublebrain EUDOXIO EnvyDemon fluffe9911 GothicGhost grivcin Jela331 kaizokuroof Kennethdio LegoLand Leolvanov mads232 Mainulainen Neutz Neutralnz1 Project Zomboid (for example some buildings) rsdworker Sieben srandiny The googlator Traya Aclus Valindil Veged VikiDikRUS Way2sp00ky IndigoRebel zoeyflower 956Texas Especially thanks: -Z3759xy -Union city team -Jela331 (including for inspiration) For all your hard work and dedication! Hope I not forgotten someone I also want to thank policeBoi for his tutorial from Youtube _______________________________________________________________ Download Link: https://www.dropbox.com/t/NgIGBl9WylunH7sE (Updated 29.09.20) Installation: Place "Raven Creek" Folder inside C:\Users\"Enter Username Here"\Zomboid\mods\ and enable in game. _______________________________________________________________ Disclaimer: If you are interested in playing this map give it a download and give me some feedback. Its still a working project so there might be a some bugs here. Post bugs on my discord: For the report send via Discord message to my account: DavidBlane # 4522 Take into account: Screenshot of the exact place of the error. Detail of the Error. If you want to support me Webmoney - Z967755742194 ($) R354649606518 (Rub) Qiwi - qiwi.com/n/GENEA855 Thanks and enjoy the map. P.S. Bad english...
  5. ok so. both the MSR rifles are basically never used by anybody... why? well they both have a 3 round external magazine (which isn't practical or make any sense) and are very loud firearms, by the time you have fully loaded or put a new mag in hordes of infected will be on you, and with only 3 shots available you might as well just kill yourself. the MSR rifles should be changed in the way their magazines work. (personal preference) make them like what the firearms they are based off of (Winchester hunting rifles) and make them have internal magazines (meaning no magazine to pull out) and have the .308 MSR rifle (i forget if it's the 788 or the 700) have 5 rounds while the .223 version has 10 (.223 is smaller than .308) (what would be easier to do and would be personally ok with) have it so that the .308 magazines have 5 rounds and the .223 magazines have 10... honestly that change is probably the easiest thing ever and could be done in a matter of a minute and yeah you could use the RifleClipFix mod or some of the others BUT that becomes in issue when mods that change the entire items.txt file because that breaks every mod that uses/modifies a bit of the items.txt file will become NULL and not work until the mod that DOES change the entire file gets removed
  6. Hello ! First of all, sorry for my bad english. I'm a french guy. I can't play on Ubuntu 18.04 since the patch 41.38 has released. I'm facing with error 1091, 1092 or 1093. So why I can't play ? As you can see on the image below the character seems not to appear. Like if the rendering don't want to show. And then, when I begin the game, even my character created doesn't show. No character, some HUD isn't there... well that's odd. I can't move !
  7. so ok get this. blood on cars is not linked to zeds... but to damage done whilst driving, our good old game breaker hurley figured that out while testing his supra mod's new blood textures. he hit a tree and blood started developing on the car. i can't test it myself but from what hurley's said it is infact a vanilla issue.
  8. Hello there I've been playing pz for hundreds of hours and enjoyed every second of it... Well until wbums 41 happened. I'll try to explain what's going on with my game at this moment and I mean try because English is actually not my first langauge. At the beginning of 41 build my game started to crash for the first time of my life, game worked perfectly in previous builds no crashes no bugs nothing. So I thought that it's the issue that'll be fixed over time with next iwbum versions and so I waited and well, I was wrong it keeps crashing usually between 10-30 minutes of gameplay or even sooner. Here I'll try to explain how it works for me and what I've observed so far. If I dont do anything crazy in the game, just walk around killing zeds game should work for 30 minutes and then crash sooner or later but. Most of crashes occur at specific actions: I enter a vehicle, go to sleep, craft furniture, pick up furniture, fill up bottle (If I do thoose actions right after world loads it works fine no crash) So what happens after thoose crashes? Basically game goes 12 hours back in time when there was a day before the crash now it's night. Cannot rewatch tv shows, zeds spawns where I've already killed them(or even next to me), windows/doors that I've opened are closed again, items that have been taken from containers respawn but does not despawn from inventory if I took them before and when I try to take the same item for the second time it just disappear from container but does not add to my inventory, salvaged furniture also respawns and I can salvage it again to basically multiple the exp points since character inventory/exp points does not reset at all, some normal houses become barricaded (they weren't before crash) and/if I drop any items on the ground or put them into container and the crash occur I preety much lose all the items. However if I just close the game before the crash surprise me all the items/time/zeds are saved how they should be saved, no item respans no time changes. It's all I can think of what causes most of them and what happens after them. I had few mods before but I removed all of them, later I removed all game files, uninstalled it and then reinstalled so game is fresh and new, without mods and the nasty stuff still happens. Some stuff about my laptop: Windows 10 64 bit 8GB ram GPU: Intel (R) HD Graphics 5500 I dont get any crash logs (I dont even know if I should so I'll sends console and recent logs and sorry if something is unclear ) I'm just scared at this point that after build 41 is finished the issues I expirience right now will continue and I wont be able to play pz properly anymore. console.txt logs_18-06.rar
  9. Hi , i upload a swat & riot pack to workshop MOD Only For BUILD IWBMS 41.37 this mod also needs to install files manually, Please read the mod install instrucctions below in Install section . -------------------------------------------------- -------- 5/22 – Update to Version 2.2 SwatBalaclava error on Ground and crash FIXED SwatGasMask Error on Ground and crash FIXED Added Swat Frag Grenade Added Swat Smoke Grenade Added Swat Stun Grenade -------------------------------------------------- -------- 5/19 - Update to Version 21 Swat boots Female FIXED Jacket SWAT Female FIXED Swat Trousers Female FIXED Swat Goggles Female FIXED Vest Swat Female FIXED Swat Knee Pads Female error Fixed New Gas Mask Texture New Gas Mask Icon -------------------------------------------------- -------- 5/17 - Update to Version 2.0 Added Swat Knee Pads , Swat Ebow Pads , swat gas mask, new swat combat pants 3/4 boots visibles, Riot Boots, Riot Gloves, Swat Boots, Swat Gloves Rebalanced all cloth items again -------------------------------------------------- -------- 5/13 - Update to Version 1.4 Swat cloth and vehicle Textures color fix Rebalanced all cloth items -------------------------------------------------- -------- -------------------------------------------------- -------- 5/12 - Update to Version 1.3 Loot others cars Dissapear FIXED (needed restart save or just far away from save zone cars) Swatpack Are now compatible with mods: Military Used Car Skins FRUsedCarsBETA VileM113APC -------------------------------------------------- -------- -------------------------------------------------- -------- 5/11 - Update to Version 1.2 Inventory flipped FIXED Wounds Error after applied FIXED change icon for Antibombsuit -------------------------------------------------- -------- 5/10 - Update to Version 1.1 Shield Duplicated after equip FIXED -------------------------------------------------- -------- 5/9 - upload v1.0 -------------------------------------------------- -------- Content: Vehicles: Anti Riot Truck (the trunk is in the middle of the vehicle, not in the rear) Step Van Swat ---------------------------------------------------------------------------------------------------------------------------------------- Swat and Riot vehicles spawn in Police Stations Parking Items are lotable in Police Stations inside of his warehouse. The Swat Van contains swat items and the Riot Truck contains Riot Items. ---------------------------------------------------------------------------------------------------------------------------------------- Clothes: Riot Helmet Swat helmet AntiRiot Armor Suit AntiBomb Armor Suit AntiBomb helmet Swat Bulletproof Vest Swat combat pants Swat tactical jacket Swat Balaclava Swat glasses Shields: To use the shields you must select "Equip Shield" option. not will work if you use "equip in secondary hand" option) Swat Shield Police Riot Shield Weapons: Riot Shotgun Co2 Riot Short Shotgun Items: Rubber Shells (for riot shotguns) Rubber Shells Box ((for riot shotguns) Swat Frag Grenade Swat Smoke Grenade Swat Stun Grenade --------------------------------------------------------------------------------------------------------------------------------------------- Installation: This mod requires Suscribe on workshop mod and install additional file manually Watch the tutorial on youtube and follow the instructions: https://www.youtube.com/watch?v=BysqRuWgbTA --------------------------------------------------------------------------------------------------------------------------------------------- Extra required file: (download the one that corresponds to your version) FileGuidTable for Only Project Zomboid 41.37 and Swat & Riot Pack 2.2 https://www.dropbox.com/s/zcm036cu3jdth3z/fileGuidTable.xml?dl=0 --------------------------------------------------------------------------------------------------------------------------------------- Note: if you disable this mod, the game will work normally --------------------------------------------------------------------------------------------------------------------------------------- If you want to rollback replace with this clean file for project zomboid 41.37 https://www.dropbox.com/s/qu5clnxbbogr6fu/fileGuidTable clean withoutmod.rar?dl=0 --------------------------------------------------------------------------------------------------------------------------------------- Workshop ID: 2091564445 Mod ID: Swatpack Workshop ID: 2091564445 Mod ID: Swatpack Mod ID: Swatpack Workshop ID: 2091564445 Mod ID: Swatpack
  10. Cheat Menu V2.9.1 As all of the other cheat menu mods that do this kind of thing are horribly outdated, I decided to have a shot at making my own. All of the features are toggleable and can be turned off/on at any time however many times you want. These are also compatible with any existing saves. It will also work on multiplayer, but it will only show up and function for server admins (meaning it is safe for multiplayer) I will try to help the best that I can with any issues you may have, and I am open to any suggestions with two exceptions explained later below. To use this mod, right click anywhere and hover over the "Cheat Menu" context menu. These are 100% safe, and do not make any permanent changes to your save. The enabled/disabled states of the following cheats persist between loads: God Mode, Ghost Mode. Like all cheats in this mod, they do not permanently alter your save and are safe to use. Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=499795221 Google Drive Download: https://drive.google.com/open?id=0B4TTdnrg9gSLNDNqLURLY0JkaXc Dropbox Download: https://www.dropbox.com/sh/gre40duo1mkzbyu/AABeoOsePBsP2Ni0GCWNN9VTa?dl=0 Note: PZ-Mods page is now deprecated. Features: God mode - You are invincible. (Falls can still kill you) Vehicle Menu - Spawn vehicles, edit every part, travel at insane speeds, make your vehicle invincible and more. Creative mode - Build menu is always available, all things cost nothing to build and build instantly. Delete Mode - When toggled, press X to delete the object your mouse is over. Useful for building! Item Spawner - Integrates my CrucibleUI mod, a work in progress item spawner. It grabs its item definitions from the game's script manager, so it's automatically compatible with mods such as Hydrocraft! Lua Interpreter - Lua text editor with file support Delete Mode (& Terraform Mode) - When toggled, press X to replace the tile underneath your mouse with the one you specified. Supports most vanilla tiles for placing (feel free to reply/comment if there is one that's missing) Barricade Mode - When toggled, press Z to barricade the object below your mouse to a specific level. Also supports metal barricades. Infinite ammo - Your gun always has a full magazine. Refill Ammo - Refills your weapon. No Delay Between Shots - Makes your shotgun as fast as a pistol, and your pistol as fast as an assault rifle. Noclip - Allows you to walk through objects. Learn All Recipes - Teaches your character all recipes. Works for recipes added by mods as well! Set Skill Level - Levels up all or individual skills. Infinite stats - It allows you to separately toggle things like no thirst, no panic, etc. There's also an option to toggle all of them. Ghost mode - You run fast and you are invisible. Heal - Heals your character. Infinite carryweight - Gives you infinite carryweight. Fly Mode - Allows you to fly. Press the Up arrow to go up and the Down arrow to go down. Zombie brush - When toggled, click to create the selected number of zombies. Melee insta-kill - All melee weapons 1-hit zombies, doors, trees, things you built, etc. Repair weapon - Repairs the currently equipped weapon. Instant Crafting - Everything in the crafting menu can be crafted with no ingredients, and will be completed instantly. Infinite weapon durability - Your equipped weapon always has maximum durability and can't be damaged. Instant Actions - Every action, such as building, will now be completed instantly. Time warp - You can change the time. Supports years, months, days, and AM/PM. Fire Brush - When toggled, press N to ignite and F to extinguish. Teleport Menu - Has hundreds of POI's and allows for setting custom locations. Change Weather - You can change the weather. (Only works on Build 39 and below.) Known issues: No delay between shots isn't as fast as, say, a machine gun yet. According to player reports, it does not work for all players in splitscreen. It does not show up for non-server admins. This is intentional. To do: - Add a tree spawning brush - Add various brush-sizes How to install: For singleplayer, click here: http://theindiestone.com/forums/index.php/topic/1395-how-to-install-uninstall-mods/ For servers, there are a few steps. This works for all mods in general: Step 1: Install the mod normally, like you would for singleplayer. Step 2: In the mod of choice's mod folder (in this case, Cheat Menu) open up the file named "mod.info" with a notepad program. There should be a line that looks like "id=modIDhere." In this case, it would look like "id=cheatmenu." Remember the ID, as you're going to need it later. Step 3: Open up servertest.ini in your server's folder and in the "Mods=" line add the mod ID (Which, in Cheat Menu's case, is "cheatmenu") to make it look like this: Mods=cheatmenu Save it, and you're done. However, from what I've read every player on the server must have the mods you specified in the "Mods=" line installed, so I recommend this only for private servers. If you want two or more mods available on your server, you separate the mod ID's with a semicolon like this(in no particular order): Mods=cheatmenu;somemodID I believe they are also case sensitive, so be sure to type them in exactly as they appear in the mod.info file. Things this mod will not do: Compatibility with multiplayer, for non server admins. Cheating in singleplayer or a private server can be fun as hell, but most non-server admins who would want to use this on a public server are griefers who ruin peoples experiences. Keep in mind this DOES work for server admins on a server that has this mod installed. Changelog: ____________________________________________________________________________________ Anyways, with that out of the way, please report below if anything is broken. As I've said earlier, feel free to request any features or leave suggestions (with the exceptions above) and if you're having problems with this mod let me know in the comments and I'll do the best I can. And please, if you notice even the tiniest bug in this mod, please report it to me. I want to make this a very convenient, hassle free, and stable mod. Every bug report helps! Recommended mods: Mind Mod. Not only is this pretty useful (unlock doors/windows, repair windows, teleport, etc), but it was the core inspiration for this mod. Necro Forge. Incredibly useful item spawner, with some additional cheat functions thrown in. Credits: Acecool, for overhauling the Compass Menu (now known as Teleport & GPS Menu) Slok, for overhauling Prevent Death. Robomatt for his modding tutorials and wisdom. Mind Mod, for which I wouldn't have learned to mod Project Zomboid if it never existed. Ra1n1s from pz-mods, for taking the time to test my mod and report any bugs. Grazziani from TIS forums, for finding the solution to long distance teleportation issues. Blindcoder, for Tiny AVC. The Indie Stone Forums and PZ-Mods community, who have provided help, reported bugs, and gave suggestions. If it wasn't for you guys, this mod never would've happened.
  11. Hello dev team and forum community! So, here's a small list of some ideas I've had for small details. -Choosing "short sighted" gives you glasses by default. That pair, and only that pair, negates the effect of the perk, if they're kept clean and not broken. If lost/broken, too bad. -Pain tolerance traits (increases/decreases pain moodle amounts) -Noisy clothing (like those pants that, no matter how you walk, always go "SHZWEP SHZWEP SHZWEP" when they move) -Different footwear should affect climbing ability and stamina drain -Gas masks should provide face protection, and maybe have stamina drain a bit faster when wearing one -Slings/straps/sheaths added to models on the player's belt or back, either as an added thing to the belt or weapon that allows it to be added to a quickslot, or just by default. -A separate mode or sandbox option or something for clothes being far stronger than they are by default so it can be more realistic, because holy fucking shit, no human being on the planet, zombified or otherwise, can get through a fucking firefighter's jacket with a single bite or scratch. That is insane bullshit. I was okay with ignoring how hard it is for human teeth to get through denim, because denim is very common and popular, gotta balance that and make it weak, sure, but heavy fabric lined with asbestos being just sorta okay protection is WAYYYY different than a pair of jeans. Got a little mad at the end but that's all. Elsewhere is a full review from steam that I wanted to make sure was seen and it mentions some of this.
  12. I think many already about the need to fix the weapon, but I still did not see the answer of the developer about whether they know about this problem and whether they will fix it. There is no word about this in the news posts, and it seems to me that this does not go beyond the discussion of the players themselves. If you combine all the requirements, you get something like this : 1) accuracy. It doesn’t even immediately hit (With a police officer perk). 2) Ammunition weight. Huge, 100 grams in a game versus 4 in reality. 3) Speed recharge. With the same policeman perk, he barely reloads his weapon, as if he lacks the strength to insert ammo. I just want the developers to highlight either : -"yes, we know about this problem" or -"no, we did not know about this problem" or -"no, we will not fix it" (This is overloading my old post because I created it in the wrong category.)
  13. Hi, I did post about this bug and provided a 'fix' here: https://www.reddit.com/r/projectzomboid/comments/dvolm4/unofficial_fix_for_painting_walls_in_iwbums/ but I suppose I shouldn't expect you to see everything posted on reddit, or it's probably more likely that this isn't a priority at all. As said in the reddit post, painting walls is totally broken, painting symbols on walls does work however. It'll just error at you. Steps to reproduce: 1) Get Paint 2) Get Paint Brush 3) Try to paint either player constructed wall or standard house wall 4) Realize it's fucked
  14. I noticed that whenever you fish with a spear, once it breaks it remains in your off-hand until you equip something else in it. And so, to avoid this bug, I equipped a spear in ONE hand. Once I tried fishing that way, however, my character acted like he was holding an ordinary fishing rod. It was odd at first, until it opened up the error menu (or whatever F11 is in Debug Mode). Then once I closed it, my character was frozen in place, just holding his spear like it was a fishing rod. I couldn't move, couldn't even budge an inch. Only thing I COULD do was turn around. To fix this, I equipped my spear in BOTH hands and started fishing again. He was still stuck, but the bar over his head appeared, indicating he was still, technically, fishing. Once the bar filled, his animation reset, and he was good as new! console.txt
  15. hello, i was wondering if anyone else has their game crash when trying to sleep (dont know if it is related but i am playing the kingsmouth challenge map and my char has 2 sleep related traits Wakeful and Night Owl) logs_16-11.rar
  16. This might be already on the dev's to-do list, but I thought it would be good to put it here in-case it isn't yet. It'd be really great to actually have our characters to visibly use the furniture they sleep and rest with. What brought this idea on for me is that I noticed that I could sit on the floor and read my book at the same time, effectively resting and reading at the same time. I know that just sitting on the ground isn't as effective as resting with furniture, so it'd be great if we had sit/lay down options with them instead so we aren't just awkwardly standing next to our beds and chairs.
  17. Zombie groans and screams and also the sound of jogging/sprinting plays out at normal volume whilst everything else is subdued noise. Edited as I had put deaf instead of hard of hearing
  18. Hi Indie Stone! Great work on pushing out a new update! I'll be playing it for the next while, hopefully have some more bugs to keep you all busy :). I really like how now I can replace my starting schoolbag with say a dufflebag I found, however when I do so I naturally assume the game is smart enough to know this also means I want to transfer all items. Can you please make the game smart enough to know? Thank you for reading.
  19. I think that was a hot fix?)) Now on Mac OS game works stably. Big tnx to Support Team. But there are still a lot of bugs in the game. Especially with clothing textures.
  20. In game if you exit the game with your female characters hair untied and the join the game again you can untie the hair from her head rendering her bald
  21. i've come across 2 bugs so far. zombies disappear when killed and just now all sound, including music suddenly cut off. now all i hear is silence and its unnerving
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