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01000101

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  1. Like
    01000101 got a reaction from Stephen122334 in Bedford Falls V3 (Steam Workshop)   
    Is it possible to get a non-steam download?  I always manually install games and mods as automated systems tend to break things, steam and steam workshop are notorious for breaking things.
  2. Like
    01000101 reacted to Hydromancerx in Hydrocraft Mod   
    Hydrocraft is a mod based around crafting and filling in the empty world of zomboid with more stuff. It is inspired by survival crafting games like Haven and Hearth. It is very much a WIP and will be tweaked and added onto. Please try it out and let me know if you find any bugs or have any suggestions/ideas.
     
    Download
     
    Features
     
    Credits
     
    Permission
     
    Wiki
     
    Reviews
     
    HC Add-On Mods
     
    Recommended Hydrocraft Servers
     
    Patreon
     
  3. Like
    01000101 got a reaction from lifemare in Bedford Falls V3 (Steam Workshop)   
    Is it possible to get a non-steam download?  I always manually install games and mods as automated systems tend to break things, steam and steam workshop are notorious for breaking things.
  4. Like
    01000101 reacted to EnigmaGrey in We deserve at least monthy updates on NPCs   
    Sure there is: TIS is living proof that when an ETA, or a tight list of features we'd like to have for an update (perhaps in checklist form), is provided, people tend to get rather ugly about it, particularly if it's missed. Despite all that's happened over the years, the game still continues to be updated and expanded on, the community is kept in the loop (baring one specific feature), the community continues to grow, and updates are happening faster than they have during the first three years of the project (in no small part thanks to the addition of three new devs).
    Thanks, but we'll take our own real-world experience on this over the theoretical argument for or against it.
  5. Like
    01000101 got a reaction from Sykriss in Bedford Falls V3 (Steam Workshop)   
    Is it possible to get a non-steam download?  I always manually install games and mods as automated systems tend to break things, steam and steam workshop are notorious for breaking things.
  6. Like
    01000101 got a reaction from MisterInSayne in We deserve at least monthy updates on NPCs   
    While NPCs are one of the things which attracted me to this game, and when I purchased it they had already been removed, I can't say for the price I paid for the game ($15 on sale, holy shit!) that I've been disappointed by it.  Had I paid more (like GTA V's $70 kick to the nuts) I would probably be mad.  I am a little disappointed by work on other areas of development which I have no interesting in (steam integration, MP) but not enough so to rant about it.  NPCs are coming, they are working on it.
     
    Simple rule of software development - Skeleton then meat.
     
    Right now they are working on the skeleton and even at that, there is still a lot of meat on it.
     
    Would I like to see NPC development happen faster?  Well, we all would.
     
    Can we honestly say that for the price we paid that we're not getting our monies worth?  Of course not.  Despite a lack of NPCs, there is plenty enough to the game that I think we've gotten what we paid for to a certain degree.
     

    How about 2278 for an ETA. Put that in your head and any date sooner that it actually happens will make you happy.
  7. Like
    01000101 got a reaction from Malikyte in Bedford Falls V3 (Steam Workshop)   
    Is it possible to get a non-steam download?  I always manually install games and mods as automated systems tend to break things, steam and steam workshop are notorious for breaking things.
  8. Like
    01000101 got a reaction from uberevan in We deserve at least monthy updates on NPCs   
    While NPCs are one of the things which attracted me to this game, and when I purchased it they had already been removed, I can't say for the price I paid for the game ($15 on sale, holy shit!) that I've been disappointed by it.  Had I paid more (like GTA V's $70 kick to the nuts) I would probably be mad.  I am a little disappointed by work on other areas of development which I have no interesting in (steam integration, MP) but not enough so to rant about it.  NPCs are coming, they are working on it.
     
    Simple rule of software development - Skeleton then meat.
     
    Right now they are working on the skeleton and even at that, there is still a lot of meat on it.
     
    Would I like to see NPC development happen faster?  Well, we all would.
     
    Can we honestly say that for the price we paid that we're not getting our monies worth?  Of course not.  Despite a lack of NPCs, there is plenty enough to the game that I think we've gotten what we paid for to a certain degree.
     

    How about 2278 for an ETA. Put that in your head and any date sooner that it actually happens will make you happy.
  9. Like
    01000101 got a reaction from mieksta in We deserve at least monthy updates on NPCs   
    While NPCs are one of the things which attracted me to this game, and when I purchased it they had already been removed, I can't say for the price I paid for the game ($15 on sale, holy shit!) that I've been disappointed by it.  Had I paid more (like GTA V's $70 kick to the nuts) I would probably be mad.  I am a little disappointed by work on other areas of development which I have no interesting in (steam integration, MP) but not enough so to rant about it.  NPCs are coming, they are working on it.
     
    Simple rule of software development - Skeleton then meat.
     
    Right now they are working on the skeleton and even at that, there is still a lot of meat on it.
     
    Would I like to see NPC development happen faster?  Well, we all would.
     
    Can we honestly say that for the price we paid that we're not getting our monies worth?  Of course not.  Despite a lack of NPCs, there is plenty enough to the game that I think we've gotten what we paid for to a certain degree.
     

    How about 2278 for an ETA. Put that in your head and any date sooner that it actually happens will make you happy.
  10. Like
    01000101 got a reaction from f3rret in We deserve at least monthy updates on NPCs   
    While NPCs are one of the things which attracted me to this game, and when I purchased it they had already been removed, I can't say for the price I paid for the game ($15 on sale, holy shit!) that I've been disappointed by it.  Had I paid more (like GTA V's $70 kick to the nuts) I would probably be mad.  I am a little disappointed by work on other areas of development which I have no interesting in (steam integration, MP) but not enough so to rant about it.  NPCs are coming, they are working on it.
     
    Simple rule of software development - Skeleton then meat.
     
    Right now they are working on the skeleton and even at that, there is still a lot of meat on it.
     
    Would I like to see NPC development happen faster?  Well, we all would.
     
    Can we honestly say that for the price we paid that we're not getting our monies worth?  Of course not.  Despite a lack of NPCs, there is plenty enough to the game that I think we've gotten what we paid for to a certain degree.
     

    How about 2278 for an ETA. Put that in your head and any date sooner that it actually happens will make you happy.
  11. Like
    01000101 got a reaction from MisterInSayne in Testable: The inSayne Project - Movable Fridges and Ovens   
    I would also like to report some issues:

    I can only place fridges rotated on one axis, placing stoves and leaving the area can cause the stove to disappear. Also, why trying to immediately pick a stove up just placed, I get a stove in my inventory but there is still a stove graphic left on the tile which isn't really there (no collision) and I can repeatedly pick it up. Trying to place it again results in errors in the log and no stove placed but it is removed from the inventory.

    Great mod though, coming along juuuuuust fine.
     
    -----------------------------------------STACK TRACE-----------------------------------------Callframe at: subfunction: perform -- file: InPickUpObjectAction.lua line # 52bugged action, cleared queuejava.lang.RuntimeException: missing argument #1to 'sub' at se.krka.kahlua.vm.KahluaUtil.getArg(KahluaUtil.java:389) at se.krka.kahlua.vm.KahluaUtil.getStringArg(KahluaUtil.java:339) at se.krka.kahlua.stdlib.StringLib.getStringArg(StringLib.java:680) at se.krka.kahlua.stdlib.StringLib.sub(StringLib.java:773) at se.krka.kahlua.stdlib.StringLib.call(StringLib.java:118) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:983) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:72) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:74) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8667) at zombie.characters.IsoPlayer.update(IsoPlayer.java:2708) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:1336) at zombie.iso.IsoCell.update(IsoCell.java:5164) at zombie.iso.IsoWorld.update(IsoWorld.java:2354) at zombie.gameStates.IngameState.update(IngameState.java:1216) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:636) at zombie.GameWindow.run(GameWindow.java:1187) at zombie.GameWindow.maina(GameWindow.java:991) at zombie.gameStates.MainScreenState.main(MainScreenState.java:168)
  12. Like
    01000101 got a reaction from Kuren in We deserve at least monthy updates on NPCs   
    While NPCs are one of the things which attracted me to this game, and when I purchased it they had already been removed, I can't say for the price I paid for the game ($15 on sale, holy shit!) that I've been disappointed by it.  Had I paid more (like GTA V's $70 kick to the nuts) I would probably be mad.  I am a little disappointed by work on other areas of development which I have no interesting in (steam integration, MP) but not enough so to rant about it.  NPCs are coming, they are working on it.
     
    Simple rule of software development - Skeleton then meat.
     
    Right now they are working on the skeleton and even at that, there is still a lot of meat on it.
     
    Would I like to see NPC development happen faster?  Well, we all would.
     
    Can we honestly say that for the price we paid that we're not getting our monies worth?  Of course not.  Despite a lack of NPCs, there is plenty enough to the game that I think we've gotten what we paid for to a certain degree.
     

    How about 2278 for an ETA. Put that in your head and any date sooner that it actually happens will make you happy.
  13. Like
    01000101 got a reaction from EreWeGo in We deserve at least monthy updates on NPCs   
    While NPCs are one of the things which attracted me to this game, and when I purchased it they had already been removed, I can't say for the price I paid for the game ($15 on sale, holy shit!) that I've been disappointed by it.  Had I paid more (like GTA V's $70 kick to the nuts) I would probably be mad.  I am a little disappointed by work on other areas of development which I have no interesting in (steam integration, MP) but not enough so to rant about it.  NPCs are coming, they are working on it.
     
    Simple rule of software development - Skeleton then meat.
     
    Right now they are working on the skeleton and even at that, there is still a lot of meat on it.
     
    Would I like to see NPC development happen faster?  Well, we all would.
     
    Can we honestly say that for the price we paid that we're not getting our monies worth?  Of course not.  Despite a lack of NPCs, there is plenty enough to the game that I think we've gotten what we paid for to a certain degree.
     

    How about 2278 for an ETA. Put that in your head and any date sooner that it actually happens will make you happy.
  14. Like
    01000101 got a reaction from CaptKaspar in We deserve at least monthy updates on NPCs   
    While NPCs are one of the things which attracted me to this game, and when I purchased it they had already been removed, I can't say for the price I paid for the game ($15 on sale, holy shit!) that I've been disappointed by it.  Had I paid more (like GTA V's $70 kick to the nuts) I would probably be mad.  I am a little disappointed by work on other areas of development which I have no interesting in (steam integration, MP) but not enough so to rant about it.  NPCs are coming, they are working on it.
     
    Simple rule of software development - Skeleton then meat.
     
    Right now they are working on the skeleton and even at that, there is still a lot of meat on it.
     
    Would I like to see NPC development happen faster?  Well, we all would.
     
    Can we honestly say that for the price we paid that we're not getting our monies worth?  Of course not.  Despite a lack of NPCs, there is plenty enough to the game that I think we've gotten what we paid for to a certain degree.
     

    How about 2278 for an ETA. Put that in your head and any date sooner that it actually happens will make you happy.
  15. Like
    01000101 got a reaction from EnigmaGrey in We deserve at least monthy updates on NPCs   
    While NPCs are one of the things which attracted me to this game, and when I purchased it they had already been removed, I can't say for the price I paid for the game ($15 on sale, holy shit!) that I've been disappointed by it.  Had I paid more (like GTA V's $70 kick to the nuts) I would probably be mad.  I am a little disappointed by work on other areas of development which I have no interesting in (steam integration, MP) but not enough so to rant about it.  NPCs are coming, they are working on it.
     
    Simple rule of software development - Skeleton then meat.
     
    Right now they are working on the skeleton and even at that, there is still a lot of meat on it.
     
    Would I like to see NPC development happen faster?  Well, we all would.
     
    Can we honestly say that for the price we paid that we're not getting our monies worth?  Of course not.  Despite a lack of NPCs, there is plenty enough to the game that I think we've gotten what we paid for to a certain degree.
     

    How about 2278 for an ETA. Put that in your head and any date sooner that it actually happens will make you happy.
  16. Like
    01000101 got a reaction from Migoxiss in Share your "Hydocraft" Safehouse!   
    Way to contradict yourself in this thread.  "Mods/people who use mods suck but the devs should add some of mods contents to the core game."
     
    Anyway,
     
    DeadlyStr1ke, that base is pretty cool, I like using the firehall in Bedford Falls as my main base.  The watch tower is very useful to erm, watch.
     
    I would post a pic of a base using Hydrocraft but I never get far enough because the mod updates too quickly and I restart to get the new content.
     
    I have used EBO in the past but I understood there was item redundancy which doesn't cross-over.  I'll have to take another look at EBO again and see how much overlap there is.
  17. Like
    01000101 got a reaction from DeadlyStr1ke in Share your "Hydocraft" Safehouse!   
    Way to contradict yourself in this thread.  "Mods/people who use mods suck but the devs should add some of mods contents to the core game."
     
    Anyway,
     
    DeadlyStr1ke, that base is pretty cool, I like using the firehall in Bedford Falls as my main base.  The watch tower is very useful to erm, watch.
     
    I would post a pic of a base using Hydrocraft but I never get far enough because the mod updates too quickly and I restart to get the new content.
     
    I have used EBO in the past but I understood there was item redundancy which doesn't cross-over.  I'll have to take another look at EBO again and see how much overlap there is.
  18. Like
    01000101 got a reaction from kINGKOOPA in No Equipped Access Containers - v0.32.0 (Build 33 Compatible)   
    So I noticed something about PZ which kind of bothered me but not enough to do anything about it until I started using Hydrocraft and it's large containers (toy wagons, wheel barrows, etc) which is that, if my hands are full or my backpack is on, how could I possibly access it???  I don't know about you, but I always have to take a backpack off to sort through it as I don't have gelatinous tentacle arms or eye stalks so I can see behind me, straight down my back.
     
    What this mod does is inverts the logic for equippable containers.  The container must be in your main inventory but not equiped to access it.
     
    No Equipped Access Container v0.32.0
  19. Like
    01000101 got a reaction from Dudeman325 in No Equipped Access Containers - v0.32.0 (Build 33 Compatible)   
    So I noticed something about PZ which kind of bothered me but not enough to do anything about it until I started using Hydrocraft and it's large containers (toy wagons, wheel barrows, etc) which is that, if my hands are full or my backpack is on, how could I possibly access it???  I don't know about you, but I always have to take a backpack off to sort through it as I don't have gelatinous tentacle arms or eye stalks so I can see behind me, straight down my back.
     
    What this mod does is inverts the logic for equippable containers.  The container must be in your main inventory but not equiped to access it.
     
    No Equipped Access Container v0.32.0
  20. Like
    01000101 got a reaction from Jericoshost in Limit size/distance for supported constructions   
    I've found the simplest and easiest method to survival since I got this game many alphas ago was to build completely at at-least one level above ground.
     
    The "problem" I encountered is that there is no requirement for an actual supporting structure.  Once you can get to the second floor and start building your base, you are not required to actually support it.  This means that once you find yourself a nice sledge and set up your sheet rope in the second story window, there is nothing stopping you from knocking out the stairs and walls below and just continue building up/out out without regard to distance to any actual supports.
     
    It seem to me that the simplest and fastest way would be to tie it directly to the carpentry and/or engineering skill at a rate of 5 + 0.5 tile distance per skill point from a support (read: wall) below it giving a range of 5-15 tiles between supports (10 carpentry AND engineering).  Simple prevention from building any further out and should a support disappear, a radial scan for things which would come crashing down.  It could be assumed that the initial map assets are built at a level depending on the structure, houses less, commercial buildings more, but anything player built would be restricted to player skills.
     
    I suppose most people have been just using common sense and self-limiting in this respect, but there is no actual in-game mechanic stopping you from building a completely floating safehouse or long elevated walkways from the forest through town.
  21. Like
    01000101 got a reaction from raymond in Limit size/distance for supported constructions   
    I've found the simplest and easiest method to survival since I got this game many alphas ago was to build completely at at-least one level above ground.
     
    The "problem" I encountered is that there is no requirement for an actual supporting structure.  Once you can get to the second floor and start building your base, you are not required to actually support it.  This means that once you find yourself a nice sledge and set up your sheet rope in the second story window, there is nothing stopping you from knocking out the stairs and walls below and just continue building up/out out without regard to distance to any actual supports.
     
    It seem to me that the simplest and fastest way would be to tie it directly to the carpentry and/or engineering skill at a rate of 5 + 0.5 tile distance per skill point from a support (read: wall) below it giving a range of 5-15 tiles between supports (10 carpentry AND engineering).  Simple prevention from building any further out and should a support disappear, a radial scan for things which would come crashing down.  It could be assumed that the initial map assets are built at a level depending on the structure, houses less, commercial buildings more, but anything player built would be restricted to player skills.
     
    I suppose most people have been just using common sense and self-limiting in this respect, but there is no actual in-game mechanic stopping you from building a completely floating safehouse or long elevated walkways from the forest through town.
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