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raymond

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  1. Like
    raymond reacted to EnigmaGrey in Official Build 32 Zombie Population Feedback Thread   
    Beautiful.
  2. Like
    raymond reacted to prototype2001 in Official Build 32 Zombie Population Feedback Thread   
    Bit too much, player built anything turns to dust instantly, only refuge is pre-sealed off compounds.
  3. Like
    raymond reacted to Shivster in Official Build 32 Zombie Population Feedback Thread   
    So build 32.5 3 survival months in i just woke up from a loot run no zombie in the area. Goto bed wake up tend to the farm go to look around the base and i see this.
     

     
    Safe house is located here: http://pzmap.crash-override.net/?#0.7858100018330376,0.1418222274795575,114.47545997288273 Its a great place as the zombies cannot enter at all and it has a trailer in it.
     
    The area has been pretty dead. Well it was untell today any way. Its not a huge deal i can kill them though the chain link fence but damn
  4. Like
    raymond reacted to Zeek in The Silver Lining of NPC Delays Etc   
  5. Like
    raymond reacted to Kittysong in The Silver Lining of NPC Delays Etc   
    Don't worry Lemmy, We know good things take time 
    PZ is truly a wonderful game and i'm so happy that you guys are trying everyday to make it even better 
    but do take care of yourselves. It's always better to destress then burn out.
     
     that being said, I'm so excited for 32.
    I'm glad that i have a game that i rush to check on every morning.
    I'm not the slightest disappointed, i feel like a kid waiting for christmas morning.
  6. Like
    raymond reacted to Geras in The Silver Lining of NPC Delays Etc   
    Dear Devs
     
    Chill and take your time.
     
    Yours faithfully,
    Member of your community.
  7. Like
    raymond reacted to lemmy101 in The Silver Lining of NPC Delays Etc   
    This is something I've wanted to say for a while, and something everyone should remember when getting frustrated by the delay to the NPCs.
     
    We started development of this game in early 2011. It's our baby and has literally consumed some 80%+ of my waking life (probably similar for the others) since 2011. We've had our lows (and some lows at that) and we've had our highs. The community we've built is incredible, and the love and pride we have for the game and community is immense. But...
     
    This game has been in development for over four years now, and that is a long time for your life to be consumed by one thing (This goes way beyond 9-5 job levels). We'd never ever abandon PZ before it's the game we set out to make, but that's not to say we're not tired, worn out, and missing that feeling of working on something new. As well as the rewards, of which we are very grateful, PZ has taken its toll. Even when the day finally comes that some of us move on, as we've said before, we'd continue to support development of PZ for as long as it makes the money to support itself, and likely even some time after that. But there is that ache there for the truly fun and exciting feeling of exploring new ideas and the potential and wonder of a new game, an ache that strikes every developer and truth be told is years old at this point. I hope we score points for resisting it.
     
    But we won't and can't even think about other projects seriously, even if we dabble in our spare time. It's too dangerous to even think about because we can't have any distractions as we need to deliver the full map, the vehicles, the NPCs, before we can hit 1.0. At the point PZ goes 1.0, a few of us will likely finally be able to explore what's next after PZ, and we hope our community is looking forward to whatever we do next too. As I said before, to reiterate, we'd make sure PZ was well supported as we don't want the day to come when PZ stops getting new content. I don't want to presume what the devs we've taken in from the community would like to do post 1.0, but I imagine PZ would continue with long standing devs the community knows and trusts to steer the ship straight, and of course even if working on something else we'd still be heavily involved.
     
    So I guess around to my point: I know waiting for NPCs is hard. I know they keep getting pushed back, seem vapourware at this point, and trust me I want NPCs out there more than any single one of you, by a factor of like 10000000. I know many of you are patient, I know a few aren't, but I also know their impatience is a good sign as to how much people care. I also know that these NPCs are one of the most ambitious NPC systems in the history of games. It feels arrogant to say as much but I can't really argue against that statement. I'm aware of what we're biting off here. I'm totally confident we can do it, but the fact is after this huge delay we HAVE to deliver, and we HAVE to deliver something brilliant. So that's ironically the reason for the delay. They won't be released until they are brilliant. It's as simple as that. I don't want to say NPC development is a nightmare, because it is also wonderful and exciting in equal measure, but it's a shit ton of pressure that is on around the clock. It only makes me want to weep with sympathy imagining what GRR Martin is going through with the sheer monstrous scale of pressure on his shoulders compared to ours. 
     
    BUT. This is a good thing. Not for us, but for you. Why? Right now, EVERY member of the Indie Stone is working full time on PZ. We need to provide you with stuff, meaty content, to keep you happy, interested, and to improve the game in the meantime while we get our shit together with the NPCs and whatnot. We can't have 6 months or a year of no updates while we tick off our last remaining big bullet point planned features. We can't go 1.0 until NPCs are in. If that took a gazillion years that means a gazillion years of updates and support for PZ. If you think of all the many many great features that have been added into the game in the past couple of years since NPCs were removed. A lot of them would have made it in anyway, of course, but many of them may not have been.
     
    As we say, we don't plan on abandoning PZ at any point in the forseeable future. But the fact still remains, that when NPCs, or Vehicles, or the completed map, go into the game, the longer they took, and the more delays and frustrations they had in getting here, they WILL go in. And if they take a long time: The game they will be dropped into will end up better, more feature rich and deep because of it. All the while having the entire Indie Stone dev team dedicated to the game with zero distractions.
     
    So yeah. Brain dump, but its a point of view I wanted to share with you all. hope you don't hate us for dreaming of new adventures at some point in the future.
  8. Like
    raymond got a reaction from Kuren in Tea boxes and tent peg packs   
    Topic says it. Couldn't find a similar suggestion. Also, maybe a package of tent pegs...
  9. Like
    raymond reacted to MrTrouble in Canning, Candles to refurbish jar lid   
    Canning should be necessary to get through winter just like in "ye old time" Jar lids are basically waxed metal plates, so it would be make sense to be able to refurbished them with candles. As so candles and jars would become quite valuable and it would be good reason to force player to go scavenge even if they are able to farm.
    Also, canned trout.
  10. Like
    raymond reacted to Spiff-Ivor in A new weapon suggestion...   
    The biggest problem would be a miss, hitting organs that zeds don't need.
     
    Here's why:
     
    Facestab: Dead zed
    Neckstab: Dead? I'm not sure. Either dead or paralyzed.
    Cheststab: Spearbreak, or worse, get it caught in the ribs.
    Stomachstab: Ouch. Zed just works it's way down the grip to eat your face.
     
    Here's what would make it awesome:
     
    Adding a cross-guard. These were added to boar spears in the middle ages to prevent non-lethal thrusts against dangerous animals turning into a lethal thrust for the hunter. If a boar is speared, but not dead, they can and will gore you by just powering along the spear. They don't f**king care. Hunters added a simple bar to prevent this from happening. It's pretty simple.
     
    This would prevent chest stabs from getting stuck, as they don't go in deep enough for that to happen. It also prevents zombies from moving down the grip, unless they're rotted so much that the skin just "peels" away. It would only take a tiny bit of extra duct tape and wood.
     
    My added extra  .
  11. Like
    raymond reacted to Xeonyx in A new weapon suggestion...   
    I think the spear idea should be added but needs to be expanded to include different "grades" so to speak of quality and damage.  A knife duct taped to a broom handle will have the lowest durability, while a sharpened screwdriver welded to a metal pole will have the highest durability.  perhaps the spear idea could be based off of cooking food, and have different qualities and grades for the materials that one uses, but it could be too difficult to code in.  
  12. Like
    raymond reacted to Kajin in A new weapon suggestion...   
    I'd wager a spear isn't the best zombie fighting weapon possible, but it could still perform well if you're accurate enough to reliably hit the eyes. Or if you modded it and added a crossbar, you could stab them in the chest and hold them in place while a buddy moves in from the side and smashes them in the face with a hammer. Would be excellent home defense in that situation, as the zed being held in place would block the door or window it's trying to come through.
     
    I think the area the spear would best shine in is anti human fighting. The length of the weapon puts its user well outside the attack range of other melee weapons and deals vital, organ destroying piercing damage. Disastrous to any living target.
  13. Like
    raymond reacted to Kajin in A new weapon suggestion...   
    Why were they slicing with it?! A spear is a stabbing weapon. If you're gonna be fighting a zombie, you gotta make a stabbing motion for the eyes. That knife is much too large. It'd serve better as a slicing weapon in its own right rather than taping it to a broom handle. They should have gone with something slimmer. And why the hell were they using a metal broom handle?! Those things are hollow and easily bent. Use an old fashioned wooden broom handle or go out into the woods and get yourself a sturdy stick. Split it at the end, remove the knife blade from the handle and place it within the split. Then tie the split end together with some good twine. You'd have yourself a perfectly good zombie murder pole if you did that instead of listening to these two.
     
    These guys are idiots. They've wasted a perfectly good knife and duct tape.
  14. Like
    raymond reacted to Kajin in A new weapon suggestion...   
    What?
     
    There's a reason why the spear has been the go to infantry weapon for centuries. That long reach is a huge advantage. Anything that comes within eight or nine feet of you is well within the radius of your reach or, as I like to call it, the murder circle. I also find it difficult to believe that the technique known as Readjusting My Grip On My Weapon™ is so difficult to master as to render closer range combat impossible. By the time you've gotten close enough to attempt to break the haft of the spear with your bat or axe, you've already given the spear wielder multiple tries at filling your vital organs full of piercing steel. Even then, you'd probably only succeed in breaking the spear if the guy holding it was stupid enough to hold it flat out and let you smack it dead center where you can apply the most force, instead of doing the more obvious thing and rolling the spear with the hits to deflect most of the force away from the haft.
     
    The piercing attack of the spear is highly damaging against mortal foes. All it takes is one good stab in the torso and you're basically dead, thanks to the high odds of it hitting any one of the vital organs keeping you alive. Thanks to the larger murder circle the spear possesses in comparison to the bat, axe, or knife any attempt to attack a spear user within the range of your own murder circle is giving the spear guy multiple attempts at attacking you as you try to close the range, especially if he's mastered the highly difficult Readjusting My Grip On My Weapon™ skill that I mentioned above, wherein he places his hands higher up on the spear allowing him to attack you at closer range so you're always at optimal stabbing distance.
     
     
    If the other half of your argument is this, then you're basically saying that every melee weapon in the game is pointless against guns. While true, it's not a good argument against including more melee weapons.
  15. Like
    raymond reacted to Icewind in A new weapon suggestion...   
    I disagree! Spear is a good weapon against a zombie. (yes, I agree that axe is much better) but, spear is good in a different way.
     
     
    Well??  Why then you are aiming to his stomach?  Aim to his head!!
    Zombies are slow and clumsy! They don’t even try to evade your hits – just aim and strike!
     
     
    But I am not suggesting to fight with spear against NPC with other weapons… of course axe, gun or a bazooka is much better. I am suggesting to fight a zombie.
    And the main purpose of this weapon is to hit him at the maximum (melee weapon) long range and push him back.
     
    Of course, you have to choose the weapon carefully to each occasion… you don’t want to enter a narrow corridor or a tiny bathroom with a spear or a baseball bat... I always take a good knife when I am opening a bathroom doors… if couple of zombies jumping out on me – only a knife is fast enough to kill them with one \ two hits.
     
    But when you outside on an open road, in my opinion - spear is excellent!
  16. Like
    raymond reacted to Vonholtz in A new weapon suggestion...   
    Spear in one form or the other was one of the most used weapons before the gun. In the middle ages army's ware mostly made up of spear men. It took training to learn to use a sword or a bow. But the spear is easy to use and it is realy the meaning of the pointing end goes in to the target. Now spears are easy to make but it be nice if they had better spears as you get better at making them.
     
    Now the biggest down side to a spear is that zombies do not care that someone has pushed a spear in to them. They will just pull them self's down the shaft till they get to the meat at the other end(this means you). Now there was a hunting spear called a boar spear. that had a cross guard behind the point to keep boar from working there way along to the spear man.
     
    Anyway spear is a good idea for a weapon that is easy to make and use by anyone.
  17. Like
    raymond reacted to Icewind in A new weapon suggestion...   
    What you need to remember when you fighting a zombie?  That even, a slightest infected scratch may kill you. No matter how strong you are or how many you already killed or what a great fortress you have…. A single tiny scratch can infect you. And you finished.
     
    So, the main goal when you fight a zombie is to keep him as far from you as possible. That’s why guns are so great! – but the downside of guns is that they loud. You easily kill one zombie but you calling 100 more to your location. And bullets of course… there’s never enough….
     
     
    So, my suggestion is to create a SPEAR!
    It is very easy to craft! I mean, all you need is a long enough stick, a simple kitchen knife and some bandages to bind them together. Any plank would work fine and there is so many knifes in game.
    The advantage of this weapon, as I said, is its hitting range. I guess it will be twice greater distance than a normal baseball bat swing hit.
    Oh, and there better be a different character animation for that… its not an axe slashing type of strike – it have to be some piercing lunge forward hit… It won't knock zombie to the ground (well, it can, but not that often like a baseball bat) but it will push them back, away from you. (and give them some damage of course) Good for a distance control.
    The disadvantage of this weapon, is its low durability… The durability of all knifes is pretty low… But the advantage is that you can create many spears, easily from common materials.
     
     
    Advantage:
    1)      Easy to craft.
    2)      The longest hit range melee weapon.
    3)      Pushing zombies away from you.
     
    Disadvantage:
    1)      Low durability.
     
     
     
    I am reading the forum now and I see that people have already suggested spears, many times… (sorry)
  18. Like
    raymond reacted to Geras in Tea boxes and tent peg packs   
    I'm pretty sure I've found a tent kit once or twice. They are very rare.
     
    +1 for suggestion anyway
  19. Like
    raymond reacted to Hydromancerx in Item Distribution Location Wishlist   
    Here is my wishlist for item distribution location tags.
     
    1. Mailboxes (both big and small) - So I could have letters and packages spawn in them.
    2. Banks - So I could have money spawn in them.
    3. School - Wish I could specifcy items for schools only.
    4. Chicken Coops - This is more wanting them to be containers so I could put chickens in them.
    5. Stables - So I could put farming stuff in them.
    6. Pet Store - Mainly wish there was a pet store in the game. Could have an abundance of Dog Food cans.
    7. Museum - Also wish there was a museum in the game.
    8. Fire Department - Wish there were fire departments in game.
    9. Laboratory - Wish there were laboratories in game.
    10. Radio Station - Wish there was a radio station in game.
  20. Like
    raymond reacted to Fuji in Uncooked fish from river contains worms!   
    Sashimi is only safe(-ish) if saltwater fish is used, and even then its usually further salted or pickled. The thin slices and wasabi is actually just a garnish thing and generally just makes eating raw fish less awful.
    So unless you expect to find swordfish in people's refridgerators: to quote Spiff-Ivor, cook the damn fish.
  21. Like
    raymond reacted to Mike280 in Uncooked fish from river contains worms!   
    As someone that's eaten sushi and river fish, I can tell you that they are not the same.  Tuna, yellowtail, salmon and eel are all saltwater fish that live out in the ocean.  You REALLY don't want to eat a catfish or trout raw (not from a safety perspective, but from a taste).  I don't care how much soy sauce and wasabi you have.  Also, the wasabi doesn't cook the fish, you could do lemon juice to make ceviche, but again, some fish just don't taste good raw.  Even in a survival situation, I'd cook a trout over a pile of burning newspaper/leaves than eat it raw.
     
    +1 to cook it.
  22. Like
    raymond reacted to Fryhizzle in Uncooked fish from river contains worms!   
    As long as we are all in agreement that sushi is awesome.  As said above, always cook your river catches.  Also, the thought of worms in fish is disgusting. 
  23. Like
    raymond reacted to Mike280 in Uncooked fish from river contains worms!   
    Sushi is awesome.
     
    On a related note, I did some more research and found something interesting.  Even though sushi isn't cooked, it still is de-wormed through freezing.  All sushi fish has either been flash-frozen aboard the fishing ship, or conventionally frozen upon docking.  To kill the parasites, the fish has to be flash-frozen at -31F for at least 15 hours, or frozen at -4F for 7 days.
  24. Like
    raymond reacted to Zorak in Releasing fish in the lakes, separate fishing zones   
    That process is way too long and too trublesome for zombieapocalypse.
    The fish in the river replenish themselves during the time. Just go fish in other place and come back after few months.
  25. Like
    raymond reacted to syfy in The Fishing System   
    it is indeed possible to overfish an area. best thing to do now is move to an area that you have not over fished.
    in time the old spot will recover and have fish again
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