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Kingxex

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  1. Be the first to the meat But seriously, the speed in numbers thing makes no sense to me. My idea wasn't to make sense in lore, but your joke reply is actually viable. It's just the feeling of more threat in greater numbers. But the only threat is your own error, by accidentally walking into a zombie or a misclick. Neither feel like very satisfying deaths. I just think "stupid game mechanics" instead. As stated originally, hordes are no threat at all. When the reality is they should be the definitive, singular threat of the game. Dying to a horde is more satisfying that getting nicked on the arm and slowly waiting to die in your bunker. A proposed speed revamp, even if purely a sandbox addition, would give players a new experience, and kiting hordes would become extremely risky as a result. As they should be. You wouldn't kite a horde in real life.
  2. Infinite durability on weapons is currenting not working though. Luckily the repair weapons does!
  3. Buggar, do you know what it was? I actually have two folders for mods in PZ. A hangover from the old versions of the game when you had to play via Desura. I'd just searched for the folder rather than going through the folders myself into Steam, so I was actually running your previous version of Cheat Menu (which still completely works other than zombie brush!). My apologies!
  4. This is all it says: http://imgur.com/0oFZRi6
  5. Ethan, testing these cheats on a new map at the moment. Currently the zombie brush does not work for me at all. Whether I click toggle first, then zombies. Or zombies first then toggle. Makes no difference. Won't spawn any zombies, which is the whole reason I wanted to try this mod out.
  6. "This isn't going to change if they're faster, yet still slower, or even as fast as the player. though. You're only altering the distance that the player will need to be to either kite or attract a horde away." Yes, but that's the point. If the zombies are fast enough that you only get half as many shotgun blasts out than usual, that's still a huge increase in making horde kiting more redundant. I see your point though, it doesn't stop luring them away entirely. But it's an effort to make the process more time-consuming and risky. Faster zombies in a pack means more chances to get grabbed. "Really? Maybe I've just played for so long that it doesn't feel much harder now, certainly not to the point of intentionally strengthening zombies and weakening the player. I'm sorry you find the implementation of a more complex combat system so detrimental. Perhaps you'd like to play on Sandbox with weak zombies, stats decrease on slow, and endurance regain on high to regain that old feeling?" I don't want the old feeling. It's certainly more realistic now, but as I've already stated: the developers seem transfixed on this being the solution to difficulty. Purely for nostalgia, here's a link to an old video of 0.2.0q. Skip to 1:40 to see how effective that fireaxe is! Also skip to 19:00 for an example of how I should feel when surrounded by zombies, but I digress. "That's what we thought when large hordes were introduced, instead of the widely spread out, standing-around zombies. It didn't work out that way, did it?" No, and people are still complaining about it. Part of what makes zombie attacks so worrying is that one might wander into your base area. Around 90% of zombies now stand around idle so again another level of tension has been removed. Again, just my opinion. "Increase their memory in sandbox. It should work better with the new spawning system." I'll give that a try, actually!
  7. The game has always been about that one zombie that gets you and I totally agree that the majority of players aren't geniuses (which is why I'd like to see it as a sandbox option first at least), but in the realms of realism nobody in their right mind would try to kite a zombie horde. But being a game, where your "life" doesn't matter, people will attempt it regardless. So finding a way to make it counter-productive for players would make it a more accurate simulation. 7/10 would mean it's effective 30% of the time, which is quite unrealistic if you were to try it in a real zombie apocolypse! A horde of zombies should be terrifying, not waiting for one zombie to sneak up on you at some point.
  8. "The zombie's numbers are what count, not their attributes such as speed." Heavily disagree. Their speed is the entirety of their danger factor. This is the reason people can kite zombies all day long. Increased speed of clumped zombies would make that impossible, thus eliminating this 'attract the horde away from base with shotgun' mentality, which seems to be the universal standard of play whenever trouble arises. "Individual zombies are nothing outside of an element of surprise and I do not how you could have got the impression that they're somehow getting more difficult over the entire development of the game." I'm not sure how long you've been with the development of this game, but back when 0.2.0q was practically the official release (in that I mean the most stable build to date), one-shotting zombies with an invincible fireaxe was prevalent. Zombies would fall over sometimes, but nothing like how it is now. 99 times out of 100 it would explode their brain instantly on the first hit. The knife was even more OP considering it required next to no exertion, the only difference being that range made it more risky. Zombies are a hell of a lot more difficult to take out now. It's been like this ever since the graphics overhaul around 2 years ago. "It'll just alter the pattern slightly: instead of working toward an amassed clump, we'll just go back to the old method of luring small groups of zombies away from the main body." That's how it should be. But again small groups that make up a big horde would still gain a buff in speed under my idea, and it would become time-consuming to the extent of pointlessness to do so. Again negating the kiting issue. "But the bit that still bothers me is the thing that they stop at the point where they last saw you." I'm right behind this. I feel like if they continued in the direction you were going for a lot longer it would add more realism. Especially if you accidentally lured a whole horde back with you! The idea of running from a fast, crazed horde and taking shelter in a random house and watching them all flood passed you while peeking out the window would be exhilarating! Just that my idea is taken into consideration is a great achievement for me. I don't post lightly, due to the fact I haven't felt the need to comment until now. I assumed the speed of zombies would be increased by now without my input. My intention wasn't to get it into survival, but if it could somehow be implemented into an alpha for testing then that would be amazing. That's the whole point of alpha testing, to get feedback! I really appreciate forwarding the idea for testing purposes though, thank you.
  9. Zombies haven't changed, no. But the player has become weaker, which wouldn't be apparent if you didn't know that. You'd just assume zombie strength had been buffed. But zombie/player strength means nothing when zombies are too slow to be a threat. That's my point. Perhaps you're right and not everyone is having an easy time of the new build. But as stated: neither am I. It's difficult, but for the wrong reasons in my opinion. Not that I was refering to zombie/player changes just based on this build. I was refering to changes made since the game's first alpha release. We've come a long way since one-shotting knife kills, but they still seem focused on making it harder to kill one individual zombie, when that's not where the challenge is lacking. I never stated that zombies should be faster than the player, quite the opposite if you actually read my post properly. I'm saying that you shouldn't able to kite around zombies and implementing a speed:groupsize ratio would negate that ability. You don't lose anything by this implementation, because it sounds like you're having trouble with the game's zombies already, so you likely avoid them anyway. This is for more experienced players who are tired of running rings around hordes with no consequences. This wouldn't effect your game at all if you're avoiding big groups anyway. This could even be a sandbox implementation. It doesn't have to be the staple survival settings. But for me and many others, the line between tediously easy and insanely hard is too thin. Running zombies are way too difficult, if not pointless. I haven't seen one successful playthrough that lasted longer than 3 days with running zombies. Yet you seem to have no problem with that? I'd like faster zombies, but not as fast as running, just fast enough for me not to be able to kite them with ease. Whether or not you think "not everyone is capable of doing that" is irrelevant - it can be done. That video I linked is Alpha 32, what more proof do you need? I'd like the game to be harder on terms that I (and numerous films and literature) believe coincides with zombie lore. And zombies that get faster in groups is closer to Max Brooks than running zombies, which are already in the game. Q.E.D. It just seems to me you're being negative to incite me personally by systematically shutting down all my valid points, because I have a view that conflicts with the developers, which is silly. This is a forum for expressing suggestions, not to be shot down by Mr High Post Count.
  10. [**Minor Walking Dead Spoilers**] I'm not saying that they break any form of zombie convention. I'm saying they adhere more to it. In The Walking Dead, 1-2 zombies is no problem. Even more than that when in a group. But look what happens when a big group suddenly comes through, they all of a sudden move faster. In season 1 when they're in the building, as soon as a huge group breaks through, they move a hell of a lot faster. Same in the first episode, when he turns the corner on the horse into a horde, they swarm him in seconds. This is how it should be in the game. Imagine wandering around looking for food that's become scarce, you decide to loot the supermarket and bam, hundreds of zombies packed in there. They come flooding out at a decent speed, that would be some scary sh*t. You'd have to think about whether to try and find a different entrance another day or maybe risking shutting the door somehow. At the moment I just think "woops, sprint 1 second out of harms way then walk for 20 metres. Now the zombies are all staring at the floor again and I'm safe." If you don't find that boring and against zombie lore then you're contradicting yourself. It just seems that the alpha is becoming more focused on how strong an individual zombie has to be and how gimped the player is to determine difficulty. I have played the new alpha 32 and I agree it's challenging, but for all the wrong reasons. A horde shouldn't converge on your location, forcing you to move camp. They should migrate across your path, but not destory everything in the process without even seeing you. It doesn't even make sense from a Brooks/Romero standpoint. Not that it even matters because you can still sprint down the road, fire off a few shotgun shells to lure them away then come back. The fact you can still do this depresses me: You should die in this game because of accidentally attracting a (new, faster) horde, a risky plan of action that went badly or same sort of sneak attack you didn't see. Not because zombies are now less easier to kill with melee weapons. I feel the developers have made the wrong choices to make the game more challenging. They seem dead-eyed on how weak they can make the player character, to the point that a simple engagement is a chore. This pushing away and curb-stomping several times is tedious, from a lore point of view and a gameplay one. I could make the game more challenging by making weapons break after one hit. Doesn't address how boring and un-scary the game has become.
  11. I don't think the player is the issue. Granted, gradual speed increase is certainly more realistic, but it doesn't offset being able to out-walk a zombie horde. The speed increase I suggested is a great way to add tension that is sorely lacking. Of course people don't want the speed of zombies changing, because people are more interested in smashing zombie brains than realism. In a real zombie apocolypse (the irony) you wouldn't want to engage zombies unless they were singled out and the current game, even with the latest update still shows poor implementation of true zombie mechanics. Hordes should be THE definative, singular threat a player encounters. Take a look at any film, series or otherwise. A huge amount of zombies = run or hide. Or die fighting. I don't think gradual sprinting is going to address how lacklustre the threat of a horde feels right now. Hordes should also migrate and I'm glad you agree that they should not just stop dead once they lose interest, they should keep going in the direction they were travelling for a much longer time before they lose interest or find something else. Hopefully when NPCs are finally back in this will help, but it's still tedious to move 50 metres away and you're safe. Just as a side note, I don't like the idea of zombies being as fast or faster than you, which is why I don't like the running zombie option. They should be faster than your ability to walk/strafe/back pedal, but slower than your sprint. If they can run/sprint, you'll just be running and sprinting everywhere, which is what makes running zombies almost impossible to survive longer than a few days. But that brings me to another point actually, I wish they'd never implemented zombies that stand still, totally idle, doing nothing. It probably goes against zombie lore but I feel in this game, there was more tension when zombies were constantly moving. The tension is what makes or breaks this game and it just doesn't exist at the moment. They should stop focusing on nerfing the sh*t out of the player's combat skills and concentrate on what makes zombies so dangerous: sheer numbers!
  12. I'm not talking about grabbing or the combat system, because they never get within a distance to grab you anyway. I'm talking about their speed when it comes to lunging at you to even get a chance to grab. At the moment you can just walk backwards at a speed faster than a zombie coming towards you, which is what makes the game boring. I understand the idea of changing grabbing, because at the moment you can almost sprint straight through a big group, which is also dumb. But their speed is the main issue here. They're just too slow. They should be shambling along until they see you, at which point their speed is greatly increased. Also, I'm against the idea of zombies "coming to attack your base" because they're zombies. I want them to be stupid, oblivious. But I also want them to be like homing missiles when they spot you. My idea is that a massive horde would just appear sometimes, just shambling in a random direction. If you're quick enough you can hide, let them go pass. If you're out in the open they will spot you and charge, at a speed much higher than we have at the moment. The more zombies together in a group, the faster that charge will be (upto a sort of jogging pace, again I still want to out-sprint them, which is why the current "running" zombies is not fun). Their ability to grab is redundant when they never get near me. The other issue as I stated is the distribution of zombies across the map. They're either everywhere (if you select normal or high amounts of zombies) or nowhere. I want the map to be almost deserted, more in homes and buildings and cities where you'd expect to find them and less just standing around in gardens or the middle of the road. It should be almost empty apart from migrating hordes and maybe some "trap" buildings that are completely full of zombies. The current game is just - kill zombies in the road, loot house, set up base, kill a few zombies around base, repeat. The migrating horde dynamic just doesn't exist, and when it does (when you shoot a gun) you can just walk away to lure them somewhere else. Yawn.
  13. I've lurked here and on the old forums pretty much since PZ began. Never felt the need to make an account until now, but I need to get this off my chest. Zombies in PZ used to terrify me. The days of the tutorial, baldspot and Kate, the looter... The first time I left my oven on and the house caught fire, waking up to a hundred zombies at my door. I freaking sh*t myself. I barricaded myself inside my house and inside my room. They eventually got in. I've never been so excited to die before. I'd never experienced anything like it. I was hooked. The next time I thought I'd steal the looter's shotgun, better weapon right? Oh hell no, every shot attracted more zombies until my measly rounds were all gone. I was eaten again. It was amazing. I was so scared to just go outside. But the more you play the game, and the more in tune you become with the meta, the weaker zombies become. They're not even a threat anymore, they're a joke. It wasn't long before people were one-shotting zombies with the fireaxe and surviving for over a year. Just Youtube anyone that plays PZ, you can rally a thousand zombies with a shotgun and just run rings around them. Just one example: I propose a revamp. My first small change - make the zombies lunging speed slightly faster than your character is able to walk backwards, to prevent the ability to just kite and shoot. So when they're within 5 metres of you, they suddenly get faster. Note - I am aware they already do this, but their lunging speed is still slower than you're able to back-pedal, so it's not scary at all. But my biggest change would be to implement a more Walking Dead style of zombie: the more zombies that are grouped up; the faster they become (but only when they see you). Just 1-2 zombies? Shouldn't be a huge problem to deal with. 5-10? Starting to speed up, a fast shuffle. 25+? They're almost breaking into a run. But you should still be able to out-sprint them. Second big change would be the distribution. Again taking Walking Dead as inspiration, zombies need to be fewer, but the horde needs to be massive. I am aware you can change the settings for amount of zombies, but it's either tediously empty, or unable to breathe. It would be nice to have both, the feeling of relief and desertation, with the constant worry of a huge horde just suddenly appearing. Coupled with the new speed mechanics I proposed - this would always be a threat. I want to feel like I have to run or hide from huge groups of zombies. Not moonwalk away without a care in the world. As far as I'm concerned, this is the only way to bring tension back into the game. The most stress I ever have is finding a nice home-base. That's about it. I want a horde to scare me again, I want to hide in my base peeking out the sheet-covered windows, worried that they'll see me. Not loading up my shotgun to tediously lure them away. I love PZ, it has the potential to be the ultimate zombie survival simulation ever made. But right now, it's just pac man wielding a shotgun, with crippled ghosts.
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