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Goldkat

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  1. Yeah its weird you how cant put flashlights in the belt. It would also be cool to find security guard zombies with flashlights in their belt
  2. If you have a knife you can already do this.
  3. Not to sound rude but have you played the game and read the dev blogs? Many of these things are already in the game /being worked on or are not realistically possible due to the technical limitations of the game.
  4. I agree, currently bath towels are almost completely useless. You cant cover things with them or rip them for fabric, only dry yourself which outside of CDDA or cryogenic winter will never be something you actually need to do.
  5. While there is a focus on farming and cooking for build 42 can we get a overhaul of produce spoilage times? In real life onions last for weeks at room temperature months if stored properly and yet in project zomboid its like 10 days. Same thing for canned goods, if canned properly they will last for years, I understand wanting to balance gameplay with realism but the balance should be something more realistic. IRL you can only use canning lids once before they will no longer seal properly and if you mess up your canning by not sanitizing everything or not putting in enough water then you have a significant risk of rot or bacterial infection. Not to mention you need salt and vinegar which dont exactly grow on trees. Right now I understand that the game is focused towards the first few weeks of the knox event, but with build 42 adding more mid game and longevity features an overhaul of spoilage times would allow for a lot more preparation and trade. Right now high cooking if valuable because it lets you somehow eat rotten food(not safe IRL the visible rot is just the flower of the fungus, most of it is spread throughout the food) , but I think a better option would be that experienced chefs know how to preserve food properly. In multiplayer it would be a realistic strategy to farm and prepare foods to trade with other players. In single player it would allow you to start storing food for the winter during the harvest season which is something that happens IRL. Another thing that I would like to see is hardtack, super dry super salty terrible bread. But it lasts for decades, we should be able to make some. Because that is what people used to eat in the past, and if the devs are serious about the crafting system being expansive enough to allow dedicated enough players to build up to a nu medieval society (And yeah I would be one of those players) then its not going to work if all of our produce spoils so quickly and we cant preserve food.
  6. We should also be able to use a fishing hook as a needle tbh.
  7. What if this creates a problem where some likes or dislikes are overpowered? wouldn't this give an incentive to re-roll characters until you get one with the best stats?
  8. Simple, have bears and wolves try to steal food and attack you if you try and stop them. There is a reason why you don't leave food laying around when camping. It's realistic because these animals aren't randomly trying to kill you but its also a threat that can be mitigated with some infrastructure just like zombies. Maybe even have animals making dens in buildings, so that they "Guard" the "Loot" inside. Having a bear living in that abandoned hardware store you really want to break into adds some risk vs reward game play and makes the world feel lived in. Also you could just let them eat your food, no fight required.
  9. Yeah I have noticed this as well, its also weird how skill books have no effect on your mood. Are you telling me that a chef isn't going to enjoy reading a cooking mag or cook book? Or a park ranger would not want to read a book on foraging? I think we should get mood buffs from reading skill materials that boost skills we have related professions or traits for.
  10. I agree, I think we need a first aid / health system overhaul. Right now its very underused considering the depth of some of the features. One thing I would like to see is heat related illness, like frostbite, heat stroke or sunburns. Right now we have this complicated temperature system that barely effects things. Right now Zomboid feels like a tech demo more so than a game because there are all of these rich and complex mechanics that don't really ever seem to amount to much. The game as it stands is about fighting zombies in the initial infection, and the game even cheats behind the scenes to give the zombies advantages (Like spawning more zombies in) because if it didn't the game would loose all its challenge. But things like first aid would be a serious concern that would add a whole level of challenge to the game, as you said infections are nothing to mess around with IRL and adding other injuries like bug bites, poison ivy, weather related effects like I said above, minor burns, sprains, etc would not only make the first aid skill worthwhile (because right now its almost meaningless) but also add another level of difficulty to the game that's more dynamic.
  11. Looks like they added this in the latest unstable build.
  12. Currently the sturdy stick recipe requires you to have a saw, but this has the consequence that you need a saw to make a tent kit. Can we please get the ability to craft sturdy sticks without a saw? Maybe a branch and a knife or even a plank and a knife but you get less sticks than with a saw? On a related furniture like wooden chairs and stools should drop sturdy sticks when disassembled, chair legs and sturdy sticks are already in the game so its weird that chairs don't drop them and with the crafting overhaul coming up this would be a logical change. Alternatively we could just use branches directly to craft a tent but that seems less realistic.
  13. Agreed. I would like to see a future fuel update where they expand on fuel storage, and add new types of fuel like bio diesel and regular diesel (Maybe even vin diesel?). I also think we should be able to open the tops of barrels and start fires in them.
  14. I think discarding reading materials is a balance/implementation issue. How are you realistically going to keep track of a player has read a magazine without creating a ton of overhead. Maybe they could diversify a bit so that there are different types of magazines and you get burn out and have to wait before reading more of a certain type? But I agree at the very least we should be able to burn them after we are done. Which speaking of, why don't our characters enjoy reading skill books? I read non fiction all the time IRL and I do think its odd that a park ranger would not enjoy reading a book about foraging. Perhaps we should get mood buffs from reading trait boosted skill books?
  15. Tbh Sun glasses should HELP you find things when its really bright out.
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