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Found 23 results

  1. I would like to request that the NPC feature of the game, once it is ready to be added to the game, be an option in Sandbox, if that is possible. I've been playing PZ for just a couple of months and I dearly love the game. Interaction with the zombies gets my heart racing and I find that I have to remind myself to breathe. I'm not saying this is a bad thing....this signifies how much I get into the game. However, I'm not interested in having to deal with NPCs threatening my base and distracting me from the focus of surviving and staying alive. The zombies are plenty enough to keep my attention
  2. More interaction with the helicopter in the Helicopter Event would be nice. At a bare minimum, being able to tell WHAT KIND would be nice-the average schmuck could say "colorful helicopter, drab helicopter, helicopter with guns, big helicopter, little helicopter"; a Park Ranger could say "military helicopter, news helicopter, transport chopper, private helicopter", a Veteran could say "Boeing AH-64 Apache, Bell OH-58 Kiowa, Bell 206A JetRanger, Baby Belle" so forth and so on. Being a Veteran, Park Ranger, or similar profession might let you tune in with a Walkie-Talkie and address the pilots-f
  3. I know this is a bit off but I suggest when NPc's release we should be able to name our factions. It gets listed in a list somewhere in the game and when NPC's speak of it they'll pull it from this memory bank and say it. Simple enough I think. NPC's will also be able to name factions from a predetermined list of faction names available. Tell me what y'all think!
  4. Well, this all originates from a request from miss DemonXelo, found at http://theindiestone.com/forums/index.php/topic/16455-a-reason-for-doing-what-we-do-request/ Yes! XD Something to just make life a little more livable in PZ, not sure about stationary, but if that's the only way, it's what it has to be since there are no npc's :c, but It is doable?! YES!! And I agree, If you can do this, that'd be AMAZING! xD!! I'll first finish the portable fridges, then first do some tests with making my own npc's (or well, companions), and if the tests are unsuccesfull, it'll be a stationary ob
  5. I see most NPC talk is "GIMME DIS NOW. IS GONNA BE GOOD. WHY DIS NOT IN GAME YET???" so this is the thread for people to admit that you are scared of NPCs. And if you're not, you should be. Think about it. They're like smarter zombies. They have weapons. They compete with you for food and water. Sure, they can help you guard your base (presumably), but they can also f*ck it up and do something stupid and lead a horde to your area. Or blow a hole through your wall. Or break the window of your safehouse because they "thought it was empty". Why are you guys excited? O___O Do you love chaos
  6. Hi guys I joined this forum today so please excuse my very little knowledge of the forums, but I am here to suggest my thoughts about the upcoming NPCs and vehicles. NPCs and vehicles combined: NPCs should be able to get in cars with you and if the vehicle is full they can get in a second car that is functional and follow you in their car. If you are driving through a big horde if the NPCs are armed with guns they should be able to smash/open the window and shoot out at the zombies. Also if there are NPCs that are bandits they should be able to shoot at you through the windows. NPCs:
  7. We all know that devs are working on NPC's. My idea is - why we need really inteligent NPC's first when we can have "stupid" NPC's like dogs faster? For example dogs would just need to follow player and attack zombies (or players ) which is pretty simple. EDIT Dogs would also need to avoid some zombies, but i think that devs actually have this system kinda working (mondoid).
  8. Hello everyone! you may remember me a few years back posting some ideas, it was a pretty popular thread, well i'm back with new ideas. Here we go! Respectful constructive criticism is appreciated! New game mechanics and medical issues! They're big, they're bad, and they can either help you to a great base, or lead you into your ultimate demise. Here's some game mechanics that i think should be added, and why: Renaming weapons: Have you ever wanted a gun named after you? Well today is your lucky day! In this feature you'd be enabled to rename guns and melee weapons, but unless you put a n
  9. As the title suggests, I would like to know if anyone has made an npc mod. If not, then maybe someone would be interested in creating one? Even a simple mod, one that adds npcs that just run around and get killed would make the game much more chaotic and fun. I understand that actual npcs are under development, but it would be nice to play the game with some kind of makeshift npc survivers in the meantime. (Even if they ARE lackluster compared to the eventual release of the official npcs.) Any replies would be great, thanks.
  10. I thought that to make NPCs more realistic is that some should be racist and sexist. It could be any race or gender being against another race or gender and they would be mean to people they are against. If you played someone with a racist character in your group that was racist to you then they would be hard to build relationships with and even if they are very racist (Using some sort of meter maybe) they might just shoot on sight for certain races or genders. Thoughts? Just to assure you, I'm not a racist and I only want this for realism and so I can chop racist balls off!
  11. Here we go. A yet another topic about the ideas to the most discussed, most hyped up and most requested feature of Project Zomboid - NPC survivors. We all want them to be perfect, and we all want them to succeed. Now I swear that I've gone through a whole first page when looking for "NPC" tagword in the search, and didn't find an idea that I've came up with. If it's out there somewhere, you can post a link to the discussion and I'll paste it in the main reply. Okay, so, let's do this. Idea blatantly stolen from the recent game of Middle-Earth: Shadow of Mordor. Yes, even though the game ha
  12. Well as of now all your character does without a weapon is push zombies down and stomp on there faces. So I think it would be a good idea to add unarmed melee combat against humans only. This means you would use your fists and perhaps even your feet when fighting other players/npcs. So you would be using your fists against npcs and players and pushing zombies down and stomping on there faces as you always have without a weapon. (Perhaps make and unarmed combat skill to go along with it?)
  13. It has already been confirmed that there will be NPCs in the next update of PZ, but the devs have said nothing about NPCs that don't want to co-operate with the player. These possible groups of NPCs include: 1. bandits and looters, groups and single NPCs that might, on meeting the player, would attack the player and/or loot the player's safehouse(s). 2. NPC groups, groups of up to 8 NPCs that hold out in their own safe-houses and don't want to meet the player. Equally there might be groups that function similar to "the Governor's" or "Carver's" groups from the walking dead where they would kil
  14. I noticed a while back that the player character starts at age 27, as a lot of you know. In case you didn't know, a man with grey, balding hair is not 27. Try 57. So my suggestion is that we should be able to alter the age of our characters, and aging should be added. As years go by, the character should start to get grays, bald out, etc. Because the age system doesn't really make sense as is. That's it, thanks for reading. And I'd love feedback. ------------------------------------------------------------------------------------------------------------------------------------=======
  15. I remembered hearing somewhere that if you kill NPCs when they are implemented, you would suffer negative social buffs when socializing with others. But as I heard about this, something didn't make sense, how would these people know what you did if they didn't see you perpetrate the murders? Would they have a sort of telepathic sense that you personally were killing? This is where my idea would come in. At the moment, there is only one type of corpse, and whether the body was human or zombie seems to be indistinguishable. However, I would think a survivor could easily tell if the person
  16. I found it dissapointing how everyone is keeps asking for a release dates for survivors instead of just discussing how awesome they are going to make this game in general so I decided to make a thread about actually discussing the immersion, and depth there going to add to this already awesome game. Though they may not be everything we ever wanted in the beginning, but personally I think they are going to be the best addition for the game. So now that we got that out of the way here are the questions I would like to be answered by the community of what there plans are with additional survivo
  17. So I've been watching Arumba, Mathas and NorthernLion playthroughs of Crusader Kings II, which is an amazing game and one I intend on obtaining once I'm at university. However, one thing that struck me as a good feature was the way AI is handled in the game. From what I can gather, you have personal relationships with other characters, and these relationships are based on positive and negative traits you pick up. These traits can be picked up randomly, and I think a system like this in PZ would be really good. How I see this working; certain actions you can perform will give you positive, ne
  18. Hello survivors! I propose a new system/skill to be created - Teamwork I feel the ability to accomplish tasks as a team is vital in any zombie survival scenario. What better way to reward such actions than with new abilities and skill-sets. How i imagined this working is having an option upon right clicking another player / NPC thereafter would display a list of options for said player to choose from. Examples: Ask for a boost - Used to boost another player/NPC into a otherwise unreachable height. Fairly simple but possibly cause falling damage if failed. Help walk/ carry- One day
  19. Hello peoples! I've searched through numerous topics and only really found one that said about this, but it wasn't focused on this primarily. My idea is fairly simple really, well the idea anyway. It's just a quick button press to get behind a wall your character is close to. Why is it important? Well, for one shootouts tend to happen a good amount of time in PZ's MP, at least from my experience a trade goes south pretty quickly. There's been times when I barely got out of there because I was armed. Which eradicated trust, but one time I got shot and I had to run around the entire building,
  20. I got this idea while watching a Let's Play of PZ. Have any of you played Dead Island? Maybe even Dead Rising (1-3)? Did you notice how the characters are, at first, terrified and fight for survival, but soon it becomes second nature to them? How, in Dead Island, they're disgusted at they slice the undead apart but soon just go about it like it's their job? Well, that's what I feel should be added to PZ. Think about it, you've killed 6000 zombies, you've survived for well over a year and you've (when they're added) seen your friends torn apart and had to put them and other human beings down pe
  21. So obviously the water balance issue seems to be discussed quite a bit. I've changed this thread to focus more on fixing the water balance issues Post your ideas and arguments for or against points made by others in a respectful manner and hopefully we can spark some good ideas
  22. What if while you were looting a house when you hear a plane/helicopter fly over when you hear a parashoot. And some where in that general area you could find a crate either full of medicine, weapons, or food that was dropped from it. Maybe while you were looting or wandering through a street. When you see a survivor limping or holding his stomach and you could try to save him or shoot him to take his stuff. That Npc can be wearing a certain set of clothing that designates what he drops like if hes military looking he could drop a gun or something. Or a random event like a group of survivors h
  23. So I was thinking about how you start out a game of Zomboid. Zomboid is meant to be hyper-realistic, but you begin the game with no family or friends who you want to look after. It's like you're literally plopped onto the world having never spoken to any other human before. So here's my suggestion for when the NPCs are back in: During character creation, you can also choose whether or not your character has any "Family." Family members will include things like wife, husband, father, mother, brother, sister, best friend, grandparents, etc. If you choose to have them (let's say you pick to hav
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