Jump to content

Search the Community

Showing results for tags 'food'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL








  1. If you cook food and throw it on the floor, it will not lose its temperature. I noticed this at 41.50, but I thought they paid attention to it.
  2. Hello guys! Its not a huge suggestion, but I think it would fix something ingame, that bothers me for a long time. I experienced, that Canned Sardines does not requires Can Opener to get opened, because it has this little handle on top, what you can use to get it open. I checked the Canned Tuna textures, and it also does have the exact same handle to open, but it requires a Can Opener to get opened. My suggestion is to make the Canned Tuna possible to open without a Can Opener. Also I have found Corkscrew in game. My suggestion is to give the Corkscrew a function, which is mea
  3. Pretty basic concept, I just think it's weird that you are playing a rural Kentuckian living in the 90s, and the only classic american food you can make are Burgers. PC can eat Fries and Mac, but why can't they make them. Survivors can cook up a 5-star italian pasta dinner, and grow hundreds of hearty potatoes, but still eat stale fries out of the local Spiffo's and down a whole box of Kraft Dinner raw like some drunk frat boy. The cooking system has come a long way since these foods were added, we can do better! Anyone who's eaten it before knows that Mac & Cheese comes with i
  4. Not just calories and fat. Demand such as vitamins should be increased. For example, insufficient vitamin A will affect vision, and insufficient vitamin K will lead to decreased coagulation ability. It makes people have to eat different foods to maintain nutritional balance and makes different seeds and hunting more useful. Let people not just farm potatoes at the end game.
  5. Something never rotten at raw won't be rotten even after cooked. That doesn't make sense.
  6. Hello, I've only been playing for about a week, but I have logged over 100 hours of game play thanks to our Shelter In Place order. During that time I have noticed that there are a few naming conventions that are mixed and make sorting items a bit annoying. I understand these are small changes, but making them would add polish: -Have all books titled either Beginner's Mechanics, Intermediate's Mechanics (etc.) or Mechanics for Intermediates, Mechanics for Advanced (etc.) -Have seed packets named "Seed Packet (Strawberries)" "Seed Packet (Carrots)", etc. for
  7. I have encountered a bug (i think) that allows player to force feed their character , they do this in such way that when you begin eating one thing , ypu queue eating more stuff , sucesfully allowing your character to consume much more than their could (i once eat 3 watermellons like that)
  8. this is a bug, right? fresh ice cream should INCREASE happiness, not decrease it
  9. Hello all, I've recently encountered a problem regarding butchering. For some reason, despite having a fresh dead bird and a hunting knife in my primary inventory, I cannot butcher the corpse. No option to butcher has appeared, both when I select the bird and the knife. I've attempted this with both a hunting knife and a kitchen knife, as well as both a bird and a mouse, yet the option still hasn't appeared. Does anyone know of a potential resolution to this problem? Thanks.
  10. I was originally going to post this in the "Small but Important Suggestions Thread" but the longer I played with things in my head, the longer this list became - to the point that it made more sense to post it as its own topic. After all, if people had already read what I'm saying (or just plain don't want to), it's significantly easier for them to scroll past an individual topic than a long-ass post. Also, this feels a little too lightweight to post in a thread of "Small but Important Suggestions". Anyway, during my last playthrough of PZ, I started to get a little sic
  11. Kentucky as a state is known for bourbon; Kentuckians claim bourbon as their own, usually citing Elijah Craig as their inspiration. Heaven Hills is based out of Louisville and has been since the 1910s, and they make many well-known brands of whisky (like Evan Williams, see others at https://www.heavenhill.com/history.php --- must be 21+ to view). So while Louisville might be a long ways' away, including the liquor manufacturing for the inevitable whisky companies in Louisville doesn't have to be! Perhaps for a longer-term feature, we could work on a distilling method for liquor, perha
  12. B/c if you haven't heard of KFC's new Cheetos Chicken Sandwich, it's actually based on something of a rural tradition. You take chicken tenders and use cheese puffs in the breading of it. It's also aggressively American and aggressively rural Kentucky, so fits the lore; Kentucky Fried Chicken came out with it after all! A more traditional example (that might've existed in 1980s Kentucky) is below.
  13. I've noticed that butchering a Dead Rabbit increases the number of calories from 373 to 969 (as well as increasing the other stats). Also when building a Double Fence Gate, the only materials consumed are the hinges, making it easy to spam walls of it, if you have the hinges.
  14. These are a few bugs I've noticed associated with all the Jar of [Food] in build 40.7. 1. Cooking They all have an "Uncooked" tag, which upon cooking, doesn't seem to do anything, apart from changing to "Cooked". Burning gives the usual +20 boredom and unhappiness, except it can't be eaten, only opened. Upon opening, nothing seems to have changed with the contents. Possibly I'm missing something? I considered it might be part of the pickling process, however I don't think that's normal when pickling food. They are set to be cookable in newitems.txt. So maybe just leftover code after swit
  15. Hi, I just made my first mod for PZ. With this mod you can make flatbread. It's good alternative to normal bread, because flatbread doesn't need yeast. All you need is just flour, some water, bowl, salt (optional) and heat source. flatbread is good ingredient (-15/-14 hunger) for salad, stir-fry, soup and stew. Unsalted version of flatbread spoils bit faster. https://steamcommunity.com/sharedfiles/filedetails/?id=941685801 Hope you will like it ^^
  16. Found this https://steamcommunity.com/app/108600/discussions/6/152392786914782918/ after having this issue myself several times. It seems to happen when you don't have a constant supply of electricity, i.e. you turn off the generator for short periods to refuel. At a later time when you remove food to make meals or move things around it will unfreeze and instantly rot. I posted a little more detail in the above thread.
  17. I really like that there are totally not perishable food that are in Zomboid, as despite pretty much everything having a shelf time label IRL, some things can pretty much survive indefinitely, only slightly losing their taste and visual appeal and maybe some nutrients at most (Twinkies), and I also like that foods doesn't disappear when rotten, still having option to eat it in a pinch with all consequences, use it as a fertilizer to produce more food or as a pest-deterrent (milk), and use it to train cooking, when master chef (lol) can even add part of it to a healthy dish, even if it sometime
  18. Thirst values from vegetables and fruits do not currently carry to evolved recipes, particularly seen when you make a salad or a fruit salad. Currently only soups, stews and hot drinks satiate thirst, but this is from the water container, not the food in them.
  19. I have reported the issue some time ago, back when nutrition was being tested, but there are a few items currently in game that are not present in any of the lua files nor are not obtained from any recipe, meaning they can't be obtained in game with any regular means – these are: From items.txt: Dough (Dough) not to be confused with BreadDough (currently called simply "Bread" in game) which uses Dough icon and they have the same nutrition value filled by @RobertJohnson back then. It's a remnant of the food recipes before evolved recipes arrived, so probably could be marked as OBS
  20. Not counting the Grill Cheesed cheese I mentioned in my other bug report, evolved items that inherit the value and edible items that satiate no hunger, there are 7 items that contribute to hunger, but give no nutrition according to what's in files – I reported the issue back when nutrition was in testing. These items are: From items.txt: Salt (Salt) Pepper (Pepper) Both are used as spice, but can also be eaten alone which results in unhappy but satiated character, but without any nutritional values or calories. I assume adding spices correctly adds nutrition val
  21. Currently potatoes doesn't require to be cooked and eating them raw does no harm. In reality, they are slightly poisonous until cooked. Sweet potato is slightly better in this aspects, but so can you get away with eating raw eggs or even meat which all have DangerousUncooked flag set.
  22. I originally wanted to post it in Small but Important Suggestions Thread, but since it grew to be more than a small suggestion, I decided to make a separate thread for it. Currently, we have the CantBeFrozen flag, as well as the cooling down and freezing mechanic as well as related blue color change and freezing progress bar and icon for food that extends their shelf time, but it applies to food (Type = Food) items extensively. In the opposite, there's a temperature mechanic for food that depends on the heat source and temperature settings, as well as related GoodHot and BadCold fl
  23. Hello All, I'm using ItemZED to work on an item mod. The idea is that an unopened bottle of mayo is shelf stable and found on grocery shelves, and can then be opened to give a full, perishable bottle of standard mayo. this enables good sammies later in the game. First, heres the candypackage and recipe i'm imitating ' However, the LuaCode for the candy package using the OnCreate (string) line does not seem to correspond to what happens in game. In game, you create the lollipops. However, the luacode called by oncreate shows the following, and does
  24. Food Expiration Date Welcome to Food Expiration Date forum thread. When I play with my girlfriend, we always have thousand of problems to administrate the food before they rotten, so I decide create a mod that help us in this scenario. I think not exists a mod with expiration date in food so I hope this mod will be useful for the community too. With this mod, the players in a single game now can knows the status about any food gets. Also, the mod include a trait called "Eye to food" that increases the information about status rotten food, including the hours. I hope this helps in your
  25. The Last of Us 1.5 DUE TO A SERVER BUG, TO PLAY IT ON YOUR SERVER YOU HAVE TO DISABLE DoCheckSum under INI! 1.5 Features! Wiki: here is my shitty wiki http://project-zomboid-mod-the-last-of-us.wikia.com/?wiki-welcome=1 Screenshots in Workshop page!!! Workshop Version: http://steamcommunity.com/sharedfiles/filedetails/?id=869169809 New Clothes New Backpacks New Items/Weapons New Food New High-Quality icons! 3D Models! Clicker rests system that allows
  • Create New...