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Longstrides357

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  1. Like
    Longstrides357 reacted to dannyisdude in Radio Talking in SP   
    It would be cool to talk to other people over the radio in SP. I'm not talking about NPC voices either. There should be a sandbox option the when, switched on, looks for other people in SP games around the same date and time after the apocalypse (say, within a week or two), and if you are both on the radio on the same channel, you can talk to random people in the their SP games from your SP games. So this way the radio could feel more alive by sometimes having conversations with random survivors. Also, it should restrict people from talking on the news networks, so that if someone wants to follow the lore, they can.
  2. Like
    Longstrides357 reacted to Jab in [Abandoned] [Java] ModelLoader 1.16_02   
    Added an Instructional video by Longstrides357 to the OP. Thanks.
  3. Like
    Longstrides357 reacted to clankill3r in Look into a container without equipping it   
    If I have this bag for example then there are a few items in it:
     

     
    But to get them out I have to equip the container. This makes the process rather slow.
    I would prefer that the container appears in the side bar:
     

     
    Or / and that we could expand it.
     
    This also makes sense. If I have a bag on my back for example then I need to take it off in order to interact with it (in real life).
     
    However, it should not be possible if a container is inside another container! Then the child container should be taken out of the parent container first.
    If the player has the trait "All thumbs", he might still need to equip it.
  4. Like
    Longstrides357 reacted to Jab in [Abandoned] [Java] ModelLoader 1.16_02   
    If you want to make one, you're more than welcome to.
  5. Like
    Longstrides357 got a reaction from Jab in [Abandoned] [Java] ModelLoader 1.16_02   
    Hello, I thought you instructions were fairly simple, I also have access to clear recording software and a really good mic. I could record a tutorial for you and send it your way for pre-approval if you'd like?
  6. Like
    Longstrides357 got a reaction from apg504 in Distraction Devices?   
    On my walk home from work I had an idea for a few items in the game.
    I'm not sure if this has already been discussed, but what about some sort of distraction device?
     
    Two examples I had in mind:
     
    Right-click a book of matches and extract red phosphorous from it. Combine that with twine (or something similar) and create a home-made flare.
     
    Also an alarm clock or something. Right click the alarm clock and set the desired time to ring. (With the current in-game clock this could be implemented well.)
     
    This way we could have more strategic plans for looting that Spiffo's or the police station down the road.
     
    What do you guys think?
  7. Like
    Longstrides357 reacted to hrot in Character Age   
    I think it would be only good if there was 2 option:
     
    1. Young 20+
     
    2. Old    60+
     
    If you pick old you get more knowledge ( more points to spend to when creating character) at cost of fitness, stamina, slower healing etc.
    So you get cheaper traits like first aid, farming, foraging, fishing, carpentry but traits like fitness, stout, athletic cost you more.
    If you pick young option then it would be without changes.
  8. Like
    Longstrides357 reacted to Aurex in Should be able to rest in tents + Tents should keep you dry.   
    I like this idea! I take a tent kit with me everytime I go on long trips from Muldraugh to West Point, and it seems a little silly having to sleep (exposing yourself to roaming zombies) instead of just resting when it starts raining.
  9. Like
    Longstrides357 reacted to MrZombifiedGamer in Should be able to rest in tents + Tents should keep you dry.   
    Should be able to rest in tents and they should keep you dry, so maybe an extra option for tents labeled 'take shelter' when you basically crawl in to get out of rain? 
  10. Like
    Longstrides357 reacted to BetaSpectre in General new ideas overall, new crafting, new things!   
    IMO everything should basically be craftable, of course not the basic materials to construct other stuff, but beds, Sofa's, Chairs ETC. and if not craftable, they should be moveable. Given proper time and effort.
  11. Like
    Longstrides357 reacted to uberevan in General new ideas overall, new crafting, new things!   
    I like the suggestions but in the future you might want to make your title more descriptive so people can check it out easier
    The garages issue and the addition of sports drinks stood out most to me
  12. Like
    Longstrides357 reacted to Evilwuun in Its been a while since I've played, can someone bring me up to date?   
    http://theindiestone.com/forums/index.php/topic/13146-theyre-crawling-out/#entry175607It's a fourteen or fifteen paragraph short/review, about halfway down the thread. You could also tap my name and check my posts. Either way, it's a truncated version of Danny Miller's 2 months alive.
    Edit: Danny Miller was my characters name. We got...close. He will be missed.
  13. Like
    Longstrides357 reacted to BetaSpectre in General new ideas overall, new crafting, new things!   
    For idea one, I think there are some Garages, but they're quite rare, I do agree that basically each house should have one.
    Cars will be implemented eventually. 
     
    For idea two, I'd rather workbenches be something that can be created. No reason why they shouldn't be buildable.
     
    Water heaters, and possibly showers to provide sanitation and happiness would be nice. Sanitation would help prevent sickness. Once a week is reasonable I think.
     
    Sports drinks +1 They should be as common as those orange pop drinks IMO
     
    Foraging really should be based more on location rather than luck and skill.
  14. Like
    Longstrides357 reacted to Evilwuun in Its been a while since I've played, can someone bring me up to date?   
    I wouldn't be so hasty to write off the current build. As it is, it's still loads of fun, and new things are on the horizon (cars, NPCs, hopefully a reworked horde mechanic). While none of these have a release date, as is the norm for TIS, they are certainly being worked on (cars and NPCs, anyway...I'm hopeful for hordes).In the meantime, I recommend grabbing Zoyds' mod They're Crawling Out. It adds zombie spawning within your chunk, and sends said zombies in your general direction. I wrote a gameplay re-telling of my trial run with the mod installed, and I had a blast. Head over to the mods subsection to check it out.
    If you decide to hold off on playing till these features are in, I can respect that. Hope to see you in a year!
  15. Like
    Longstrides357 reacted to King jjwpenguin in General new ideas overall, new crafting, new things!   
    I am sorry if some of these have been suggested. i did a little search but didn't see anything that relevant or recently relevant.Just a little pre-warning.
     
    Ideas:
    Garages- This is something i feel that should be more common since most people have them. It would be helpful to find more useful tools such as things like hammers and nails as well as in the future cars and materials for them. They may have next to nothing in them but they are another room and it gives more useful items.  Major tool changes- Things like band saws, workbenches, wrenches, screws, Pipes, and so much more. This wont be in every garage or home but its sure to be in some.The workbench could be used to craft more precise tools or items but have the drawback of being unmovable. The band saw would be able to cut logs faster and possibly into more planks and other useful items but it would be very loud and consume power. The wrench would be a weapon that could be used for things to come like cars and better plumbing. It could also be used to assemble and disassemble pipes for water allowing for you to fix broken taps or break them for mp tactics. The screws... i just threw them in for another idea since i know there is another forum for it but they are still worth mentioning. Water heaters- This is a stretch but if garages are added most water doesn't go straight to the taps. Some goes through water heaters. I propose that when the water goes out the water heater stays at a level so all house taps may be filled for a little while longer. If that doesn't suit the game then the idea of you needing to tap the heater seems a bit better. You could use a hammer and nail or some sort of tool to tap into it and drain the water out of it. It would be safe to drink as well and be a extra help if you have the right tools. Sports drink-i propose the additions of a sports drink. It could be added to remove a bit of exhaust, a good amount of thirst, and possibly add a bit of happiness. Its a minor addition but would be a beneficial item. Better Foraging- I feel as useful as this is, that foraging could be improved in the slightest. I feel if there is more grass nearby then you may find berries,flowers,worms and crickets at a higher chance. If you are near water you will find more frogs, worms, and rocks. If you are near dirt then worms and rocks are even more common. If you are near trees you will find more branches, twigs, and sticks. The addition of things like crickets and bees would bees interesting too. Bees could produce hives that  create more bees. If you approach one then they are likely to swarm you and cause stings that require tweezers to take out quickly, or the use of fingers if you have patience and pain tolerance. If you reach the hive safely by smoking them out, Then you can manage to get beeswax and honey. The crickets are like worms but act as a better food source, can be salted or added with chocolate for even more hunger. They can be used as a weaker bait as well. Getting seeds- after eating fruit you may end up with 1-3 seeds. Those seeds can be used to plant more plants such as watermelons and strawberry's. From foraging the possibility to find things like sunflower seeds is added and a new food being pumpkins which add pumpkin seeds that can be salted and baked. That is all i have to add for now. Anymore would get boring to read. Let me know what you think and sorry if i accidentally repeated anything that had been said. Best of luck survivors!
  16. Like
    Longstrides357 reacted to SomeRandomGuy in Distraction Devices?   
    Going by the naming trend for other things like guns it'll probably just stay as noise maker, seems like they're going with the KISS principle for naming items, which is good because among other things it makes it easier to do translations into other languages.
  17. Like
    Longstrides357 reacted to silents429 in Distraction Devices?   
    They should add the GA-KO from Metal Gear Solid as an easter egg




    Make it super rare but a reusable distraction device.
  18. Like
    Longstrides357 reacted to Barry_Ravepants in I'd like to talk about axes.   
    Axes are definitely the best all out melee weapon in the game, and they are hard to acquire and harder to keep maintained, with repairs being a slippery slope that renders an axe useless within about 10 repairs. You can keep repairing it but you have diminishing returns where the amount of wood glue required to fix it a small amount makes it not very worthwhile.
     
    What I would like to see, is rebuildable axes.
    In real life, the axe handle would deteriorate and get chewed out, but the axe head should remain servicable forever.
     
    So if an item were added, maybe just a spawn but with a high enough carpentry skill could be crafted. Axe handles. On their own they could be used as a blunt weapon, and with the addition of an axe head, become an axe. That way when you break an axe, you could either repair the axe as normal if you don't have another handle, or add a new handle which would bring the axe back up to 100% servicability.
     
    You could also make the axe head deteriorate or 'blunten' over time, which would reduce damage, and require sharpening using a grindstone (another item, possibly crafted by foraging a rock? or ingame spawn), The higher your blade maintenance skill, the sharper you can make your axe, increasing its damage.
     
    I'd love to see this I think it would add another dimension of reality to the game, and make axes even more awesome.
  19. Like
    Longstrides357 reacted to Ontogenesis in Human Resources   
    Blimey :/
  20. Like
    Longstrides357 reacted to BetaSpectre in Guns jamming\Weapon maintenance   
    Guns should Jam, but what gun matters as well, also why would you lose a bullet?
    Recocking a gun should make you drop the bullet which then could be picked up.
     
    Also gun repairs are realistic, in the sense that you can repair guns by replacing parts.
     
    Though IMO each weapon should be composed of various parts each of which can be damaged and replaced/repaired.
     
    But require high level of Gun Maintenance to understand the parts of the guns. Gained by using, repairing, or reading about Gun Maintenance.
     
    Knives, and Blunts should fall moreso under carpentry being much more simple. 
     
    I'd like to see the ability to remove and add weapon mods, like scopes, to laser sights.
  21. Like
    Longstrides357 reacted to TheDreaded1 in Wood burning stoves and fighter traits   
    Wood burning stoves (like the cabin on the lake in WP) should be craftable and not require electricity. Basically, an indoor campfire that won't burn your house down. I'd also like to see a "boxer" and "martial artist" traits which would replace the push animation if chosen. Boxer's could get a short range, powerful punch maybe even a one-two combo if you press it twice and martial artists could get a longer range kick, which deals more damage. Thoughts?
    EDIT: Disregard the stoves. I apparently didn't go through enough pages to see it's been suggested already.
  22. Like
    Longstrides357 reacted to CaptKaspar in Distraction Devices?   
    read this Mondoid
     
    http://projectzomboid.com/blog/2015/03/whats-in-the-box/
  23. Like
    Longstrides357 reacted to Evilwuun in Its been a while since I've played, can someone bring me up to date?   
    To answer briefly, there are not roaming hordes at this point, and your base remains a fortress of solitude once you've cleared an area.
    Currently zombies will not respawn in the chunk the player occupies, or any chunk with a player made structure (barricade, rain collector, etc)
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