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blindcoder

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  1. Like
    blindcoder got a reaction from Asparagus in Velcome to ze new Moderatör!   
    Thanks, everybody
  2. Like
    blindcoder got a reaction from LeoIvanov in Velcome to ze new Moderatör!   
    Thanks, everybody
  3. Like
    blindcoder got a reaction from EreWeGo in Velcome to ze new Moderatör!   
    Thanks, everybody
  4. Like
    blindcoder got a reaction from ShuiYin in The Official EnigmaGrey level-up 'gratz' thread   
    This thread is over a year old...
  5. Like
    blindcoder got a reaction from MXXIV in Project Zomboid Map Project   
    While I personally feel that a HUD-Map would be detrimental to my PZ-experience, i still think that an external map is a very useful tool. So, I present to you: The Project Zomboid Map Project:

    http://pzmap.crash-override.net/
    New page: http://map.projectzomboid.com/
     
    This is a zoomable and panable map (using the OpenSeadragon javascript library) of Muldraugh.
    Total size: 136 GB
    Dimensions: 1075200px * 396800px (426.639.360.000 or roughly 426 Gigapixels)
     
     
    The site is currently not available for offline viewing. A new download version will be available in the near future.
     
    Currently there are maps of:
    - Muldraugh, West Point and The Mall Knox County (Survival mode, Builds 30 and 35)
    - The Challenge Maps
    - Bedford Falls
    - Dreadwood
    - New Denver
    - Phoenix
    - Radcliffe
    - Drayton (Rebuild)
    - TWD Prison
    - Vacation Island
     
    To help manage the POIs of the maps, have a look at the POI Manager (see an explanation here).
     
    IMPORTANT: I AM NOT A TIS DEVELOPER!
     
    If you find bugs in the map, please report them in the Map Bugs Tracker!
  6. Like
    blindcoder got a reaction from Aniketos in Project Zomboid Map Project   
    The code for converting .lotpack files and savegames to PNG files is now available:
    https://github.com/blind-coder/pz-mapmap
     
    Most of the code comes from a TIS developer (thanks a million for that!) with the savegame parsing code done by myself. It works up to savegame version 84 which is Build 34.07.
     
    To use it you will need a command line and a tool to compile C# programs.
  7. Like
    blindcoder got a reaction from francogp in convert saved game map into a large image   
    The files are right here:
     
    https://github.com/blind-coder/pz-mapmap/blob/master/MapMapLib/MMBinReader.cs
    https://github.com/blind-coder/pz-mapmap/blob/master/MapMapLib/MMTileDefReader.cs
     
    Also, I've created a release that I compiled using mono on Linux: https://github.com/blind-coder/pz-mapmap/releases
    It's confirmed to work on Windows.
  8. Like
    blindcoder got a reaction from francogp in convert saved game map into a large image   
    There is now a a tool available here:
    https://github.com/blind-coder/pz-mapmap
     
    It doesn't have a UI, only a command line interface and you need a way to compile C# programs to use it.
    Most of the code comes from TIS with the savegame-reading code created by me.
  9. Like
    blindcoder reacted to Connall in Stolen art from project zomboid in new steam game   
    I contacted the developers and they have assured me that they will be removing the icons in the next update, if this turns out to not be the case I would appreciate a heads up.
  10. Like
    blindcoder got a reaction from EUDOXIO in Project Zomboid Map Project   
    The code for converting .lotpack files and savegames to PNG files is now available:
    https://github.com/blind-coder/pz-mapmap
     
    Most of the code comes from a TIS developer (thanks a million for that!) with the savegame parsing code done by myself. It works up to savegame version 84 which is Build 34.07.
     
    To use it you will need a command line and a tool to compile C# programs.
  11. Like
    blindcoder reacted to ShuiYin in Hotbar for quick item access - v0.8.0   
    Wow i think the hotbar thing is very useful if implemented in vanilla . I have to try this soon . Really great stuff you did mr BlindCoder especially your zomboid map.
  12. Like
    blindcoder got a reaction from EUDOXIO in Project Zomboid Map Project   
    It's a C# program provided by one of the TIS devs. I'll send him a mail regarding licensing and if I can publish it.
    The exported map weighs in at around 4.5 to 5 GiB compressed and optimised PNG files.
     
    Edit: Sorry, wrong file.
    The ground floor of Muldraugh and West Point is 33 GiB, the floors 1 to 7 are 4.5 GiB due to a lot of transparency in there, obviously.
  13. Like
    blindcoder got a reaction from nolanri in Project Zomboid Map Project   
    UPDATE
     
    I have finally managed to read savegame files and turn them into Maps!
    Thanks to the wonderful zhrike and ManBearPig who gave me permission to show off the savegame of the Alexandria server:
     
    http://pzmap.crash-override.net/?desc=Alexandria20150722L0
  14. Like
    blindcoder reacted to Jab in [Java] Sledgehammer Server 2.05_04   
    Sledgehammer is a “Module-Event” engine designed for the multiplayer game-mode for Project Zomboid. Modules are loaded through the use of Java’s Classloader library, through JAR files (Java Archive File). Modules are given access to core components of the game, as well as utilities to handle a wide variety of needs for each individual module.
     
    Targeting specific needs of Project Zomboid Multiplayer management, Administrators can deploy solutions based on their specific needs quickly, and properly, avoiding hard-coding and non-standard code practices that occur when modding multiplayer games.
     
     
     
    Instructions
    This is a java mod, so in order to install this, copy the folders inside "PZ Files" folder in the download, and paste them into the folder containing the server files, and replace when asked by your OS.
     
     
    (Download)
     
    - Sledgehammer -
    (2.05_04)(Build 34.28)
     
    (Plug-ins)
    (will redo section soon)
     
    - Factions - 
    (1.04_03) (SH - 2.05_04)
     
    - IRC-Bot -
    (1.05) (SH - 2.05_04)
     
    - Permissions -
    (1.02_02 BETA) (SH - 2.05_04)
     
    - Discord-Bot -
    (1.00_03_BETA) (SH - 2.04_04)
     
     
    Commands
     
     
    Developer Information
     
     
    Release notes
     
     
    Official Test Server
    Special thanks to Terminus for supporting the first versions of SledgeHammer. Thanks to your support, this mod has matured and Project Zomboid multiplayer will benefit from this.
     
     
  15. Like
    blindcoder got a reaction from ShuiYin in PZ Vanilla Patch v1.4.7   
    It depends on the license of the mod. There are generally 4 different mod licenses available to use:
    http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/
     
    That aside, talking to authors is always a good idea
  16. Like
    blindcoder reacted to EpicFishFingers in Project Zomboid Map Project   
    I've just noticed I can add my own POIs to this but I don't think it works. I clicked "add POI", selected a random area on the map (tried it at lots of different zooms), selected the area (Muldraugh), added a title, left "add to official PZ map" DESELECTED because this is meant to be just my base markers, and nothing happened. Tried flushing my POIs and trying again. Nothing.
     
    Edit: Had to reload the map. Not refresh, i closed the tab and then re-opened it and they appeared. Cheers again for this amazing tool, it's so helpful and now I can make even greater use of it
  17. Like
    blindcoder reacted to Kirrus in The Third Corrupt-A-Wish Thread   
    You build most powerful super computer ever constructed. You start out by running some genetic code experiments. Unfortunately, it becomes sentient, and goes mad. Every nuclear weapon on earth detonates simultaneously. Only the cockroaches survive.
     
    I wish for sleep.
  18. Like
    blindcoder got a reaction from JamesGoblin in The Third Corrupt-A-Wish Thread   
    Wish already granted as WoW is the best MMORPG ever.
     
    I wish it would rain donuts instead of water.
  19. Like
    blindcoder got a reaction from ShuiYin in PZ Vanilla Patch v1.4.7   
    No, fork you!
     
    I really like this!
  20. Like
    blindcoder got a reaction from ShuiYin in How long is "time:100" in a recipe?   
    It depends on the way the TimedAction is implemented.
    Normally, TimedActions are measured in "ticks" and IIRC there are 80 ticks in a wallclock second. I do not believe that these scale with in-game day length.
    Others, most notably the ISReadABook TA (reading skill books), DO scale with in-game day length.
     
    This means that there is no universal answer to your question.
  21. Like
    blindcoder reacted to ShuiYin in PZ Vanilla Patch v1.4.7   
    PZ Vanilla Patch 1.4.7 (DE:EN:ES:PL:RU)
    Missing essential things in PZ is added, cleaning of burned ash, missing skill books, missing red and black paint, missing distributions of items and many more are all here and the list keeps expanding. The aim of this mod is enhancing gameplay but with as much vanilla feel as possible. Basically if you think something is doable in game than it should be doable (It will take a lot more additions to achieve this but read on to know what have been added).
     
    Note: All features that makes the game easier are optional (default is turned on) you can turn each component off by accessing "Mod Settings", press (RShift+s). The screen will show that Mod Setting is now Enabled. Right click anywhere and you will see "Mod Settings" menu at the bottom or near the bottom. Selecting it opens 2  options ("Item Properties" & "Special Function"). "Item Properties" will make all adjustment to the said properties to be on or off so if you click "Weight" then the screen will tell you that weight is no longer adjusted but you have to exit game and load again for this to take effect. Here is the list:
     
    Item Properties
    Name Option : This turns on and off item display name modification from this mod. Weight Option : This turns on and off item weight modification from this mod. Durability Option : This turns on and off weapon durability modification from this mod. Delta Option : This turns on and off item number of uses modification from this mod. Icon Option : This turns on and off item icon modification from this mod. Special function, it now contains only 1 option tho all special function that might feel like a cheat will be put here in the future:
    Sleep Anytime : This turns on and off the ability to sleep even when you are not tired. (Note: Changes you make using item properties will only be applied after exiting the game, special functions works instantly)
     
    We removed weights of trivial game items like ammo etc so that you will focus more on surviving. Many adjustment are made with explanations on the change. Items in game with properties that made the game harder but is illogical like canned food and paint is adjusted. Already over powered items such as plaster and vinegar will be left alone. Some minor tweak on the way recipes work like returning the lid when opening a jarred food is also implemented and explained. Added new basic recipes to boil eggs, make sunny sunshine fried egg and also to make bowl of cereal. Some basic actions are added like wringing dishcloth and bath towels to dry them.
     
    Assumption: 1 zomboid weight unit = 1kg ( because weakest character can carry about 7 and strongest character can carry about 20 plus so its assumed at least 1kg or more ). i get my weight refrence from the net and some i weigh myself using a food scale that can weigh up to 5kg. I also go to the local supermarket and hardware store to find out item weights. All weight change is accompanied by logical explanation.(as of v1.3 modification to weights, display name, durability, delta and other properties of items in game is now optional and can be switched off).
    -----------------------------------
    Full Changelist
    -----------------------------------
    01. Trivial items & equipments are set to weightless (Ammo, Nails, Screws, Needle etc). 02. Non trivial items weight are adjusted to real weight if in game weight is heavier. 03. Metal equipments like axe & hammer durability is increased to 5x the durability of wooden items. Its harder to break (not indestructable) to keep repair mechanism in use. 04. Renamed many item display names for easy inventory management and loot organizing. 05. Added new textures for some items in game to help differentiate between similar items. 06. Added distribution of items that are not distributed properly and become rare like jars, & jar lids and many others. 07. Added distribution update for rare mags like herbalist mag, cooking mag and hunting mag.  08. Added fix option to logically repairable items: Crowbar, Pool Cue, Raw Axe, Stone Hammer, Rolling Pin, Scissor, Screwdriver, Spade. Ignored trivial items (Butter Knife, Fork, Pen, Pencil, Spoon, Wooden Spear). Ignored undistributed items (Hockey Stick, Ice Pick, Letter Opener). 09. Added ability to clean up ash from burned corpses by using a shovel. -----------------------------------
    Basic Activity -
    -----------------------------------
    1. Added functionality to Huggable toys (Spiffo, Doll, and Toy Bear) now you can hug them for happiness and stress bonus. (Reusable after 12 hours) 2. Added functionality to Simple toys (Cat Toy and Toy Car ) with similar mechanism like plushies but produces sound with very small sound radius. 3. Added functionality to Sound toy (Rubber Ducky) you can press this many times but eventually you will get bored. Beware tho this makes quite a noise and attract unwanted visitors. 4. Added functionality to Compound toy (Brick Toy) a toy that you can have more fun with more bricks but you have to play them on the ground so dont forget to clean up afterwards. 5. Added functionality to Brain toy (Cube) A toy that you can get better at playing. When you play this and solves it you get a good amount of boredom and happiness boost but if you fail you can try again but will get a minor penalty at hapinness and boredom. After you solve this you need to rearrange the toy to play it again. 6. Added functionality to Special toy (Deck of cards) that can be used to play solitaire, make house of cards, draw random card from a deck. Before playing solitaire dont forget to shuffle the card first. You will get better at solitaire the more you play it. 7. Added functionality to Special toy (Yoyo) that can be played multiple times but have a small chance of getting broken. Playing it produce a bit of noise so use with moderation. To fix the yoyo you need glue or wood glue and string. You also get better the more you play this. 8. Added playing the Pool Table that will give some bonus to happiness and boredom, after you complete a session you will not be able to play again for 12 hours. As you get better you will finish the session faster. 9. Added playing the Park Swing that will give some bonus to happiness and boredom these activities are loud and attract zombies. 10. Added playing the Merry go round that will give some bonus to happiness and boredom these activities are loud and attract zombies. 11. Added playing the park slide that will give some bonus to happiness and boredom these activities are loud and attract zombies.  
     
  22. Like
    blindcoder got a reaction from postm00v in Project Zomboid Map Project   
    You probably hit me right during the server update today. It should be fixed now.
  23. Like
    blindcoder reacted to Hydromancerx in Ground Item Spawning   
    Some testing results make some very funny screenshots.
  24. Like
    blindcoder reacted to ShuiYin in Project Zomboid Map Project   
    Thx mr BlindCoder without your map many zomboiders will be lost in the PZ world. Including me
  25. Like
    blindcoder reacted to CaptKaspar in Opening Bags on the Ground   
    Best devs ever!
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