-
Posts
250 -
Joined
-
Last visited
Posts posted by Neutz
-
-
-
Nice, really like the hotel. Can it be rotated easily so the corner is facing south?
I will need a bunch of hotels for my beachfront
-
Bump, I've just run into this same problem. I edit the Tileproperties.txt file but the new properties don't appear and i am missing some properties in the editor.
Is there an updated Tileproperties.txt files?
-
Hey Guys
I' trying to make it so when my containers are looted they change to the empty state the same way that happens when you loot shelves/weapon cabinets.
Here is a picture explaining what i want to do, I have looked in the tile definitions and not found any way to change it the same way windows do when broken, so i'm assuming it might be in a .lua file
Anyone have an idea?
-
Nice, those are perfect. Will you be putting all your buildings in a pack when finished?
-
UNION CITY
With Louisville a still a while off I decided to take up the task of getting a good sized city into the game.
Also, Yes the map does borrow the name from the last stand web browser games but otherwise has no relation
If anyone would like to help out with buildings, comment here or PM me.
I don't have alot of time to work on the map these days, every now and then i will post updates though
It has many buildings made by myself and other contributors, i have also made alot of custom tiles for the map.
Most recent progress
Residential Housing
High School
A Victorian mansion.
Just one of Legoland99's many creations,
Custom Sprites
This map includes new sprites and variations made by myself
I have made a bunch of clutter objects to make the world feel more lived in and immersive
Thanks to the following
This map will also contain buildings from the community.
Thanks to the following forum members for your creations
Legoland99
Atoxwarrior
956Texas
BeastlyBean
Blackbeard06
cmseter
dko112
DoctahWong
Doublebrain
EUDOXIO
fluffe9911
GothicGhost
grivcin
Jela331
kaizokuroof
Leolvanov
mads232
Mainulainen
Project Zomboid (for 2 example buildings)
rsdworker
Sieben
The googlator
Traya Aclus
Valindil
Veged
VikiDikRUS
Way2sp00ky
Z3759xy
IndigoRebel
zoeyflower -
Nice, I can find a spot for this in a map I'm making.
Personally I currently need houses. Lots of houses if your looking for something more specific to work on I need help with making buildings for a map project, if your interested.
- Legoland99, thiosk and Rekkie
- 3
-
I figured out in order to use the "street decorations" tool you need both layers 0_Furniture and 1_Furniture, I can now place streetlights and the other objects using it which makes it much easier, it even tells you the distance from the last streetlight.
However outdoor lighting still isn't working at all on the map.
Edit: Figured out its as simple as street lights aren't working on the vehicle branch lol
-
Thats what i've been doing but when i load up the game they don't give out any light at night time. I must be missing something
-
Does anyone know how to place streetlights in Tilezed, ive used the street decoration tool but can't figure out how to place them so they work in game? I click but nothing happens
-
Here is a video of me testing the vehicles in a custom map, Its a bit more dense than the vanilla map.
Around the highway big traffic Jam it runs pretty smooth staying around 50+ fps but when i enter into the town and drive around buildings it drops down to 30-40. On foot its 50-60 fps steady as you can see when i hope out of the van.
For some reason when i turn corners my fps takes a huge hit at certain points going down to 12 fps at one point.
Max zoom was 225% and i show what Graphics settings i had on at the start. I also tested it after this with Medium lighting with no compressed textures and i lost about 5 Fps
GTX 1070
i7 2700K
16GB DDR3 1600mhz
Also check out the air time at the 1:31 mark xD
-
20 hours ago, Atoxwarrior said:
In the editor only create the new zones as if they were to search the same process to add these properties to the tilezed, but at the time of generating the file objects, you must separate the code in different files.
Objects = rummage.
ParkingStall = This is a copy of the objects, but with a different name.
VehiclesZones = Will contain areas where vehicle types should appear.If I had a better internet, I would upload a file, but it is not possible at the moment.
Thanks, I've managed to get it working. Do you know if there is any way to make only police cars spawn in a certain area for EG. I have used special vehicles but the news van is showing up?
-
-
On 2017-5-22 at 1:29 AM, Atoxwarrior said:
You have to create the zones for vehicles, just as you create the objects file to search you have to do the same process to create the ParkingStall and VehiclesZones files.
ParkingStall
BurntVehicles
TrafficJam
FarmVehicles
SportVehicles
NewVehicles
GoodVehicles
MediumVehicles
BadVehicles
SpecialVehicles
FireParkingStallCould you elaborate a bit more, I made the vehicle's file and Set coordinates on my map by looking at the West point file of how it is done, or is there some way to do it in editor, they still don't seem to spawn
- Atoxwarrior and Legoland99
- 2
-
The police and ranger cars seem to behave like the sedans did the last build that i commented about, Easy enough to drift around but still easy enough to lose control if your not careful.
They are alot of fun to drive, only problem i see is that all the vehicles brakes seem to be way too OP. Currently it seems like you can go 100km/h - 0 in 4 meters.
-
Hey guys
I am currently creating a new map and have already made several new sprites, Looking for suggestions on what other popular/common American franchises you would like to see in game. So far i am considering the following but will add to this list.
The simpler the logos the better.
BestBuy
Mc'Donalds
Wallmart
Gamestop
KFC
I will be re-doing my Mc'donalds sprites in x2, for now here is Bestbuy. This particular building itself was created by another forum member i just have updated some things and created the sign.
Also looking for others to help with creating buildings to fill the map if anyone's keen to help out.
- Rekkie and OnceYouKillACow
- 2
-
4 hours ago, Batsphinx said:
Because all the vehicles now handle fairly differently to each other, we're going to have to be a lot more precise in this thread about exactly which vehicles people have been driving.
Is this feedback on purely the cars you mention, or all of them?
Also, just as importantly, have people seen an FPS improvement?
Those were specifically for the ones i mentioned, the sedan last build was the most fun i've had with the vehicles branch overall though. The slowing down part on corners i mentioned was just for the sedan, all the others were either too much or too little spin out last build.
Ive yet to test the police cars among others in the current build, Do they share the same physics with the other sedan models or are all the variations different?
-
I don't like the way the vehicles handle since the update, I really liked the way the sedan handled last build. You could drift it with some practice but if you weren't careful you would still spin out. It was ALOT of fun to drive and would fit the sports car perfectly.
You had to slow down on corners unless you were really good which had benefits if eventually you get injuries from crashing, Driving fast if your good but at the risk of crashing and injury, Or just taking it slow and safe at the cost of speed.
The delivery van can turn almost 90 degrees at full speed in the current build if you slam the brakes then quickly steer in either direction and foot off the gas.
Also the Mcoy logging truck drives like a tank lol
-
Any chance of a sneak peak at the military vehicles?
And I must say the mondoids have been a lot better and more informative lately. They were very limited for a while and I started losing hope we would ever see a 1.0
Feeling a bit more informed now
Keep up the good work devs
- DresdenBBQ, BayCon, Geras and 1 other
- 4
-
I have the community pack which is a huge help already, are all of your sato city buildings in that pack or are there more somewhere else?
-
New building
A modern Villa
-
Bump
This map project is under way now, if anyone is interested in helping out either leave a message here or PM me.
Cheers
-
Mind sharing how you got vehicles to spawn on your map?
- Legoland99 and Atoxwarrior
- 2
-
I have had a look at your guys buildings and some of them i will likely use. There are not very many multistory apartment buildings or commercial buildings that have been created. They are what i will most likely need help creating made to fit specific spots in the map
More Graves + Corpse Disposal Details
in PZ Suggestions
Posted
I have to agree with all of this, while I like the idea of disease and rotting corpses I actually haven't even bothered playing iwbums yet because it looks kinda barebones and simple compared to other features that have been aded. Of course it's only early testing but I would like it improved.
A triple + for bodybags, I could really use the sprite for my map and saves me making one xD