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About SabitaUsagi

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  1. Yep, skin color if nude, t-shirt color if a t-shirt is on. Hat's show up fine, weapon models show up fine, backpacks show up, but may also be single color. when you wear a jacket the jacket shows up but then the player model becomes invisible except for weapon/ backpack / hat /hair. This is the same for zeds and can be a bit unnerving. Jacket seems to have texture in that it is more than one color, but honestly i'm not sure. I wonder if it's the shader language version? Compatibility for me on that is 1.20 Might be texture buffer or texture multisample also?
  2. I mean honestly I was planning on a GTX 1080. Mini-ITx Board with a Ryzen 3 CPU. But i'm not planning on building a Mac so the driver issue probably won't be a factor.
  3. Yeah I don't exactly have a ton of unused HD space at the moment. I've got a lot of media sorting i've been slacking on. The thing is a really need a new computer soon anyhow. And still a boot, or VM set-up or wine is still gonna rely on the actual hardware. I figure by the time i get a new system set up and built many of the bugs for build 41 will have been worked out a little more.
  4. Guess I'm just gonna have to wait till i can get a new system. And yeah build 40 runs just fine, it's a touch laggy at times but nothing extreme. Mostly the UI windows honestly. I've tested the backround fps a bit here and there and i think found a balance. The thing is with the issue in this build it's not as if i have no textures. And the game itself runs much smoother. Everything else texture wise and items seems to be just fine. It's only the Player model and Zed's models, Also clothing for the most part. I think that's part of it. And while I acknowledge that my GPU is shit old and has almost no VRAM(yes the 256). There are at least two other people with the same issue who have 1.5GB & 2GB VRAM GPU's. So i'm not really sure if that's a valid argument of whatever is causing this. I'll play test a little more to see if i notice anything other than this one issue. Hoping that didn't all come of rude or anything. i'm just betting that whatever fixes the issue on these other Mac's is probably gonna deal with mine also.
  5. Honestly If running the game through Virtual box, or a attempting bootcamp partition end's up being my only option i'm just gonna have to wait until I can build a new computer. Cuz I can't partition my internal without well wiping the drive and erasing everything. And I don't have the extra USB ports to run one off that. Plus like you said it's still gonna rely on the card I actually have. With any luck the dev's will be able to figure out which extension or core portion of openGL the texture processing on the models is relying on. And then if Possible they can adjust it to rely on less. Which given the graphics quality, It should be able to require less. Not to say it's bad, but it's that low-poly sorta pixel texture style which I love... but realistically PS1-PS2 era level graphics shouldn't require PS3-PS4 level drivers & GPU's. Like I can run Skyrim on this 2010 MacMini, soooo i feel like anything less than that graphically should not need something high than it's requirements.
  6. Yeah My GPU is also an Nvidia I've done some CUDA driver updates in the past that helped with some other games and applications. Do we know what the estimated Open GL minimum is? Or if the Textures system requires metal?
  7. Tried adjusting both the 2x textures and texture compression, no effect. No Mods active. Game seems to be running smooth otherwise. Well 10 or so minutes in at least.
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