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Body Builder

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  1. Like
    Body Builder reacted to Svarog in Renaming more items.   
    CanBeRenamed = true/false, thing for item scripts would be a cool solution for this so both devs and mod makers could easily choose what items can and which cannot be personalized by renaming without having to dive in lua.
  2. Like
    Body Builder reacted to LewisDTC in Renaming more items.   
    Hi folks! Long time lurker, I have finally managed to make an account to post here.
    I'm wondering if this might be better served as a mod than as a game feature, but it would probably be fairly easy to implement since the functionality is already in the game in the form of bags and food.
    Would it be possible to add the ability to name things to more items? Mostly for RP value I guess - there have been times that I've wanted to name weapons and things. Maybe give a name to my modified pistol, label my trusty spiked bad as 'Old Faithful' or call a can of dog food 'Emergency Rations' to make me feel a little better about eating them.
    It probably wouldn't change gameplay much - maybe make it easier to spot a specific item in a stack - but it is something that I've wanted to do for a while.
    Any thoughts?
  3. Like
    Body Builder reacted to EasyPickins in RELEASED: Build 32.16   
    Public build 32.16 released.
    Fixed coop health-panel breakage. (Issue #001902) Fixed right-click events being sent to non-visible panels. (Issue #001903) If you clicked "First Bite" then backed out and clicked "Survival", the Zombie Lore settings would be stuck on the easier "First Bite" settings in the "Survival" game.  The Zombie Lore settings would go back to normal once you loaded the game again though. New "Continue" button plays the last save from the main menu screen. Fixed incorrectly counting the number of times some recipes can be done.  (Issue #001912).  A few recipes with custom OnCreate Lua functions may not return the correct result. Fixed no damage being done to a standing zombie on the next attack after it was shoved. 'Get Bacon Rashers' & 'Get Bacon Bits' work with Hunting Knife. Fixed bombs destroying the outside walls of safehouses. (Issue #001911) New "Extinguish Fire" user interface.
    You can target a 2x2 area. The white circle shows where the player will stand. Extinguishers and Dirt/Gravel/Sand-bags use 1 unit per square. Water items use 10 units of water per square (1 water-bottle's worth). If nothing is burning on a square, nothing is consumed from the fire-fighting item. You can extinguish yourself/others. The best available extinguisher is chosen (Extinguisher, then Dirt/Gravel/Sand bag, then a water source) and equipped automatically from main inventory.  If you already have a suitable item equipped, it will use that.
  4. Like
    Body Builder reacted to EasyPickins in IWBUMS 32.15   
    I don't feel good putting an update out so soon after the public release, but since I broke coop health-panel stuff an update is needed.
    Fixed coop health-panel breakage. (Issue #001902) Fixed right-click events being sent to non-visible panels. (Issue #001903) If you clicked "First Bite" then backed out and clicked "Survival", the Zombie Lore settings would be stuck on the easier "First Bite" settings in the "Survival" game.  The Zombie Lore settings would go back to normal once you loaded the game again though. New "Extinguish Fire" user interface.
    You can target a 2x2 area. The white circle shows where the player will stand. Extinguishers and Dirt/Gravel/Sand-bags use 1 unit per square. Water items use 10 units of water per square (1 water-bottle's worth). If nothing is burning on a square, nothing is consumed from the fire-fighting item. You can extinguish yourself/others. The best available extinguisher is chosen (Extinguisher, then Dirt/Gravel/Sand bag, then a water source) and equipped automatically from main inventory.  If you already have a suitable item equipped, it will use that.
  5. Like
    Body Builder reacted to Rathlord in RELEASED Build 32   
    And then I banned them. Yes, good times for all.
  6. Like
    Body Builder got a reaction from Dudeman325 in Homemade Bats (and clubs, too)   
    Hey Dude, i have installed your mod, it's really good!
    Thank you!
     

  7. Like
    Body Builder reacted to EasyPickins in RELEASED Build 32   
    32.13 out, going public very soon if no major problems:
    Fixed "blinking" zombie models. (Issue #001858) Fixed PutOutFire working with empty extinguisher or sand/gravel/dirt bags. Fixed PutOutFire working from a distance.
  8. Like
    Body Builder reacted to Svarog in RELEASED Build 32   
    I honestly always though that if a zombie apocalypse started anytime after internet became popular it wouldn't get far, so it makes sense to set it in the 90's. And anyway, just looking at various PZ items (Cordless phones, Video Game that looks like a random 'Wolf and eggs' game (or one of the Tiger games in America), nothing really advanced) pretty much screams 80-90's.
  9. Like
    Body Builder got a reaction from Blake81 in RELEASED Build 32   
    Robert, in my opinion you and EP aren't human, you are script-humanoid    
    Exceptional work!
  10. Like
    Body Builder got a reaction from Festa_PWR in Basic Profession & Trait Mod Template   
    My dear friend, i am very grateful to you for your precious help, you are very kind and patient.
    Thank you for the time dedicated to my request. Pz community is really lucky to have good and courteous people that offer their efficient contribute, like you Svarog!
    Thanks again
     

  11. Like
    Body Builder reacted to RobertJohnson in RELEASED Build 32   
    31.12!
     
    Put out fire! (require extinguisher, water or sand/dirt/gravel bag) Some new menu changes/Fix Starting year is now 1993 Distinguish between number of items or number of "units" of drainable/food items in Crafting UI. KahluaThread hack to avoid processing after resetting the lua environment. After enabling/disabling mods with the controller, some instructions from the old/reset Lua environment were being processed. Make the mod-selector screen work with a controller. Health panel grabs items from surrounding containers.
  12. Like
    Body Builder reacted to Svarog in Basic Profession & Trait Mod Template   
    A basic template for creating your own basic profession\trait mod. Contains all the necessary example icon files, basic required translation file and basic .lua code with basic functions and some basic description comments. Basically, It's very basic.
    Includes template for adding boost to any existing skill, add NeedToBeLearn recipes to professions, add free traits for professions and make traits mutually exclusive. All files in all folders included are relevant and needed.
     
    Created at request for BodyBuilder
    BasicProfession&TraitTemplate.zip
  13. Like
    Body Builder reacted to Dudeman325 in Homemade Bats (and clubs, too)   
    Homemade Bats
    (and clubs, too!)
    v1.4.31 for Build 31
    (1.3.30 for Build 30 still available at the Nexus link for those not on IWBUMS)
     
    Coded by Dudeman325
    Icons by WolfeClaw
     
    Download at the Project Zomboid Nexus
    Download at PZ-Mods
     
    Included in Hydrocraft with expanded recipes!
    Seriously, check it out!
     
     
     
    --- What does this mod do? ---
     
    Having trouble finding a weapon besides Planks and Spoons on a pillaged multiplayer server? Broke all your weapons after an extended survival? Make some decent weaponry from basic materials!
     
    This mod adds recipes to make clubs (1-handed) and bats (2-handed) from Planks, Duct Tape, Wood Glue, and a Saw. The idea is that you layer a few planks together with glue, use the saw to cut it into a rough shape, then wrap some tape around the handle. You need to have at least a basic understanding of Carpentry, and can make more durable weapons with a higher skill level. Master Carpenters can even make industrial-quality Bats and Clubs from a Log with a Saw (rough cuts) and a Hammer and Screwdriver (chiseling / carving). All clubs and bats can be made into a "nailed" version that sacrifices durability for more damage. All weapons are repairable with Woodglue, Duct Tape, Glue, and Scotch Tape. Nailed weapons can also be fixed with Nails.
     
    Clubs are comparable to a hammer as a weapon, but are less durable (same as a Baseball Bat at Carpentry 8) and cannot be used to build. Homemade weapons (Carpentry 4) are slightly less durable, and Crude weapons (Carpentry 1) are even less durable and do a bit less damage. All weapons use vanilla Bat / Nail Bat artwork.
     
    Crude weapons can use Glue as a replacement for Woodglue, and Twine as a replacement for Duct Tape in the recipes (Twine cannot be used to repair at this time) to give more options for materials in low-loot situations.
     
    --- Recipes ---
     
    Crude Club
    -Carpentry: 1
    -Saw (returned)
    -Plank x2
    -Woodglue 40% of a bottle or Glue 40% of a bottle
    -Duct Tape 50% of a roll or Twine 60% of a spool
     
    Crude Bat
    -Carpentry: 1
    -Saw (returned)
    -Plank x3
    -Woodglue 60% of a bottle or Glue 60% of a bottle
    -Duct Tape 50% of a roll or Twine 60% of a spool
     
    Homemade Club
    -Carpentry: 4
    -Saw (returned)
    -Plank x2
    -Woodglue 40% of a bottle
    -Duct Tape 50% of a roll
     
    Homemade Bat
    -Carpentry: 4
    -Saw (returned)
    -Plank x3
    -Woodglue 60% of a bottle
    -Duct Tape 50% of a roll
     
    Club / Baseball Bat
    -Carpentry: 8
    -Saw (returned)
    -Hammer (returned)
    -Screwdriver (returned)
    -Log
     
    Nailed Club / Bat (any quality)
    -Carpentry: None
    -Hammer (returned)
    -Weapon
    -Nails x1
     
    Recipes will not display unless you have ALL the items and the necessary skill.
    Recipes display in-game as needing multiple glues / tapes / twines. This is the number of USES, not the number of rolls / bottles / spools needed. Woodglue and Twine = 5 uses, Duct Tape = 4 uses. All weapons in this mod can be made with just one full roll / bottle / spool of tape / glue / twine.
    Repairing with Woodglue requires level 2 Carpentry.
    Repairing with twine is not included because there aren't enough "slots" for repair items available for the nailed weapons at this time to include twine without removing a different item, as well as the fact that twine is not usable to repair anything else. Since this would make the repair recipes different than vanilla repair recipes, I've chosen not to enable twine as a repair item at this time.
     
    --- Changelog ---
     
    1.4.31
    -Added custom icons by WolfeClaw
    -Recipes updated for Build 31 (Homemade @ Carpentry 4, Master @ Carpentry 8)
     
    1.3.30
    -Weapon stats updated to match changes to melee weapons since Build 27
     
    1.2.27
    -Carpentry 5 recipes now require a Hammer and Screwdriver for fine carving, alongside the Saw for rough cuts
     
    1.1.27
    -Added Carpentry 5 Club
         -same recipe as Carpentry 5 Bat
         -stats similar to a Hammer with durability equal to a Baseball Bat
    -Carpentry 1 (Crude) weapons have more options for recipe materials
         -Glue can be used instead of Woodglue
         -Twine can be used instead of Duct Tape
    -Removed Duct Tape from Carpentry 5 recipes
     
    --- Known Issues ---
     
    Sometimes the recipes will not be visible if you have EXACTLY enough tape / glue / twine left. Any help with a fix would be appreciated!
     
    --- Permissions and Credits ---
     
    Coded by Dudeman325
    Icons by WolfeClaw

    Please attempt to contact me via PM before redistributing this mod, either altered or intact. You are, of course, more than welcome to alter this mod for your own personal use without permission. I will make a point to change these permissions if I am not able to keep this mod up-to-date with the current version of PZ.
     
    Have fun, and PLEASE post here if you have any questions, comments, or bug reports! Thanks!
  14. Like
    Body Builder reacted to Livio Persemprio in perform autopsy   
    hello, i'm thinking about a nice mode to play on a server, but i'd need players to be able to perform autopsy on dead humans to do that, autpsy would reveal details on the death linked to the first aid skill of the player performing it, so that anyone could recognize an axe cut vs a knife cut, but only a medium doc could recognize a blunt dmg vs another, and only a great doc could recognize poison death.
    would it be hard to implement with a mod?
  15. Like
    Body Builder reacted to Deadend in Item Spawn Mod: The Ultimate Item Spawning Machine!   
    So I've used this nifty little mod once in a while. More or less for modding testing purposes but decided to clean it up a bit and release for anyone to use and so here it is  DOWNLOAD(reference last updated to Build 30.16) INSTRUCTIONS:You know how you can now write stuff onto notebooks, journals, and doodles right? Well get yourself one of them to write on and then follow this simple instructions. 1) write this line "materialistic wish granting machine activate:" This activates the mod. 2) press enter, in the second line write "=itemID,quantity-" Replace 'itemID' with the ID of an item, looks something like 'module.itemName' (e.g. Base.Axe). Then replace 'quantity' with how many units of that item you want (e.g. 1). 3) press the "OK' button and watch the magic happen as the item spawns in your inventory! Don't worry if you mess up on the second line, as long as you get the first line right something should show up in the command prompt (that runs along with the game) telling you what went wrong.P.S: the mod is case-sensitive and doesn't guess what you 'meant' to write or complete words for you, so make sure to enter everything correctly without misspelling. 
    Here is an example:
    materialistic wish granting machine activate:=Base.Lollipop,1- Reference: so I made this little program that went through all the item script files of the game and stripped all the item IDs, compiling them all in a reference.txt file. You can find this text file inside the mod folder. Use this to find whatever is that you need if you not sure. I did a quick scroll through and found some hiccups here and there but for the most part is pretty useful. Use Ctrl+F to search through faster.  P.S.S: you can also spawn items from any mod with this, you'll just have to know their itemIDs. For example if I wanted to spawn a quart jar from my Canning Essentials Mod I would write '=CanningEssentials.GlassQuartJar,1-'.  P.S.S.S: I did make this mod with somewhat of a modder perspective so if you have no PZ modding background whatsoever and find it too difficult to use or have any suggestions, feel free to comment.  And That's it, Enjoy!
  16. Like
    Body Builder reacted to EasyPickins in RELEASED Build 32   
    IWBUMS 32.11 is out:
    Fixed flashlight/fillet crashes. (Issue #001881, #001884) Each recipe's OnTest lua function is now called on *every* possible ingredient, not just the selected item.  This is needed since CraftingUI doesn't have any selected item. Fixed texture scaling in Inventory and crafting UI to support HydroCraft mod.  HydroCraft mod has some jumbo-sized item textures for things like the Smelter. Added translations for savefile errors to the savefile selection screen. Fixed controller not working with new solo selection screen. Added a scrollbar to map description panel in map selection screen. (Issue #001878) Fixed button border-color inconsistency in various load screens. Added scrolling listbox for "Required Items" in non-evolved recipes in the crafting ui. Fixed spamming 'C' key in Crafting UI giving too much stuff. (Issue #001887) Fixed crash after building stairs then attacking the pillar sprites on the floor below. (Issue #001888)
  17. Like
    Body Builder reacted to RobertJohnson in RELEASED Build 32   
    32.10 is out!
     
    SURPRISE? WHO CAN GUESS? (I give you 30 seconds to notice it ) Added a button to toggle between active and passive traits (show Strength & Fitness). Show skill progress-bar tooltips when using the controller Reset traits and professions to the default after enabling/disabling mods. Added RecipeTests.lua, a so-so testsuite for crafting. Crafting-from-floor fixes and general mayhem. More translations Create new crafting UI categories if needed (like you don't know anything 'bout fihsing, then learn it) Added recipes magazine (cooking, hunting, fishing) Unequip Camfire Materials when placing a campfire. Fixed walking being much noisier on fast-forward. (Issue #001853) Fixed exception when a non-existent mod is in loaded.txt (Issue #001856) Also fixed an infinite loop when Mod B required by Mod A can't be found.
  18. Like
    Body Builder got a reaction from Svarog in Is it possible to change pistol's graphic without mods?   
    AAHHHHHH!!! The name of the file "Item_"
    It was simple, i am very clod, sorry >_<
    Anyway, it works!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Thank you my dear friend, you are very patient and kind, thanks a lot again!
    P.S. I have installed your mod with the new colors of the bags, "SvarogBags" great job! (the orange-red is fantastic)
  19. Like
    Body Builder reacted to Livio Persemprio in RELEASED Build 32   
    body builder DAT SIGNATURE
    spaghetti intensifies
    anvedi n'italiano

    btw would you also consider an option to mute only the menu music?
    i often leave the game open but i can't do anything else like youtube or stuff because the music keeps going on, i know it isn't important
  20. Like
    Body Builder got a reaction from Talksintext in RELEASED Build 32   
    This game is a revolution, thank you Pz staff and community!
     
    P.S. (for developers) Is it possible to create a Strenght and Fitness Counter in the skill window? For to see the values of Strenght and Fitness of our characters.
     
    Thanks!
  21. Like
    Body Builder got a reaction from GothicGhost in RELEASED Build 32   
    This game is a revolution, thank you Pz staff and community!
     
    P.S. (for developers) Is it possible to create a Strenght and Fitness Counter in the skill window? For to see the values of Strenght and Fitness of our characters.
     
    Thanks!
  22. Like
    Body Builder got a reaction from Geras in RELEASED Build 32   
    This game is a revolution, thank you Pz staff and community!
     
    P.S. (for developers) Is it possible to create a Strenght and Fitness Counter in the skill window? For to see the values of Strenght and Fitness of our characters.
     
    Thanks!
  23. Like
    Body Builder reacted to tommysticks in RELEASED Build 32   
    New music is awesome. Noticed it immediately.
  24. Like
    Body Builder got a reaction from KorruptkSwades in Drayton (Rebuild) v1.0.2   
    Thank you for this exceptional work, guys!
    Really, the map is fantastic, thanks again for your great contribute.
     
    -
    Stephen
     

  25. Like
    Body Builder reacted to Diomedes57 in RELEASED Build 32   
    One more big thanks to the Indie Stone team! I have been following and playing this game for years now. Thank you for constantly reinventing the experience of playing, holding yourselves to a high standard and working to make this one of the best games I have ever played, easily the best deal I have gotten on a game. And thank you for not yet selling us a sequel, despite having expanded the game enough to qualify.
    Full of satisfaction and gratitude. Thank you Indie Stone.
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