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Skitz Comedy

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  1. Like
    Skitz Comedy reacted to blackteapie in Obey gravity, it's the law!   
    I have 3 questions for this mod:
     
    1. Would pillars be seen as support for a building?
    2. Would the entire building collapse, or just the floors above destroyed wall or pillar?
    3. Would this mod affect all buildings in the game, or just the buildings build by players?
  2. Like
    Skitz Comedy reacted to Jatta Pake in Obey gravity, it's the law!   
    Love it!!! This mod is a must. I'd love to see it make its way into the base game. Skyforts are the worst. This is how you died. Not how you lived a long fruitful life in a magical flying fortress.
  3. Like
    Skitz Comedy reacted to ShuiYin in Obey gravity, it's the law!   
    This might be hard to implement but allowing the addition of a column in 4 corner of a game square might solve this problem (yes this means that all walls have columns in the end of them) , so like walls are easily destroyed but columns needs a lot of damage to take down so then in order to bring down a building they need to sledge not only the walls (whch came down with a few hits) but also the column which needs about 2-5 mins of constant hitting of the column with a sledge. This will make the column become a critical thing in game to protect or to reinforce.
  4. Like
    Skitz Comedy reacted to tommysticks in Obey gravity, it's the law!   
    Skyrails are lame. I haven't actually tried this mod, but I love it. 
  5. Like
    Skitz Comedy reacted to xXxFANCYCAPYBARA36xXx in Obey gravity, it's the law!   
    skyforts are nothing but a vile tumor growing around the surface of the beautiful map devs spent years on making and they need to be annihilated once and for all, 100% agree with this mod, and i completely absolutely disagree with paul redeker on every level i possibly can and will disagree on as always
  6. Like
    Skitz Comedy reacted to beeawwb in Obey gravity, it's the law!   
    Love it. I'm a big fan of skyforts but this is sorely needed. If this ended up being implemented as part of the "official" builds, maybe an option to have it enabled by default but able to be turned off for those who want to build towards the heavens?
  7. Like
    Skitz Comedy reacted to TypoDemon in Obey gravity, it's the law!   
    This is where the Mondoid link sent to give opinions, I hope? As a mod I adore it, but as a core feature, I'd hope it could be turned off by choice. Otherwise I do really like it and BC always works on the hardest, most awesome things to take up. Thank you for the effort!
  8. Like
    Skitz Comedy reacted to blindcoder in Obey gravity, it's the law!   
    The containers will get destroyed, giving some building materials back. The contents will be scattered on the ground.
     
     
    That's entirely the point. If you want a base, you need to defend it. Also, you can build more supports.
     
    I don't understand the first sentence, but wooden beams act as supports just as walls do.
  9. Like
    Skitz Comedy reacted to blindcoder in Obey gravity, it's the law!   
    I've been thinking of allowing larger build breadth by one tile every 3 levels of carpentry, but that would collapse more quickly. I have to think about how to balance that out.
     
    Also, school gyms and large classrooms will collapse if you remove their supporting walls. Unless you add supports in the middle first. See the first screenshot on the OP.
  10. Like
    Skitz Comedy reacted to Magic Mark in Obey gravity, it's the law!   
    I still think its a good idea to be able to increase this if you have high carpentry. I know half of my base is going to collapse.
     
    http://map.projectzomboid.com/?#0.20047867220018975,0.23349115819192248,492.2235242952022
     
    So for school gymnasiums and large classrooms, will they fall?
  11. Like
    Skitz Comedy reacted to nolanri in Obey gravity, it's the law!   
    someone try setting a house on fire and see what happens.  Fire changes the walls to "burnt" version of the same wall doesnt really delete walls so I dont think the upper floors would fall down in the case of fire.
     
    what happens if there is containers and items and such on the ground in upper floors? will they fall to the ground?
     
  12. Like
    Skitz Comedy reacted to blindcoder in Obey gravity, it's the law!   
    It did at first, but Build 35 introduced an Event "OnTileDestroyed" which I hook in to now. So it will work with all tile-destructions that fire this event.
     
     
    No, there's no reason to be afraid. Unless you start destroying walls. Existing structures are not affected, the destruction only fires when a wall gets destroyed (and only a wall, not a couch or table for example).
     
     
    You need to make sure to have support structures in a 3x3 area around the floor tiles. A quick sketch shows that a wall every 5 tiles is enough:
    ................... ................... ................... ...X.....X.....X... ................... ................... ................... ................... ...X.....X.....X... ................... ................... ................... If you place walls at the X tiles, then you can place floors above on all the . tiles.
  13. Like
    Skitz Comedy reacted to thrandisher in Obey gravity, it's the law!   
    So happy right now. Was just about ready to plan my huge building base that i was just about ready to start.
     
  14. Like
    Skitz Comedy reacted to ditoseadio in Obey gravity, it's the law!   
    Simply THE MOD.
     
    Congratulations.
  15. Like
    Skitz Comedy reacted to EnigmaGrey in Obey gravity, it's the law!   
    Long wanted the carpentry skill to determine how  high you can build. Breadth would also be great.
  16. Like
    Skitz Comedy reacted to Magic Mark in Obey gravity, it's the law!   
    This is a great idea, but I think it fits that with carpentry/metalwork skill you can expand how far you can build out.
     
    Like, what if I wanted to build my own school classroom or mess hall?
  17. Like
    Skitz Comedy reacted to Jack Bower in Obey gravity, it's the law!   
    First page of the biggest and greatest mod to hit PZ since Hydrocraft.
  18. Like
    Skitz Comedy reacted to lucy the axe in Obey gravity, it's the law!   
    I hate love this.
  19. Like
    Skitz Comedy reacted to King-Salomon in Obey gravity, it's the law!   
    GREAT idea
     
    but... what about vanilla structures that don't have pillars in 5x5 ?  I am pretty sure there are some ingame (even if not 100% sure atm)
     
    any reason to be afraid to enter a great hall the first time? 
  20. Like
    Skitz Comedy reacted to nolanri in Obey gravity, it's the law!   
    does this use like a sledgehamemr event? or would it work no matter how the walls get destroyed? like by fire or car collisions?
  21. Like
    Skitz Comedy reacted to RoboMat in Obey gravity, it's the law!   
    It has arrived! <3
  22. Like
    Skitz Comedy reacted to lordixi in In-Game Mappage   
    First thing i think about when I watched video. It's right idea.
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