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SabitaUsagi

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  1. It is the case that apple has not updated said drivers, in an effort to push their own API Metal. But that shouldn't really even matter in the case of my suggestion. As i believe the Build 41 update for PZ only went up to OpenGL 3.1 and i technically have working drivers up to 3.3 just that they are within the "CORE" profile where as PZ uses "Compatibility". As far as using ZINK/Vulkan/etc.. I just spent an hour trying to figure out what to/how or if i even can install them. And to me it's all coding language that doesn't make any sense to me. If you have info/advice on attempting to set up those things, please DM me here or on discord. As i would rather not have this thread derail in a separate direction.
  2. Starting A new topic in hopes of getting some attention, as the old thread has had no replies from the Dev team for nearly a year. https://theindiestone.com/forums/index.php?/topic/26192-no-textures-on-player-or-zombie-models-osx-versionbuild-41/page/2/&tab=comments#comment-290466 While i understand that it is likely less than 1% over PZ players that are simply too poor to afford new machines and will be left behind once build 41 becomes the next stable build. It's still disheartening to see that the team has seemingly shelved the issue. I come with a suggestion that may or may not be worth trying, only because it's something another indie game dev did to deal with what i suspect were similar problems. And that is to switch/update pulling from "Compatibility" profile in OpenGL to the "CORE" profile. From what i gather this requires updating much within the game itself. The process of which i really have no idea on. Maybe that solo dev might be open to talking with the team as to what there issues were and the process they went through. Really i'm just hoping that it might at least be considered. As i'd really love to be able to continue to play PZ and actually experience all the new awesome features.
  3. I really think the Mod menu could use some updates. 1 A 'disable all mods' button.... 2. The ability to save your active mods as a list, and load said list. This can be utilized for testing what mods work with what, along with server mod lists. 3. Both within the Mod menu and on the Steam Workshop a build version separation for mods. Or maybe for within the Mod menu. even if you have a Mod installed/subscribed for a newer or older build it won't show up if you are not running the build version it is for.
  4. Same issue. Has to do with Nvidia GPU's and the lack of Open GL drivers/support with Apple. the build 41 update has higher openGL compatibility Reqs. Unless the Dev's can figure out how to change what the texture's rely on basically back to what build 40s requirements are we are shit out of luck. Personally i think they've given up on this issue and that we will be stuck on build 40 unless we buy/build newcomputers.
  5. So since apple is never gonna update or fix these driver issues. Is there any chance of testing if what PZ uses for open GL can be reduced? Or if it can be tested to switch to CORE Open GL rather than supported?
  6. Well since apple is not gonna update those drivers. And it seems like the PZ won't be able to set what i'm thinking is maybe the shader renderer to a lower OpenGL standard i'm gonna have to wait till i can afford to buy a new computer.
  7. Still nothing. Wondering if they have just given up on trying to fix this. as it's been like 2 months with no update.
  8. your skill level in stealth doesn't mean anything if you aren't actually in stealth mode.
  9. Oh no the oven part yeah thats a cool Idea, but i don't think you could dry wet clothes in the oven in build 40. So I don't think this is a "bug" what i hope is a joke is the blue bucket thing, though i guess it should heat up, and then melt...
  10. Yep, skin color if nude, t-shirt color if a t-shirt is on. Hat's show up fine, weapon models show up fine, backpacks show up, but may also be single color. when you wear a jacket the jacket shows up but then the player model becomes invisible except for weapon/ backpack / hat /hair. This is the same for zeds and can be a bit unnerving. Jacket seems to have texture in that it is more than one color, but honestly i'm not sure. I wonder if it's the shader language version? Compatibility for me on that is 1.20 Might be texture buffer or texture multisample also?
  11. I mean honestly I was planning on a GTX 1080. Mini-ITx Board with a Ryzen 3 CPU. But i'm not planning on building a Mac so the driver issue probably won't be a factor.
  12. Yeah I don't exactly have a ton of unused HD space at the moment. I've got a lot of media sorting i've been slacking on. The thing is a really need a new computer soon anyhow. And still a boot, or VM set-up or wine is still gonna rely on the actual hardware. I figure by the time i get a new system set up and built many of the bugs for build 41 will have been worked out a little more.
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