blindcoder Posted January 6, 2017 Share Posted January 6, 2017 This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed. Also prevents players from building floors more than 3 tiles away from any wall. Be aware that any player (and zombie) that is below a crashing structure will get hurt, maybe even killed... Mod preview image by Onkeen. Thanks! I'm still working on the details and effects of this, so if you have any suggestions, feel free to reply! This is what happens when you remove enough supporting structures: This is the new maximum distance to build floors: And this is what happens when you stand below a single floortile crashing down on you: And finally, download the mod here: From the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=836161359 From github: https://github.com/blind-coder/pz-bcGravity/releases Requires bcUtils: https://github.com/blind-coder/pz-bcUtils/releases Changelog: Spoiler v0.1.0: initial release Enjoy! RE-L124c41, Kuren, Bourbon and 18 others 21 Link to comment Share on other sites More sharing options...
RoboMat Posted January 6, 2017 Share Posted January 6, 2017 It has arrived! <3 Skitz Comedy 1 Link to comment Share on other sites More sharing options...
nolanri Posted January 6, 2017 Share Posted January 6, 2017 does this use like a sledgehamemr event? or would it work no matter how the walls get destroyed? like by fire or car collisions? Skitz Comedy and lucy the axe 2 Link to comment Share on other sites More sharing options...
King-Salomon Posted January 6, 2017 Share Posted January 6, 2017 GREAT idea but... what about vanilla structures that don't have pillars in 5x5 ? I am pretty sure there are some ingame (even if not 100% sure atm) any reason to be afraid to enter a great hall the first time? lucy the axe and Skitz Comedy 2 Link to comment Share on other sites More sharing options...
lucy the axe Posted January 6, 2017 Share Posted January 6, 2017 I hate love this. Skitz Comedy and grammarsalad 2 Link to comment Share on other sites More sharing options...
Jack Bower Posted January 6, 2017 Share Posted January 6, 2017 First page of the biggest and greatest mod to hit PZ since Hydrocraft. trombonaught and Skitz Comedy 2 Link to comment Share on other sites More sharing options...
Magic Mark Posted January 7, 2017 Share Posted January 7, 2017 This is a great idea, but I think it fits that with carpentry/metalwork skill you can expand how far you can build out. Like, what if I wanted to build my own school classroom or mess hall? Kuren and Skitz Comedy 2 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted January 7, 2017 Share Posted January 7, 2017 11 minutes ago, Kim Jong Un said: This is a great idea, but I think it fits that with carpentry/metalwork skill you can expand how far you can build out. Like, what if I wanted to build my own school classroom or mess hall? Long wanted the carpentry skill to determine how high you can build. Breadth would also be great. Skitz Comedy, Kuren, trombonaught and 2 others 5 Link to comment Share on other sites More sharing options...
ditoseadio Posted January 7, 2017 Share Posted January 7, 2017 Simply THE MOD. Congratulations. trombonaught and Skitz Comedy 2 Link to comment Share on other sites More sharing options...
thrandisher Posted January 7, 2017 Share Posted January 7, 2017 So happy right now. Was just about ready to plan my huge building base that i was just about ready to start. Skitz Comedy 1 Link to comment Share on other sites More sharing options...
blindcoder Posted January 7, 2017 Author Share Posted January 7, 2017 11 hours ago, nolanri said: does this use like a sledgehamemr event? or would it work no matter how the walls get destroyed? like by fire or car collisions? It did at first, but Build 35 introduced an Event "OnTileDestroyed" which I hook in to now. So it will work with all tile-destructions that fire this event. 10 hours ago, King-Salomon said: GREAT idea but... what about vanilla structures that don't have pillars in 5x5 ? I am pretty sure there are some ingame (even if not 100% sure atm) any reason to be afraid to enter a great hall the first time? No, there's no reason to be afraid. Unless you start destroying walls. Existing structures are not affected, the destruction only fires when a wall gets destroyed (and only a wall, not a couch or table for example). 5 hours ago, Kim Jong Un said: This is a great idea, but I think it fits that with carpentry/metalwork skill you can expand how far you can build out. Like, what if I wanted to build my own school classroom or mess hall? You need to make sure to have support structures in a 3x3 area around the floor tiles. A quick sketch shows that a wall every 5 tiles is enough: ................... ................... ................... ...X.....X.....X... ................... ................... ................... ................... ...X.....X.....X... ................... ................... ................... If you place walls at the X tiles, then you can place floors above on all the . tiles. Skitz Comedy and lucy the axe 2 Link to comment Share on other sites More sharing options...
nolanri Posted January 7, 2017 Share Posted January 7, 2017 someone try setting a house on fire and see what happens. Fire changes the walls to "burnt" version of the same wall doesnt really delete walls so I dont think the upper floors would fall down in the case of fire. what happens if there is containers and items and such on the ground in upper floors? will they fall to the ground? Skitz Comedy 1 Link to comment Share on other sites More sharing options...
Magic Mark Posted January 7, 2017 Share Posted January 7, 2017 (edited) 10 hours ago, blindcoder said: You need to make sure to have support structures in a 3x3 area around the floor tiles. A quick sketch shows that a wall every 5 tiles is enough: ................... ................... ................... ...X.....X.....X... ................... ................... ................... ................... ...X.....X.....X... ................... ................... ................... If you place walls at the X tiles, then you can place floors above on all the . tiles. I still think its a good idea to be able to increase this if you have high carpentry. I know half of my base is going to collapse. http://map.projectzomboid.com/?#0.20047867220018975,0.23349115819192248,492.2235242952022 So for school gymnasiums and large classrooms, will they fall? Edited January 7, 2017 by Kim Jong Un Skitz Comedy 1 Link to comment Share on other sites More sharing options...
blindcoder Posted January 7, 2017 Author Share Posted January 7, 2017 18 minutes ago, Kim Jong Un said: I still think its a good idea to be able to increase this if you have high carpentry. I know half of my base is going to collapse. http://map.projectzomboid.com/?#0.20047867220018975,0.23349115819192248,492.2235242952022 So for school gymnasiums and large classrooms, will they fall? I've been thinking of allowing larger build breadth by one tile every 3 levels of carpentry, but that would collapse more quickly. I have to think about how to balance that out. Also, school gyms and large classrooms will collapse if you remove their supporting walls. Unless you add supports in the middle first. See the first screenshot on the OP. Skitz Comedy and Kuren 2 Link to comment Share on other sites More sharing options...
blindcoder Posted January 8, 2017 Author Share Posted January 8, 2017 19 hours ago, nolanri said: what happens if there is containers and items and such on the ground in upper floors? will they fall to the ground? The containers will get destroyed, giving some building materials back. The contents will be scattered on the ground. 13 hours ago, Paul Redeker said: Too easy to take down with sledges for MP. That's entirely the point. If you want a base, you need to defend it. Also, you can build more supports. 11 hours ago, Crazy ManMan said: It would also be interesting to see lower level carpentry walls support less than higher level. Also do the wooden beams act as supports as well? I don't understand the first sentence, but wooden beams act as supports just as walls do. Skitz Comedy, Kuren and Rathlord 3 Link to comment Share on other sites More sharing options...
TypoDemon Posted January 10, 2017 Share Posted January 10, 2017 This is where the Mondoid link sent to give opinions, I hope? As a mod I adore it, but as a core feature, I'd hope it could be turned off by choice. Otherwise I do really like it and BC always works on the hardest, most awesome things to take up. Thank you for the effort! Skitz Comedy, Rathlord and trombonaught 3 Link to comment Share on other sites More sharing options...
beeawwb Posted January 10, 2017 Share Posted January 10, 2017 Love it. I'm a big fan of skyforts but this is sorely needed. If this ended up being implemented as part of the "official" builds, maybe an option to have it enabled by default but able to be turned off for those who want to build towards the heavens? trombonaught, Skitz Comedy, Kuren and 1 other 4 Link to comment Share on other sites More sharing options...
xXxFANCYCAPYBARA36xXx Posted January 10, 2017 Share Posted January 10, 2017 skyforts are nothing but a vile tumor growing around the surface of the beautiful map devs spent years on making and they need to be annihilated once and for all, 100% agree with this mod, and i completely absolutely disagree with paul redeker on every level i possibly can and will disagree on as always Rathlord, Skitz Comedy, tommysticks and 2 others 5 Link to comment Share on other sites More sharing options...
tommysticks Posted January 10, 2017 Share Posted January 10, 2017 Skyrails are lame. I haven't actually tried this mod, but I love it. Skitz Comedy 1 Link to comment Share on other sites More sharing options...
ShuiYin Posted January 10, 2017 Share Posted January 10, 2017 This might be hard to implement but allowing the addition of a column in 4 corner of a game square might solve this problem (yes this means that all walls have columns in the end of them) , so like walls are easily destroyed but columns needs a lot of damage to take down so then in order to bring down a building they need to sledge not only the walls (whch came down with a few hits) but also the column which needs about 2-5 mins of constant hitting of the column with a sledge. This will make the column become a critical thing in game to protect or to reinforce. Skitz Comedy 1 Link to comment Share on other sites More sharing options...
Jatta Pake Posted January 10, 2017 Share Posted January 10, 2017 Love it!!! This mod is a must. I'd love to see it make its way into the base game. Skyforts are the worst. This is how you died. Not how you lived a long fruitful life in a magical flying fortress. Rathlord, DresdenBBQ, tommysticks and 5 others 8 Link to comment Share on other sites More sharing options...
blackteapie Posted January 13, 2017 Share Posted January 13, 2017 I have 3 questions for this mod: 1. Would pillars be seen as support for a building? 2. Would the entire building collapse, or just the floors above destroyed wall or pillar? 3. Would this mod affect all buildings in the game, or just the buildings build by players? Skitz Comedy 1 Link to comment Share on other sites More sharing options...
blindcoder Posted January 13, 2017 Author Share Posted January 13, 2017 28 minutes ago, blackteapie said: I have 3 questions for this mod: 1. Would pillars be seen as support for a building? 2. Would the entire building collapse, or just the floors above destroyed wall or pillar? 3. Would this mod affect all buildings in the game, or just the buildings build by players? 1. Yes, pillars are seen as support. 2. Only the parts no longer supported, see the first screenshot. 3. All bulidings, again see the first screenshot. Link to comment Share on other sites More sharing options...
agreubill Posted January 13, 2017 Share Posted January 13, 2017 (edited) On 07/01/2017 at 7:05 PM, blindcoder said: I've been thinking of allowing larger build breadth by one tile every 3 levels of carpentry, but that would collapse more quickly. I have to think about how to balance that out. Also, school gyms and large classrooms will collapse if you remove their supporting walls. Unless you add supports in the middle first. See the first screenshot on the OP. Suggestion : As the game has 5 skill lvl (from beginner to master), why don't you go for 1 tile/Carpentry lvl ? And for builds on the map (not those build by players), consider they have been build by a master carpenter ? Question 1) Did this mod works with Metalworking (as it also allows to build wall, roof, etc.) ? Question 2) Did this mod works with buildings/structures that mix Carpentry and Metalworking (ex. : Metal wall on the floor, wooden roof above) ? Question 3) Did the pre-existing walls (those not build by players) are considered support structures ? Edited January 13, 2017 by agreubill Kuren 1 Link to comment Share on other sites More sharing options...
blindcoder Posted January 13, 2017 Author Share Posted January 13, 2017 36 minutes ago, agreubill said: Question 1) Did this mod works with Metalworking (as it also allows to build wall, roof, etc.) ? Question 2) Did this mod works with buildings/structures that mix Carpentry and Metalworking (ex. : Metal wall on the floor, wooden roof above) ? Question 3) Did the pre-existing walls (those not build by players) are considered support structures ? 1) It should, everything that the game considers a "wall" is considered a support structure 2) it should, see 1) 3) yes. agreubill 1 Link to comment Share on other sites More sharing options...
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