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AJ135

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About AJ135

  • Birthday 01/12/1995

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  1. There should be a proper drought so you have do go out of your way to find it. Something like random extreme weather after a year could be cool. Endless snow, loads of storms or a long drought. That defo should be a sandbox only feature for the nutjobs who keep finding this game too easy. sandbox is the answer to everything it seems. still i would like to see this feature. I think the reason why is because the hardcore veterans of this game are becoming more and more distant from the average gamer. Its easy to forget that a lot of us have months to years of experience of this game. Also it's a feature that doesn't make a lot of sense to add to default game. Why would the zed invasion cause extreme weather or is it just a horrible coincidence?
  2. There should be a proper drought so you have do go out of your way to find it. Something like random extreme weather after a year could be cool. Endless snow, loads of storms or a long drought. That defo should be a sandbox only feature for the nutjobs who keep finding this game too easy.
  3. Get a carpentry for begginners book and spam build floor. Skill books not only give a multiplier to whatever skill they're for, they also multiply skill point gathering experience, in fact, I just reported that as a bug. Edit: From Carpentry level 1 to level 10 with skill books I got over 34 skill points. I could probably do so with Farming, Trapping and Fishing too but carpentry is the best for it. I don't think getting extra general xp is a bug. Think about it, it would mean that your skill xp would go up disproportionately from your general xp. I think they should just remove general xp all together. As I said it either means that you have a bunch of useless skill points or you have to Skyrim it and train skills you don't want just for xp.
  4. Exactly and soz about late reply, holiday and all that.
  5. While I agree that wire fences do need to be destructible, here is why pre-built walls will never be destructible.
  6. I actually use this as a means to break into houses. I encourage a zombie to walk up to a window. When it happily starts bashing on it I either do the same to the next house or sit around for a bit. When I hear the glass smash I go to the window, give it a shout, kill the zed that walks out and hey presto the house is now alarm free. This also works for those pesky shops that always seem to be alarmed. Pretty sure this is a bug but even if it is fixed, the zombie would trip the alarm, not you, so it would still be a viable option.
  7. I may have worded badly but is it not the case that you don't get enough skill points to fill all of your skills?
  8. Is it always going to be the case for keeping skills and xp two seperate things? I feel like you will eventually get the skyrim problem where you level up skills that you have no intention of using, just so you can put points into the ones that you want.
  9. I thought the push and stamp tactic always felt like a last resort rather than a reliance. Sure its very easy against a single zombie but I have always struggled to use it against 2 or more zombies, even with the strong perk.
  10. Or how about after firing a round we keep the brass. I'm sure you could hammer that into a very poor quality nail.
  11. There have been a few games where I have spawned in a house with essentially no worth while weapons (like maybe a pen). I would rather go outside with a griddle pan or a bookshelf rather than use my bare hands and foot to kill 10 zombies.
  12. Can I just point out that guns really don't need nerfed any further. They are already a last resort unless you are very resourceful (I like to use them to make sure an area is cleared). How about we also add that getting a headshot as an untrained marksman is pretty damn hard too which would make the first few levels of shooting nearly impossible to level up. How about we also add in stoppages and negligent discharges while panicked? Why don't we also add in the need to line up your shots? We need to realise that while it would be nice to add in all the realistic features of guns, a lot of them would render them completely useless. Guns are already a high risk, high reward weapon and in my honest opinion, they really don't need nerfed.
  13. It says in the description of the highest level of sleep depv, In danger of passing out. I just wanted to make sure that I wouldn't pass out while fighting a zombie or while on the move. As long as you are well watered and well fed, it is pretty easy to overcome sleep dep.
  14. I hope when the devs add this in that they take into account that people don't pass out from sleep deprivation mid activity or while panicked. I recently managed to survive a week (EDIT: without passing out) with roughly 1-3 hours sleep a day while doing heavy activity. Tbf you would have to boost the negatives of sleep deprivation cos in real life you eventually get used to it which wouldn't be too balanced.
  15. This sounds like a great idea! I think it would also be worth adding in that certain structures can only recieve damage when enough zombies are attacking it. I find it ridiculous that a single zed can eventually tear your base down. It would be interesting if constant management of patrolling zeds would mean that your base would never be damaged. However if neglected, a horde could tear down huge chunks at a time in mere minutes.
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