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Migoxiss

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Everything posted by Migoxiss

  1. http://www.generac.com/for-business/business-standby-products/gaseous-generators Found this website. As far as I understood (with my super english), you need special generators? Something like big things. If it is so, then I don't know how our character should use them.
  2. I think we will be able to decrease/increase the NPC numbers in sandbox. So with many NPCs and low zombies and the migration/respawn system(with advanced possibilities) it should be possible to simulate what you're saying. Maybe?
  3. You mean like the skills should level up as soon as they are filled instead of needing to be "bought" so to say? Seriously, this. My last game I had 30 skill points, I'll never use them all at default XP multiplier, NEVER. They need to be nerfed (You get only 0.5 skill point each possible level up) or removed entirely because of how pointlessly pointless they are. How. Do. You. Get. So Many Skillpoints Like Im literally needing 8 skill points right now and choosing which skill I should upgrade first
  4. Great to hear that people are trying to solve the problem
  5. I don't know. This is still a game. I don't want to think and let my brain work. Im not an architect. Why not keep it simple?
  6. Here are my specs: iMac late 2009 3.06 GHZ Intel Core 2 Duo 4 GB RAM NVIDIA GeForce 9400 256 MB OSX Yosemite
  7. Hmm...
  8. But as a distraction... Maaann those fireworks will draw the attention of zombies that are REALLY REALLY, REAALLY far away We already have bombs/Distractors, I think fireworks would just create more hordes at your base perimeter
  9. I don't want to be that guy....but the combat system ( not that what you want I know) WILL be revamped. Grabbing won't be this one animation anymore. It will be a lot harder. Of course I cant speak for the developers but I do believe zombies dramatically change, with the new animation and combat system. Also I would have agreed to your opinion before Build 32...After it Zombies have changed. They are attacking your base now. They are, not a big for sure, a threat now.
  10. So there was a topic a while ago where I described a problem. The problem is that when I have enabled 3D models, my character doesn't have a face, aswell as no shoes Zombies have this problem either. Also all of the zombies have black trousers, as if they would be going to a funeral . This takes away the variety a bit. Here are screenshots:
  11. The Problem is that this idea of yours is just thought too early. Don't get me wrong. I like the type of idea it is. peppers are cool. But its just not possible to think of that, because of PZs development stand.
  12. shortly after* Shit am I even authorized to do this?
  13. Sorry this is a no. Please look at the rules before writing a suggestion http://theindiestone.com/forums/index.php/topic/192-commonly-suggested-suggestions-read-before-posting-unofficial/
  14. I would enjoy that too so 1+ to that idea
  15. But then again I think, happiness should also be added as a moodle, doing the opposite things of unhappiness
  16. To your idea with the fractured leg...Strong people could still climb! Upper Body strenght!
  17. Yeah I guess trading with objects would be priority Under NPCs I know its just an example but money? Who needs money in a apocalypse? Maybe implementing some type of NPC whos insane and collects that.
  18. Really, Ive never seen a crawling zombie for months
  19. Hey thats really really mean I didn't mean for it to be, I'll try to fix it by adding a smiley there. I know you didn't but it sounded a bit harsh, you know
  20. Yeah! Available Since at least Build 30! Hey thats really really mean
  21. Maybe someone who is chopping down a tree and then sawing it?
  22. My Friend thats the funniest Idea ive ever read on this forum But you can do it with a rainbarrel, as far as I know The Game distinguishs roof or roof-less ground
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