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uomiuo

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  1. (Suggestion) I think the ability to carry injured players and NPCs would add a lot to the gameplay in creating a more authentic and cooperative environment. In the game currently, when a player is overexerted, their movement is compromised. Injuries such as broken bones also have this effect. This would mean certain death in many scenarios, regardless of whether the player is alone or with other survivors. My hope is that this feature could allow players to compensate for each-other, perhaps at the cost of their own safety. With this feature, players could either aid someone in walking with an arm over their shoulder or by carrying the injured/exhausted/incapacitated survivor on the player's back (or @Bullet_Magnate's suggestion a 'Fireman carry' and/or dragging). These actions would come with drawbacks for the player performing the action, however the incentive to save a fellow survivor could create a moral choice for players. Drawbacks could include the 'Heavy Load' moodle and its debuffs or a general reduction of speed as well as the inability to use weapons. This feature could also pave the way for more potential interactions between survivors such as pulling or restraining. I am not a modder nor do I have experience in game design, and so I don't know the feasibility of this suggestion. If this has already been suggested or if It doesn't meet suggestion requirements, let me know! I'd also love to hear any other ideas or criticism and will be adding or adjusting accordingly.
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