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Neutz got a reaction from EUDOXIO in RELEASED: Vehicle Test 41
Why not just have an actual slot for the key on the dashboard, when you click it the key appears (Inserts) it would also give a quick visualization if a car has a key or not and is fairly obvious to new players.
Here is a very quick Photoshop i did using Shinjitsu's Screenshot, you get the idea.
Perhaps you could have the graphic change when a car has been hot wired/broken ignition etc
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Neutz got a reaction from Kuren in RELEASED: Vehicle Test 41
Why not just have an actual slot for the key on the dashboard, when you click it the key appears (Inserts) it would also give a quick visualization if a car has a key or not and is fairly obvious to new players.
Here is a very quick Photoshop i did using Shinjitsu's Screenshot, you get the idea.
Perhaps you could have the graphic change when a car has been hot wired/broken ignition etc
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Neutz got a reaction from Legoland99 in RELEASED: Vehicle Test 41
Why not just have an actual slot for the key on the dashboard, when you click it the key appears (Inserts) it would also give a quick visualization if a car has a key or not and is fairly obvious to new players.
Here is a very quick Photoshop i did using Shinjitsu's Screenshot, you get the idea.
Perhaps you could have the graphic change when a car has been hot wired/broken ignition etc
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Neutz got a reaction from Legoland99 in Valley Station Military Outpost
It might be in either the vehicle build or the IWBUMS then, as i definitely remember them being solid at the train yard.
I'm currently working on making a door indestructible so i will let you know if i can get it working, We do need a need a new tile properties file as there is some things missing that appear under "unknown"
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Neutz got a reaction from Capt_Paradox in Valley Station Military Outpost
It might be in either the vehicle build or the IWBUMS then, as i definitely remember them being solid at the train yard.
I'm currently working on making a door indestructible so i will let you know if i can get it working, We do need a need a new tile properties file as there is some things missing that appear under "unknown"
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Neutz got a reaction from Legoland99 in Valley Station Military Outpost
On the latest build the Angled hill tiles are now solid, also you could easily enough make a fence or wall tile that is indestructible so people can't sledge into the bunker as I'm fairly sure there is an option in the tile definitions to do it.
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Neutz got a reaction from Capt_Paradox in Valley Station Military Outpost
On the latest build the Angled hill tiles are now solid, also you could easily enough make a fence or wall tile that is indestructible so people can't sledge into the bunker as I'm fairly sure there is an option in the tile definitions to do it.
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Neutz got a reaction from Legoland99 in More Buildings and Mountains Release
Don't suppose you made tile definitions for all of these?
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Neutz got a reaction from Rekkie in Union City
Thanks for Rekkie in pointing me in the right direction to get world fillers working, These act as containers are will appear full and empty and will work well organizing loot in your base.
They will be found in storerooms in commercial buildings
Video Below
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Neutz got a reaction from myhappines in Better looking storage areas/crates idea
I thought id put this here just as a suggestion as well. I made these for my map but i think they make certain storage areas alot better than just piles of wooden crates. This is a supermarket for Eg.
These pallets appear full when they have loot on them and empty when no loot just like normal store shelves, It wouldn't take much to implement and its only a small idea but it looks alot nicer and more immersive than a huge pile of huge wooden crates
Hopefully something similar can be done for the vanilla map.
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Neutz got a reaction from Legoland99 in Union City
I could, but not sure how that would make any sense as where would you put stuff.
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Neutz got a reaction from trombonaught in Better looking storage areas/crates idea
I thought id put this here just as a suggestion as well. I made these for my map but i think they make certain storage areas alot better than just piles of wooden crates. This is a supermarket for Eg.
These pallets appear full when they have loot on them and empty when no loot just like normal store shelves, It wouldn't take much to implement and its only a small idea but it looks alot nicer and more immersive than a huge pile of huge wooden crates
Hopefully something similar can be done for the vanilla map.
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Neutz got a reaction from King-Salomon in Better looking storage areas/crates idea
I thought id put this here just as a suggestion as well. I made these for my map but i think they make certain storage areas alot better than just piles of wooden crates. This is a supermarket for Eg.
These pallets appear full when they have loot on them and empty when no loot just like normal store shelves, It wouldn't take much to implement and its only a small idea but it looks alot nicer and more immersive than a huge pile of huge wooden crates
Hopefully something similar can be done for the vanilla map.
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Neutz got a reaction from Geras in Better looking storage areas/crates idea
I thought id put this here just as a suggestion as well. I made these for my map but i think they make certain storage areas alot better than just piles of wooden crates. This is a supermarket for Eg.
These pallets appear full when they have loot on them and empty when no loot just like normal store shelves, It wouldn't take much to implement and its only a small idea but it looks alot nicer and more immersive than a huge pile of huge wooden crates
Hopefully something similar can be done for the vanilla map.
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Neutz got a reaction from ChatNoir in Better looking storage areas/crates idea
Sadly the game doesn't work like that currently. The best you could do is create different ones. E.g. food ones, tool ones, guns etc and have them in appropriate areas.
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Neutz got a reaction from dydimos in Better looking storage areas/crates idea
I thought id put this here just as a suggestion as well. I made these for my map but i think they make certain storage areas alot better than just piles of wooden crates. This is a supermarket for Eg.
These pallets appear full when they have loot on them and empty when no loot just like normal store shelves, It wouldn't take much to implement and its only a small idea but it looks alot nicer and more immersive than a huge pile of huge wooden crates
Hopefully something similar can be done for the vanilla map.
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Neutz got a reaction from Legoland99 in Better looking storage areas/crates idea
I thought id put this here just as a suggestion as well. I made these for my map but i think they make certain storage areas alot better than just piles of wooden crates. This is a supermarket for Eg.
These pallets appear full when they have loot on them and empty when no loot just like normal store shelves, It wouldn't take much to implement and its only a small idea but it looks alot nicer and more immersive than a huge pile of huge wooden crates
Hopefully something similar can be done for the vanilla map.
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Neutz got a reaction from trombonaught in Better looking storage areas/crates idea
Sadly the game doesn't work like that currently. The best you could do is create different ones. E.g. food ones, tool ones, guns etc and have them in appropriate areas.
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Neutz got a reaction from Necromatic_Corgi in Better looking storage areas/crates idea
I thought id put this here just as a suggestion as well. I made these for my map but i think they make certain storage areas alot better than just piles of wooden crates. This is a supermarket for Eg.
These pallets appear full when they have loot on them and empty when no loot just like normal store shelves, It wouldn't take much to implement and its only a small idea but it looks alot nicer and more immersive than a huge pile of huge wooden crates
Hopefully something similar can be done for the vanilla map.
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Neutz got a reaction from VikiDikiRUS in Better looking storage areas/crates idea
I thought id put this here just as a suggestion as well. I made these for my map but i think they make certain storage areas alot better than just piles of wooden crates. This is a supermarket for Eg.
These pallets appear full when they have loot on them and empty when no loot just like normal store shelves, It wouldn't take much to implement and its only a small idea but it looks alot nicer and more immersive than a huge pile of huge wooden crates
Hopefully something similar can be done for the vanilla map.
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Neutz got a reaction from xXxFANCYCAPYBARA36xXx in Union City
Here is another quick screenshot, in the back of a supermarket with the pallets.
And no i didn't make the forklift tiles, They are the same ones hydrocraft uses but just made into a tile and solid and no you can't drive it haha.
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Neutz got a reaction from Patrick H in Better looking storage areas/crates idea
I thought id put this here just as a suggestion as well. I made these for my map but i think they make certain storage areas alot better than just piles of wooden crates. This is a supermarket for Eg.
These pallets appear full when they have loot on them and empty when no loot just like normal store shelves, It wouldn't take much to implement and its only a small idea but it looks alot nicer and more immersive than a huge pile of huge wooden crates
Hopefully something similar can be done for the vanilla map.
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Neutz got a reaction from Legoland99 in Union City
Here is another quick screenshot, in the back of a supermarket with the pallets.
And no i didn't make the forklift tiles, They are the same ones hydrocraft uses but just made into a tile and solid and no you can't drive it haha.