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Barry_Ravepants

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About Barry_Ravepants

  • Birthday 04/26/1980

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  • Gender
    Man
  • Interests
    F#!@ing S%#t up with an axe

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  1. There's a lot of talk about endurance and fatigue going around, and how swinging an axe should wear you out very quickly. I think that something very important is not being taken into consideration. I have an idea that I think is interesting. I have no idea how it would be implemented, but I think it slots in with the moodles thing somewhere. Keep in mind it's just an idea. Basically, adrenaline. If you were put into a situation where you were defending yourself with an axe against a horde of zombies, you are going to get adrenalised very quickly. Different people cope with that effect in different ways. Some people will turn into Jelly, and other people will become superhuman for a short time, usually as long as the action lasts, and then they have the 'crash'. I've seen it, it looks like a shaky, emotional trainwreck. If accompanying the 'fear' moodle there was an adrenaline trigger, say when you are faced with a horde of a certain size that gave you unlimited endurance for a short time (if triggered) either to fight or run. When the time is over, you are faced with the crash, which would be severe exhaustion and possibly even some anxiety. You would want to be away from any kind of conflict when the crash hits.
  2. Can't work out how this would be more useful than just getting stuff out of your backpack. Is it an added carrying weight? or does it come off the total weight units of the backpack?
  3. I'm in agreement with this, they would be quite difficult to craft functional ones without great skill. Tho I think that it would be a welcome addition. Also axe handles require a little shim at the end to attach the axe head. Not difficult, but requires some skill, otherwise the head flies of the handle. So findable shim piece? They're commonly metal and can be found in hardware stores. That's precisely what I'm suggesting, although ready made handles could also be a rare spawn item, also usable as a blunt weapon on their own.
  4. Not sure if an item-spawner mod is really a viable solution to what I'm suggesting. Particularly in sandbox, I play to survive and build. I have long days (2 hours) low item spawn, Generally I find about 2-3 axes in Muldraugh, which with heavy use, are all completely useless after about a month. I know it's a survival game, not a simulator, but I find that rate of deterioration breaks my immersion, and lowers my enjoyment of the game when suddenly I'm scrapping around to make axes out of branches and bits of rock, when I have 3 perfectly good axe heads attached to broken handles at my safe-house.
  5. bleach can be used for cleaning blood now, so its not as pointless as it was pre-Build31 I did not know this
  6. Could also be an extra use for bleach, which is everywhere, and yet except for committing hari-kari is pretty pointless, but could be used to disguise the smell of your safe-house, if you wished.
  7. Yeah I'm with you there, with interior walls. So maybe if you can still build unsupported walls as normal for interior walls, but they are more easily destroyed.
  8. This is the truth I get off-topic easily. Axe heads should be able to be replaced, but they would need something to bind the head to the new handle. I'm not sure how crowbars break at all. Usually you simply drive a wooden wedge into the split at the top of the handle to bind it.
  9. loudboomaker: Sure, I don't think fire axes are really that heavy, about 3kg? (6lb if you prefer) but this thread is actually less about the way lumberjacks swing axes, and more about the real world ability to replace an axe handle and keep the axe head sharp. Kajin: However you think the balance would need to work, I think it's a worthy addition. Hrot: I thought your post was blank until I highlighted the text, so here is my late reply. IMO the axe wears out very quickly, which is Ok, I figure it's set that way for balance. I agree that the current way of repairing it with woodglue is totally unrealistic. I like the idea of the addition of axe handles, because a) they are common IRL, found in any hardware store. b) could be a good standalone blunt weapon c) would add a degree of realism to axe repair. They could also be crafted. I would only like to see this if it required a very high carpentry skill to accomplish, as crafting an axe handle would be difficult IRL. I dislike that axes become unusable when broken and repaired with glue 10 times, I think it's unrealistic and it irks me.
  10. Sledge hammers are much *much* heavier and harder to wield than a fire axe IRL. I'm not the fittest guy in the world but I can swing an axe for a good while chopping wood without getting overly tired, driving in truck axles with a sledge hammer = different story. I also think the idea that an axe is overpowered is not very well thought out. An axe is, and should be a devastating weapon. Nobody is going to take multiple blows to the head from an axe and still stand, I don't care how hard they think they are, and zombies are squishy.
  11. The things that people complain about are not very interesting, as far as I can tell, whining about games in Beta release is a popular pastime. Also the stone axe you can make, is not very satisfying. I wasn't really suggesting to make the axe more powerful, in fact, it would be quite the opposite, with the axe only being at full power (what it is now) if it is completely sharpened which requires a high blade maintenance skill. As the axe blade dulls it would gradually become less effective. I can't say I have used an axe to defend myself against zombies before personally, but if I did, I would definitely be using broad strokes.
  12. They do just mystically stand there don't they? With no support at all, realistically a few zeds should be able to just push them over, unless more structure is added or they are dug into the ground as mentioned above. I really like the idea of having to lay foundations first, poles in the ground makes sense. You could still build an unsupported wall if you want, for raising your carpentry skills or a temporary structure. but it should not withstand the horde for very long if it comes under attack. The idea of a horde of zombies tearing through an unsupported wall sounds awesome too.
  13. Axes are definitely the best all out melee weapon in the game, and they are hard to acquire and harder to keep maintained, with repairs being a slippery slope that renders an axe useless within about 10 repairs. You can keep repairing it but you have diminishing returns where the amount of wood glue required to fix it a small amount makes it not very worthwhile. What I would like to see, is rebuildable axes. In real life, the axe handle would deteriorate and get chewed out, but the axe head should remain servicable forever. So if an item were added, maybe just a spawn but with a high enough carpentry skill could be crafted. Axe handles. On their own they could be used as a blunt weapon, and with the addition of an axe head, become an axe. That way when you break an axe, you could either repair the axe as normal if you don't have another handle, or add a new handle which would bring the axe back up to 100% servicability. You could also make the axe head deteriorate or 'blunten' over time, which would reduce damage, and require sharpening using a grindstone (another item, possibly crafted by foraging a rock? or ingame spawn), The higher your blade maintenance skill, the sharper you can make your axe, increasing its damage. I'd love to see this I think it would add another dimension of reality to the game, and make axes even more awesome.
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