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Found 6 results

  1. Hello, my charater has a problem to lose weight, its now 18 days with much of running, carrying, chopping, fighting and not eating much (of course only vegetables) and its still 105, not even 104.9. We are playing on a dedicted linux server, on the stable branch. Is there some entry in the console i have to watch if there is some progress at all? Or maybe any kind of debugging/inspection with the admin account? Just to get sure. If it only takes longer its fine, but i remember from a previous session that a change should be already visibile. Regards, Noctem
  2. Since RemouladeFull was given nutrition values in build 40.6, I noticed it's missing the "Packaged = TRUE" tag, which would make the nutritional values visible to anyone, as is the case with mayonnaise. Comparison of MayonnaiseFull (238) and RemouladeFull (280) in farming.txt, showing only the nutrition information.
  3. Full jars of mayo should remain fresh indefinitely. perishable at normal rate once opened and with effective refrigeration. Theres probably a few items like this. I think it would make mayo a high value early game hoarding item for lategame consumption with prepared sliced bread.
  4. seriously broccoli and cabbage, no onion, no salt, no pepper -10 boredom -10 happiness Salt should make it -2 boredom. pepper should make it +4. Onion should make it + 10. I don't care how expertly you slice those veggies its still bowl of raw vegetable matter. this suggestion is hard to apply globally but i think we can do it
  5. Heres one for you! One thing I despise is stir fry. Fill a pan with veggies and "cook" I can see that for roasted vegetables, but then theres no difference between stir fry and roasted veggies except for container. New concept: add Cooking Oil the same way as you use rice or pasta, except it goes into frying pans. This provides a small shot of calories for fat in a nonperishable way but still providing a reason to loot houses and stores ever further away for oil even after you have a farming community established. Personally, I'd go so far as to say cooking veggies in stir fry without oil should instantly burn, but thats just me. I think it would be cool!
  6. Just had an idea to bring the nutrition/hunger system one step closer from realism, as it would make it a "long-term" thing instead of the actual instant bonus/penalty. Right now it's like an invisible bar running down as time passes, and you fill it by eating stuff ; your "hungry" moodlet depends on your position on that bar, means if you're close to death and eat a huge meal you'll suddenly be all pumped up and fresh again. What about making it an average of the last X days (lets say 7 for the exemple) ? Lets say you have to eat 60 hunger points (arbitrary value, should probably be a bit less) each day, it's like the basis on which all the bonuses and penalties will be calculated. Then maths : If you eat 60 points each day for 7 days, you're at "100%", no penalty, no bonus, you're healthy. the day after, you have a food shortage, you only eat for 5 points. So that's 60*6+5= 365 ; 365/7 = 52.14 ; 52*(100/60) = 86.6 >You're at 86% of the ideal average nutrition level. You only find a bag of chips to eat for the whole next day, that's 15 points. 60*5+5+15=320 ; 320/7 = 45.7 ; 45*(100/60) = 75 >You're at 75% of the ideal average nutrition level. etc... Every time you pass under a 10% stage (90%, 80%, 70% etc...) your penalty gets worst. exemples : under 90%, exerted faster under 80%, exerted faster, strenght penalty under 70%, exerted faster+, strenght penalty under 60%, exerted faster+, strenght penalty+ under 50%, exerted faster++, strenght penalty++ under 40%, exerted faster+++, strenght penalty++ under 30% exerted faster +++, strenght penalty+++ under 20% exerted faster ++++, strenght penalty ++++ under 10% exerted faster +++++, strenght penalty+++++ 0% ...... dead (which means you'd have to eat nothing at all for 7 straight days to die of starvation, in that exemple) Maybe even a health penalty, since we're weaker to face injuries & sickness when we're starving. It could be actually cool if your health % was the same as your nutrition/hunger average %. On the other hand, if you're lucky enough to eat at your fill or even more : You get "mood" and health bonuses when you go above 110%, 120%, 130% etc... in that case, even a slight strenght bonus might actually make sense compared to the actual insta strenght boost you have for a few hours just after you ate. But very subtle, not above +2 "carry unit" & slight damage boost at the maximum bonus. But I think I'd still personally prefer no strenght bonus at all, I don't know... because that would be an actually well deserved bonus. Also, the lower your nutrition average is, the more depressed you are, also gets some moar sadness penalty if you eat under 50% of the daily amount of food you need (60 in the exemple)
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