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thrandisher

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  1. Very nice! I really like the small POI's alot more then the bigger map places now. Ive taken a break the last few days but i was actually going to head over to that side of the world, guess ill make more of a effert now, lol.
  2. Im not sure if its with older builds, probably tho, but if you watch a tv show to get the xp, you can quit/save, then continue game and the skill gain broadcast starts right back up and you get skills again. I was able to get lv 4 in carpentry right off the bat. Sometimes you can quit just after the skill gain stops, and sometimes you have to watch the entire show all the way to the end up untill it goes into static.
  3. BINGO! That was it, lol. And all the other menus of it came up also. Honestly i dont think i would have thought of something so simple as actually equipping them! I useally dont use guns, just collect them in case i need em to shoot some tires.
  4. Ya, i assumed it would be almost imposible to do the hotkey. Only thing that came to mind would be somthing like setting a favorite clip then the hotkey would reload that clip. Kindof like a few of the mdos use tags. Im mostly just brainstorming here out loud as i never have exspected it to be done, lol. Almsot like how i failed to do the quote on your post for a few things, lol. Ok, since i know each gun has the inspect now, ill try to trouble shoot things down a bit and report to you when i do. I have a few other things i have to do first tho. Tracking down a few other bugs for some other mods first.
  5. Ahh, i had wondered about hardcore. Im assuming the X hotkey for racking can be changed? I only ask because i just installed the survivors mod and it used that, and some other mod brings back a old mod ability to press X to drop bags really fast. The inspect gun for wear and tear and serial #'s. Is that on every gun? I saw that the other day and happy to see it. Then i installed some other mods and didnt have the option to inspect anymore, or rack or pull set the trigger. I need to track down what one of the mods i put on the other day that is causing that conflict. ALthough it will be a few days before i can. I just wondered if all guns had the inspect option or if i was only a few and i was lucky enough to actually look at that real fast, lol. while i am sad about the easy mode, its ok since i always play on normal or hardcore myself. If i want easy mode, then i useally switch to a shotgun I do wished there was a easyer way tho to load up the clip, or atleast being able to make more temporary clips so i can just eject/insert clips really fast. Im still happy with what you did tho with this. great improvements over a great mod.
  6. Damn. Been waiting for this for along time. hell, i might start playing PZ again since i was waiting for vehicles to hit iwbusou812 branch but that is still a ways off. Guess ill have to read back some pages since i know i have questions to ask and there problly already asked. Thanks for working on this.
  7. Error that appeared as someone ran by my test area. Rest of the situation i think i explained all on workshop page. 1485299612520 attempted index: getX of non-table: null 1485299612520 1485299612521 ----------------------------------------- 1485299612521 STACK TRACE 1485299612522 ----------------------------------------- 1485299612522 function: ReceiveFromClient -- file: bcGravity.lua line # 361 java.lang.RuntimeException: attempted index: getX of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:623) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:181) at zombie.network.GameServer.receiveClientCommand(GameServer.java:4847) at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2627) at zombie.network.GameServer.main(GameServer.java:740) 1485299612531 1485299612531 ----------------------------------------- 1485299612531 STACK TRACE 1485299612532 ----------------------------------------- 1485299612532 function: ReceiveFromClient -- file: bcGravity.lua line # 361
  8. thrandisher

    In-Game Mappage

    Awesome. I know there is a mod out already that you have to find a gps, then when in a town you connect up to a satellite and it had a map of that town, but this is alot nicer since you can actually place notes which is much needed.
  9. Ahh, i figured that was the case, but i wanted to make sure on both ends Ok, update finally came through and...... No errors while loading up now! Looks good. Ill run a few more tests but everything seems to be working perfect now.
  10. Ok, heres the error. Looks like 1 is same as before, plus a new one. What was odd was my test server i had for just this, wouldnt update this, but my normal server updated it just peachy, lol. I see 0 errors on client side for it when going into a server with gravity installed. Anyway, ill try to play around with it today some more, include try to verify the item duplication. Looking good tho
  11. We keep going here, im gonna run out of things for you!
  12. Ok, like i said on steam, ill be buzy soon until tonight, when ill be able to do more testing. Error while loading up on server 1484593674592 function: C:\pzserver\steamapps\workshop\content\108600\836161359\mods\bcGravity\media\lua\server\bcGravity.lua -- file: bcGravity.lua line # 9 Jan 16, 2017 11:07:54 AM zombie.Lua.LuaManager RunLua SEVERE: null Jan 16, 2017 11:07:54 AM zombie.Lua.LuaManager RunLua SEVERE: null java.lang.RuntimeException: at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:91) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1285) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:77) at zombie.Lua.LuaManager.RunLua(LuaManager.java:4955) at zombie.Lua.LuaManager.RunLua(LuaManager.java:4919) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:919) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:853) at zombie.network.GameServer.doMinimumInit(GameServer.java:2110) at zombie.network.GameServer.main(GameServer.java:598) Jan 16, 2017 11:07:54 AM zombie.Lua.LuaManager RunLua SEVERE: null Didnt notice that server start up error untill today. Here is the error i got when it should have kicked in and the roof falling down. 1484507683861 function: destroyObject -- file: bcGravity.lua line # 102 1484507683861 function: itsTheLaw -- file: bcGravity.lua line # 207 1484507683861 function: obeyGravity -- file: bcGravity.lua line # 276 1484507683861 function: OnTileRemoved -- file: bcGravity.lua line # 331 1484507683862 Callframe at: sledgeDestroy 1484507683862 function: perform -- file: ISDestroyStuffAction.lua line # 118 java.lang.RuntimeException: attempted index: character of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:473) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:83) at zombie.iso.IsoGridSquare.RemoveTileObject(IsoGridSquare.java:4540) at zombie.network.GameClient.destroy(GameClient.java:4767) at zombie.Lua.LuaManager$GlobalObject.sledgeDestroy(LuaManager.java:2134) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:72) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:77) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9723) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2726) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1366) at zombie.iso.IsoCell.update(IsoCell.java:4682) at zombie.iso.IsoWorld.update(IsoWorld.java:2862) at zombie.gameStates.IngameState.update(IngameState.java:1272) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:634) at zombie.GameWindow.run(GameWindow.java:1246) at zombie.GameWindow.maina(GameWindow.java:1022) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180) It will be about 8 hours or so until i can run more tests. Mostly to see if its conflicting with something, trying a new world and not on a pre existing one, things like that. Something i did notice was that when i got the error on a default building, nothing happened to the roof. I shut down server, did some voodoo, started it back up and the section of the roof was magicly destoryed like it should have been. I tried doing it again. Got the error, reloaded game and server, and the next section was still up. BTW, i did find the CRC problem i was having. Turns out i had some 3d model loaders still in my game install directory, so after reinstalling and clearing that out, i was golden. EDIT: Ok, single player works fine. there are 0 errors, walls destroy just fine. Working as intended. Its only muliplayer that i get the errors. On server startup, then on client when i try to destroy things. Test it with only gravity, bcutils, and your mod preset save thingy. Which also lead me to a rare bug ive having the last 2 days with the menu, which i haven tracked down yet as to if its a mod problem, or error between keyboard and chair yet. Im thinking it might be due to the mod presets one, but i wasnt able to duplicate it when i tried to.
  13. Someone had asked about a in game map and i mentioned this, even tho i havent played around with it yet. Well i just got done taking a look and it appears its broken now, atleast with build 36.4 Looking at the console it says it connects, arrow keys and zoom in/out works from in game, but it doesnt track at all. I turned on debug and nothing shows up. Well it does show user bob so it is connecting, just not tracking. Ive tried with steam and without (by changing the config file) with the same results. With a zerg of mods and with it just by itself. Code might be easly fixed since ya share it all on git, but not by me as i cant code. Hopefully you are still semi around and this can be fixed up or maybe someone else can branch it out.
  14. I believe so. I know shutguns work and can be reloaded since shotguns are feed without a clip. I ran into this problem myself after hoarding guns and ammo for a week. I started a new game with 0 mods enabled to see if the default pistol would work and saw the error there also.
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