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About Darkmark8910

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  1. Devs, So with those "magical lunchboxes" that, no matter when you found them in the timeline, would have fresh sandwiches? This was a bug that was fixed, buuuuuut, maybe we could utilize that former bug to make dead mice & rats not always be rotten beyond day 7 or so? Pure food for thought. And food for my starving PZ character who is eyeing rats.... Perhaps it'd be plausible if we revived the magical lunchbox code for rats? Example: have rats spawn in garbage bags, and have garbage bags use the old Magical Lunchbox code. Or have a container found in cabinets called a Straw Nest. In the Straw Nest, spawn in rats/mice. - a fan
  2. Disclaimer: I've stayed at a few upper-scale hotels in my time but am by no means an expert. Soooo, for ideas... there's a few! A salon & spa. These are very common in luxury hotels. A luxury strip mall. These are oftentimes connected to a luxury hotel - you can walk indoors, or at least under a proper roof, from the lobby to the shops. Stores might include fashion, cigars, jewelry, "ethnic" nicknacks, and chocolate & macarons. A bar near the lobby. At least two hotel-owned restaurants - typically at least one is indoors and one is either outdoors or able to be converted to outdoors. Hotel rooms with conference rooms inside of them. They're less-relevant today, but back in the day, when C-suiters were interviewing for new roles or having secret, clandestine meetings or team vacations, at least one person would get a luxury suite with a huge conference table in it. These could seat a dozen people or more, typically somewhere near the door to the hotel room. These rooms were set up differently from others in that the bathroom connected to the living room, whereas most hotel rooms have bathrooms only connect to the bedroom (if it's a multiroom unit). An uber-luxury room. In the highest-end of hotels, rooms will have two stories instead of one story. Gambling, be it legal & flashy or not-so-legal. Offshore banking. These are flashier than you'd expect - a name like "KINGSMOUTH INTERNATIONAL BANK" in a former-colonial building in a downtown area. A swim-up bar. These are bars attached to pools - as in, you can swim up to them. Stations for butlers on the highest-end floors. A yacht rental spot. Bonus points if you can also rent snorkling gear. Daycare. Although this seems like it's meant to be a child-friendly hotel, a place to dump the kids for honeymooners & romancers. A room for storing luggage lorries used by valets. Condos / timeshares. Typically they're in a separate area from the main hotel so that they can have their own HSA and be given separate treatment, like more limited maid service. A towel stand, where guests can pick up & drop off hotel-provided towels. Bonus points if it also offers water. Double-bonus points if it also functions as a bar. Pure ideas for future floors of the Kingsmouth hotel, or new hotels on the island if it's in the works
  3. Perfect! Worked like a charm! Hilariously-enough, my problem was that I... didn't have a Tiles folder at -all-, which would explain a lot. Thanks for the hand! Now to futz around with some files I have on-hand and see who needs assistance....
  4. I'm a new modder - I'm attempting to get into mapmaking, or at least assisting with it. I loved building houses in the Sims, back in the day, so this seems up my alley. Hopefully this is a VERY simple thing to fix, fingers crossed. I've downloaded various map tiles from the worlds of the Internet, and what I think was the latest TileZed, but there are these red ??? where graphics are supposed to be. I picked up Any ideas? I'd greatly appreciate it!!
  5. Devs, 1. I noticed that the Kentucky History Museum is on Google Street View, so you can view all of the (public) interior sections online. It looks like there's tons of neat stuff you could add into the building! Perhaps it'd make good inspiration? https://www.google.com/maps/@38.1989497,-84.8746117,3a,75y,339.18h,88.59t/data=!3m8!1e1!3m6!1sAF1QipMgEiUQVD2JdjX0D2P3EQhMGkukNcyBq_0XLAli!2e10!3e11!6shttps:%2F%2Flh5.googleusercontent.com%2Fp%2FAF1QipMgEiUQVD2JdjX0D2P3EQhMGkukNcyBq_0XLAli%3Dw203-h100-k-no-pi-0.21035251-ya62.306892-ro-0.6750908-fo100!7i7776!8i3888?hl=en A lot of the artifacts on display might also, oddly-enough, be useful in a very long-term zompoc situation... I was seriously eyeing that antique cotton loom in the company store exhibit.... 2. Two blocks away, someone also put the Old State Capital Building on Google Street View too. This building is REALLY cool! https://www.google.com/maps/@38.2002913,-84.876556,3a,75y,90h,90t/data=!3m8!1e1!3m6!1sAF1QipP8I_5MHRmjhcdIgShIIw291wLCjDYk7bej9iV3!2e10!3e11!6shttps:%2F%2Flh5.googleusercontent.com%2Fp%2FAF1QipP8I_5MHRmjhcdIgShIIw291wLCjDYk7bej9iV3%3Dw203-h100-k-no-pi-0.04138735-ya48.35641-ro-0.7058901-fo100!7i7776!8i3888?hl=en The Old State Capital does have BAMF paintings tho... and one of the street view photos includes an antique wood stove... so perhaps I'm partial to having a wood stove downtown. 3. The Buffalo Trace Distillery is also on Google Maps as well as on its own website. It's a very old distillery; the original distillery was built during the American Revolution. The grounds contain the original home of a Colonel, whose home was built in 1934 from stone. The bonatical garden renovations are unfortunately very recent and not in the PZ timeline, but the house has been there, along with the buildings. See https://www.buffalotracedistillery.com/# and also see https://www.google.com/maps/@38.2168486,-84.8701619,3a,75y,272.3h,75.22t/data=!3m8!1e1!3m6!1sAF1QipOP0WinVhHFixagOld8hPLLeAlBaKt1H3Jy5jqg!2e10!3e11!6shttps:%2F%2Flh5.googleusercontent.com%2Fp%2FAF1QipOP0WinVhHFixagOld8hPLLeAlBaKt1H3Jy5jqg%3Dw203-h100-k-no-pi4.071016-ya185.85037-ro0.4857074-fo100!7i5376!8i2688?hl=en P.S. You can use the X's on the street view map to navigate, or the minimap at the bottom-left.
  6. Due to how jumping through windows onto surfaces works, the mannequins in the stonefront windows of the mall aren't accessible without sledgehammering their pedestals. The player jumps through the window and then automatically crouch-walks across the pedestal, glitching through the wall behind the mannequin and into the store behind it. Perhaps changing the pedestals from being coded like a table to being more like a sidewalk would work? I don't know how the code works. And it's a minor thing at the end of the day!
  7. Perhaps rephrasing this from "broken leg" to "NO leg" would be better? In other words, you hobble around on one leg and have to equip a cane just to move at a non-atrocious speed. Or a wheelchair.
  8. Jog as a Toggle, not a Hold-Down Please, please strongly consider making jog a toggle. Not just sprint, but also jog. If you're playing on a keyboard with mouse, it's nearly impossible to hold down a key while trying to move. Worse, due to the awkwardness of the fingers, it's hard to make tight movements - which is vital in the new build with the added zombie difficulty, and likely important if you're jogging! Are others experiencing this issue? I don't think I have fat fingers or any such, and I type quite quickly. But trying to find a key that I can hold while also using WASD for movement is... well, I have been tinkering with it to no avail.
  9. I disagree for the reasons @grammarsalad does. This seems like micro. I like PZ and I also like CDDA, but this seems farfetched for the layperson. I don't even like the micro of dirty clothes & turned it off. If this was a mod, though, having more reasons for high First Aid skill would be nice!
  10. Kentucky as a state is known for bourbon; Kentuckians claim bourbon as their own, usually citing Elijah Craig as their inspiration. Heaven Hills is based out of Louisville and has been since the 1910s, and they make many well-known brands of whisky (like Evan Williams, see others at https://www.heavenhill.com/history.php --- must be 21+ to view). So while Louisville might be a long ways' away, including the liquor manufacturing for the inevitable whisky companies in Louisville doesn't have to be! Perhaps for a longer-term feature, we could work on a distilling method for liquor, perhaps something like this: 1. Build a rain barrel. 2. Put milled (IE processed) grains into it; using corn would work 3. Put hot water in the barrel 4. Put yeast (yes, cooking yeast) into it 5. Put into a fermenter (basically a big steel barrel), keep it temp-controlled, and wait 3 days (7 if no electricity for temp-control), occasionally "watering" it with cold water. Congrats, you made beer! 6. Continue toward whisky. Build or find a column still. Building a still would require cooking and metalworking skill. Distilling takes a few hours, so setting this up like a kitchen stove item (with an on/off button and a place to put the fermented beer) might not be a bad idea. Congrats, you made icky-tasting whisky! 7. Build a cask to store well. Perhaps you could even re-use the rain barrel from #1. Carpentry skill dictates how good the barrel is; if you build a bad barrel, you may lose some of the liquor. 8. Let it age if you're inclined. Congrats, you made better whisky! In-game reasons for this: Long-term, non-spoilable happiness item-making Long-term manufacturing of disinfectant An alternative to jarring for food storage A long-term way to get wasted & make bad PZ survivor decisions Later down the line, for a Louisville bourbon distillery and NPC item-trading as a commodity Downsides: If it's made too detailed, it could be confusing Outside of roleplayers, not many players would get wasted on purpose Anybody in this forum made their own liquor before? What may I be missing? P.S. Maybe you could even convince Indiestone management you need to tour a local whisky manufacturer and/or try to make your own Indiestone whisky for research purposes.... Sources w/ pictures & charts: https://blog.distiller.com/making-whiskey-mash-bill/ https://blog.distiller.com/whiskey-deconstructed-distillation/ http://www.ispirits.com.au/wawcs0148057/faqs.html https://www.whisky.com/information/knowledge/production/overview/how-bourbon-whiskey-is-made/bourbon-distillation.html
  11. That makes sense @RingoD123! Perhaps putting the arrows a bit further back than 10 tiles? That seems somewhat soon... I suppose you guys will find out once you test out how quick you can react to the arrow based on how far it is! Or making it so the lane markers on the roads turn from a single dashed yellow (which in the US indicate "you can pass") to a double solid yellow earlier than the turn arrow? Double solid yellow lines prohibit passing, usually b/c you're approaching a sharp turn, an intersection, or a hill that'd block your vision of the other lane.
  12. I agree with you Kim Jong Un! (and now my name's been added to an FBI watchlist). I figure that adding in arrows or some sort of other demarcation would be a short-term and simpler fix, something a single dev on the dev team could implement in half a day or less. 1. Make/find arrow art. It's an arrow, so not too hard on the creativity/design front. 2. Put it on roads in lieu of lane lines as the 90-degree turns appear.
  13. B/c if you haven't heard of KFC's new Cheetos Chicken Sandwich, it's actually based on something of a rural tradition. You take chicken tenders and use cheese puffs in the breading of it. It's also aggressively American and aggressively rural Kentucky, so fits the lore; Kentucky Fried Chicken came out with it after all! A more traditional example (that might've existed in 1980s Kentucky) is below.
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