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Blasted_Taco

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  1. Like
    Blasted_Taco reacted to Zorak in Swing State   
    I cant wait for some huge fraction wars on redboid
    Im 100% sure there was a video back in build 1.5 where devs were testing new aiming system (shrinking circle). Tbh that was good way of improving aiming system and information for players. I cant find that old video, probably it was removed :-/
     
    I also hope that new map areas wont be that far from MU or WP. Distance from MU to WP is ok without a car but those who run from MU to new denver know that pain.
  2. Like
    Blasted_Taco got a reaction from Livio Persemprio in Swing State   
    I third Tommystick question.
     
    Also the grip with friendly fire seems to be more of "you dont know where is the character aiming, thus you can shoot your friend".
     
    My first friendly fire incident was back in the 24 build where i used a shotgun with dem rare shells and someone was in front of me and i shot him by mistake.
     
    Instead of walking around the problem of friendly fire, they need to fix the way to precise aim, taking out friendly fire out of the equation of PVP makes everything more simpler in my opinion, you can do supressing fire, i seen it happen (with the guns mods, cant recall the name), you just need, like in real life, to make sure that the bullet wont hit your friend, but just aim in the direction of the people who are shooting at you.
     
    Imagine a scenario where if there was no friendly fire, you can lay down suppressing fire while 3 of your friends run in front of you while carrying guns, if one of the opponents take a quick peek to shoot or see whats going on, he cant do shit because either the running guy with bullets behind him will shot him first or the suppressing fire will get him (seen this in red orchesta)
     
    I agree that on PVE friendly fire is more than needed because if you friend gets in a very sticky sitaution, you can get him out without fear of the cone of death that the shotgun has.
     
    However for PVP, you can pull off some dirty tactics around the fact that your friends cant hit you, we just need a way to aim at targets, not body parts, but targets.
  3. Like
    Blasted_Taco got a reaction from DresdenBBQ in Swing State   
    Maybe on PVE, but for PVP, it should stay like that where melee has no friendly fire and guns do.
  4. Like
    Blasted_Taco reacted to Paul Redeker in DEAD PIXELS (No reset)   
    Loot respawn to remain high.  Not enough players or communities yet to turn it down.  But I will reduce the spawn times to once a day IRL instead of every 3 hours. 
  5. Like
    Blasted_Taco got a reaction from CaptKaspar in A simple solution to the sheet rope problem - have zeds tear 'em down.   
    Unless i understand it wrong from the changelog, this can already happen
  6. Like
    Blasted_Taco got a reaction from Dax in Small but Important Suggestions Thread   
    I just have the simple request of not be able to read in the dark or craft complex stuff in the dark.
     
    Light sources should be something you want and at the same time you fear, i barely see people using flashlights while raiding and the ONLY time i seen flashlights uses are when making lamp posts, batteries would become a valuable commodity as candles would.
  7. Like
    Blasted_Taco got a reaction from CaptKaspar in Small but Important Suggestions Thread   
    This would be more of a Quality Of Life thing i think, more like having a (Read) besides the name of a book you already read before, so you can quickly look at what books you havent read before and need to take back, a bit pointless but is a QoL thing.
     
     
  8. Like
    Blasted_Taco reacted to Unghin in Small but Important Suggestions Thread   
    Highlighting of containers is it. But in my opinion - remembering of what books you already have it is a good braintrain. 
  9. Like
    Blasted_Taco reacted to Geras in Small but Important Suggestions Thread   
    328. Hemophobic should rise panic level also when bleeding, and not only when applying first aid.
  10. Like
    Blasted_Taco got a reaction from Jason132 in RELEASED: Build 35.26   
    There must be a way to tell the player "Hey, you are slipping, better get some healthy food" and make him realize that your character consumes a lot of calories trying to survive and the diet you have in real life wont work in the game, most of the people who post threads like: "I am losing health for no reason" are underweight because they kept eating chips, some other people dont even know there is a nutrition system in place.
     
     
  11. Like
    Blasted_Taco got a reaction from Geras in RELEASED: Build 35.26   
    There must be a way to tell the player "Hey, you are slipping, better get some healthy food" and make him realize that your character consumes a lot of calories trying to survive and the diet you have in real life wont work in the game, most of the people who post threads like: "I am losing health for no reason" are underweight because they kept eating chips, some other people dont even know there is a nutrition system in place.
     
     
  12. Like
    Blasted_Taco got a reaction from Zorak in RELEASED: Build 35.26   
    There must be a way to tell the player "Hey, you are slipping, better get some healthy food" and make him realize that your character consumes a lot of calories trying to survive and the diet you have in real life wont work in the game, most of the people who post threads like: "I am losing health for no reason" are underweight because they kept eating chips, some other people dont even know there is a nutrition system in place.
     
     
  13. Like
    Blasted_Taco got a reaction from Kuren in RELEASED: Build 35.26   
    There must be a way to tell the player "Hey, you are slipping, better get some healthy food" and make him realize that your character consumes a lot of calories trying to survive and the diet you have in real life wont work in the game, most of the people who post threads like: "I am losing health for no reason" are underweight because they kept eating chips, some other people dont even know there is a nutrition system in place.
     
     
  14. Like
    Blasted_Taco got a reaction from CaptKaspar in RELEASED: Build 35.26   
    There must be a way to tell the player "Hey, you are slipping, better get some healthy food" and make him realize that your character consumes a lot of calories trying to survive and the diet you have in real life wont work in the game, most of the people who post threads like: "I am losing health for no reason" are underweight because they kept eating chips, some other people dont even know there is a nutrition system in place.
     
     
  15. Like
    Blasted_Taco got a reaction from Kuren in RELEASED: Build 35.26   
    So maybe the way to fix this is not tweaking the cal and weight system, but instead, give this information to the player, give him an idea of how the system works, maybe add some tips of how to eat? 
     
    I would like the idea of a Health & Care channel in the TV, but i doubt that most new players will change to that channel and think "huh i should follow those tips", but you need to give players an idea of how the system works instead of giving in.
  16. Like
    Blasted_Taco got a reaction from Zorak in RELEASED: Build 35.26   
    So maybe the way to fix this is not tweaking the cal and weight system, but instead, give this information to the player, give him an idea of how the system works, maybe add some tips of how to eat? 
     
    I would like the idea of a Health & Care channel in the TV, but i doubt that most new players will change to that channel and think "huh i should follow those tips", but you need to give players an idea of how the system works instead of giving in.
  17. Like
    Blasted_Taco reacted to RobertJohnson in RELEASED: Build 35.26   
    About nutrition:
     
    I've done tons of calcul and research to make it pretty close to the reality, and to me, it is.
    But, I realised something, confirmed by my brother in law: he is basically someone who do only sport all day, he live for sport, if he does less than 7h sport per day, he feels bad, and jeeze i swear, he eats really a lot! He told me, to lose 2 kilos before a judo competition, he simply reduce a bit what he eats for 1 week and here we go.
     
    And I think that's what's happening in PZ, even if I think all the calcul are correct, very few people are realising how much sport you're doing in a normal PZ day, running almost 24/7, sweating, jumping over fences, fear of zombies, chopping wood, crafting stuff... You're rarely just chilling, normal, it's a video game.
    So yes, with this type of day, having what you think a normal meal isn't enough (stir fry? there's no oil/butter in it, only vegetables? it's kinda a low calories meal!), it's more like what my brother in law does when he wants to lose some weight.
     
    So yeah, to me, it is correct, but because no one is really prepared to eat that much 'cause you're burning so much calories, I need to lower the calories lost, though, not to the point you need to eat like you spend a day in front of a computer (ask my waifu, i can eat only 1 thing per day and i won't lose weight :D)
     
    I'll work on it, thing being, lot of people are complaining because they're losing some weight, and that's intended, i don't want this changed, i just want to see if you're able to maintain an average weight after a few weeks of survival.
     
    Now, remember, calories ~= hunger reduction ~= hunger moodle (sensation of feeling full), eat a bag of chips, you'll feel a bit full for 15min, got tons of calories, but still gonna be hungry after a bit, eat a salad full of concumber and carrots, you'll feel full for longer, but got really small amount of calories.
     
    About having buff with nutrition, it's already in, having a good amount of protein boost your strength xp faster, etc...
  18. Like
    Blasted_Taco got a reaction from Unghin in Court Short   
    Agree 100%, its way better to hear "we need to translate this old code to the new one "[Example of action here]"" than hearing "We are just tying up the animations to the system", good to see progress and cant wait to see what RJ is going to implement for the SP again.
  19. Like
    Blasted_Taco got a reaction from DresdenBBQ in Court Short   
    Agree 100%, its way better to hear "we need to translate this old code to the new one "[Example of action here]"" than hearing "We are just tying up the animations to the system", good to see progress and cant wait to see what RJ is going to implement for the SP again.
  20. Like
    Blasted_Taco got a reaction from Kuren in A simple solution to the sheet rope problem - have zeds tear 'em down.   
    Unless i understand it wrong from the changelog, this can already happen
  21. Like
    Blasted_Taco got a reaction from Kuren in Court Short   
    Agree 100%, its way better to hear "we need to translate this old code to the new one "[Example of action here]"" than hearing "We are just tying up the animations to the system", good to see progress and cant wait to see what RJ is going to implement for the SP again.
  22. Like
    Blasted_Taco reacted to RobertJohnson in RELEASED: Build 35.26   
    Build IWBUMS 35.19:
     
    IMPORTANT CHANGE! Now COOP host can have access to admin panel in the escape menu while in game!
     
    [New]
    [MP] Coop host can now get admin power via the admin panel (press escape while in game, click on "admin panel"), disable admin power when you're done to avoid weird zombies behavior
    [MP] You can now check (and changes) your own stats in the admin panel
    [MP] Added a server options UI in the admin panel, from there you can see all your server options, their value, and change them easily
     
    [Bug Fix]
    [MP] Fixed a bug in alarm clock/multiplayer causing screen to blink & you suddently get lot of pain/damage
    Stop the ringing of an alarm clock if you set it's time before clicking on stop
    Wire can't be consolidated
    Can now translate the MP text color option
    Fixed painting some walls making them invisible
    Fixed upgrading a wall made it going in front of other objects
  23. Like
    Blasted_Taco got a reaction from trombonaught in Look! Several suggestions.   
    1- Maybe they could add some sort of setting when making the server where it states a logout timer that the admin can edit.
     
    2- I find that unnecessary and very arcady, better leave it for mods.
     
    3-Growing trees themselves are not the problem, the problem comes from the fact that they take a long time to grow (from a seed), i like the idea of apple trees as fixed objects in the game that provide fruit in certain seasons.
  24. Like
    Blasted_Taco reacted to RobertJohnson in RELEASED: Build 35.26   
    Yeah, it's my bad, I had a talk with EG about it, now I get it.
     
    So for next version, what I'll do will prob be (don't hesitate to tell me if it's bad):
    - Host loggin as non admin
    - Host and only him will have access to an admin panel (in the main menu screen, while in game just press escape)
    - From this panel he can get his admin superpower, allowing him to do wht the heck he wants
    - When he's done admining, he can remove the super power again
     
    That way, you're not always an admin (because I changed some code in it, like admin can't get hits by zed or pvp etc...) but you can administrate your server (even tho i find it quite cheaty, specially with the player stats UI now, but meh.)
     
    Sounds good to you guys?
     
    Edit:
    If it sounds cool, I'll try to release a version tomorrow with a few fixes in MP stuff, I know I said i'll work again on SP, but had to do some MP stuff... (and specially now i get lot of ppl playing easy coop and can't use my new admin tools, and i really needs feedback on them, to be sure it's ain't broken!)
  25. Like
    Blasted_Taco got a reaction from CaptKaspar in Look! Several suggestions.   
    1- Maybe they could add some sort of setting when making the server where it states a logout timer that the admin can edit.
     
    2- I find that unnecessary and very arcady, better leave it for mods.
     
    3-Growing trees themselves are not the problem, the problem comes from the fact that they take a long time to grow (from a seed), i like the idea of apple trees as fixed objects in the game that provide fruit in certain seasons.
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